Author: Simon Lethbridge

Editorials

My Favorite Games: Part 10

Yep, sorry, but I had to include it! This was pretty much the first FPS I played properly and what an experience it was! Being a fan of the Bond films didn’t hurt either. In fact, I had just watched the Goldeneye movie before I first played this and, having been used to terrible movie tie-ins generally, wasn’t really expecting much from it. To my amazement, however, not only was it amazingly playable but it also stuck to the plot of the film too. That was unheard of! This fantastic game represents many firsts for me, notably my first use of a sniper-rifle which was awesome, as well as probably the first game I’d played where stealth and cunning yielded more rewards than charging in all-guns-blazing like a bull in a china shop! Goldeneye is probably more famous for its multi-player deathmatches than for its one-player game but it was the latter that kept me playing this, even when I got stuck in the damn jungle level!

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Sega Genesis

Dragon’s Fury

One significant difference between the two versions is the bonus tables. There are still six of them here but only two of the ones from the Engine version have survived the transition; the other four are all new. I’m not sure that they’re better but they are probably easier (except for number six which is well ‘ard). Also, this version has an ending! If you can defeat all six bonus tables, you’ll progress to a final table featuring ‘King Dragon’ (or King Demon, depending on which territory you’re in). Defeat him and you’ve completed the game! If you’re like me though, you’ll purposely avoid reaching him in order to achieve the highest score possible.

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Arcade Games

The Simpsons Arcade Game

Can anyone not have the music of the Simpsons engraved on their head? I know I do! Not only is that wonderful sountrack in the game but also a lot of remixes using it. What better way to enjoy a Simpsons game than to listen to such a wonderful soundtrack! The sounds are also very cartoonish like and best of all, Simpson voices! You’ll hear Homer yawn, Bart swear, and the others! The graphics are amazing for its time. The game looks just like the cartoon so in a way you get the feeling you are in the cartoon itself. There is no other way to have made this game possible! All the characters look like the ones from series so you won’t have any problem recognizing them. There are of course some characters that only appear in the game but you get the picture.

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Editorials

Star Control: The Ships

The first Star Control title really is a game of two-halves. The ‘Main’ game is seen as the strategy side of the game with its turn-based, territorial expansion-based shenanigans, while the ‘Melee’ mode is seen as the action, shoot ’em up side, but it is a lot more strategic than people realise itself. Each of the fourteen starships in the game has many variables, as can be seen in some of the screenshots below and, while it’s possible for any one ship to defeat any one other, there are certain ships that are better or worse against certain others, and many crafty tactics can be employed to exploit their weaknesses.

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MSX

3-D Bomberman

Usually when writing about a game I try to remain impartial and detail the various facts and figures of a game before praising or criticising it accordingly, but this game is different. It is, you see, quite literally the original Bomberman but from a first-person viewpoint. This would be a concerning prospect on a modern consoles but on an MSX? It is, quite frankly, terrifying. The first problem is that all the walls are red with nothing to differentiate ‘soft blocks’, or destroyable parts of the wall. This means there’s lots of identical-looking corridors that you’ll most likely end up walking around aimlessly. If you walk into a dead-end, it’s a good bet that it’s a soft block in your way, so you can try laying a bomb. The viewpoint also makes it difficult to judge distance accurately though, so you’ll have to run far away to be sure of avoiding the blast (which looks like a untuned TV).

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Spectrum

Jetpac

Developed by Tim and Chris Stamper, the founders of Ultimate, Jetpac is a simple game as you might expect, and it stars Jetman. It’s your job to guide him around the single-screen stages to reassemble his rocket and then refuel it by collecting the fuel pods that fall onto the screen one by one. On most stages after this he’ll just need to refuel it but every now and then there will be a new rocket to reassemble and he’ll have to repeat the whole process from scratch. Jetman can fly using the titular device for indefinite periods and is also armed with a laser to take out the endless swarms of aliens that drift across the screen attempting to stop him from half-inching their resources (such as precious metals and gems), which also drop onto the screen periodically and can be collected for bonus points.

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Arcade Games

Bomb Jack Twin

Appearing some six years after Elite’s franchise-destroying game, Bomb Jack Twin took the gameplay back to the basics, but made one vital addition – a two player mode. Yes, that’s right – joining in with Bomb Jack’s bomb-collecting tomfoolery this time is a female Bomb-collector (Bomb Jill?) and together they must once again save the world’s landmarks and cities from… actually, did we ever find out who was responsible? Anyway, the stages here are basically polished-up copies of those found in the first game with one exception – they’re a lot harder! It appears, therefore, that rather than merely offering the option of a two-player, this game is designed to be played that way.

