video game reviews

Indie Games

Martian Marine Lander

Here’s a little indie gaming treat for cheapass gamers like myself: Martian Marine Lander. The premise is simple: guide your Martian spacecraft full of Martian Marines down to Earth so that the invasion can begin. Of course, Earth has defense forces, and they’re keenly interested in turning your craft into space dust, so the lander needs to be protected by dexterously angling your force fields to absorb damage while floating down to the surface. It’s harder than it sounds, as inertia tends to keep your craft rolling in the wrong direction just when you need the shields to be facing elsewhere! And don’t think you can just plummet down at a breakneck pace to avoid all the weaponry altogether: making a run for it causes the Lander to explode into so many little pieces from the stress.

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Console Games

Castlevania III: Dracula’s Curse

The gameplay is one of the best. The game will challenge you along the way but you’ll have new allies to help you as well. Be sure to know the basics and be able to balance your team in order to get through the game. The controls are very responsive and don’t disappoint. Difficulty has always been a factor on Castlevania games. Konami did a great job at balancing the difficulty level. You won’t find it impossible but it won’t be an easy ride! The game is always great to come back to and play on such holidays as Halloween. It’s a classic and classic ultimately mean that you can come back and enjoy it time and again! Ready to hunt for vampires again?

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DOS GamesPC

Deathkeep

As for the gameplay itself, the control mechanism was efficient enough: you could opt to use your keyboard or your mouse for a full range of motions. Combat was handled by facing the creature you wanted to disappear and clicking on your mouse until it was gone. No real problem, aside from the incredibly chunky graphics, that is. Maps and inventory screens displayed in 640×480, but the game ran in 320×200, resulting in walls with very poor textures, and creatures that looked like they would be right at home in today’s Minecraft but with lower resolution. The whole game was just hard on the eyes, and considering the some of the amazing games that were released that same year, SSI really had no excuse.

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Indie Games

Wizorb

The levels themselves have had about as much detail packed into them as you would think possible without distracting from the actual gameplay. Each world has a great style and, while some are more colourful than others, all are superbly detailed and full of character. There’s also a lot of nice touches like the pink slimy curses, watching a Magna Orb smash through tons of bricks, or even the old codger himself, Cyrus, who makes a few appearances. All the sprites are detailed and appealing (even the enemies) but Cyrus is my favourite! The audio is also superb with lots of nice effects and some great music. Each world has its own tune (Slime World has the best in my opinion) and there are a few others for the title screen, bonus rounds, boss fights, etc.

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Arcade Games

Pooyan

You have two weapons: The arrows, which are dull as shit, as they can’t pierce the wolves’ fur but can pop the balloons and (SPLATTER ALERT!) will send them to their deaths. Or, you can toss huge pieces of meat at them, which are heavy enough to bring everything down to Earth. Where does she get the supply of meat? No one’s talking, but I don’t see any of Mama’s red-headed stepchildren present. The second screen has the wolves riding up the cliff via balloon, and you will take the same defensive actions. The only difference is if enough wolves reach the top they will push a huge boulder on top of you, basically tenderizing their dinner. There are a bonus screens where you do similar actions for points, but just toss the meat.

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NES

Werewolf

The player controls the werewolf, who begins the game as a man but, after defeating the first mini-boss character very soon into the game, collects a token to become the werewolf; afterward, the state of man or werewolf is determined by health. In either state, the game takes a rebellious stance against traditional NES platformers by having the A button attack and the B button jump. As a man, the player jumps, punches, and can launch a projectile attack by holding the A button and releasing. As a werewolf, the character is a tougher, meatier, nastier beast, slashing with long claws, leaping through the air, and using the holding-A-button attack to level the entire screen, at the cost of some units on the heath bar.

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TurboGrafx-16

Jackie Chan’s Action Kung Fu

One of the interesting things about this game was the fact that you only had one life, but you could continue up to five times and earn more continues in bonus rounds. Also, you would gain health and power ups by hitting frogs and the power-ups gave you special attacks as well as a charge attack you could use temporarily.

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Arcade Games

Battlezone

For the few of you who haven’t played Battlezone, it’s a 1st-person, vector tank-shooter set on the freaking moon, of all places. Although gravity doesn’t come into play anywhere in the game, so they could have just set it on Earth. But, two aspects of the game probably will explain why they did it this way; One, the background is constant black, giving it a “30 Days of Night” feel to keep you on edge, but I’m sure the reason for this was for the bright green vector lines would show better. Two, they decided to throw flying saucers and tank-sized guided-missiles at you as an extra slice of variety of just shooting other tanks. Anyway, it works well and I now wouldn’t want it any other way. The HUD is all in red, which has your score, number of tanks left, and most importantly, a radar showing you exactly where the next tank is. When it appears directly behind you

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NES

Attack of the Killer Tomatoes

The visuals may actually be the high point of the game. The backgrounds are colorful, the animations are smooth, there are few clipping/slowdown issues, certain background elements are animated, the characters look distinctive, and many sprites are handled at once. A couple highlights are the lighting effects under the streetlights in the first level, and the tomato-throwing effects during the opening and the credits. However, there are a couple flaws, such as the infamous switch that must be activated in one level, which reverses the gravity; while the gravity-reversing feat is always great fun on the NES when it is found, the switch very much just looks like a background element and can be easily missed.

