World of Warplanes: First Battle In The New Arsenal VB 10 (Ace)


In my first battle in the new Arsenal VB 10 tier 7 French Heavy Fighter we can see how overpowered the plane is. It literally shatters most enemies quickly and has enough boost to boost across the entire map in one burst. The VB 10 was earned via the 2016 Anniversary event for the game.

The Obsolete Gamer Show: Albion Online with Peter Newman & Christoph Hombergs


In this episode we’re talking Albion Online, the upcoming MMORPG that features a robust crafting system, player economy and PVP which you can play on your PC, MAC and even tablet devices. Christoph Hombergs joins us to talk about what players can expect in the world of Albion Online.

Additional we are joined by author Peter Newman. After the successful launch of his novel, The Vagrant, Paul is now writing for Albion Online soon to publish the companion book titled, Landfall. We talk with him about the story and how it will even include references to actual players and guilds within the game.

Check out Albion Online at: https://albiononline.com/en/

Guild Wars 2: The Begining – PC Gameplay


We play through the first 15 minutes of Guild Wars 2.

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny’s Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.

We Interview Chris Avellone From Obsidian Entertainment: Part 2

Chris Avellone metal

 Chris Avellone From Obsidian Entertainment

Be sure to read Part 1 here!

General Questions About Gaming And Game Design:

What do you think about games that are based around an alignment based system? Are they too limited? How would you enforce the alignment role-playing aspect?

I don’t always believe in a game imposing morality unless it’s part of a franchise (Star Wars). In Alpha Protocol we did away with a player morality bar because in the espionage world, it’s difficult to say whether you’re “good” or “bad,” you’re just out to accomplish your mission and your reasons are your own. I do feel it’s fair if you set up reputation bars for other people, companions, and factions because it’s easier to imagine how NPCs and communities would judge your actions that us trying to judge the player and slap a +/- on it.

I did dislike the alignment system in D&D because it always assumed the player should choose an alignment before adventuring in the world. So in Torment, we let the player be a blank slate and let the alignment evolve (and reverse) over time depending on your actions. We felt that this was a better interpretation of the alignment system and it made more sense in the context of the narrative.

What do you think about the trend that we see in modern gaming where people consider MMORPGs to be RPGs? Is this correct or have they simply not had then chance to play a real traditional RPG?

Advancement schemes are similar, and some of the cause and effect you experience in RPGs is there, and I’d argue the ability to form your own party from other players provides the equivalent of an RPG experience in many respects. You may not always be able to make your decisions and actions felt in the environment because you can’t disturb the MMORPG equilibrium to the same extent as you can in a single-player RPG, but some of the core elements are there, yes.

If you had to remake a classic RPG made by another studio, which one would you remake and why?

SSI Wizard’s Crown or Eternal Dagger because I loved the way they showcased the dungeons and allowed you to develop your character. Pool of Radiance would also be fun (the 1st Goldbox one) as would Dark Sun’s Shattered Lands (which I loved).

What is the most influential yet obscure game you have ever played and why do you find it so important in your gaming history?

Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.

What was your favorite character from RPGs you have worked on and why?

That’s tough, and it varies. I liked most of the Torment cast for different reasons, even Ignus and Vhailor. If I had to choose one, it would probably be Fall-From-Grace, I always enjoyed the premise of a puritan succubus who’s simultaneously the nicest, wisest, and gentlest people you can meet on the Planes. Jennifer Hale did a great job with her voice.

Who is your favorite co-worker and why?

Brian Menze, our concept artist and the lead artist on South Park now. I’ve known Brian ever since the Black Isle days, and he’s been my friend for a very, very long time. We still try and do comic book Wednesdays every week, and the studio would be a sadder place without his presence. He’s brought a lot of characters in the studio to life, and he’s incredibly modest and humble about his pieces, which makes me like him all the more.

Who in computing or video game history has been your idol and why?

Tim Cain, Tom Hall, Richard Dansky, to name a few. Tim reimagined how RPG mechanics could work for me, Tom Hall reimagined how design aesthetics could be applied in unconventional ways (Anachronox), and Richard Dansky never stops being a great guy and helping people.

I couldn’t possibly name everyone, but those are the people that jump to mind. I have the good fortune to work with Tim Cain on this project, and that’s one of my life goals on my bucket list.

First Project Eternity Screenshot

What do you watch/play/listen-to/read while trying to get creative ideas for projects?

Mostly trance music. I can’t listen to anything with lyrics while writing a character, I find the words and inner speech of the character I’m writing gets all jumbled up.

Going to see a live show or play I’ve found is one of the best means to stir the creative pot up when I have writer’s block (or even if I don’t). I have a lot of friends in the theater or who play in bands, and watching them live is enthusiastically contagious.

Other times, I immerse myself in research. Often when tackling an area, concept, or type of game, I try to read as much literature and watch as much media relevant to it (example, for Fallout New Vegas: Lonesome Road, I re-read Damnation Alley again, watched The Road, etc, etc.). When I got back into Wasteland, I started listening to a lot more 80s music, watching 80s movies and even researching 80s commercials to get a feel for the era… I’m embarrassed to say my memories of the 80s have slipped away, so it’s a shock to remember some of the big moments and media of the decade.

Project Eternity Specific Questions:

I always loved the interaction between my party members in some of your previous games, especially in Planescape: Torment. I did not like how rare these interactions did happen though. Do you plan on implementing a more ongoing interaction between the party companions? Have you considered adding interactions that will only happen when you have certain companions in the party?

Yes and yes, we feel companion commentary with each other is a strong means of showing how alive and reactive your companions are – not just to the world and your actions, but to each other’s presence. Plus, they’re fun to write, I certainly enjoyed writing the ones in Torment and would have loved to have written more.

Are we going to be limited in party size? Yes, it would probably make the game a lot easier to be walking around with an army so what we are asking is, what would be the magic number and how can you logically limit the size? Have you considered implementing the hiring of mercenary NPCs?

Party size will be a single player character and up to five companions – or as you mentioned above with mercenaries, you can also round out your party with recruited allies (which you can customize and build in the Adventurer’s Hall).

How do you plan to sell the game once it is finished and live? Retail? Steam? Impulse? GOG?

GOG (DRM-free) and Steam are our digital distribution outlets. We are also going to see if we can work on distributing the boxed version at retail as well, but we have not specific plans on that yet.

Have you considered making certain parts of the game have a randomized value that would add to the replayability of the game? Have you considered randomizing major plot points or the true intentions of certain characters?

Right now, our efforts have been focused on the hand-crafted elements that will make up the spine of the game.

project eternity wallpaper

Will gear be generally usable by most characters or will it require a certain adjustment for use? By this I mean, can a mage wear at least some level of real armor. Also, a dwarf wouldn’t be able to wear a troll’s armor unless he had an armorer make a suit of armor from that troll’s armor. Do you plan to implement that kind of level of equipment realism in the game? Will gear have wear and tear? Will the game offer some level of crafting element?

We won’t restrict gear according to player race. If you find armor, any race can wear it.

Would somebody be able to simply play not caring what the game’s plot is trying to get us to do? What I mean is similar to what’s found in the game Mount & Blade, for which you can pick what you really want to do such as hire one-self out to work for the highest paying empire or faction.

Like an Infinity Engine title, there is a plot, and while we will have dungeons that respawn and events in the world that you can cause to happen through your actions (such as turning a town or city hostile), the game requires some interaction with the plot from the player to progress. That said, we do want the player to feel free in how they approach the plot and feel that they can make the choices they want to make.

Will you give players the option to dramatically change the world in the RPG such as by ending it or potentially creating utopia?

The story hasn’t been nailed down yet, we’re still crafting it. We do want the world to persist in some fashion after the first installment, and even if great changes occur in the first game, there’s still plenty of world to explore in future games.

Would we be able to have our character fall in love with other characters in the game? Do we get to choose this or what if the game chose for us? Would it be possible to start a family, such as in the Fable games or Europa 1400 The Guild?

There’ll be a variety of mature relationships in the game, and you can choose to interact with them as little or as much as you want.

How is time handled in the game? Will the game take the course of a year? Will it take many years with some of the effects from the earlier part of the game affecting the mid and end game?

We’re handling time in a similar fashion to the BG and IWD games. Events happen in more-or-less real-time (real game time, that is, not literally minute per real world minute) except for rest sequences. We probably won’t be advancing time artificially off screen (“Act 1 is over, so X years pass,” for example).

Will the game offer any kind of multiplayer, such as letting our friends take over our party members in combat?

We want to focus on the single-player experience and make sure that’s solid. We don’t have any multiplayer plans at this time.

Would you let players submit translated versions of the game in other languages that haven’t yet been scheduled for translation?

They would most likely be part of the translation efforts if they wanted to volunteer. We’d welcome the help, and we’ve already received a huge amount of support from international fans that would love to do the translations for us (and if you are one of them and you’re reading this –thanks again).

Do you plan on updating the game with expansions once the game is released? How often would this happen? Would players be able to make their own mods or expansions once the game is live and would an editor be made available eventually?

We would like to do this, although we’re still examining how the pipelines for expansions would work. We don’t want to promise something that we couldn’t do until we’d done more research. We recently released an update with our modding views – we like modding, we want to encourage it, but we don’t want to promise it unless we know we can do it, or else we’d do our players and backers a disservice.

