Super Monkey Ball Jr.
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You know those moments in the Gamecube version where you couldn’t believe you just managed to avoid death? Well, in Jr, those moments increase tenfold. ~Simon Reed
Super Monkey Ball Jr.
It strikes me as a little odd that I haven’t revisited a Monkey Ball game yet, but that’s probaby as the only ones I own that can be classed as retro are the Gamecube original and this, the GBA incarnation.
The irony of this is that they’re technically the same game in terms of the levels offered. So the real fun is eking out the differences.
The most obvious difference is, of course, the graphics.
Jr is still looks as good as you could hope though, with the simple maze layouts losing little in their transition to the GBA in terms of clarity.
After all, Monkey Ball has never been a series that’s relied upon its looks – sure, everything apart from the mazes are flat 2D cutouts, but that doesn’t detract much from your enjoyment.
But that’s the one sad thing about the game – when it was released it was held up as a mini technical marvel, much like other 3D titles on the GBA (Star X anyone?), and therefore may have been treated better by reviewers as a result.
And now, with its ‘technical marvel’ status now firmly a thing of the past, the game has to rely purely on its content.
Fortunately, it still holds up rather well in that department. But boy, is it difficult.
For one there’s no analogue control, with the d-pad a workable but hardly satisfying alternative.
You know those moments in the Gamecube version where you couldn’t believe you just managed to avoid death? Well, in Jr, those moments increase tenfold.
Every quickly taken corner feels tougher than it should be, and even the added feature to adjust the gradient of the courses with A and B doesn’t make things much easier.
One nice touch is that you can save during the single player stages though – when you’re trying to scrape you way though expert this is a godsend.
So what about the mini-games? Well, you have to unlock them with points from the single player first of all, which is irritating, but aside from that they’re pretty good efforts.
First you have Duel, which is basically the main game but with two players. A solid addition.
Then there’s Fight, which basically sees you bouncing around tiny arenas punching each other with oversized boxing gloves. It’s chaotic, but can get dull suprisingly quickly.
Bowling is impressively similar to its home console counterpart, and Golf is as quietly addictive as you’d expect.
But no, there’s no Monkey Target. Perhaps it may have been too tough to pull off on the GBA, but still, it would have been nice if it had been attempted.
Even if it looked atrocious I would have welcomed it with open arms.
So that’s Super Monkey Ball Jr. As long as you don’t expect it to be as good as the home console version you’ll have fun with it.
And it’s miles better than the recent 3DS outing.