Game Reviews

All our gaming categories under one banner.

PlayStation

Dragon Ball GT Final Bout

The game has very good graphics. The 3D is very detailed but of course it would’ve been a lot better with some more work. There are times where objects disappear but it rarely happens. The different battle fields are OK at the most. They do resemble parts of the anime series but somehow always fall flat. A little more animation would’ve helped a lot. Overall, just OK graphics and character animation is good at most. The voice acting does help but not as much.

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Modern PC Gaming

Two Worlds II

Gameplay is along the lines of a good hack-n-slash. Where TW II sets itself apart from other games is in the weapons upgrading system and looting system. As you travel around killing, maiming, and destroying, you’ll find items that you can pick up and take with you. There are chests you can loot from, and some of these require a lockpick. Most of the items can be broken down into their elemental parts and these parts, in turn, can then be used to upgrade your weapons and armor.

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GameCube

The Legend of Zelda: The Wind Waker

Don’t get me wrong, Twilight Princess is an absolutely brilliant game, but whereas Wind Waker was a breath of fresh air that drew me in from the very beginning, Twilight Princess feels a little samey and derivative. The designers have obviously done their best to throw in a few new gameplay elements, but many of them fall flat – the sections where you play as a wolf, for example, just aren’t as much fun as playing in your human form, and of course they pale a little in comparison with the wonderful Okami

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Xbox 360

Grand Theft Auto 5

The world of Los Santos is so gorgeously detailed I found myself following random pedestrians on the street just to hear their side of hilarious cell phone conversations. A couple of the radio commercials and conversations made me laugh so hard I paused mid-mission just to hear the end of them. Other games have shown similar levels in depth of world, but none of them have made me feel like the city existed without me playing the game.

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PlayStation

Alien Trilogy

Some elements of the game are surprisingly well implemented for example. The enemy tracker nestled at the bottom right of the screen tells you roughly where aliens are, with small bloops alerting you to their increasing proximity. This can result in some brilliantly tense encounters.

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Game Reviews

Little Computer People

It might have inspired The Sims and that happily forgotten Tamagotchi craze, but David Crane’s Little Computer People was far from a commercial success back in 1985. Surely the atrocious cover art couldn’t have helped much… The game itself though remains fresh, unique, innovative, pretty brilliant and beautiful in a way only those chunky Commodore 64 games can be. And did you know that its complete title is Little Computer People Discovery Kit and that it was also known as a House-on-a-Disk? Oh, I see…

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Sega CD

Rise of the Dragon

The real-time environment also plays out in character interaction. What Blade says and does to each character will influence his future interactions with them or their friends (or enemies). This can have devastating effects on game play as a snide remark that seemed so appropriate at the time can limit Blade’s access to important game areas, and make the game’s ending untenable. Again, it’s best to save before any character interaction to avoid running into a dead end (or use the hint book…but I digress).

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Commodore Amiga

Dune II: Battle for Arrakis

The game starts off easy at level 1 (as you would expect) and your mentor takes you through the basics with a few minor attacks for you to defend against. The game then progresses each time you defeat the enemy (or in the earlier levels have harvested the required amount of spice). Credits are accumulated through harvesting the orange spice field on the map and returning the full harvester to the refinery, credits can then be exchanged in the usual manner for new buildings, defenses and vehicles.

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SNES

Super Bomberman 4

Each Bomberman game has little things which differentiate it from the one previous. Bomberman 3 was quite innovative in that it had the Louies (Rooies), who were kangaroo type characters that you could ride. When blown up, some of the blocks in the level would reveal an egg you could collect. It would hatch into a Louie & you could ride it. Each Louie has its own special ability. Yes, it’s Bomberman’s version of Yoshi, but we won’t dwell on that as the Louies aren’t in this game. They do come back in Bomberman 5 however.

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Sega Genesis

Eternal Champions

Eternal Champions would plunder its time faring gimmick from 1992′s Time Killers, a sickly exploitative brawler that pitted past & future in blood splattering conflict, enough to make Mortal Kombat whimper. Sega’s headstrong fighter would eschew colorful, explicit ferociousness, partly due to subdued hardware capabilities. Locked to 64 colors (the Sega CD port finding itself a rare 256-color mode user), Eternal Champions ran with enlarged sprites to make Super Nintendo Street Fighter characters appear trifling in comparison, yet meek with dried up purples and browns. With system exclusivity allowing for peak fidelity, Champions would still fall prey to lackluster splash in an era where saturation was an attention hook.

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NES

Clu Clu Land

Onto the meaty part of the burger. You’re a fish named Bubbles trying to collect coins while avoiding the Unira, a nasty type of sea urchin. Without the game manual, I wouldn’t have clue one that this was even a fish. She’s fairly badass in her own way because she has these extendable arms with claws that grab onto poles and turn however you grabbed them via momentum. Black holes can suck you in and bounce walls will send you eyeballs first to your doom but your main enemy in this game?

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PlayStation

Lunar: Silver Star Story Complete

With every RPG comes every type of gameplay. You will find yourself battling through tough bosses and dungeons in this one. This game is not as easy as you might think so you better be ready to use all your skills for it. The challenge factor is what makes you keep coming for more so in a way it’s not too tough that you would want to rip your head off but it’s also not too easy to make it a cakewalk. Just try it for yourself.

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PlayStation 2

Frogger’s Adventures: The Rescue

Frogger has had many re-releases, remakes, and reboots over the years. This is a more modern take, and it’s very kid friendly. Well at least graphically and story wise. The game-play is a bit old-schooled, and pretty challenging. I also had some problems with the controls, Frogger died many times because I accidentally jumped too far or turned the wrong way.

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DOS GamesPC

Grand Theft Auto

Grand Theft Auto gave birth to one of the biggest (if not the biggest) franchises today for Rockstar and like Carmageddon 2 it was the subject of major controversy when it was released. Unlike Carmaggedon the franchise is still alive today and has produced millions of.. MONEY for the publishers , it is a blast to play and despite it’s age it still remains amazingly enjoyable until today.

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SNES

U.N. Squadron

Looking back at this game, it’s clear just how much gaming has moved on in the last twenty years, and I even remember thinking at the time that shoot ‘em ups were ‘a bit old-fashioned’. The entire genre is based around repetitiveness, and any attempt at complexity rarely extends beyond choosing which special weapons to equip. Having said that, it’s hard to beat shmups for a pure adrenaline rush, and now that I have less and less time to play games, a quick five-minute blast on a traditional side scroller like this has more and more appeal. U.N. Squadron was certainly one of the better genre efforts, and it’s surely overdue for a revival.

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NES

Air Fortress

In those latter halves, the player goes into a multi-directional scrolling platform environment that takes place in the Air Fortress itself. Firing a laser pistol with the A button, or those oh-so-powerful and limited Bombs with the B button, the player must venture further into the depths of the Fortress. There are many sorts of enemies, ranging from free-roving dive bombers to stationary platform guns, for the player to conquer, along with precision-movement puzzles and occasional timing challenges.

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