Although I have asked about technology already, since this is such a game changer, I made it a separate question: Will this universe have guns or gunpowder?

It has both. Gunpowder weapons exist, though they are single-shot wheellock variety, and are primarily used to give mages an unprecedented run for their money.

Will all the major races be humanoids or will you implement at least one really weird non-humanoid races a major player in this world?

We’ve got a selection of races, both seemingly-traditional and ones that are more off the beaten path. Some of the concept pieces we’ve released (notably the female dwarf) should give some clues as to what to expect from the choices for race in the game.

What’s the major mode of transportation in this universe?

Foot travel is the primary mode of transportation, although occasionally players may find themselves magically transported somewhere. To speed up overland travel, we will implement a map UI so the player can quickly move their party to locations they’ve already discovered. Note that our map UI is similar to what’s been found in the Icewind Dale and Baldur’s Gate games, not Elder Scrolls or Fallout 3/New Vegas-style fast travel.

What kinds of religions will we see in the game?

This will fall on Josh Sawyer (our resident theologian). More to come on this as the world is fleshed out in future updates.

Open Discussion: How Important Is Cursing In A Game To You?

Later on, the option to turn off the profanity filter was added and never again did I see anyone mention anything about feeling bogged down but neither did I see anyone thanking the Dev Gods that they could finally do so. ~Umar Khan

How Important Is Cursing In A Game To You?

Two days ago, I put up an article about reporting people online for cursing and violating the EULA that they agreed to in order to play online games. The responses to the post were expected. “Fuck you, dick butt!”, “Die of AIDS!”, and “You are a worthless piece of shit!” were the kind of retorts that were anticipated especially with the holier-than-thou attitude the piece was written in.

itgetsbetter

However, there were a couple of users that responded with something along the lines of “Not being able to say what we want online is wrong.” This got me wondering just how wrong is it? How important is it to be able to call someone a fag online? I’m sure it isn’t a game breaker for many people but for some it may be a peeve. It could be categorized under the same kind of irks as not being able to jump in a game.

In DCUO, when it initially launched there were no means to turn off the profanity filter. It would simply censor anything deemed vulgar or out of place. There was a very vocal amount of players who would comment and complain about the inability to voice themselves in a colorful language. Later on, the option to turn off the profanity filter was added and never again did I see anyone mention anything about feeling bogged down but neither did I see anyone thanking the Dev Gods that they could finally do so. It was such a miniscule addition that it sated the vocal but it wasn’t enough for them to say “Awesome. I can curse now.” unlike other changes in a game that define the content and gameplay such as crafting, dual speccing, etc.

So I ask, how important is it to curse in a game to you? Could you still play the game that constantly censored your vulgarity? Is it just a peeve or is it in some ways so important that not having it added in a game is criminal? Do you think of it as an essential part of a game such as being able to send whispers or jump? I’d like to hear from you on this.

I’m The Guy Who Reported You

No longer will we have to deal with the immature audience of today’s internet that shout “Fag!”, “Bitch why did you take my quest item?”, and “Suck my dick, you fat loser!”.~Umar Khan

I’m The Guy Who Reported You

Let me step out of the shadows and into the light so you can see clearly. Got a good look? Great! It took a lot on my part to build the confidence and reassurance that what I’m doing is right. I’m glad this day has finally come, though. What day might that be? The day where I reveal to you, nay, all of you that I am the orchestrator of your bans, warnings, and name changes! That’s true! It is I! The great Umar Khan! I am the bastard who spends most of his day opening customer support tickets to report you for saying dicks, asshole, and cunt whistle.

ILaN

But, Umar! Why?! Why would you do this? Have you no soul? No life?!

Correct on all accounts, reader! Correct on all accounts. In respect to your question I shall answer your whiny plea for the justification of my actions. Give me a moment to fill my wine glass with milk and lean back in my $35 ergonomic chair from Office Depot as I prepare to blow your mind.

I am doing it for you! Yes, you! All of this! All of it! For you! I am on a quest to weed out the unworthy of the online gaming landscape to make it a proper land for those who know how to follow rules and have the fortitude to fully understand and read the EULA that they agree to as they play their games. No longer will we have to deal with the immature audience of today’s internet that shout “Fag!”, “Bitch why did you take my quest item?”, and “Suck my dick, you fat loser!”. The EULA states that this kind of language is against its rules. Why you dare play with fire, I will never understand. The time has come though to turn the flame you rage against into a blistering inferno of bannings and suspensions! I am the harbinger of the soon to come MMO Utopia. For this who fight against my crusade, I am the vanguard of your destruction.

You can just turn on the profanity filter if it butt hurts you so much. lol!

I could or you could just not scoff at the agreement you accepted! Does my butt hurt when you refer to someone as a genital? Not at all. My butt doesn’t even get itchy! No, reader. Your words do not faze me. I learned a long time ago that words are simply glue and I… I am rubber! Your proclamations of rape, pussy, and motherfucker bounce from me and they stick to you. They will take root into your body and you will suffer the consequences they create! I will purge this foul mouthed community from my online gaming utopia and create an environment where a profanity filter is nonexistent. At last, the internet will have some class.

They don’t ban people for that! LOL The GM will just tell you to stfu! lolololol

That is so ridiculous. Since the beginning of the EULA’s existence, people have been banned for breaking the agreement that they willingly accepted in order to kill the giants rats of our yesteryears. Have you taken the time to read the EULA? They can ban you for this swashbuckling speech! If you haven’t heard of someone being banned or warned for this breach, you are blind, ignorant, and/or a liar.

What’s wrong, reader? Your face is red with what seems to be anger and chilled with the sweat of fright! You look like an animal backed into a corner; like an Obi-Wan who doesn’t want to believe Anakin would plunge the Jedi into darkness.

You’re a mad man! A mad man, I say! You can’t do this!

Oh, I can and I will! My rampage will not end with those who simply spew middle school vulgarity. I will prosecute the racists, xenophobic, farmers, exploiters, and scammers! When I’m through with this online world, parents won’t have to worry about their children getting on the computer. Unlike the world we currently live in, the internet will be a safe haven. Thanks to me. The MMO Jesus. That’s what they’ll call me.

We don’t want this utopia! This is a sick world you want for us! You can’t censor us, man!

Truly? Censorship? How am I censoring you? You can still voice your distaste for someone’s actions. You can still boast with a less vulgar choice of words. What censorship? I am instilling class and courtesy in your lives! Instead of voicing the hate I am looking to subdue, you should embrace my cause and open your customer service tickets and begin reporting those who would taint our internet games! The battle will be long and difficult, that is true. However, there will come a time where we can finally play our games and not have to spend our time weeding out the vile filth that plagues our communities. Look past our differences. Look past yourselves. Reader, you know what I say is true and the only one holding all this back is… well you.

Warhammer Online: Wrath of Heroes Beta Impressions


It was announced yesterday that I could ultimately take my hands away from my blabbering mouth and finally get my chance to talk about EA-Mythic’s take on the Multiplayer Online Battle Arena genre with Warhammer Online: Wrath of Heroes.

Wait? Warhammer Online? The MMO? Is this an expansion?

Nope. This is its own separate game and it seems that Mythic is trying their hand at the growing popularity of online battle arenas. From what I have seen from interviews and differing blogs, this game will be free and will partake in the microtransactions economy many games are adopting.

Oh, I hated everything about Warhammer Online aside from the PvP. What is this like?

Wrath of Heroes is almost a copy and paste of Age of Reckoning’s PvP. As of right now, there are two maps. I’m not sure if I can pick either one but it always randomly places me into one of the two. For the most part, I get the regurgitated version of Mourkain Temple. For those that remember Mourkain Temple, you fought for a relic at the center of the map and ran away with it hoping your team would protect you. Wrath of Heroes’ version of Mourkain Temple has differing objectives though. There are three flag points that must be capped by your team. Once your team owns one of these key points, you may take the center cap point and gain significant points for your team. First team to hit 250 points wins.

That sounds interesting, Mr. Khan. I have one problem. What if the opposing team is dominating you? That doesn’t give you much hope in reclaiming the game.

Well if the opposing team is dominating you and they become focused on slaying you, who is going to stop the other team from claiming points?

Wait… did you say other team?

Oh, did I forget to mention this game is 6v6v6? That’s right. Three teams brawling against each other. People have been clamoring for a game that finally went for that third team perspective in PvP and Mythic decided “Hey, it worked in Dark Age of Camelot. Let’s do it again!” And guess what, reader? It does work! Having three teams constantly vying for control of the map’s objectives keeps everyone on their toes for the entirety of the game. No more spawn camping. No more sense of security that your team has a lead. Anything can change at any time.

The other map that is available in Wrath of Heroes, which I was unfortunate enough to get only once during the beta phases, is the Arena. This map is a ton of fun. Why? The only objective is to completely decimate the enemy in this three-way team death match. There is plenty of terrain to use as an amazing vantage point for your casters and also to use as a form of abuse with line of sight. There is nothing but complete and utter mayhem in this map and the fact that there is no real objective, no one team can get sneaky and capture a point while people are preoccupied fighting. Everyone has to be involved all the time.

Yes! There is a Skaven champion.

