Month: July 2014

Commodore Amiga

Midnight Resistance

Enemies come in all shapes and forms (and from all directions) which can make game play a little frustrating as the rotational control system of the weaponry is sometimes slow. For example to fire backwards you need to move backwards too, making shooting enemies running up behind you tricky. You’ll be up against foot soldiers, stationary heavy weapons, flying troops and plenty of bosses. Bosses come in the form of tanks, planes, soldiers, and, eh, floating tv’s… as well as an impressively grotesque final showdown with a giant head.

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PlayStation Portable

The 3rd Birthday

The RPG elements are limited to upgrading your weapons and your DNA, you get new DNA pieces by diving into enemies through the overdrive mechanic. Upgrading your weapons are a must, starting out with only 180 bullets in your assault rifle puts your in a tough place, and eventually I ended up with being able to hold 900 at a time. The DNA upgrades were always a bit of a mystery for me though, the game doesn’t do a good job at teaching you what you need to do to take proper advantage.

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NES

Baseball Simulator 1.000

The actual batting screen is fine, just fine. As a baseball simulator, those intense pitch-by-pitch at-bats are well-done, and seem to be fine-tuned to a mechanical science by Culture Brain. It is a shame, really, that the fielding is done so poorly, then. When placed head-to-head next to other baseball titles, most of them will shine as being an obvious improvement in the field. However, the real strike against Baseball Simulator 1.000 is that even a new NES player can tell that fielding is wonky, without necessarily any prior baseball-game experience.

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N64

Mission Impossible

You’re tasked with infiltrating a frosty Scandinavian (well, I presume it’s Scandanavian – the game gives all of its locations fake names for some reason) base and destroy the submarine within it. Sounds promising, but it’s almost insultingly simple. You go into a building once you’re into the base, knock out a guard, disguise yourself as him (face changing is a big part of the game) and then stroll to the exit.

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The Obsolete Network

The James C. Burns Show

His experience teaching kids as well as playing Frank Woods was an important factor when it came to playing Colonel Frank Reichert in Coldwater. We also talked about an upcoming project he is working on called, Nam Zombies about a covert Special Forces unit that discovers the existence of the undead in the jungles of Vietnam during the cold war era. It’s like Predator meets Platoon meets Resident Evil and toss in Frank Woods and that sounds pretty awesome to us.

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NES

Excitebike

Design Mode is exactly what it sounds like. You get your own NES canvas and get to paint it however you like. Starting with a completely bare track, there are 19 ways to litter it with shit that would drive anyone who tested your tracks out insane. The only bummer here is that it required the Famicom Data Recorder to save and load the tracks, which was never released outside Japan.

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DOS GamesPC

Thunderscape

Thunderscape wasn’t all hack ‘n’ slash, though. Puzzles needed to be solved to progress through the storyline. Clues were distributed throughout the gameworld that needed to be collected and used. Even combat required more than the standard, send in the walking tank while launching fireballs from the rear, as some enemies would not fall without discovering their weaknesses during gameplay. All in all,Thunderscape was a thinking person’s RPG, not a clickfest.

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Hardware

Retro Arcade Watch

In keeping with the arcade theme, the analog-style time is displayed with a combination of dials – space rocks for the hours and minutes, and a spaceship for the seconds hand. Did I hear you say Asteroids? Well, you said that, we didn’t. As mentioned previously, when the fire-button is pressed, the hour indicator dots are lit up in red, so if you find yourself in a dark alley and you need to know what time it is, just press the fire-button.

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PlayStation 3

Sonic & All-Stars Racing Transformed

Like Mario Kart, Transformed is a simple go-kart (sorta) racer with power-ups that either help you or slow down your opponents. While I wasn’t terribly familiar with the original, I can tell the new feature in the game is the ability for your car to morph. It can fly in the air as a plane or ride the waves as a boat.

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Celebrity gamers

Gamer Profile: James C. Burns

I blew a lot of lunch money on that bad boy, but what really hooked me was when I got my first GAMEBOY… I loved the game for a simple reason….endless ammo!!! and endless replays..well… until he battery dies… I came out of the pin ball era where all you got for a quarter (thats about $50 in present day rates) was five metal spheres and it got really expensive really fast just learning how to play…. I could’ve bought a mustang with the cash I stuck in that tin box. With a Game boy I could play SI all night and all day…I have no memory of any traveling I did for about 18 months because my head was bent over the GB perfecting the hold and sweep tactic…whole smoking of incoming…I loved the hold and sweep technique….similar to a spray and pray in and FPS…just hold the trigger and move the canon back and forth…chicks just did not understand that their love would not have cured me. ~James C. Burns

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Game Boy

James Bond 007

One example is early on in the game, where you have to sneak past a guard in a bar. To do so you need to shoot out the light so he can’t see you. There’s even a quip – “I left him in the dark” – to enjoy once you’ve complete this task.

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Modern PC Gaming

Frozen Synapse

Essentially you are in command of a number of soldiers, who have different weapon types. You move them to specific locations, set them up with options like hiding behind shorter barriers, guarding windows or trying to control intersections by positioning and aiming them. You make these choices without knowing what your opponent has planned. Then both sides ‘go’ and move through their commands, and the sides engage in firefights if they call into each others’ cones of vision.

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Spectrum

Horace Goes Skiing

looking back at Horace Goes Skiing now it’s amazing to think just how simple games used to be. The game was basically in two parts: in the first part, Horace had to cross a busy road (a la Frogger) to get to the ski rental shop, and the second part featured Horace skiing down a mountain with his newly rented skis. And that’s it. When Horace gets to the bottom it all starts again, but this time with slightly more traffic and more gates to ski through.

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Nintendo Wii

New Super Mario Bros. Wii

Don’t get me wrong, I did like the first game but I loved New Super Bros. Wii. It had such a variety of levels, proved to be a challenge in the later levels (though not terribly difficult), and had levels almost as fun as Super Mario Bros. 3 or Super Mario World. I have yet to play either the 3DS or WiiU sequel, but I will.

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N64

Virtual Pool 64

Moving your cue (seemingly held by the invisible man) is done with the analogue stick. Adjusting the cue angle is done with the right C-button, while holding the R trigger helpfully allows you to see things from an overhead perspective. Hitting the ball is a little odd though. You have to hold A, and then pull back the analogue stick, pushing it forward to strike the ball. The strength of the shot depends on how quickly you move the stick.

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Nintendo Wii

WarioWare Smooth Moves

Terribly stupid and shallow gameplay mechanism. At least Wii Sports was free and had bowling but Warioware is just DISGUSTING! Score 1/10
I find no enjoyment whatsoever in this. It’s painful to look at. How can I enjoy a game, regardless of the controls if I can’t stand the graphics? Score 0/10
As you can see theres always some eejit willing to make a …(censored -elderly) of themselves in public.

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