Author: Simon Reed

Game Boy

Lucky Luke

Based on a Franco-Belgium comic character, Lucky Luke is set in the Wild West, and therefore has towns to fight through, gunfights to survive and horses to ride off into the sunset. The game mainly works because of its setting. Not many titles, especially not back in 1999 when Lucky Luke was released, centered around the Wild West, so to have a cowboy as a star was
interesting in itself.

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Sega Genesis

Alien 3

One other notable feature is your large arsenal you have at your disposal. A missile launcher and a machine gun are two of the finest from the selection available to you. These weapons aren’t enough to stop the aliens regularly handing you your ass on a plate though. Instead of going down the slow, tension addled route the game throws aliens at you like they’re going out of fashion. They leap at you so quickly that they can be nigh on impossible to avoid completely. Worst of all Ripley takes far too long to get up once hit – not a good thing when you’re up against the clock.

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PlayStation

Gex: Enter The Gecko (PSOne)

Set up like an old school platformer, Gex sees you travelling around small hubs, each one focusing on a specific location – such as a horror world and a kung-fu universe. So far, so unoriginal. Of course, the game originally came out on 3DO in 1994, so perhaps these old fashioned sensibilities are to be expected. In each stage you have to recover a remote (or two) which then allow you to access new levels. Fortunately each remote can usually be found fairly easily, and are placed in clear view when you’re working your way through a level.

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Atari Jaguar

Kasumi Ninja

Diving into the story mode, things struggle to improve. The character select is viewed from a first person perspective, with one of the choppiest frame rates i’ve ever seen. It’s not like much is going on in this section, so I have no idea why it chugs along at such an alarming rate. Pick your ninja and opponent, and you can then begin your fight (in an unusually nice touch the game classes your foe as being played by the ‘Jaguar’ rather than ‘CPU’), which is introduced by an unintentionally amusing oriental style announcer.

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Game Boy

Tweety’s High-Flying Adventure

To do this you can’t just walk up to them and get the prints though, oh no – you have to take them down with weapons you pick up throughout the stages. There’s nothing too violent in terms of you arsenal though – just plunger torpedos, slippery jam (?) and the like. Levels are therefore structured a little more expansively than in most platformers, and you have to check out both the higher and lower reaches of every level to find all the pesky felines.

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SNES

Lode Runner 3-D

A more likely death will come about by walking into the red suited monks that stalk you in most of the levels though – and if killed (by either blowing them up with bombs or trapping them in the boxes) they simply re-spawn and chase you all over again. These creepy monks (you never see their faces) are a little out of sync with the space theme, but do offer up a very tangible threat. Even if all they do when they catch you is jog back and forth on the spot where you fell. The fools.

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Game BoyHandheld Games

Dark Arena

Perhaps the most forgotten of the whole flock of GBA FPS – apart from perhaps the too late for the party Ice Nine – this is was actually the first FPS announced for the handheld. It’s also the only GBA FPS that isn’t a port or continuation of an existing shooter series, or without any conceivable tie to a movie (Ice Nine was based on the film The Recruit but the licensing fell through). This fact probably didn’t help Dark Arena reach a wider audience, but it’s hard to feel too sorry for it, due to the fact it’s a rather turgid effort all round.

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N64

Tetrisphere

Once you grasp this, and it takes a few minutes, you can start destroying large amount of blocks at once. You’re helped by the ability to drag blocks where you want – as long as there aren’t any in the way of course – and the helpful fact that the shadow of the block you’re about to place changes colour if it will start a combo. It’s hardly a pick up and play title. But credit to developer H20 Interactive, they tried to squeeze as much as they can out of the concept. There’s a two player mode (strangely, none of my friends want to play the game), and a solo option with plenty of options.

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Game BoyHandheld Games

Tomb Raider: Curse of the Sword

You play as Lara Croft (i’m sure you knew that) and have been attacked in a friend’s museum and seen a rare artefact (I think it was a sword – the title would suggest so anyway), and have to get it back. Irritatingly, you start off with no weapons, meaning you can be blocked off by bad guys who just stand in your way ominously, and hit you if you get too close. Those guys are real lazy – you can be jumping around, collecting keys, and they just don’t even move.

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Game BoyHandheld Games

One Piece: Treasure Wars 2

What did get me excited though, was that the cartridge itself has little red and green lights that flash while your playing. I couldn’t believe this at first, and I don’t think any other Wonderswan games in my collection do this. Why this cart does this, I do not know. It’s very cool though. Perhaps the fact that this is my most memorable part of the game says it all. Avoid, unless you’re a One Piece fan – who also happens to speak/read Japanese.

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Sega Genesis

Altered Beast

Graphics wise, the game looks good in stills, but in movement doesn’t appear so impressive. There are lots of things that look out of place, like the mist which bosses dissolve into when you defeat them, that just don’t fit into the aesthetic of the game. This results in giving the game a weirdly low budget veneer, even when you take into consideration its age.

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Atari Lynx

Hydra

I can kind of get what the developer was trying to do – up to tip the boat back to slow down – but in reality it doesn’t really work, especially with a d-pad as rubbishy as the one the Lynx possesses. It’s very difficult to accelerate and have a decent level of control at the same time. The driving bit of the game itself is simple though, or so it seems. You clip along the river at a decent pace, shooting bad guys and collecting weird sparkly orbs. Suddenly, you find yourself running out of gas. Where are the gas pick ups?

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Sega Master System

Kung Fu Kid

About halfway through the third stage a small frog comes a-leaping at you. As with any enemy, you prepare to unleash a kick. But unlike the other enemies, which are knocked back a little and destroyed when hit, when you kick a frog they fly like a missile across the screen, taking out any other enemies that appear in their path. It is one of the most hilarious things I have ever seen.

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Game BoyHandheld Games

Doom (GBA)

The main disappointment is that the GBA version is scaled down version of the PC version, with certain levels missing and replaced with slightly smaller ones. There’s no Cyberdemon or Spider Mastermind showdowns here – a major let down.

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PlayStation

Alien Trilogy

Some elements of the game are surprisingly well implemented for example. The enemy tracker nestled at the bottom right of the screen tells you roughly where aliens are, with small bloops alerting you to their increasing proximity. This can result in some brilliantly tense encounters.

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Mobile Games

Metal Slug: 1st Mission

Enemies are still animated enough to be amusing, and the levels are a fairly varied bunch, with vehicle missions thrown in at regular intervals. In fact the game’s main problem is how it structures its levels. Various circumstances (usually involving dying at a certain point) can leave you in random levels over and over again, such as the jail stage.

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