As for the classes, there aren’t any. You just play as a champion that resembles a simplified version of their Age of Reckoning counterpart. There is a marauder champion who drags people in, there is a Witch Elf that pops out of nowhere and stabs you in the butt, and there is a tiny little gobbo shaman who is using the Waaagh to heal. What are the differences in this game that set it apart from Age of Reckoning? Champions like the Bright Wizard and Sorceror don’t receive any backlash as they cast their spells but they also don’t get ridiculously more powerful as they weave their magicks.

Why don’t they receive any downside to spamming their abilities? It probably has to do with the way combat works. The entire game is about spamming all your abilities. Everything is just facerolling your keyboard because almost every ability does damage or buffs you so you do more damage. Cooldowns are short and every champion has one ability that does minimal damage but can be spammed while everything else is on cooldown. It doesn’t lead to a very unique gameplay. Some champions have something special that adds to their combat but why bother when you can just spam abilities? The only champion that felt added any depth of game changing because of their abilities, aside from heal spamming duo goblin shamans, is the Marauder champion. Why? Because he can pull people in, negate healing on them for x amount of seconds, and can root enemies in place. He has the most combat utility out of any other champion. His ability to pick a target and bring them into a bukkake of death is amazing. Unfortunately or fortunately, he isn’t as popular as other champions so you’ll barely see him roaming around.

One of the things in this game that bothers me are the champion skins. Age of Reckoning has some amazing armor sets that made a ton of the champions look quite simply amazing. There were artistically some of the best armors in any game. Wrath of Heroes merely takes the newbie armor you get in the MMO and pasted it on the champions. Pretty lackluster stuff going on. I know that there are multiple skins they will be putting into the game but I feel as though they should’ve made each champion look awesome from the get-go like other MOBA type of games such as League of Legends, Defense of the Ancients, and Heroes of Newerth. Instead, I feel they are going to make the newbie looking skins the free ones and charge for the cool armors, whereas they could have had one cool armor set for each champion and have the additional skins be the other armor set tiers from Age of Reckoning.

As of right now, those are my overall impressions of Wrath of Heroes. I will be reporting on it more often as the beta continues but I do feel that with each play test they are adding more and more to this project. Hopefully, it will be a good game for a ton of players to enjoy as a free to play alternative to Warhammer Online: Age of Reckoning and not become another hit it and quit it project by Mythic.

A Long Time Ago, In A Galaxy Far Far Away A World Came To An End


It fills me with great sadness to deliver this message to those of you who enjoyed the hell out of Star Wars Galaxies before it turned into a shade of its former glory, but SOE has decided to pull the plug.

Dear Star Wars Galaxies™ Community Member,

We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
Sincerely,
Sony Online Entertainment & LucasArts

The Fine Details:

Discontinuation of Services:
As of September 15, 2011, the SWG MMO and Trading Card Game will no longer be available for sale or subscription at both retail and all online digital retailers. All billing for active subscribers with accounts in good standing, except for Station Access subscribers, will end on October 15, 2011.

If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.
As of today, June 24, 2011, we are discontinuing the 12, 6, and 3-month subscription plans, meaning these subscription options will no longer be offered for newly created SWG accounts. SWG subscribers who have prepaid six (6) or twelve (12)-month game time plans that extend their subscription period past October 15, 2011 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued within 90-days after the game ends.
In addition, we will be discontinuing the sale of all Star Wars Galaxies™ Trading Card Game (TCG) digital card packs as of today, June 24, 2011. Loot cards will not be redeemable in the SWG MMO after September 15, 2011. The TCG will continue to operate until the final service closure on December 15, 2011.

Galaxy-Ending Event – Be Part of this Historic Event
During the last week that SWG is available, we’re inviting the community to participate in a galaxy-ending event. We’re going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date.

Fan Appreciation Offers
We welcome those active SWG subscribers in good standing to play one or all of the below SOE massively-multiplayer online PC games at a fully-paid subscriber status (or “membership” status where relevant) at no cost between October 15, 2011 and December 31, 2011 (subject to the terms and conditions described below). To activate these special offers, use the same Station Account you use now to subscribe to SWG** and simply click on the game you would like to try to download the game software. We are offering the following SOE games: Free Realms®, Star Wars®: Clone Wars Adventures™, EverQuest®, EverQuest® II and DC Universe™ Online. The game software will all be made available for download on a link accessible from the StarWarsGalaxies.com web site beginning on October 15, 2011.

Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition


For those of you eagerly waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.

So here goes…

It is laughable to think that Cryptic Studios thinks of STO as an MMORPG. While all the big boys in the room strut their stuff with content, gameplay, character growth, and easily defined instructions, Star Trek Online stumbles and fumbles around the room like a drunk teenage girl at a frat party. At the end of the night, the only ones with a grin on their faces are the real MMOs while STO is dabbing off semen from its face with wet naps.


Wow… I feel uncomfortable reading this. I’m going to just-

What could possess me to attack Star Trek Online in such an unrelenting manner? Is it because I could barely give the game a shot beyond level 4? Yes, it is! I got to level 11 in FF XIV and that game is the equivalent of dining on Indian food , beautiful to look at but horrible to digest. I have never been unable to hit at least level 10 in an MMORPG but Star Trek Online managed to prove me wrong.

That sounds horrible, Mr. Khan! Why was it so god awful?

That’s an easy question to answer, Little Timmy. The game’s initial tutorial manages to be not only fast paced but slow at the same time. There’s a ton of jargon thrown around that doesn’t make sense to begin with and there isn’t much of an explanation as to what any of it means. All I got from the tutorial was that I could shoot lasers and photon torpedoes when I’m in my ship and when I’m on a ground mission I can shoot laser beams and “backstab” the enemy when I attack from their blindside. There really isn’t a clear definition in the beginning what role your class plays or what kind of ships you are able to command. I was certain I was limited to Science Ships since I chose the Scientist profession but I later found out from a friend that I could pilot any ship. Oh, that’s fucking fantastic to know.


For those of you who enjoy looking at your character and face stomping the enemy while adoring how badass you made your Vulcan or Custom Alien, sorry to disappoint but the game is lacking in ground missions and you are spending most of your time viewing the ass tail of your ship. How engrossing! Yes, you can customize your ship but the differences aren’t that vast aside from size. The ship customization is as in-depth as the shape variations presented in a Lego Kit. Everything is a block except some are half a blocks! Whoop-dee-fucking-doo!

From a game with such an absorbing avatar customization, it’s a shame that you spend your time running slow naval circles around enemy space bandits. As far as I could grasp the tactic was to go half speed and adjust your acceleration and deceleration to complete this amazingly slow circle strafe around your enemy to knock out their shields and ass fuck them with photon torpedoes. Combat got repetitive quickly.

The game’s missions were probably the most bland I’ve ever seen in an MMO post 2006. “What was that, Ensign? There’s no one in the quadrant? I guess everything is… Oh my god! Space Bandits out of fucking nowhere!” That was as in depth as the missions got at level 4. They didn’t want to showcase more early on maybe because there wasn’t anything left to show.

The ground missions were probably the worst part about leveling. I should be excited to see my captain running about shooting bitches in the face and parachuting off planet sized drills like in the movie, right? Too bad! I was limited to picking up resources on a planet and randomly getting jumped by “Unknown villain #3” and then transporting back to the ship. Oh wait, I forgot. There were more options. I was able to go to a mining site to speak with a couple of diggers to see how they felt about their jobs and report back to their manager. Yup! They called in the space fleets special forces to settle a dispute about a broken holodeck in the break room.

"Come on, Team! Lets pick up some rocks!"

Now, I understand I have been harsh on the game and there is a reason for that. If STO were a free to play MMORPG, I would dress it with every accolade known in the universe. A free to play space RPG? Sign me up! Let me have fleeting moments of fun!

Unfortunately, the game isn’t F2P. It’s Pay to Play and it’s $15 a fucking month. This game has a huge pair of balls to even consider charging people. Cryptic was fortunate enough that people even purchased fucking the game. It has the depth of a game developed for a smart phone.

STO lacks the environment, quests, gameplay, and depth of games like World of Warcraft, Everquest 2, and even City of Heroes. Quite a bold statement coming from a level 4 Lieutenant, right? That’s why I’m not saying for people to keep away from this game. Play it if you like, it’s your money. I personally don’t see the justification of this game being $15 a month. You’d probably find more fun in Runescape for a cheaper price.

Perfect Worlds purchased this title when they acquired Cryptic Studios. What potential they see in this hunk of shit I will never know. The game is an MMO-abomination and is better served on a free to play model or simply a box sale model like Guild Wars. Then and maybe then it would be worth the time it takes to patch and login. Until that unlikely day comes about, STO will remain uninstalled and far, far away from my computer.

Cryptic Studios Has Moved On But Have Their Games?


For those of you in the dark about the current state of Cryptic Studios, the group that created mega super hero sensation titles like City of Heroes and… that’s it, their sugar daddy decided it was time for a split. Apparently MMO’s cost a lot of money to produce and maintain and ones that fail to meet an expected revenue end up emptying the wallets of publishers. Cryptic Studios made two games that fell short of those expectations. One, Champions Online, fell flat on its face while another, Star Trek Online, didn’t have the staying power to hold subscriptions before another mass MMO exodus ate the expensive IP dry. Sure they have a healthy population for the amount of content they offer but it is not enough to earn back the losses suffered by Atari, the previously mentioned sugar daddy.

