The Mummy
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The Mummy
The Mummy is good. No you, read that correctly.
Although it had no right to be anything but absolute codswallop, this licensed title is actually a rather lovable NES style puzzle platformer.
It’s nothing spectacular, but it keeps thing relatively straightforward and is all the better for it.
Perhaps it’s no surprise when you consider Konami were involved though.
Or, more accurately, Konami Compute Entertainment Nagoya – a now dissolved subsidiary of the huge Japanese Developer and Publisher.
The main thing that works about The Mummy is that it never feels that strongly tied to the movie. Instead it feels more linked to a game like Solomon’s Key – in spirit at least. This is a good thing.
It has you tackling self-contained stages, with the main task to collect a set amount of relics as you venture deeper into the tomb.
The most interesting element of the game is that there are three characters to play as, and you’ll have to utilise each of their unique abilities to reach the end.
Evelyn has the largest jump, Rick is good in combat, and Jonathan handles the explosives.
Most stages just involve pushing crates, jumping over pits and detonating explosives to open up walls, but it’s suitably enjoyable in a firmly old-school way.
There’s a fair bit of trial and error involved though, and sometimes you can mess up completing a level with one vital mis-step in the latter stages. A rewind feature would have been a welcome feature in such occasions.
Fortunately there’s a password system – finishing the game in one sitting would have been an impossible task.
Still, if you treat the game as an old-fashioned experience you won’t be disappointed – the dinky graphics and solid controls do feel like they’re from another era, but it’s largely an era you’ll be happy to revisit.
Just make sure you don’t pick up the woeful The Mummy Returns by mistake.
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