obsolete gamer

Blog

Classic X-Men Arcade coming to XBL and PSN

Now you can relive all that action on your Playstation 3 or Xbox 360. Konami and Marvel will be launching X-men arcade on the Playstation Network and X-box live this fall. The game will support 1-4 players locally and 1-6 players online and best of all just like the arcade people can jump in the game at any time.

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Humor

Confessions of a Keyboard Turner

On the other hand I do hate the Counter Strike kids who play a rogue and run around you in circles, using sprint, spinning and jumping like they are on crack. This action makes me want to punch my monitor, but I paid far too much for it and it happens to be my television as well, so, I just try my best to slow them down and picture them nerd raging out slamming their face against the keyboard.

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Company Representatives

Alasdair Evans: Laughing Jackal

It was the first game that really made me feel something emotionally and was just so well constructed that I still go back and play it today. It also has a maturity and an eeriness that few games of the time did – especially on the SNES. There have been many imitators, including Shadow Complex, the ‘Metroidvania’ games, and the Metroid series’ own new entries in the time since, but for me Super Metroid is the ultimate single player experience and an absolute gem

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Blog

Blizzard wants me back

Well this is a feed post. I got my feed from Blizzard themsevels telling me World of Warcraft expansion is coming on this December. To bad I lost all interest in the game. Whats sad is I spent like almost 300 bucks in sever transfers, now that’s just sad. Honestly, I loved my time in wow and met great friends who still are to this day. However, I think my time has come and gone for this game, but who knows.

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Company Representatives

Frank Campbell: First Planet Company

I played Jetpac on my very first PC, the ZX Spectrum. Suddenly I wasn’t restricted by how long my pocket money would last in an arcade. I could assemble rockets and fight off aliens as much as I liked from the comfort of my own bedroom. The rubber keys, cassette loading and quaint 16k system requirements were all part of the charm, and every release from Ultimate Play The Game couldn’t come fast enough.

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Editorials

Insider Discussion: The Update Post

We will continue adding to and updating the website. We are currently launching a user submission feature so you can post news, articles, editorials and more. Now we will have to review, approve and edit the submissions before it launches but then it will go on our “Feed” page. With the feature we hope to find stories about classic and current gaming that perhaps are not on the radar and we would love to see original works from our fanbase.

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Company Representatives

Jay Boor: Konami

Herzog-Zwei is one of my all-time favorite titles for a number of reasons. It was the first-true real-time strategy game, and it debuted on the SEGA Genesis – it wasn’t even a PC title! At the time, Technosoft probably thought they had just developed a really fun two-player war-action game. Little did they know that they were the first to lay the foundation for all future RTS games to come.

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Blog

POD: Parasite Eve

Today we bring you pictures, screenshots, wallpapers and artwork from one of my favorite games, Parasite Eve. It was developed and published in 1998 by Square Enix and follows the story of Aya Brea a New York cop that witnesses an entire opera house spontaneously combust. It is up to her to find out not only why it happened, but why she wasn’t affected.

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The Music Hall

Final Fantasy I: OST

The story goes that while working in a music rental shop Uematsu was approached by a woman working in the art department at Square. At the time Uematsu didn’t consider it a career move in fact he thought of it as a part time job, a place to make a little extra cash and in the end would not last long. When he took the job Uematsu met Final Fantasy creator Hironobu Sakaguchi who asked him to compose some much for his games. In the end there were only a few requirements which included adding “battle” and “town” music, but besides that Uematsu had free reign to create the music as he saw fit and we all experienced and enjoyed the results.

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Unreleased Games

Sonic Crackers

Another theory about Sonic Crackers is that it was a hoax by Sega. The reasoning behind this is the date of release was April 1st 1994. While in the planning stages for Sonic 4 a new technology was announced called Lock-On, no one knew what Lock-On technology was. In the Sonic Crackers game Sonic and Tales are linked together by rings and a tether and the idea was that people would believe (mistakenly) that this was the Lock-On technology.

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Company Representatives

Ned Coker: CCP

So many memories I’m not sure where to start, but there was just enough “Question mark” luck, strategy, diversity, taunting and “kingmaker” gameplay in it in battle mode to keep every match fresh even for the limited map selection. Nothing like taking out all three balloons and the bomb with one Star use. Simplicity at its finest. And finally, I reserve Princess Peach as my character if you wish to challenge me.

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Editorials

Lots of Dollars, little sense

It has been proven by Apple’s model that if you offer media, for a low price, consumers will buy more and more because it is no cheap. You can by a song or an Iphone application for ninety-nine cents, no big deal. Then you open your credit card statement and realized you spend over a hundred dollars for media you really did not need.

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Editorials

What went wrong with The Matrix Online

So close quarters it was. MO used a system called interlock. When engaged, you are linked to your opponent with the battle arranged into rounds like rolls of the dice in D&D. In each round you and your opponent decide which attack you’re using for that period, after which the statistics of each are compared, a random element added and somebody wins, damaging the loser. This was done so you could see counters and blocks and all those cool choreographed moved you saw in the movies, but, just like the missions, it was buggy and flawed.

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Editorials

City of Heroes: The Best and Worse

What thrilled me about COH is that even at level 1 most classes could fight more than one mob at a time. The game was designed so you could take on a ton of minions, a few Lt.’s and one Boss or Arch Villain. It made sense to be swarmed by ten plus minions only to take them out easily and then you see the big bad boss in the background

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Editorials

What I’ve learned from Everquest

One of my fondest and funniest memories was off a female dark elf shouting that her boyfriend cheated on her and she was selling all of his loot for revenge. I was able to deck out my character in gear that would have taken me months to earn otherwise. There were events such as that all the time.

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