What does Atari do now? They decided continue to maintain Cryptic Studios projects while they put up a professional Craigslist ad for someone to buy them. Who went to grab them? Perfect Worlds did! Yes, Perfect Fucking Worlds! Not knocking the company that released amazing games like Torchlight and… that’s it, but this move shows how the company is beginning to make strides into the US online gaming market.

So, did Perfect Worlds make a worthwhile purchase? I decided to suffer the pain of what could possibly be the equivalent of removing my arm with a blunt saw to find out so you don’t have to!

First up, I decided to try out Champions Online. Awhile back I did play Champions Online when it was in Beta and then during release and I wasn’t exactly satisfied with the flow of the game and the cluster fuck of their free form power system. Was I going to suffer the same kind of fate?

No, I did not! Champions Online has made some great improvements to help with the disaster of their free form system. First of all, with their free to play model you can’t go with the free form system and are limited with a couple of premade archetypes that have to fill out a certain role. Why is this a positive thing? Before, everyone just made whatever they wanted and just blew everything up. There were barely any real tanks or healers and it promoted uber recommended builds rather than true individuality. With its current archetype system, you get some diversity but not full free reign.

As for content, the game originally released by throwing you into a city wide disaster during a Qularr invasion, handing you a key to the city, and then shipping you the fuck off to a desert or to the Canadian Wilderness. Nothing makes a hero feel more welcomed to the world than being kicked out of the city and immediately transported off to regions they have no interest in. Now after 3(?) content packs and a revamped quest line where you start your adventures in the city for a good amount of time before being sent away, the game has everything you might want to find in a super hero MMO.

With so many costume customization options for your characters, a decent trade skill system, and powers and goods that can be purchased from the C-Store, the game really excels when it comes to being free and a pay to play.

Is it really worth it as a viable free to play model? Definitely! With heavy customization, a decent amount of content that can be expanded through the C-Store marketplace it runs on a great free to play model with an amazing community that will keep you there for a decent month or two.

Now is the game worth $15 a month? I would say yes! With all the features previously mentioned topped with a great community, someone who is active with the players they game with will find Champions Online engrossing enough to stick around for a month or two as well.

End of part 1. Part 2 to conclude with Star Trek Online.

EQ2 Has The Worst Players On Erf!


Everquest 2, you know I love you girl, but these fools that be playin’ you… damn girl. You are littered with them! Horrible, atrocious, vomit inducing players run amok on the fair lands of Norrath like ticks sucking on, well, their own suck!

Oh boy, here we go! Another biased opinion about a game and the one isolated event that brands an entire community. Go back to WoW, fag! Lolololololol

Shut up, baby doll. Daddy’s talking.

I have played many, many MMORPGs. The kind of person who would rather play solo than mingle with the masses is not how one would describe this guy right here, the Great Umar Khan. Nope. I like to get involved with the community. I like to remember names, experiences, and how well I match with certain people in a team based environment. 1999, fellas! No yearlong breaks from the genre. I’ve slutted my way into many a community with my impeccable social and gaming skills.

You come off as an asshole!

Bollocks, I say!

Back on topic, of all the games I’ve played, loved, and also “hit it and quit it”; Everquest 2 has some of the worst players in any MMORPG. Despite my feelings for EQ2, her only flaw in my eyes are the ones who entertain themselves on a daily basis with her company.

Warcraft has the worst players, you homo!

Quiet, you anti-Semite!

That doesn’t even-

Someone mentioned my name!

I’m not saying that all players in EQ2 are bad. Every game has bad players but EQ2’s players are in a league of their own. Bertoxxulous really outdid himself with his latest plague of stupid and unskillfulness that has infected the playerbase.

 

As a troubadour, should I be out DPSing the wizards? If your answer is a yes with a hint of implied inquiry in the tone then you should understand the absurd level of shock I had leveling my flamboyant bard on the Permafrost server. More often than none was I the top DPS of the group or only outdone by a Shadow Knight tank. Very few came close to my numbers unless I was in the rare group where someone wasn’t busy watching their kids.

House wives, why are they even allowed to be playing EQ2? Shouldn’t they be busy playing Sims and Farmville? They have no place in trying to understand parses and pie charts from ACT. They can barely grasp how a Chocolate Cow in Farmville produces Chocolate Milk. Here’s a hint. IT’S A FUCKING CHOCOLATE COW!

The skillfulness to push buttons in a certain order isn’t even as mind blowing as the level of stupidity that sums up the vastly growing amount of total shit tanks in the level 70 range. How stupid can they be? One occasion I remember better than the others would be of the tank I kept asking to repair. We were at The Estate of Unrest and this gallivanting Berserker of worldly renown (/sarcasm off) had destroyed armor. I don’t know if its because he tried to tank while using a 2handed weapon despite our pleads for mercy or his claims that he could tank Bugaboo notwithstanding numerous attempts ending with the monstrous haunt face planting our tank into an early grave but this underdeveloped Neanderthal stood out like a golden ring at the bottom of a clear riverbed. We were all in the voice chat channel and finally his slack jawed Midwest accent began to wear thin on my patience. Stupidity spewed forth from his mouth like shit from my asshole after eating at Chipotle. How he managed to even understand how to set up his headset astounds me to this day.

“Hey dude, your armor is broken. Go repair. We’ll wait for you.”

“WAH!”

“Multiple pieces are 0%. You can’t tank like that especially when you’re using a two-hander.”

“WAH!”

“Because your durability has gone down the drain. Just go repair. I’ll go with you. I can teleport us back.”

“WAH can’t I tank with a Two-Hander if my armor is broken? I don’t get WAH!”

“Are you fucking with me right now?”

I’m cutting the reiterated blabbering short but to sum it up, I eventually convinced him to go repair after 5-6 minutes.

God, this editorial is getting long and I hope you’re still with me because there is more!

The community in EQ2 believes it to be okay for people to go AFK during a dungeon crawl. I can’t even count with the fingers on my hands and toes on my feet how many times we had an AFK leecher in our group. If it’s a guy, there might be someone bringing up the occasional “lol is this guy coming back?” But Lord forbid if it’s a fucking woman, though! She will AFK the entire session or return right before the boss. She’ll join the fucking group and then say “Hey guys, I’m cooking dinner at the same time. Give me a second.” That second turns to minutes, minutes into hours, hours into days, and days into eons! An exaggeration? Perhaps! But a bitch shouldn’t join a fucking group if she has something else to do! “Oh hey guys! What are we doing? Crushbone? Okay I’ll be the healer. By the way, I gotta drive to the corner market for a second! Don’t kick me :)”

Fuck! There are just so many other instances where this category of shit has happened to me in only EQ2 but I don’t think I can get into all of them with my trademark long winded bantering! Fuck it all to hell!

I know I could easily deny myself of these experiences if I only made my own group and wrote off some of these people with my own iron fist ruling. Trust me, I have! I don’t take shit when I’m group leader. I don’t like having my time wasted while someone is eating shit in real life. This is my break before real life kicks in and you’re ruining those precious few hours I have. There are just sometimes where it’s easier to join an already forming group than taking the reins into your own hands.

Some of you may not agree. You might feel that my little experiences are biased and that I must hate women, that I’m a fat virgin. Maybe you’re right. Maybe you’re wrong. And maybe, just maybe, you’re a cum dumpster too! If that’s the case, EQ2 is the game for you.

The Obsolete Gamer Show: You’re full of Sh*t

full of shit

This week we continued our attack on SOE and the community letter sent out by Lorin Jameson which led to the topic of how game companies and the people that work for them often bullshit us. We also talked about the decision to removed blood and the original fatalities from Mortal Kombat for the SNES. Overall, we spent the time calling people out and had a great time at it.

The Obsolete Gamer Show: You’re full of Sh*t

Or have a listen on our official OGS page and let us know what you think.

Or download our podcast from Itunes

Lorin Jameson: The World’s Worst Bullshitter


In this world there are a special group of individuals who are hired to spit bullshit into the faces of others. These people are normally hired into public relations or in some dire situations they even ascend to an executive ranking. This is the case for Lorin Jameson, the executive producer of DCUO.

What has this personality done to earn the honor of the “World’s Worst Bullshitter”? If you’ve read the recent newsletters that have been put out for DCUO, you’d wholeheartedly understand. Oh don’t worry, I won’t leave you in the dark. Here’s the Producer’s Letter for May 16th.

As RadarX previously announced, we will soon introduce new technology into DC Universe Online which will allow us to combine our current servers into huge MegaServers. I wanted to answer some of the questions that have popped up on the forums and Facebook to better explain what these MegaServers will mean to the game.

Why are you creating MegaServers?

We have a very large and active population in DCUO. As players achieve higher levels, a lot more of the game involves participating in Raids, Arenas, Duos, Alerts, and other queued instances. After examining how the queues were working in detail, we saw our players were spending far too much time waiting and not enough time playing. This just would not do. We wanted an approach that would not only help players waiting for queued content, but ensured that no matter when you play, there are a maximum number of people in the cities as well. MegaServers offers a way to have an incredible experience no matter what your play habits are.

I am on a PvP server. Will I still be with other PvP players when I get to a MegaServer?

