Tiny Toons

The game is very interesting as you can pick a partner from the duck(Plucky), the Tazmanian devil (Dizzy), and the cat (Furball) to accompany you on your journey. This is key as each character has their own ability therefore they will be useful in different ways on each level. Some of them are more useful than others so it’ll take you at least one run through the entire game to figure out what level each belongs to. It doesn’t make any difference since if you already went through the game once, you already know and figure out everything you need to know in order to beat it so take your best guess!

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Robo Army

Aside from the awful title screen (see above!), the presentation and graphics are pretty decent here for an early Neo Geo game. There are some cut-scenes between levels (which I’m afraid I can’t follow as I have the Japanese version of the game!), the sprites are big and nicely drawn, and the backgrounds are packed with detail for the most part and feature nice use of colours. The only problem is the lack of variety. Despite being set in pretty diverse locations, most of the levels have a very similar feel to them. The only moment in the game where it seems like the designers are trying to mix it up a bit is the rope section where you must climb down the screen whilst attempting to see off the many foes at the same time.

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Portal: No Escape

Hollywood is always looking for a good movie, to bad they usually don’t find one. A big trend is making a movie based on a comic book or a game, well here is your chance Hollywood make one about Portal. Portal would not make a very good movie you say, check out this awesome video and make sure its in HD with the sound turned up.

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Ten Questions: Age of Decadence

We’ve spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked. Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You’ll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.

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Game Censorship: Nintendo

Video games are still blamed for a lot of things now-a-days including people being violent, lazy or stupid. However, back in the 90’s the video game violence debate reached a boiling point and many games were changed or edited to remove things that would be offensive or too violent. Nintendo, wanting to be more of a family gaming company took the lead while Sega was looked at as the more adult system.

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The adventures of Batman and Robin

Good news! I start play and find they incorporated the fantastic animation, as well as music from the series. It’s more than a typical scrolling action/platformer that gives you plenty of things to do to mix it up a bit. The first level pits you against The Joker, as you’re invited into his Funhouse for a rescue mission. You’re given a number of Bat-toys incuding the Batarang/rope/stars/goggles, etc…Luckily, they give you a reason to use your gadgets, and they’re not just for show. You fight, jump, and Batrope your way through his puzzles until you reach the first boss, a huge toy soldier! After that, Joker puts you on a runaway roller-coaster and tosses bombs at you. If you make it through that, you’ll face the Clown Prince, himself.

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Ten Questions: Ben Chandler

I am a 2d developer in an increasingly 3d world. I am aware that this limits me, however if I could turn this into something that I can do for a living, I’d be absolutely delighted! The answer is, to a degree, “most definitely”, but my reason for creating commercial games would really be simply to allow myself to spend more time making games. I have no grand dreams – I just want to make more games.

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