retro gaming

Indie Games

Fracuum

Like a psychedelic version of the Atari 2600 Adventure on steroids, Fracuum is a brilliantly designed and utterly mind-bending maze game. It has you navigating a complex and expertly designed labyrinth that feels quite a bit like a zoomable fractal, while avoiding baddies and collecting points and power-ups. Play it and have your mind messed with.

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Atari Lynx

Electrocop

t’s certainly quite an unusual game. It’s set in 2089 and casts you in the titular role which I guess makes you a robot and we all know what temperamental oafs they can be. This one will need his (or its?) wits about him, however, as he’s up against the formidable (and somewhat conspicuous-sounding) Criminal Brain. This is presumably also a robot, or perhaps a computer-based artificial intelligence like Skynet. Hmmm, well, whatever form it takes, it apparently has influence over the physical world as it’s kidnapped the President’s daughter

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Arcade Games

Capcom’s Arcade Cabinet Review

One of the potentially biggest issues I can see with Capcom Arcade Cabinet, however, will be the depth of game selection. While several early Capcom arcade titles proved popular when new, the average gamer never saw the majority of them. Capcom’s main claims to fame in the 1980s came from it’s successful Nintendo Entertainment System releases, followed by the Street Fighter II series in arcades the following decade. For every Ghosts ‘n Goblins will be a lesser title such as Son Son that most gamers simply won’t remember.

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Blog

Capcom Arcade Cabinet

Downloading an individual title or pack will also give access to the Capcom Arcade Cabinet ‘platform’ which provides additional features including DIP switch functionality, a music player, and the ability to capture and share screenshots or video. When playing in standard mode, players will be able to access DIP switch-like settings to adjust their number of lives and difficulty, including a Casual Mode which tones down the difficulty level and makes it more attainable to see the end credits. Further features include 2 player online play for certain titles; a global leaderboard; a training mode with infinite lives to hone your strategy and an option to select either the Japanese or international versions of the individual titles.

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TurboGrafx-16

TV Sports Basketball

The game allowed you to play against the computer as either a player or a coach and against other players in versus mode. One of the strange things about the game was that it was a full court basketball game with a vertical view. However, when you crossed half-court there would be a short cut scene showing all your players running to the other side as a sort of loading screen.

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NES

Vegas Dream

Vegas Dream features multiple game modes such as slot machines, Black Jack, Roulette, and even Keno (if you didnt get enough of playing that in the bar). But what makes this game stand apart from the rest is the added scenarios that happen at random… say an unfamiliar woman offers to watch a show with you. Maybe her intentions are good, or maybe she wants to steal your wallet and throw your money all over the Black Jack table.

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Arcade Games

Elevator Action

For those that have never laid eyes on this game, the protagonist is Otto, or Agent 17. Otto is tasked with collecting secret documents from rooms (behind red doors) within the 30-floor building. He makes his way between floors via the elevator (hence the title – d’oh) and on certain floors, he can use the escalators. To make things interesting, enemies appear at the most inopportune time to get Otto and derail his whole secret mission.

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Pop Culture

Robot Chicken: Pac-Man

Today’s video of the day comes from the Adult Swim show, Robot Chicken. You can always expect Seth Green and the gang to come up with some hilarious shorts, but his retro gaming parody’s are especially funny. Check out their latest one based on the classic arcade hit, Pac-Man.

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Blog

One Step Forward, Two Steps Back

After a long hiatus the Obsolete Gamer show is back and better than ever. In this week’s episode we welcome gamer extraordinaire Fatal1ty to the show where we talk about his life as a professional gamer and the challenges of being one of the best. We also talked with indie game developer Mike Oliphant creator of the mobile game Kung Fu Fight and his experiences of being an indie game developer especially in the mobile gaming market. Finally the panel discusses what we have gained and what we have lost in the advancement of video games.