Yes! MegaServers use “phasing” technology, meaning there is more than one version, or phase, of Metropolis and Gotham on the server. Players who selected PvP servers when they created their characters will always be in a PvP phase of the shared world with other PvP players. The same goes for PvE players; They will always be placed in PvE phases. However, since the queues will be shared, PvE and PvP players will be able to group up for Alerts, Raids, Duos, etc. greatly increasing the pool of available players for matchmaking. It is a very cool system that really maximizes the people online, and nearby, for you to play with.

Will I still be able to play with my friends?

Yes! We have algorithms that will attempt to place you in the same phase as your friends and League members. Even if you you end up in a different phase, you can almost always phase to your friends. Using the UI, or a command like /phase SooperBFF you will be relocated to SooperBFF’s phase in the same location that you phased from. There will be some limitations on when you can phase based on whether you are in combat, in an Alert or Duo, etc. but I think you will find it is easy to get together with the folks you want to play with.

MegaServers? Why that name?

It just felt big. Putting hundreds of thousands of folks on the same server felt Mega! We considered ‘UberServers’ and ‘MonsterServers’ as well.

We will be rolling out more information in the days ahead. Have a great time playing DCUO!

Lorin ‘DeadMeat’ Jameson

Executive Producer

DC Universe Online

If you read through the whole newsletter, you’re probably disgusted. I’m sure, though, there is a select group of readers who can’t help but breathe from their mouths and not understand why I feel an ulcer building up after reading this letter. Let me break it down for you as easily as I can.

Lorin Jameson thinks you’re an ignoramus, a dimwit, and a nincompoop.

Harsh words, I know, but I didn’t say it. Lorin said it all with this smoothie of diarrhea he calls a Producer’s Letter.

I know it’s a company’s job to always think positively and on the bright side. No doom and gloom here! Always a happy go lucky, we’re still striving kind of attitude. That’s commendable but when you lie to cover up the shortcomings of your product that’s just disgusting when contradictions come into play.

DCUO has a very large and active population? Don’t fucking lie. Everyone I know that is still playing says it’s a ghost town and I was stilling playing two months after release and things were already getting dramatically scarce. If you don’t want people to think you’re a fucking liar, don’t even mention the population! No one asked how big the population was! How can there be a very active and large population when Lorin later states people are spending too much time waiting and not enough time playing? It contradicts itself!

That horrible method of delivering his bullshit isn’t even the worst part. It’s how he brands these consolidated servers as MegaServers. Every MMORPG in the history of MMORPGs that has had a dwindling population have consolidated their dying servers by merging them together. Everything Lorin Jameson said after “very large and active population” opposes that very statement.

Another small peeve I had was when he answered the question as to whether people will be able to play with their friends still. He answers with “algorithms”. That’s fucking swell, Lorin. They don’t give a fuck about your “phasing” technology and algorithms. You’re throwing around terms like they’re fascinating and new; as if gamers have no fucking idea what you’re talking about. Just say “Yeah you’ll be able to play with your friends! We have it set up so everything works just as it should!” Don’t act like you’re the first MMO to merge servers and you’re light years ahead of the rest of the world with your fucking algorithms.

Oh, wait I’m not done with this fucking letter. At the fucking end he then responds to the question pondering why they chose to name it MegaServers. He mentions how it felt Mega putting hundreds of thousands of folks on the same server. The only Mega thing I can think of when I read his description for MegaServers were Mega pellets of brown hail pelting me to death from the bullshit storm he is spewing all over the place.

Sony has had some really shitty people speak for them but Lorin Jameson just takes the fucking cake. Go eat a dick, Lorin Jameson.

Oh by the way, what happened to those monthly content updates and that Green Lantern content? Not making it in time for the movie? That just shows how incompetent SOE is to gain back some subscribers following this summer’s super hero movie craze.

Dark Age Of Camelot: The Second Coming


Hell yeah, I choose this deceptive title to make you think we had sort of insider information to a sequel for Mythic’s MMORPG Dark Age of Camelot. You must be pretty upset with me for that and disappointed in the world knowing that a second chance at an upgraded DAOC isn’t coming any time soon. Grim days I tell you, reader.

Hopefully you haven’t left yet so I can tell you about what I really wanted your attention for. Yes, it does involve Dark Age of Camelot.

We’re listening, you fat piece of shit.

Thank you for staying tuned. How long has it been since you’ve enjoyed the glory of RvR? No, I don’t mean the abortion of RvR that was present in Mythic’s failed Warhammer Online game. I mean real RvR. The kind where three realms go head to head on a battlefield, sieging keeps, slaying epic beasts, forming alliances, and claiming the rights to the world’s most powerful relics.

I know your mind is fluttering with thoughts of a time long ago where PvP in an MMO was actually interesting and purposeful to your entire faction. What would you do if you had a chance to revisit the past? Would you take the reins of life and steer them into the right direction?

Yeah, Umar. Cool story, bro. We can always resub to DAOC and its dwindling population, new rule sets, or play on classic servers for a nominal monthly fee.

Yes, that’s true. You could do that or…

You could play the sonuvabitch for free on the Uthgard Free Shard server. Yes, I said free. It is a DAOC emulated server with all the classic rule sets and additional content added from the staff.

The population is healthy and the community is active. All the instructions to download the game and get it working takes no longer than 5-10mins once the game has been installed. Enjoy your crusade as a proud member of Albion, mystify the world with your fairy magics in Hibernia, or bathe in the blood of the mighty as a Midgardian. That’s it. I have nothing else to say. Go play, haters.

The Unsurprising Incompetence of Sony


We all know what’s going on with Sony. For those of you who don’t know, you either don’t game or you live under a rock. The greatest hacking escapade of 2011 has left the company’s loyal consumers hanging on the sideline while they hope to the heavens that their credit card info hasn’t been sold to the highest bidder. If you haven’t cancelled your credit card, asked for a new number, or put out a fraud alert by now it’s best advised you do so now.

What I really wanted to get into with this article isn’t Sony’s time and time again ability to completely fuck up everything they touch. I want to know why anyone would even remain loyal to this colossal abortion of a company?

Because Microsoft is the devil, Umar!

Microsoft can be whatever you want to call it but Xbox Live has provided some of the best online multiplayer entertainment compared to their other console rivals. True, the Xbox live community is immature at best. Again, it is true, most of the games that come out for Xbox are also available on the PC but this isn’t just about comparing PSN to Xbox Live.

I don’t care about the other consoles. Disregard the Wii, Xbox, or the PC in this decision. Why should someone remain devoted to Sony games or devices? If you can’t get past that, you’re missing the point entirely.

What is the point then, you fat asshole?

The point is, as a customer, why should you remain with a company that can’t protect your CC information? Why remain with a company who has been so crippled by the attack they have yet to restart their service? Why remain with a company that markets with an asshat like Kevin Butler? Why remain with a company that barely has anything to show at E3 time and time again and when they do manage to reveal something it becomes an internet meme?

And this is just with their Playstation portion of the company. They recently announced and moved forward with the shutting down of all Sony Online Entertainment games due to this “intrusion”. That means games like Everquest 2, Everquest… and what other games would be affected by this? Didn’t they seize operations on a huge plethora of their games? I know they have DCUO but how many customers can you upset by bringing that game down? Their ten remaining customers? Big deal. If this assault doesn’t put the nail in the coffin for DCUO then its loyal subscribers are used to be being screwed over and over again.

For a company that is already struggling to breathe in the MMO market, this setback is going to draw more players to WoW, LOTRO, and/or Rift. How can they recoup their losses? Offer a free month for the month they’re already going to lose? Give away 700 Station Points?
Thanks for the piece of mind, Sony. I’ll enjoy these small tokens of your appreciation for my loyalty while some criminal abuses the shit out of my credit.

Face it, loyal Sony fanboys. You’re on the Titantic and you can get off the ship and survive or freeze to death in the piercing icy waters of Hell. You aren’t Rose. No one wants to draw you naked. You won’t live through this.

I know a couple of people who are still riding on Sony’s cock. To them I say you’re a complete moron. Enjoy lubing up your ass with olive oil while this company and its attackers continue to fuck you from behind.

Now I want to hear from you, the reader. I want to know why on God’s green and polluted Earth would you want to stay with Sony?

The MMO Separation of Church and State

It’s been awhile, loyal readers. Yes, I know I’ve been away from awhile and even though some may not care, I am here. I will allow you a moment to shuffle towards your nearest box of tissues to clean up the mess your mayonnaise blaster just shot off.

Ready now? Good.

With that embarrassing mishap behind us, let me indulge with you a story of days past. Yes, the story will again involve MMORPGs as the major focus point but do not worry; I will stray from this tired path in the future.

Years ago, back in 2006 when some of our readers were still teething and dropping goat pebbles in their diapers, there was an archaic game known as World of Warcraft. I’m not sure if many of you have heard of it. The game is incredibly underground with a miniscule population.

In those golden days, PvP wasn’t about fighting another player for hours. It wasn’t about outlasting foes. It was like how PvP was in almost every other game in existence, including FPS. Fights were quick and fast paced. It wasn’t about every player being Batman and trying to pull off as much bullshit as possible. It was about an Enhancement Shaman with Windfury WTF raping their way to victory. It was about the Mage hiding in the back charging up a Pyroblast combo. It was about a rogue hiding and doing what rogues do best, assassinate.

