star control

Star Control: The Ships

The first Star Control title really is a game of two-halves. The ‘Main’ game is seen as the strategy side of the game with its turn-based, territorial expansion-based shenanigans, while the ‘Melee’ mode is seen as the action, shoot ’em up side, but it is a lot more strategic than people realise itself. Each of the fourteen starships in the game has many variables, as can be seen in some of the screenshots below and, while it’s possible for any one ship to defeat any one other, there are certain ships that are better or worse against certain others, and many crafty tactics can be employed to exploit their weaknesses. [...]

Top Five 3DO Games

The poor old 3DO was hardly a run away success, was it? It was released during a difficult period. Change was coming, but not quite ready to be embraced by the gaming public. The fact that it cost as much as a car didn’t help matters either, of course! Consequently it doesn’t have the biggest of software libraries. With this in mind, instead of doing a genre-based Top Five for some of its games, I have little choice but to simply select the five best games on the system from all genres. [...]

Star Control

Movement and combat in Star Control is achieved via the use of Starships – you can move your Starbase (which takes all three actions of your turn), but you cannot fight with it. You might start your chosen campaign with a full compliment of ships or you might start with no ships – it again depends on which scenario you choose. You can have no more than seven ships in your fleet at any one time, however. If you start with none then you must build them at your Starbase. [...]