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Xbox 360

Weird Games: Naughty Bear

In Naughty Bear you have an entire island to explore and cause mayhem on. The island itself is divided into four parts with some sections and areas needing to be unlocked. There are a total of 28 levels on the island and tons of different objects to use and obstacles to overcome. Your job is not only to get revenge on the bears who tormented you, but also to avoid the law abiding bears who will try and stop your mischievous ways.

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Arcade Games

Alien Syndrome

Part of the reason for this it that the aliens are defeated by a single shot from whichever gun you’re carrying at the time (even the one you start with) but it also helps that their movement doesn’t seem to conform to any repeating patterns. Their appearances are apparently random and their movement is seemingly dependent on your own, so your progress is pretty much just down to your own ability. Accompanying you on your refreshingly-unfrustrating mission are some tunes and sound effects which aren’t too bad, although not especially memorable, but about the only thing I don’t really like about Alien Syndrome is its graphics.

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SNES

Killer Instinct

In this game you have to find your favorite fighter and master him or her. You better learn all the finishing moves, combos, and of course the Ultras! The gameplay is very easy to learn so anyone can pick up and play. The next level comes to when you increase the difficulty and decide to take people on the arcade. Of course, that was a 90s thing. Like any fighter, this game is awesome to play against another friend. Have a fighters party and take on all your buddies in a tournament. I can go on and on….it also helps if you have a grudge against a friend and want to kill him via-video games. That works!

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Commodore 64

Hard Driving

Don’t be fooled by the “C+VG HIT” on the cover of this game. This game was more of a miss than a hit. Originally released in the arcades in 1988 by Atari Games, Hard Drivin’ was a revolutionary coin-op. It was touted as the world’s first authentic driving simulation. The game featured state-of-the-art polygon graphics and realistic force feedback controls, all designed to offer gamers a sense of what it might be like to sit behind the wheel of a high-performance car. So how do you convert this sense of driving, to an 8-bit system and still make it playable ?

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NES

The Adventures of Lolo

Way back in 1988, Hal Laboratories, who would still be churning out quality titles in later decades, released a quirky little cartridge for the Nintendo Entertainment System called The Adventures of Lolo. The colorful opening scene depicts fun, cartoony characters as Princess Lala gets captured in dramatic fashion and is whisked away through the sky from Lolo.So, as Lolo, the player must certainly control a valiant hero across epic landscapes and use a mighty sword to brutally dispatch of repulsive enemies and enormous bosses, right? Not quite – this title, with its round blue main titular playable character sporting big eyes and a cute little tail, throws a monkey wrench into the traditional adventure game.

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Sega Genesis

Dragon’s Fury

One significant difference between the two versions is the bonus tables. There are still six of them here but only two of the ones from the Engine version have survived the transition; the other four are all new. I’m not sure that they’re better but they are probably easier (except for number six which is well ‘ard). Also, this version has an ending! If you can defeat all six bonus tables, you’ll progress to a final table featuring ‘King Dragon’ (or King Demon, depending on which territory you’re in). Defeat him and you’ve completed the game! If you’re like me though, you’ll purposely avoid reaching him in order to achieve the highest score possible.

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Sega CD

Sonic CD

The graphics are top notch for a 16 bit Sonic game. The game not only looks beautiful but it also has a 3D view at times especially when Sonic runs through some ramps. The angle switches and almost gives it a 3D look. There is plenty of color to see and lots of graphical beauties to admire. Well done Sega. What can you expect from a real good Sonic game? Great gameplay of course. The levels get challenging along the way but not too challenging to make you throw your controller against the wall. The levels stay fresh and offer new ideas which is why this has been one of the more enjoyable Sonic games ever released. You have to search for all the secrets and even try to acquire all the stones. Can you accomplish such tasks?

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TurboGrafx-16

Darkwing Duck

Based off of the Disney cartoon of the same name, Darkwing Duck was created for the TurboGrafx-16 by Radiance Software and released in 1992. In the game Darkwing Duck must stop Steelbeak who has recruited some of the most dangerous criminals in St. Canard to build an ultimate weapon. The gameplay consists of collecting puzzle pieces as clues and fighting enemies. There are also gas guns, cherry bombs and other power-ups Darkwing can use.

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