For some reason or another, they decided that fights shouldn’t be so quick and involve such a maelstrom of destruction. Thus, resilence was born; a stat aside from PvE defenses where player damage could be mitigated. What were the reasons for this? Was it the ocean of tears from people that were getting taken out by one person? Could it have been the advantages a raid gear character had against hardcore PvPers? Was it so that Arenas weren’t filled with full DPS team ready to leave craters in the wake of their wrath?

All of those reasons are sound and legit. The one that I felt holds the most truth is the fact that raid geared PvE’ers were capable of casually going to PvP and whirlwinding their way to victory. It is for this reason alone that I believe there was a separation between PvE and PvP.

What is the purpose of this division? Why is that PvP’ers and PvE’ers must separate from one another? Why couldn’t there be one stat system that to keep things united?

I understand that PvE’ers are able to acquire gear through a lot of coordination and time and I also understand that PvP matches tend be much shorter than a raid encounter. It wouldn’t be just in rewarding them with equal gear as that would anger the carebear community.

Resilence only seemed to make sense for Arenas since you generally wanted to last longer in that kind of scenario and it is because of that where I believe Arena gear is the only stat difference that should be available. Mass PvP shouldn’t have this kind of separation.

Raiders can still raid to get their gear but there could’ve been a more inventive way to reward PvP players. Battlegrounds could have been divided by tiers of difficulty and/or objectives rather than how they are now. The first tier battleground could be the PvP mirror of a heroic where during the battle, mediocre gear drops off of fallen enemy players and whenever a tower was taken down or whichever of the multiple objectives in that match is achieved, a loot roll comes up for players with random loot and of course whenever each objective is completed they are rewarded tokens to use as currency to purchase gear as well. Essentially, it the same mechanic as a heroic instead it is applied to a PvP scenario.

The next tier could have a much more difficult objective to complete which would take a bit more coordination on the player’s part and so on. This style of loot progression would allow both PvE and PvP gear to be interchangeable. How come dungeons with new mechanics and situations are constantly added but battlegrounds have remained the same?

What’s sad about this situation is that since World of Warcraft is the staple of a success in the MMO genre, every game is coinciding with this stat system in their games even when it doesn’t make sense. Resilence always appeared to be an arena stat but was quickly pushed into every PvP scenario. Now games like DCUO have toughness instead of defense and Rift has whatever the hell they use. I think it’s toughness versus defense as well but I don’t give a shit. Games where these mechanics are applied don’t even make sense yet they seem to be adopting the format regardless. It causes the PvP experience to force someone in the PvE realm to start from the beginning again and vice versa.

Don’t these companies think player’s have already enough of this whole “starting over” situation every time a new expansion comes out and they have to grind new factions and gear? This shit isn’t needed. Stop pitting people into these situations and allow PvP and PvE to be interchangeable and not some form of morbid segregation.

That’s end of that rant but…

A quick note to other MMORPG companies out there,

Stop copying World of Warcraft and start being creative. This genre is becoming like the FPS genre where 90% of the games out there want to be Call of Duty and all we get are the same fucking things over and over again. Stop sticking to this format and start getting a creative team together. One day, Blizzard is going to become like Apple and sue you for copying their shit over and over again.

And before one of you asshole readers say, “WoW isn’t original. It copied EQ, and EQ copied UO, and UO copied Meridian, and Meridian copied—“ Just shut the fuck up. I don’t give a fuck who copied who. Each of those games was vastly different from one another and even the mechanics that were taken from either of those games have evolved from each generation and iteration. Fuck!

Dear Video Game Manuals, I’m Just Writing To Say I Miss You

Video game manuals. If you’re over the age of 19 you know what they are and what they used to be like. For those younglings who are reading this who have yet to have had their balls drop, video game manuals consisted of more than “THIS BUTTON SHOOTS AND THIS BUTTON JUMPS!” and the repetitive warnings of “Hey just to let you know, you could have a seizure playing this game.”Read More

Could Blizzard’s Next MMO Titan really be a Halo MMO?

Let me preface this article with a warning.  Everything I am about to post could be considered rumor or coincidence but that doesn’t mean it is not true.  Ever since Blizzard’s Product Slate was leaked and showed the name “Titan” with an anticipated release in Q4 of 2013, people have been speculating about this new game.  We already know that Blizzard is officially working on a new “secret MMO” project.

Blizzard Game List

First, let me give you some insider information that I received over a year ago from someone inside the gaming industry.  This person does not work for Blizzard but does have a career position at a major gaming company.  This person told me three things that he knew about the game that he learned from friends inside Blizzard.

1.  It will be an FPS based MMO (at minimum in part).

2.  It will most likely be set in space.

3.  The design has a “cyber-punkish” feel.

First, I know what you are thinking.  WTF is “cyber-punkish?”  I know, I thought the same thing and honestly it could mean an infinite number of things.  However, this information could be useful in the conspiracy theory which I will explain below.  Let me also point out that this information is definitely second hand to me so take the above with a grain of salt.

The Conspiracy!  Is Blizzard’s new MMO ‘Titan’ really Halo MMO?

 

Ok, let me go through the slew of coincidences that we have.

1.  The original Halo MMO that was being designed by Ensemble Studios was code named ‘Titan.’  Also, Ghostcrawler (Blizzard Game Developer) happened to be a former employee of said company.  Blizzard’s secret MMO is titled ‘Titan.’  Coincidence? Maybe.

2.  In February 2007, an episode of 30 Rock entitled Hardball aired and in the credits it said, “Promotional Consideration Furnished by Blizzard Entertainment.”  What makes this interesting is that no Blizzard products were featured.  No Warcraft.  No Starcraft.  No Diablo.  No World of Warcraft.  However, Halo was featured in the show!  So Blizzard was advertising for Halo in 2007?  This was right before word got out that Blizzard was working on a brand new MMO and they started hiring “Science-Fiction Texture Artists.”  Coincidence? Maybe.

3.  As we know Bungie and Activision (now Activision-Blizzard) are in a 10 year partnership and some terms of the agreement were not disclosed.  Coincidence? Maybe.

4.  Jeff Kaplan, a Blizzard employee was quoted as saying “All of those combined” to the following question in an MTV Multiplayer Interview:  Will the next Blizzard MMO be “sci-fi, near-future, post-apocalyptic, or historical?”  Now, all of the above would definitely apply to Halo.  Coincidence? Maybe

 

Taken one at a time, these are just mere coincidences.  However, combine them all and you have a legitimate conspiracy on your hands!  So?  Are all of these mere coincidences? Is Blizzard planting these seeds to troll everyone?  Or maybe, just maybe, the secret is out and Blizzard’s new MMO is a Halo MMO!  All I know is, what my insider friend told me matches all the conspiracies listed and goes hand in hand with a potential Halo MMO.  For now, only those in Activision-Blizzard (and maybe Bungie) know the truth, but we are free to speculate.

Titan Halo

I want to give credit to GBTV and CrossEyedGamer for their investigative reporting which I made use of in this article.  Keep up the good work guys.

Cataclysm: The Good, The Bad, The Ugly

World of Warcraft Cataclysm Logo

Without a doubt, Cataclysm was another home run hit for the power gaming company Blizzard.  Selling a stunning 3.3 million copies (including pre-sales) on the first day and 4.7 million by the end of the first month (including pre-sales) was not as shocking as some seemed to say it was.  The most popular and played MMORPG of all time is going to have extremely high sales figures especially since Blizzard added in pre-sale digital downloads for the first time ever.  The apparent controversy surrounding these numbers is unwarranted.  Pre-sales are part of any game release and Blizzard is fully entitled to count them towards first day sales in my opinion.  And let’s be honest, does it matter? No, over 5 million people have already purchased Cataclysm and that number is sure to grow.  A better question would be, Will Cataclysm peak over 12 million subscriptions like its predecessors? or has the game peaked overall? and how long until it fades into gaming oblivion?  Sorry, that won’t be covered in this article but expect me to tackle the topic in the future.

The Good.

As you know, Blizzard has been catering to the casual gamer more and more.  Why? Simple, money.  Blizzard does not want to lose clients because they feel the game is too hard or too time consuming.  Just go to through the account cancellation process and you will see many different prompts that seem to ask why you are quitting and many are tailored towards the casual gamer.  Now, I know we are in “The Good” category but let me say that this “casual” policy has both positive and negative effects on the game and it’s players as I will discuss throughout the whole article.

Blizzard wanted to make raiding simpler and thus they have designed everything so that you don’t need a full 25 man raid to compete.  You can gather 9 friends and compete on an equal plain with everyone else in the world.  I personally love this move because it allows you to play with more of your close friends if you so choose.  This reduces the amount of pugs you have to get and usually reduces the severity of the headache you will suffer during a failing raid.  Of course, Blizzard is not naive and to appease the more hardcore gamers, they designed it so you get more loot proportionate to your raid size in 25mans compared to 10mans.  Even though that feels like a “lame” fix, it was probably the best Blizzard could do considering they put 10 and 25 mans on the same pedestal.  Either way, the casual gamers rejoiced in this change and overall, it has had a positive impact.  As for the “pride”  factor between major guilds competing at the top level for world firsts, 25mans still seem to be the cream of the crop but even the best of the best have been switching to 10mans for certain encounters!  All the major content has been completed and here is how it played out among the world’s elite.

