Super Metroid

However, I think the overall reason that Super Metroid was so successful was that it constantly drove you to see what was around the next corner. Every few screens you’re presented with some sort of barrier to your progress – perhaps a seemingly impassable lava pit or a platform that’s just out of reach – and one of the game’s joys is collecting a new item or ability and then backtracking through the game to see what new areas it will open to you.

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Thais Weiller: JoyMasher

I just love beautiful well done 2D graphics and both of these games grab me at first because of that. I grew to love them, however, for very different reasons. I love the sense of solitude and utilitarianism Metroid makes the player feel. It’s like “You felt in this cliff with no platforms back to security. Deal with it”. Mario World 2: Yoshi’s Island is completely different and I love the small and simple design choices that made the game so much fun. The joyful pace, the lovely sound tracks, Yoshi’s extra jump which makes the player fell just a bit more confident and Mario’s cries (though a bit disturbing in the beginning, they end up bringing a sense of familiarity to the gameplay and also were a not too punitive punishment to the player).

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My Favourite Games: VI

I can still remember buying this game second-hand in my local game/music store. I had little knowledge of it and, thanks to my prior Sega allegiance, I had never played the earlier Metroid games, but I had heard that it was supposedly something special. I really didn’t know what to expect so, upon playing it for the first time, proceeded with caution. What followed was one of greatest awakenings of my gaming life! I was initially wondering what was going on (no one reads instruction books unless they get stuck!) but was quickly immersed in the atmospheric, haunting world of Brinstar and all the other amazingly designed areas of Super Metroid’s world.

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Super Metroid

As I came across this game I though to myself why not pick it? After all, this game is one of the most praised by Metroid fans as they pick it as their favorite. The game itself has a very intriguing storyline that kept you interested in the game. As many of you remember the tragic ending of this incredible game….ahhh yeah the memories….Anyways, on with the game. Here you have a platformer style game with RPG elements and action packed! Should I even say more? The music is unforgettable and the graphics were top notch for its time.

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Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it.

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Alasdair Evans: Laughing Jackal

It was the first game that really made me feel something emotionally and was just so well constructed that I still go back and play it today. It also has a maturity and an eeriness that few games of the time did – especially on the SNES. There have been many imitators, including Shadow Complex, the ‘Metroidvania’ games, and the Metroid series’ own new entries in the time since, but for me Super Metroid is the ultimate single player experience and an absolute gem

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Donald Harris: InstantAction

First and foremost the haunting music was just perfect for that game. But one of things I like most about it is that they took my memory of the first Metroid and made the game feel even more technical. The way you get to select weapons and the suit layout. The game was perfect.

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Jason “Generalvivi” Mojica: Raven Software

(Super Metroid) has some of the best game design I’ve ever seen. I really enjoyed how you would find a new weapon that would open up more paths in older areas. It also had some really awesome platforming sections and crazy over the top bosses. There were also tons of secrets to find and upgrades to get. Just a great game all around!

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