obsolete gamer

Company Representatives

Martin Brouard: Frima Studio

Ultima IV was a revolution for me because it had such an epic scope for an RPG at the time. I remember spending a whole summer building up my party and travelling through Britannia’s many cities and dungeons to attain perfection in all 8 virtues. The music was just so awesome that I still find myself humming it from time to time almost 25 years later…

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The Music Hall

Castlevania: Symphony of the Night OST

Today in the music hall I’d like to share with you one of my favorite soundtracks. Castlevainia has always had good music even back to the Nintendo days. I remember many of the memorable tunes from Super Castlevania, but when SOTN was released on the Playstation I was hooked. Not only was it such a great game, but it has incredibly well composed music that I still listen to today.

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Blog

POD: DC Online Universe

Todays Picture of the Day comes from the highly antispasmodic MMO DC Online universe. I have been watching this game developed for a long time now and when I got a chance to try it hands on at E3 I knew it would be a winner for me.

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Blog

The Obsolete Gamer Show: Episode 7

We started off with a recap of last week’s show which featured MMO’s and then moved into our Facebook fanpage question of the week which asked which our fans preferred to play PVE or PVP type games. From there we talked about our Insider Discussion question of the week which asked our panel which had a bigger impact on PC gaming RTS or FPS games.

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Interviews

The Interview: Chris Tremmel

The process has become more complicated, usually requiring a large number of people to make something significant. The money involved in some of the triple A games is staggering with some budgets now reaching 100 million dollars. That naturally changes everything in terms of peoples priorities, and agendas. Sometimes for better, sometimes for worse.

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Blog

Free Stuff: DOSBox

If you are a fan of classic PC gaming (pre-windows era) then you need to have and use DOSBox, especially since it’s free and there’s hundreds of DOS games legally free all over the internet.

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Company Representatives

Alex Kutsenok: Dreamspike Studios

I got into Everquest as a sophomore in high school. It was my first MMORPG, and the level of immersion was unlike anything I had ever experienced. I alsoappreciated that there was a real consequence to death. It meant you lost a ton of experience and had to track across the world to retrieve your stuff. That kind of consequence made the adventure more real and exciting because you knew that there was always something at stake. Finally, I liked the freedom that came from choosing where you wanted to hunt. You didn’t need to worry about compeleting repetitive quests and could level in any number of zones.

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Blog

POD: Homefront

Join the Resistance, stand united and fight for freedom against an overwhelming military force in Homefront’s gripping single player campaign penned by John Milius (Apocalypse Now, Red Dawn). Stand alongside a cast of memorable characters as an emotional plot unfolds in this terrifyingly plausible near-future world. Experience visceral, cinematic first-person shooter action as you fight your way across Occupied USA using guerrilla tactics, and commandeer military vehicles and advanced drone technology to defeat the enemy.

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Blog

POD: Mortal Kombat 9

The newest chapter of the iconic fight franchise marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favorite Fatality is back and presented in more gory detail than ever before. In addition, Mortal Kombat introduces a number of new game-play features including tag team and the deepest story mode of any fighting game

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Editorials

Games Are Not Art

It’s an observation vs interaction argument. Some art can be interacted with. Some people make sculptures that can be moved, but that isn’t changing it, just rearranging it in a way that is intended. Games aren’t meant to be observed. Games by definition, cannot be observed. You play a game. You are controlling the character, making decisions that inherently change the game. In Flower, you control the breeze, but there is still an objective and things that you must complete in order to progress. Current art doesn’t have that.

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Company Representatives

Greg Wohlwend: Mikengreg

My brother and I were obsessed with this game. It came on a dozen or so 3.5″ hard disks (high tech back then) and included a semi-complete faux vellum map. Most of the game took place in either a huge city or a huge desert with tons of little secrets hiding everywhere. That, coupled with the fact that you had to type out most of your actions, made for a world that really felt alive.

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