Company Representatives

Representatives of gaming companies, publishes, developers, indie, hardware and software. All encompassing for the world of video games.

Company Representatives

Nikolaus Gebhardt: Ambiera

Back then, Wolfenstein was one of the first games with ‘real’ 3D graphics, although today this is only considered 2D. I was amazed by that technology, and played though the game countless of nights. When I finished it, I started creating levels and modifications for it, which maybe lead me to working in the game industry.

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Company Representatives

Lee Amarakoon: UTV True Games

It’s the game that got me into playing strategy games. With only 1 ship, you transported tanks and other units to the different bases scattered around the level in order to take over sections of the map. The ship had limited fuel, so expanding was very important since you could also refuel at the captured points. The ship could transform into a robot so you could attack the ground also.

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Company Representatives

Curt Hartung: CCP

I spent over a year plumbing this game right after its release, on my apple //c, from start to finish, with no internet or cheat guides or outside help. The minimalist graphics and rich sandbox-like content allowed me to become a part of the story in a way that no other game ever has.

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Company Representatives

Robby Zinchak: Archive Games

There’s something about that game that after you play it, you never forget it. I think it may have had the best story in all of games – witty, touching, and fantastical all at the same time. But it also had amazing graphics… some of those scenes are still spectacular even by today’s standards. Everything about it just came together beautifully to make an experience more detailed, more immersive, than anything I played before or since.

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Jonathan Collins: MiniMonos

The best burger joint in town had three arcade units when I was a kid: Frogger, Space Invaders, and Donkey Kong (showing my age here). Frogger was seriously addictive, despite (or perhaps because of) it’s simplicity. The music is enough to drive you mad, but hearing it brings back memories of great times hanging out with friends.

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Páll Ívarsson: CCP

The main problem was that I didn’t speak a word in English (being from Iceland) except a few words here and there and my mom claimed I wouldn’t understand it. But I ignored her warnings, and I’m glad I did. Empowered by an English to Icelandic dictionary I spent hours in front of the screen, trying to make any sense of the game.

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Company Representatives

Josh Austin: D3Publisher of America

Metroid for the NES was the first gaming experience I had that affected me. At the time, all the games were colorful with bright music and lots of character. Metroid was a faceless hero isolated in a sci-fi alien world, to me there was nothing ever like this and it completely consumed me. I had to get that character through the world to complete her goal, it was a quest, and one that I couldn’t stop until I found every secret path and upgrade.

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