Top 10 PvE WoW Guilds

Leveling is finally enjoyable!  You heard me right.  I for one am not a fan of leveling and never have been especially in World of Warcraft but the leveling redesign has even changed my mind.  Don’t get me wrong,  I am not going out and leveling alts for the hell of it but I am also not dreading the boring, monotonous grind that was leveling.  The overhaul to the zones and quests has streamlined the process.  Moreover, the changes to spells have given you diversity at the lower levels.  I did not enjoy spamming just one or two buttons to level as it felt like I could fall asleep while doing it.  Now, it feels like I can actually take some pleasure in leveling.  While this was something that wasn’t necessary to change, it was a very positive overhaul.  Of course, you could say that the change was specifically designed to help the casual gamer level easier, faster and with more joy!  Blizzard is sneakier than you might imagine.

Finally, let us talk about the servers.  They were great.  Illidan, one of the most popular WoW servers, where I leveled to 85 was completely stable.  No major lag spikes, no crashes and no downtime.  Moreover, the servers came up on time.  Blizzard wanted to ensure that Cataclysm was launched without a hitch and they nailed it home.  As for server queues, they were terrible early on but everyone expected that so I don’t need to harp on it very much.

The Bad.

With great power comes great responsibility.  Oh wait, this isn’t Spiderman, its WoW: Cataclysm.  How about…With great homogenization, comes great laziness.  I am definitely not one to favor the complete homogenization of classes that seems to be happening with more and more frequency.  While I like the idea that buffs are being spread around to more classes on paper, I hate it in reality.  I know Blizzard would like 5man and 10man dungeons and raids to have a majority of the game buffs but I think that is a bad idea.  One of the inevitable drawbacks of having less people in a group or raid is the reduction of potential buffs.  Thus, players need to design their groups accordingly.  At the rate Blizzard is going, in two expansions, my 10man is just going to be 10 paladins with every buff in the game dominating every encounter.  Yes, I am laying it on a little thick but it is for good reason.  Let us look at some of the homogenization we have seen with Cataclysm.

First, buffs are being spread around to more classes.  Second,  bloodlust/heroism is now usable by three classes.  Honestly, having bloodlust/heroism on just one class was probably not the greatest idea but I don’t think that bloodlust/heroism is a well-designed mechanic anyway.  I know that it is a great part of Warcraft lore but I think it could have been implemented differently because it has been insanely powerful since it went live.  On a good note, Blizzard did finally decide to remove it from arenas.  Third, it seems that every melee has a spammable interrupt.  Why do I dislike this?  Mainly because the classes that didn’t have them before didn’t have them for a reason and now that they do, they seem overly useful in both PvE and PvP.  Either way, I think that Blizzard could use some of that infinite pool of money they have to diversify the game more instead of homogenize it.  Once again, it all comes back to the positive and negative effects of the “casual” gamer syndrome.

For me, five man dungeons and heroics on my main were extremely simple.  I almost always ran with a pre-made 5man so we just queued up and destroyed whatever we got.  However, this was not the case for many people, especially those trying to gear alts.  First, if you are not a tank or a healer, have fun waiting in a 30minute queue to do one heroic.  Second, if you are a tank or a healer, make sure you abuse the system by selling queue pops all day in trade chat.  While this is now fixed, it was way too late.  Third, how is it that if you solo queue you always seem to get the absolute worst players in the world in your group?  Not only do they have gear that is terrible but they have no idea how to do any of the fights.  I can’t really blame Blizzard on that one but I sure can vent some minor frustration.  Overall, I like the simplicity in the fact that you can just queue from anywhere in the world at anytime, but if you are running solo, there is a strong change that you will just be wasting an hour of your time.

World of Warcraft Dungeon Queue Time

I will keep my dislike of the PvP situation short as I plan on doing a full write-up of it in the near future but it has to be mentioned briefly.  I don’t know if I would say that arenas have hit a low point because I thought they were pretty bad when you could kill someone inside of one GCD in WotLK but they are not prospering by any means.  Of course, you will always have people complaining that their class is too underpowered but when top players are re-rolling because they just know their class it too weak to compete at the top level, then something is probably wrong.  For the first time ever, mages seem to be underpowered unless you like jumping around spamming ice lance all day!  Maybe underpowered isn’t the write word, but they do seem to have a nice big target on their back.  Melee teams seem to run a train on them all day and since all the healers have dispel and frost armor is not nearly as useful as it was, they appear to be in a dire situation.

While I think they might deserve it considering how strong they have been in the past, their situation just highlights the fact that with Blizzard’s homogenized design is leading to negative impacts in PvP.  Now, I don’t think Blizzard cares much about the PvP scene anyway but that doesn’t mean that it should be the way it is now.  I personally think that HP is actually too high in many cases but it may be a result of the new completely underpowered healing debuffs.  I always thought 50% healing reduction was too much but with classes having this much HP, I think 10% is too low.  Blizzard really needs to overhaul the whole PvP system if they ever want to truly fix it.  HPS and self-healing (DK, Ret Pally, etc) are also way to high for my taste.  Anyway, more on this in a future article.  For now, just know that PvP, specifically arenas appear to be in a not so good state.

The Ugly.

I am still not a fan of the games graphics even after this overhaul.  While I know that the original game platform is getting older, it doesn’t change my opinion.  I don’t think the graphics are bad enough to hurt anything in the game but I don’t find them particularly breath taking either.  Will Blizzard create a completely new engine for their cash cow?  Unlikely but they could if they really wanted to.  However, it is more likely that instead of creating a new engine for WoW, they would just put a new project together to start design WoW 2 (if they haven’t already).

Looks like the same game to me.

It also feels like the identity of some of the old servers has been lost.  With all the new players coming in over the years and all the transfers, something about the old nostalgia seems to have faded.  While this is not a result of Cataclysm, I feel that is something that can be mentioned in this section.  If you played vanilla and are still playing today, you probably know what I mean.  It was nice early on when you thought you knew a lot of people and possibly had some clout on the server but now, the game seems to be moving at a pace that removes this.  The best way to put it is to say that the identity of the servers seem to have faded into a blur of inconsequence.

Finally, I will end on another topic that Blizzard has no control over.  The Elitist Jerks (EJ) forums also have a negative impact on the game, specifically, on new players.  When you are in a pug or just see “go to EJ” spammed in trade chat when someone asks a question, you have to get annoyed.  Instead of actually learning something in the game or asking someone who might know, you are directed to a website that tells you how to play and spec your class.  So much for the subtleties that you notice after playing your main for a long time.  So much for actually learning a class and enjoying that process.   Long gone are the days where there was some mystery or secrecy to playing WoW.  To clarify, EJ can work wonders for those who have been playing the game for a long time and understand it’s nuances.  However, if you are new to the game or a class, you skip the basic learning process and just learn the “perfect rotation” instead.  Who cares that you died in fire or didn’t shield or didn’t misdirect or didn’t do 1 of 100 different things that are more useful than just spamming damage.  The sad fact is, WoW has turned into a numbers games on many levels and I understand why it has, but that doesn’t mean I like it.

Conclusion

Cataclysm is fun at first but the sheen of a new game is quickly replaced by the same old car smell from before.  What made WoW good in the past is the same that makes WoW good now.  The social atmosphere and friends you make along the way still entrap players.  For many people, the time you log in game is controlled by the social structures: when you do your dailies, when you are raiding, etc.  The bonds of friendship people form which result in teams and guilds being formed push the never ending cycle that is a beast  of game known as World of Warcraft.  If you enjoyed the repetitive cycle that WoW presented in past whether it be through raiding, PvP or any one of the other things Blizzard created, then you will surely find joy in Cataclysm and play it as you had played all the other WoW expansions in the past.  However, if you were looking for something brand new that would make your eyes pop and your pearly white teeth show,  then unfortunately, you will have to keep looking as Cataclysm is simply a new name, not a new face.

DCUO: Qualms With The Game And A Plea For Fixes

Bat Family DCUO screenshot
Bat Family DCUO screenshot

DCUO: Qualms With The Game And A Plea For Fixes

This is a copy/pasta of a post I made on the DCUO official forums.

I am writing this in hopes that SOE sees this and takes the time to actually start some sort of plan to save their latest MMO DC Universe Online. I am not calling in the apocalypse of this game but I am simply stating that right now it has been poisoned by bugs. I have played many MMORPGs and since World of Warcraft’s release there haven’t been many AAA MMO launches. Many games falter in their idea to cash in on the WoW craze and create clones and other games try mechanics that just seem to fall flat because they failed to fix game breaking bugs before release. I don’t have much faith in many of the MMO’s coming out in 2011 but I did feel and still do feel that DCUO was going to be the one to stand with the greatest potential.

Lawl? Did u not hear of Star Wars TOR, newb?

Okay, fellow forum readers. Yes I’ve heard of Star Wars but I do not have high hopes for that game as I generally don’t see things with rose tinted glasses. But this is besides the point. I don’t want to banter SOE with “IM GUNNA QUIT AND GO TO ” bull. I don’t want to put out an angry, unproductive statement out that does nothing but sound like another QQ fest. I want to state what I think they need to fix in order to prevent this game to going into a crippling decline.

People in my guild r already leaving, newb! Dis gaem is a failure.

I understand that people are leaving but people always leave MMO’s in their first month. It’s a common thing to see a mass exodus of people leave one game, talk highly of the new toy, and then pinch a loaf all over that toy, and go back to another game that presents the same grind or what not. That isn’t a great argument at this point as it is a common thing amongst MMO gamers.