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Game BoyHandheld Games

Sigma Star

The gameplay is quite enjoyable. The main idea of the game is to fly with your ship and shoot down other ships. In the process, you gain experience and eventually level up. This is very important as you will make your ship more powerful as you level up. The game works as an RPG since you walk around exploring different areas when you are suddenly summoned to your ship in order to battle a swarm of enemies. Once you defeated all of them, you are sent back to where you were in your mission. The game develops quite well and keeps you interested in a story involving a soldier betrayed by his own people only to join forces with the enemy. There is a lot more to it that I don’t want to spoil as usual.

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Arcade Games

ASO: Armored Scrum Object

There are eight different collectible armors altogether and aside from a shield they are all offensive including more powerful cannons, super-missiles, and energy beams, right up to a powerful smart-bomb style attack. Using any of them will deplete your energy and they only last for a limited amount of time or number of shots, plus some are better in certain situations than others, so strategic use is advised! There are many other icons to be found too – twenty in total, amazingly – and even one of my sizable reviews isn’t big enough to go into all of them, but suffice to say it’s possible to upgrade and downgrade your ship’s various attributes and, mercifully, there are also icons that let you keep your various power-ups after a life is lost, one each for speed, lasers, and missiles.

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Editorials

Top Five Alex Kidd Games

This was the first Alex Kidd game I played after I borrowed it from a friend many years ago. I swear I have firm memories of playing it through to completion over that weekend (yep, even with it making you go through the game twice, Ghouls ‘n’ Ghosts stylee) but since replaying it for this feature I’m not so sure my memory is accurate – it’s harder than ten angry lions! It is also the most surreal of Alex’s games, requiring him to traverse some strange landscapes and battle some stranger foes while trying to recover the twelve Zodiac signs!

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Sega Master System

Bomber Raid

As much affection as I have for the Master System, it didn’t really fare too well anywhere except Europe (and Brazil), and its paltry but loyal core of proud and loyal owners were enveloped by the congealing mass of NES owners in Japan and the US. A testament to its failure in the two most important markets is the fact that this very game represented the final official release for the console in Japan, and at a time when the system was only just becoming established here in the UK! Bomber Raid was released exclusively on the Master System too so there’s a good chance a lot of American and Japanese gamers missed out on it altogether, but did they miss much? And perhaps more importantly, was it a fitting farewell for the lovely little console in its native territory?

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Neo Geo

Neo Drift Out

As with the prequel, each course has to be completed within a pretty strict time limit in order to qualify for the next one and they are arguably more testing than before too with regard to the sheer frequency of harsh corners. It seems every other turn here is a hairpin, right-angle, or chicane, and there are numerous short-cuts and obstacles as well. For example, the snow stage features slippy ice patches and course-encroaching snow drifts! Fortunately your car is more than sufficient for power-sliding around most of them, but impact with any obstacles or trackside objects knocks it around costing you speed and therefore time.

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TurboGrafx-16

Doraemon Meikyu Daisakusen

In order to deal with the horrific beasts prowling each round, Doraemon is capable of digging holes in which he can trap them. Once this happens, another press of the same button sees the hole filled in, thereby cruelly ending the life of the enemy in question. For each of them you kill you’ll receive bonus points at the end of the round but, beyond potentially getting you out of a tight spot, that’s about all killing them does. They will immediately respawn nearby and are pretty much just there to get in the way and prevent you from… umm, collecting all the dorayaki’s!

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TurboGrafx-16

Devil’s Crush

Devil’s Crush, like its prequel, again features bonus tables too – six this time – and the main table is festooned with pockets through which you can enter them (when the pocket is open). On each of the bonus tables, the object is to take out the evil creatures that dwell within. These range from large dragons, skeletal heads, undead knights, and all manner of smaller, but equally malevolent foes. The only way to end this game it to max out the score counter, which, if you can manage it, would be 999,999,990!

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Sega Master System

Fantasy Zone 2

The biggest difference between this and the first Fantasy Zone game is that each round is now divided into several different areas. Destroying enemies still releases coins (and notes now, too) of varying value but some Menon bases leave behind a blue warp instead. These allow you to travel back and forth between the areas, each of which generally contains four or five bases. There is also one base that will leave behind a red warp when destroyed. This leads to the boss but you can’t enter it until all the bases are destroyed.

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Blog

My Favorite Games: Part 8

Few platformers were as popular as this one in their day. Every version that I’ve played is at least good, but the rather garishly-coloured Dragon 32 version is the one I’ve spent by far the most amount of time playing. My good friend Luke had a Dragon around the time I first met him and we would spend many hours trying to play through this. The game apparently cycles through the eight single-screen stages five times but I’ve had the skill to prove this.

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Arcade Games

Drift Out ’94 – The Hard Order

Aside from the change in viewpoint there’s actually very little difference between the games though. There’s a similar roster of cars available here (although it seems Visco acquired an official license in the interim as the cars all have their proper names now), such as the usual Impreza, Evo, Celica, Lancia’s, etc. Sadly the Sierra doesn’t return but to make up for it they’ve included a Mini! Anyway, once you’ve chosen a car you’ll start your first race which must be completed within a set time limit.

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