SNES

U.N. Squadron

U.N. Squadron

Format: Super NES Genre: Shoot ‘Em Up Released: 1991 Developer:Capcom

Back in the day, I used to be a massive fan of shoot ‘em ups (or ‘shmups’ as people are trendily abbreviating them nowadays). I don’t play them so much anymore, but there’s still something satisfying about a good shooter – the frantic button hammering, the screen-filling bosses, the feeling of constantly being no more than a gnat’s hair away from explodey death… yeah, there really is nothing like a good old shoot ‘em up.

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Having said that, I think you do need a special kind of gaming autism to really enjoy them: the hallmark of the genre is a level of difficulty that cultivates armchair-gnawing, joypad-snapping frustration in most gamers, but shmup players have developed the Zen-like patience/sheer bloody-mindedness to not only persevere with but enjoy these most unforgiving of games. In this respect, U.N. Squadron was a little more lenient than its peers, featuring – horror of horrors – an energy bar. Energy bars are like kryptonite to hardcore shoot ‘em up players, who believe that they detract from the intensity of the shoot ‘em up experience. For sane people though, they offer the opportunity to get past the end of the first level without retrying several hundred times.

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Despite the energy bar, U.N. Squadron was by no means easy, although it was a lot more forgiving than some of its contemporaries, such as Gradius III. It also had the added bonus of featuring various paths through the game, something that we take for granted now but which at the time was fairly rare. This meant that it was rare to get stuck on one level, and the sheer variety of planes and weapon upgrades was a compelling reason to keep playing (and replaying).

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Surprisingly, U.N. Squadron had a plot. I say ‘surprisingly’, because I’ve just found out that it’s based on an old manga called ‘Area 88′ – you can read all about it here. I’m always surprised when games like this have a plot – it seems so utterly unnecessary and ridiculous, like the ongoing plot of Tekken. I mean, in what possible situation would a single plane go up against an entire air force? I’m not sure where the U.N. come into it either – I presume that in this scenario the G8 have withdrawn funding, so the U.N. can only afford to send one plane at a time on peacekeeping missions.

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Looking back at this game, it’s clear just how much gaming has moved on in the last twenty years, and I even remember thinking at the time that shoot ‘em ups were ‘a bit old-fashioned’. The entire genre is based around repetitiveness, and any attempt at complexity rarely extends beyond choosing which special weapons to equip. Having said that, it’s hard to beat shmups for a pure adrenaline rush, and now that I have less and less time to play games, a quick five-minute blast on a traditional side scroller like this has more and more appeal. U.N. Squadron was certainly one of the better genre efforts, and it’s surely overdue for a revival.

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Shoot ‘em ups are a sort of prehistoric gaming genre that has somehow survived into the 21st century – like the Coelacanth, they keep being declared extinct, and then a thriving colony of them pops up somewhere unexpected. After all, a healthy clutch of shooters was recently spotted on PS2, and reports of new shmups being released on Dreamcast persisted long after the console’s ‘demise’. Here’s hoping that  U.N. Squadron will throw off its extinct status and resurface on Xbox Live Arcade sometime soon.

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Lewis Packwood

Lewis’s withered thumbs and sunken eye sockets give an indication of just how long he’s been playing video games. He claims that the first video console he owned was made of wood and had circuits made of string. He occasionally writes for Eurogamer, and can also be found shuffling around the blog A Most Agreeable Pastime (http://amostagreeablepastime.wordpress.com/), mostly wondering where he left his slippers. If you want to hear him bang on about films, visit 101 Films You Should Have Seen... Probably (http://101filmsyoushouldhaveseen.com/).

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