Author: Simon Lethbridge

Editorials

Gaming Memories: Part 3

My trusty Master System would go on to keep me entertained for many years. It even persuaded my best friend, Luke, to buy one of his own, and he was lucky enough to get a proper Super System! Before long we were spending a lot of our time at each others houses, challenging each other at our favourite games, with both of us becoming firm Sega fanboys in the process, an allegiance which it took the SNES to break, and even then our hearts always remained in the Sega camp. Luke and I both have our favourites on Sega’s first console offering (outside Japan), but after my visit to the late, great Microland with my parents, I came away with the following games…

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DOS GamesPC

Thunder Force

During the course of my long struggle to finally see and play the original Thunder Force game for the PC-88, I saw some screenshots of the PC-98 version, which appeared to have fancier graphics, so I decided it might be a good idea to include that version in this feature too. I soon regretted it, of course. This turned out to be even harder to get to play than the the PC-88 version! However, after a long and arduous struggle, fraught with many problems, and once again with the help of some splendid fellows from the Retro Gamer forum, I managed to get it running.

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Editorials

Red Parsley’s Favorite Games: Part 7

Christmas morning, 1990… finally I got my hands on Sega’s 16-bit powerhouse. I played each game as I unwrapped them and the first one was… Golden Axe! Famously billed by Mean Machines magazine as ‘arcade perfect’ (it’s not), this was one of the best of a decent selection of launch titles for the MD and, after Revenge of Shinobi, my favourite. Not only was it a top conversion of their hit arcade game but Sega also kindly included an extra level and a new play mode called ‘Duel Mode’, which saw the player take on a succession of ever-tougher enemies, to prolong the admittedly short hacking action. A superbly playable game with a great soundtrack, and immense fun for one or two players.

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Mobile Games

Angry Birds

Like most puzzle games, the concept behind Angry Birds is a simple one which doesn’t really need a detailed backstory. Suffice to say, some evil (and for some reason, green) pigs have stolen the eggs belonging to a group of birds. This has understandably made the birds angry who have decided to channel their anger into a direct assault on the pigs who have barricaded themselves in and around various strongholds. It is then your job to launch the birds at the pigs using a large slingshot with the eventual aim of defeating them and reclaiming the treasured eggs. This is achieved either by direct contact, or by causing nearby structures to collapse onto them. Those pesky pigs have built some elaborate defenses though, so it won’t be easy!

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Sega Genesis

The Lost Vikings

Contact with some of the hazards found in the levels, such as spikes or electric forcefields, can cause instant death too, so careful planning is required for the most part, rather than charging around recklessly. Fortunately, hit points are replenished each stage and there are also a few items that can help you such as various foods to replenish your energy and smart bombs to clear the screen of enemies. These items can be transferred from one Viking to another too, depending on who’s most in need, which further emphasises the teamwork aspect of the game which is so prevalent. In fact, in some versions of the game (including this one) it’s possible for you and a friend to control more than one Viking at once.

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TurboGrafx-16

Air Zonk

In addition to the highly helpful ‘friends’, there are eight, somewhat unorthodox projectile weapons available for Zonk to use. These include homing missiles, a short range but powerful electric beam, flying metal jaw things, spinning boomerang things, eight-way lightning shot, flying boxing gloves, explosive playing cards, and something that shrinks Zonk down into a smaller form who can fire a multi-direction homing shot. On all but the ‘Bitter’ difficulty mode, Zonk also has the ability to cause significant damage to any enemies close behind him by using an after burner of some sort. It’s extremely short-range but is a big help in certain situations. On top of that, Zonk has the ability to fire an R-Type style charge shot. If the button is held down long enough, a smart bomb will drop onto the screen and take out all non-boss enemies too.

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Sega Master System

TransBot

Given the popularity of the Transformers at the time this was released, it’s not hard to see where the inspiration for the main character came from, but I’m not really sure it works too well. It’s at best an under-used gimmick here, but does that make this a bad game? Well, back when my trusty Master System was my main console of choice and its games were freely available in high-street stores, I always steered clear of this game. Every magazine review I saw of the game slated it, despite its cheaper price point. If it was that bad then, it must be terrible now, right? Well, no actually. Being both a budget game as well as an early release for the Master System, TransBot is understandably basic, in concept as well as aesthetics, but it’s actually not at all bad, and certainly not as bad as I’ve believed all these years!

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Editorials

My Favourite Games: VI

I can still remember buying this game second-hand in my local game/music store. I had little knowledge of it and, thanks to my prior Sega allegiance, I had never played the earlier Metroid games, but I had heard that it was supposedly something special. I really didn’t know what to expect so, upon playing it for the first time, proceeded with caution. What followed was one of greatest awakenings of my gaming life! I was initially wondering what was going on (no one reads instruction books unless they get stuck!) but was quickly immersed in the atmospheric, haunting world of Brinstar and all the other amazingly designed areas of Super Metroid’s world.

