racing games

ArcadeArcade Games

Chase HQ Arcade

Of course it all seems so quaint now, bloated as we are on fancy graphics and plasma tellys. Why, the arcade itself now struggles to compete with home consoles, relying on ever more elaborate and expensive gimmicks to try and get people to fritter their pound coins away as they once did with their 20ps. Ahhhh, ’twas a different time. At the time my brother and I were proud owners of an Amstrad CPC6128k (with disc drive, and I’m sure it was spelt disc not disk back then). Now the Amstrad CPC version of Chase HQ was never going to be arcade perfect. Even at 10 years old I knew that.

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N64

Diddy Kong Racing

It featured a similar set-up to Mario Kart, with racing through colorful themed tracks with power-ups to use. The cast didn’t feature Diddy Kong’s famous uncle, but original characters. Most notable would be Banjo the bear (who would later star in Banjo-Kazooie) and Conker (the star of Conker’s Bad Fur Day) the squirrel.

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PlayStation 3

Sonic & All-Stars Racing Transformed

Like Mario Kart, Transformed is a simple go-kart (sorta) racer with power-ups that either help you or slow down your opponents. While I wasn’t terribly familiar with the original, I can tell the new feature in the game is the ability for your car to morph. It can fly in the air as a plane or ride the waves as a boat.

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Arcade Games

Burnout

There are a total of fifteen named courses through the game but only five of them are wholly unique – Interstate, Harbor Town, River City, Hillside Pass, Gridlock USA – the others are made up of sections taken from these courses, sometimes reversed or at different times of day (or night). Although they’re all comprised of public roads, there’s still a reasonable variety of types and features. Their names should give you a good idea or what they’re like but you can expect to tackle inner-city areas, motorways, coastal roads, quiet country lanes, and various others featuring undulating surfaces, tunnels, long sweeping corners, sharp right-hand turns, bridges, and lots of other stuff.

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Atari Lynx

Checkered Flag

You also run the risk of making contact with a piece of off track scenery if you don’t take a corner well enough, and this results in the same major sap of speed. Collisions are given a Space Invaders-esque explosion sound effect though. That’s quite cool. As is your wing mirror getting cracked when you crash too much.

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TurboGrafx-16

Victory Run

Racing fans always wanted to get their hands on a game that allowed them to challenge themselves on real life racing tracks. As games began to come out featuring them, fans wanted more and more. Enter, Victory Run for the Turbo Grafx-16. It was released in 1989 by Hudson Soft and was one of the first racing games to depict the Paris-Dakar Rally

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Hardware

Logitech G27 Racing Wheel Review

The shifter is both soft and sturdy. I would compare it to using a shifter in a manual Japanese car like Honda Prelude or Nissan Skyline. The wheel itself has flappy paddles which can be used to much like in a real Ferrari or Lamborghini. It is a matter of personal preference and the G27 provides both the flappy paddles and the normal manual shifter. The wheel part has an LED tachometer, which is color coated green, yellow, and red, which makes using a manual gearbox a more viable option in your game.

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Editorials

Top Five PlayStation: Racing Games

I’ve always been of the opinion that fancy graphics are far less important than a well-designed game. I think my continued love or retro games and enduring disdain for modern gaming is evidence enough of this, but there’s always been one exception – driving/racing games. Try as they might, developers in the 80’s and early 90’s were rarely able to fashion both a playable and convincing into-the-screen racer outside of the arcades, and I can probably count on the fingers of one hand how many I personally liked.

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SNES

F1 ROC: Race of Champions

Well, in real F1 I guess you can change wings, tyres, engines, etc, but I’m pretty sure they don’t use nitrous oxide! For yes, the cars here are able to employ the use of nitro’s amongst other things, and very useful it is too. The customisation options are actually pretty extensive for an arcade-style racer, allowing you to alter front, middle, or rear downforce, add faster/lighter components, change brakes, chassis, fill up the nitrous tanks, and install more powerful engines. This all costs money of course, which must be earnt by doing well in races (or by doing badly many many times).

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Arcade Games

Chase HQ review

Before the days of polygons, it was pretty rare to find a decent driving game. Even in the arcades they were pretty rare. If you asked any gamers around my age to name their favourite, most would probably say OutRun, and with good reason – it was a revolutionary game that made a huge impact. There was a few other good examples from around that time as well though, and one was Chase HQ.

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PlayStation

Ridge Racer

Overall, Ridge Racer was an enjoyable arcade game, but is unsuitable as a home game without a radical overhaul, which this conversion has not received. There really is very little to return to here, after the first few days – the desire to improve lap times is something that prolongs the lifespan of most driving games, but when that game only has one course, it’s not nearly as attractive a proposition.

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