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Hardware

The NEC PC-FX Review

This doesn’t mean the PC-FX is lacking in quality affordable titles however, just that such games are difficult to play without some understanding of written Japanese. The system has many remakes of classic titles – ‘Farland Story FX’, ‘Der Langrisser FX’, ‘Power Dolls FX’ (the suffix wasn’t actually used as much as I’m making it out to be), original exclusives like ‘Last Imperial Prince’, ‘Miraculum’ and ‘Kokuu Hyouryo Nirgends’ and even games that ended up finding some success elsewhere – ‘Wakusei Kougekitai Little Cats’, ‘Boundary Gate: Daughter of Kingdom’ and ‘Angelique Special’ all ended up with Saturn or Playstation ports at a later date.

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NES

Wayne’s World

In typical THQ fashion, the level design is less than extraordinary. On the first level, for example, Garth literally just has to walk to the right while firing his gun in order to reach the finish, despite the fact that there is an upper level of bounceable drums to travel across if he wished to. Other stages feature precision-jumping parts, annoying fly-over type enemies who bomb the character, and occasional items dropped to replenish the health bar. This is a bare-bones, minimalist, very basic platformer effort, and tellingly behind the times for a 1993 release. There are also amusing screens between the levels where Wayne and Garth engage in witty banter.

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DOS GamesPC

Deathkeep

As for the gameplay itself, the control mechanism was efficient enough: you could opt to use your keyboard or your mouse for a full range of motions. Combat was handled by facing the creature you wanted to disappear and clicking on your mouse until it was gone. No real problem, aside from the incredibly chunky graphics, that is. Maps and inventory screens displayed in 640×480, but the game ran in 320×200, resulting in walls with very poor textures, and creatures that looked like they would be right at home in today’s Minecraft but with lower resolution. The whole game was just hard on the eyes, and considering the some of the amazing games that were released that same year, SSI really had no excuse.

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NES

Werewolf

The player controls the werewolf, who begins the game as a man but, after defeating the first mini-boss character very soon into the game, collects a token to become the werewolf; afterward, the state of man or werewolf is determined by health. In either state, the game takes a rebellious stance against traditional NES platformers by having the A button attack and the B button jump. As a man, the player jumps, punches, and can launch a projectile attack by holding the A button and releasing. As a werewolf, the character is a tougher, meatier, nastier beast, slashing with long claws, leaping through the air, and using the holding-A-button attack to level the entire screen, at the cost of some units on the heath bar.

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Arcade Games

Berzerk

Everything has an “electric” feel to it, from the laser shots to instant death from brushing against a wall. You receive points by destroying the robots, but you can’t hang around too long before escaping or “Evil” Otto will quickly be on your ass. Otto, a bodiless smiley face, is the “Smoke Monster” of video games. A true indestructible enemy that will chase you down like a heat-seeking missile.

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Arcade Games

Weird Games: Chiller

Chiller was first released to the arcades in 1986 from publisher Exidy and the game consisted of several different screens of horror settings like torture chambers and graveyards. Now you would think the goal would be to save the helpless victims trapped there and to shoot and the bad guys holding them there, but you would be wrong, horribly wrong.

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Arcade Games

Renegade

The four stages take place on a subway platform, a harbour, an alley, and the gang’s hideout, and each is home to unique enemies. The amount of energy their attacks cost you is dependent on what they attack you with. Some have only their fists but others are armed or even riding motorbikes. Thugs wielding knives or guns can even kill you outright with one hit, and this makes an already rock-hard game harder then ten adamantium-coated diamonds! You only get one life, you see, and unusually for an arcade game you don’t even have the option of adding coins to continue.

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NES

Bomberman II

Of all the tweaks to the original Bomberman NES game, major and minor, the most noteworthy is probably the visuals. From the in-your-face title screen to the overhaul of the main quest looks,Hudson shows off their artistry with crisp, colorful, cool pixel pieces from beginning to end. Every eight-stage Area has a different theme, which determines the color and appearance of the soft blocks, permanent blocks, border, and background color. There are still-frame cutscenes between each areas, showing Bomberman’s continued progression to true freedom. Many of the enemy designs from the original game return fairly faithfully but with an appropriate touch-up. While other elements shine as well, like the fantastic frame-by-frame explosion animation, there is definitely a bit of slowdown when a lot is going on at once on-screen. This is unfortunate, especially later in the game.

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