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Editorials

Exploring the SuperGrafx

The original PC Engine was an amazing machine itself, like the Holy Grail to a videogame-obsessed teenager like myself. All the hype and excitement surrounding it in the pages of magazines like C&VG built it up and up – even my dad was impressed with it! But then reports started surfacing of a new, more powerful PC Engine. What could possibly be better than the amazing Engine? Well, as many of you may well know by now, it was not well received and few games were ever released for it, but even in spite of that it retained its mysterious and enticing aura in my mind and it has remained ever since.

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Editorials

Exploring the Commodore 64: Part 2

Like the first post, the games featured here were all available elsewhere but were probably most famous as C64 games, especially a certain few, but unlike last time I’m somewhat more familiar with these games, having played them or similar games elsewhere, which should actually prove better for familiarising me with the C64’s abilities. One thing to note is that, as you may have noticed, all the games selected are arcade-style games. I thought this would be okay since I’m just seeing what the C64 is like as a system and I don’t really have time to learn the intricacies of some of the great strategy and adventure games the system offers such as The Sentinel, Forbidden Forest, Citadel, etc, but I certainly intend to play them eventually, at which time I’m sure you’ll hear about it here! For now though, here’s my first impressions of these games:

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Editorials

Top Five Amiga Shmups

It’s generally accepted that, outside of the arcades at least, shoot ’em ups have always been the province of consoles. There were a few good examples on the Spectrum, Amstrad, Commodore 64, Atari 400 & 800, etc, and the arrival of the more powerful 16-bit machines should’ve heralded even more, but they never really came, despite the genre’s enduring popularity. Few could argue with either the quantity or quality of offerings on the likes of the NES, PC Engine, or MegaDrive, and I myself, in my days as a die-hard Sega fanboy, used to champion the latter console as Lord of Shmups. Of all the computers, however, it was arguably the Commodore Amiga that fared the best with its shmups with not only some decent arcade conversions but also a good few original games too. In fact, I believe all the games in this Top Five were Amiga exclusives! Here they are:

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Editorials

Top Five MegaDrive Platform Games

I’ve owned and enjoyed dozens of them over the years so picking the best five is no easy task. To make it a little easier I decided to not to include any of the MD’s fantastic arcade conversions such as New Zealand Story, Rainbow Islands, etc, and the (at the time) splendid Sonic series only gets one nomination here too. Naturally, run ‘n’ gunners (Shinobi series, Ghouls ‘n’ Ghosts, Gunstar Heroes, etc) aren’t included either, and nor are arcade adventures such as Flashback, Puggsy, etc. These categories are all good enough and numerous enough to receive their own Top Fives at some point. So, with all that in mind, here is my five favourite Mega Drive platformers.

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TurboGrafx-16

Energy

To be honest, I didn’t really play Energy a great deal more than that! It’s reasonably playable to a degree but it has lots of annoying quirks, some of which are frankly baffling. For example, as mentioned, this is a flick-screen game but the screen takes a full six seconds to gradually scroll the next screen into play, during which play freezes, and the exits on all the underground screens are blocked until the monsters have been killed, but it also takes six seconds after they’ve been cleared for the exits to disappear! All the intro and cut scenes are unskippable too (grrr!) but the worst thing about this game is the mystical ‘super-jump’ feature.

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Arcade Games

Arkanoid

Arkanoid may have been released a full decade after Breakout but the simplicity of both games means neither really requires a huge amount of computing power. Indeed, while the graphics here are tidy and colourful there’s nothing really noteworthy about them and there’s no music at all, just a few sound effects, but none of that really matters with a game like this, which is still regarded as the pinnacle of its genre. There’s good reason for its reputation too. It was always amazingly playable and that remains the case today.

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Arcade Games

Rolling Thunder

A vast majority of the enemies are ‘Maskers’ who look like multi-coloured Klan members and it is the colour of their outfits that determines their strength and attack patterns. There are also several other kinds of enemies such as ape men, ninjas, and mutant bats and they can all cut Mr. Albatross’ mission short in a hurry.

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Arcade Games

Metal Black

You might be thinking that Metal Black sounds, and looks for that matter, like any other generic horizontal scroller, and to some degree you’d be right. However, it does have a slightly unusual weapon system. At the start of the game the Black Fly is equipped with a fairly weak, forward-firing beam cannon which was adapted from the same beam weapons the aliens use. By collecting the abundant Newalone molecules floating around (the little red / orange / blue things in all the shots) it’s possible to gradually power the beam up. You can then continue to use the cannon as normal (and, helpfully, you can even shoot some enemy bullets at higher levels), or you can unleash all its power in one Super Beam Attack.

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Sega Genesis

Stormlord

The action is spread over ten gruelling levels and you have a set number of fairies to rescue on each (within a time limit) which are of course dotted around in mostly inconvenient places, often surrounded by traps, enemies, or both! Luckily Mr. Stormlord can contend with both. He is able to fire magic stars or, if you hold down the fire button for a second or so, a more powerful sword. Either of these will take care of most monsters easily enough which include wizards, dragons, goblins, caterpillars, bees, skeletons, and flying fiery things. Unfortunately the traps cannot be shot. These generally consist of plants of both man-eating and pod-spitting varieties, pits of fire, rain-clouds of death, fire-breathing dragon heads and more besides.

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