Game Reviews

All our gaming categories under one banner.

Arcade Games

Burnout

There are a total of fifteen named courses through the game but only five of them are wholly unique – Interstate, Harbor Town, River City, Hillside Pass, Gridlock USA – the others are made up of sections taken from these courses, sometimes reversed or at different times of day (or night). Although they’re all comprised of public roads, there’s still a reasonable variety of types and features. Their names should give you a good idea or what they’re like but you can expect to tackle inner-city areas, motorways, coastal roads, quiet country lanes, and various others featuring undulating surfaces, tunnels, long sweeping corners, sharp right-hand turns, bridges, and lots of other stuff.

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NES

Bucky O’Hare

This title boasts the usual high-quality Konami effects, many of them recognizable from their library of other NES games (try the Start/pause button in the Teenage Mutant Ninja Turtles cartridges, or notice the explosion sound of the defeated bosses), along with good background music in place for appropriate ambiance. The skillful renditions reflect painstaking attempt at optimizing what the hardware had to offer, and results in an action-oriented, multi-layered beat throughout.

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Xbox 360

Half Life 2: Episode Two

The lighting and other graphical qualities are fantastic, and even though better graphics can be found across current-gen consoles, Valve enlisted such incredible art direction that the Source Engine’s age is barely showing. The environments look wonderful, the spaces feel appropriately vast, and the character models still look amazingly realistic. They display emotions on a level I’ve never seen before in a game, and I still don’t think any graphical engines model human characters so well.

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NES

Hogan’s Alley

Game A is your standard 3 target shooter. This would be one of the rare times I enjoy no kind of musical track because if you’re an FBI agent trying to concentrate, the last thing you want is bouncy chiptunes blasting in your ear. There are 3 types of townsfolk in the sim you can shoot and 3 you can’t or else it registers as a “MISS!” and your game is over at ten. The tricky part is that the professor is colored just like a baddie and the grunt with the shotgun is colored like the stand-alone ‘stache sporting policeman, so it does take a bit of skill not to accidentally send Professor Sad-Shit to hell.

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NES

Ninja Gaiden 2

The gameplay is tough! If you really want an old school 8-bit challenge, then this is it! Look no further unless you want something even more difficult like Battletoads. You’ll be trying to beat this game for hours, days, even weeks! Once you do, you’ll feel so accomplish and will never want to play through it again!

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Sega Master System

Kung Fu Kid

About halfway through the third stage a small frog comes a-leaping at you. As with any enemy, you prepare to unleash a kick. But unlike the other enemies, which are knocked back a little and destroyed when hit, when you kick a frog they fly like a missile across the screen, taking out any other enemies that appear in their path. It is one of the most hilarious things I have ever seen.

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PlayStation 3

Demon’s Souls

This is a tough one for me. The game responds pretty well most of the time, though the lock-on mechanism can get you in trouble early on until you master it. As I’ve mentioned, the game can be hard. Now, I don’t think it’s quite as hard as some people make it out to be, but there are some cheap deaths in there (a pit you see that it looks like you should be able to descend but actually leads to death, any time something knocks you back when you’re on stairs/a ledge, or a ridiculously hard enemy you have no business fighting but might not have any idea of).

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Sega Dreamcast

Resident Evil Code: Veronica

In our student house at uni we’d often play through games together, or we’d play the same game but using different saves. Not long after I started playing Code Veronica, Paul, my housemate, began playing through it too. We’d swap stories about good bits in the game, and I’d drop excited hints about what was coming up next. All was fine and dandy until right near the end of the game, when I inadvertently uncovered a bug that made finishing the game all but impossible.

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PlayStation

Castlevania: Symphony of the Night

What is interesting is the scope of the Castle, every part feels different which makes it easy to remember where you are, and where you’re supposed to go (the map helps too). Half-way through the game however (if you use a special item during what seems to be the final battle) the castle will flip over and you’ll play through the castle again (upside-down) while collecting more cool items and defeating more bosses. There are many endings; I didn’t go through them all, but those I witnessed were interesting and worth the playtime.

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Game BoyHandheld Games

Doom (GBA)

The main disappointment is that the GBA version is scaled down version of the PC version, with certain levels missing and replaced with slightly smaller ones. There’s no Cyberdemon or Spider Mastermind showdowns here – a major let down.

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NES

Double Dragon II: The Revenge

The combat is also a lot faster and smoother than the first NES game. They also have a decent control set-up where one button hits/kicks opponents on one side, and the other button takes care of the other side. It’s a shame some of this is ruined by awkward platforming. It’s a shame to lose one life because you got too close to an edge, or messed up a jump.

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Modern PC Gaming

Hector: Badge of Carnage: Episode 1

Hector, you see, the eponymous Badge of Carnage protagonist is a (shockingly and spontaneously anti-authoritarian) cop in what can only be described as Britain’s most run-down town. His moral compass is all over the place, his remarks biting, his humour dark and his pants struggling. He’s also more than willing to negotiate with terrorists, as this game’s full title is none other than Hector: Badge of Carnage – Episode 1: We Negotiate With Terrorist, in which Hector seems hell-bent on fulfilling the ultra-conservative, yet at times rather sensible, demands of a deeply frustrated and particularly murderous terrorist.

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Sega Master System

Zillion

Like many Japanese games, this one is based on an anime series, albeit a shortish and relatively unknown one, even in Japan. Both the anime and the game star a fellow called JJ who is a member of the medieval-sounding White Knights, a peacekeeping force who are out to destroy the evil Noza Empire’s base which is located on the 50’s sci-fi-sounding ‘Planet X’. At the start of the game, the White Knight’s mothership has just landed on Planet X leaving JJ to infiltrate the underground base, rescue two captured comrades, and set the base’s mainframe computer to self-destruct. Sounds simple enough!

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NES

Bible Buffet

Bible Buffet is a hybrid game that forms a juxtaposition between the board game category and the overhead adventure games as well. With up to four human players (someone can even play alone if they wish to undergo the quest solo), each person sets out across a board with a rather lengthy track, over 100 spaces. A six-sided die is rolled to determine how far a player moves their token on their turn, with certain spots enabling a shortcut forward several spaces, a bonus roll, or even losing a turn.

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Xbox 360

Deadlight

In fairness to the developers, I’ve only managed to invest an hour in the game since launch day, which probably says more about the game than I’d like to admit. I found the voice over script contrived, the game atmospherics failing to impress and then there is that overly familiar nod to the walking dead, the “shadows” responding to loud noises…please!!.

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Sega Genesis

Warsong

There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.

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Commodore Amiga

Spellbound Dizzy

Spellbound Dizzy does feature some minor differences in game play from other Dizzy games; fruit and cakes are dotted around to restore energy, water doesn’t kill instantly, although without the aqua lung drowning is inevitable, and the mushrooms (magic?) are spinny objects that can propel Dizzy to greater heights, allowing him to reach unseen platforms and the odd cloud. Unfortunately these minor differences in game play don’t really make up for the lack of storytelling

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