Now that I have the generic forum responses out of the way, let me get into my issues with the game and why they are stunting to its growth.

League Chat Breaking

Never have I played a game where a chat is broken. Shout is never broken, yet somehow, some way, League chat breaks. How are groups of people supposed to connect to enjoy the game together? No one plays an MMO to play it in solidarity for everlasting months. The thing that keeps people playing is 1) Yes, content, but we’ll get into that later and 2) the ability to form bonds with fellow server mates for an enjoyable experience.

Those of you who have spent time with guildies or leaguers and just goofed off racing around cities, griefing someone as a group, or just doing something pointless can attest to the good times that can be had with friends and clansmen. Even without additional content, good friends can make a game last awhile, probably not as long as a game with constant content, but they’ll last longer than the average solo king player.

League Chat breaking over and over seems like an easy bug to fix as most MMO’s don’t seem to screw up their chat systems. This is the first time I’ve ever witnessed this kind of issue in anything ever. Without League chat, what’s the point of a League? How can people communicate or introduce themselves to one another? No bonds are made thus no establishment is set into the game’s community causing a rift of players to either leave to where they came from or hold out until the next MMO that will save them.

Queues Breaking

I can see how this is an issue that can take awhile to resolve but it should have been resolved early on towards the end of beta. Some sort of contingency plan should have been brought up to fix the issue if queuing loads being too dramatically hectic is causing them to shatter. If it isn’t the load of players using the queuing system that is breaking it, then what is it? What is so difficult to fix that it has taken two weeks for someone to still not figure out?

A lot of games have a ton of levels for you to grind through so it takes awhile for major sums of their player base to hit the endgame cap. DCUO makes you super right away by making hitting 30  a quick and easy thing to do. This is mostly because most of the content is for level 30 characters. That is great but when most of this content is governed by the queue system, well that is where the main focal point of the game’s design seems to get blinded.

How is a game that promotes fast leveling and quick end game experience supposed to last when their main method of entering these adventures is blocked by a queue system that breaks too often. PvP queues, Duo queues, Alert queues, all broken. The only queue that seems to work is The Vault and that is completely aside from anything else as it just teleports you to a single player map.

But OP! You can run to Arkham, Containment Facilities, and many more!

That’s true, poster. You could run to those instances. I, for one, have been. I refuse to allow a broken queue to stop me but when I can’t do my duos or get into certain instances, I feel like I’m being cheated. I’m not saying that SOE owes me Marks of Triumph (though, that’d be pretty nice.) but I do feel like I’m paying $15 a month to be blocked out of content I was able to play earlier in the week.

Watchtower Crashes

This bug personally hasn’t affected me but I can see where the issue can bother some people. In WoW, when Eastern Kingdoms or Kalimdor crashed, you couldn’t get on your character in that continent. However, there was another continent always available for both factions.

When Watchtower is down, you’re locking out a good chunk of one faction while the other isn’t hindered at all. This is an increasingly difficult issue because if queues aren’t working, and Watchtower is down, so goes your cross city travel system.

Bugs I Can Deal WIth For Now

There are certain bugs I can handle right now because there are work arounds for them, but that doesn’t mean to ignore them.

I can deal with the platform in Star Labs arena being exploited by flying enemies contesting the node from underneath since I’m a pro and took grounding abilities.

I can deal with the loot bug at the end of an alert where if I hit L before seeing the “overall data” chart  I won’t get to roll on the item. I already know to wait but I can see where a ton of people would be having an issue over this. (Protip: Leave the instance and you can still hit need out of the alert and the item will go to you and show up in your bag.)

You Sound Mad, Bro! Do You Like Anything About This Game?

Yes, I like this game and unlike many people I have faith in SOE. I know EQ2 was a pile of garbage but they really turned that game around. If it released maybe 2-3 years ago instead of 6 it could have been a contender, it could have been a somebody! They dish out content in that game constantly and it’s great to see a company throwing resources into a dying game like that (though they probably wouldn’t admit EQ2 is suffering.).

Of the MMO’s I’ve played at release, this game is pretty solid and enjoyable. I know they’ll keep pushing out content because they understand how big DC is right now with Christopher Nolan’s Batman films, the upcoming Green Lantern,  the role DC heroes play in children’s media, the announcement of the new Superman flick, and the success of Smallville.

The combat system isn’t something you find in any MMORPG to date and it works out for the action packed fluidity of the comic book genre. I never thought the class system in this game would work because class systems tend to fail in most Super Hero MMO attempts but I think this is probably one of the best implementations out there and I have no issues with the balance of paper, rock, scissors. I enjoy the three class trinity synergy and the ability for anyone to DPS.

The excitement of being able to fight side by side with notable characters, heroes and villains alike, adds to the feel of the game. The voice work is grand and I hope they can keep it up, unlike in EQ2 where they stopped their voice acting in newer installments of content. With Time Warner having some role over the development of this game, though, and their ability to profit from it as well, I can see the voice acting remaining relevant  if the game remains a standing contender in the current 2011 MMO battle.

So as you can see, I am satisfied with the game. I am still hyped up and enjoying everything I possibly can right now with DCUO. It’s fresh, different, and exciting especially with friends. I would like to keep it that way.

I know that SOE is planning a huge update of content in February but please do try to fix the bugs as well first or simultaneously. Additional content is useless with a dwindling player base.

 

MMO’s Coming Out In 2011 Are Already Behind The Curve

2011 sure seemed like a year that would be promising us some exciting upcoming titles in the MMORPG world. With Star Wars: The Old Republic, Rifts of Telara, and DC Universe Online it appeared at first glance that there finally would be some promising games out there which fought back against the monster known as World of Warcraft. I, for one, was in this crowd of believers looking forward to something fresh and a chance to move onto to greener fields.

Rift MMO plant
Rift MMO plant

Unfortunately, from my time playing the beta for some of these games and then also playing World of Warcraft’s latest expansion Cataclysm, I have to say that World of Warcraft has trumped the genre yet again.

But Umar, how can you say that? Those games are in beta and things always change!

Yeah, okay. People said that about Final Fantasy XIV, Age Of Conan, Warhammer Online, and Champions Online. Where are they now? Age of Conan is struggling to show some respectable numbers while being considered another tally of fuck ups by Funcom, discussions about putting FFXIV on a free to play model are on the table with Square-Enix already boasting a whopping 2 million active characters (look closely at the bolded word), Mythic is essentially dissolving with employee blogs ranting about the horribly typical EA experience they are suffering from (WAR really needs a F2P model if it’s going to stand up ever again), and Champions is already on a F2P market and is shitting bricks from the upcoming DC title.

Beta did not change those games. They have remained garbage and will never be something worth a purchase.

It’s time to take off those rosy glasses of hope and look at reality for a minute. Nothing has come to close to taking a slice of this market no matter how much you whine.
For the longest time, you’d hear me complaining about World of Warcraft and its flaws and its lack of this and that, but those were the days of Burning Crusade. The game has progressed leaps and bounds from release. I honestly have no qualms about it. What were the typical issues people had with WoW?
It’s too easy, Umar!

Okay, you nerdy Sephiroth cosplaying queer. Have you played Cataclysm? A PUG can barely clear a heroic now if most of the people you group with have downs. Oh, and don’t say “The WoW community is filled with bad players.” That’s easy to say. Most people I know that say that and then either play WoW or another MMO with me are usually just as bad as any other idiot I could PUG with.

WoW’s graphics are out of date!

Yeah, they are but it works with their art style. You need things to look pretty to have fun? Plants VS Zombies wasn’t enjoyable? Mario Kart isn’t fun? Let’s go play something pretty like Final Fantasy XIV. I’m sure that’ll be a great experience. Or let’s play Age of Conan where even the most high end computers at the time were struggling to display some of the graphics. Graphics shouldn’t be on the top of your list for playability as opposed to the actual style of the game.

I think you’re stupid and gay, Umar! Star Wars is going to be awesome!

Thanks, asshole. Enjoy Star Wars then. I’m not telling people to not play it as much as I’m saying that future upcoming MMORPGs are already behind what Cataclysm has presented. Star Wars will have what? Epic dialogue and a story? That is fantastic. Cataclysm already makes your character feel like they were part of a story, maybe not on the scale of Star Wars with all the cinematics, camera angles, and voice acting, but they did make your character more involved in the storyline.

Bioware already claimed that they won’t have much endgame and that they encourage people to roll alts to see the story from a different perspective. This is a “Choose your destiny” book in virtual form. All you’re getting is a story and not many innovative mechanics. They barely ever talk about actual gameplay and mechanics as much as they talk about the story portion of the game and the classes. “Hey guys we’ve got spaceships and Jedi! Cool shit, huh?” This is a niche game and once your story is over that’s it. Bioware isn’t known for making difficult games that require strategy and skill. Putting Mass Effect 2 on harder difficulties just meant you took more damage. Wowzers!

Rifts of Telara has already thrown in the towel by conceding the fact their game is more like Vanilla WoW than WoW in its current state. Vanilla WoW was one of the most raw and broken starts to an MMO. Gamers today are crying for innovation and polish. Not a throwback to olden times. Rifts is going to be what Vanguard was to Everquest 1. An old school reincarnation that will fall flat in the present.

The only game I think that can even grab a slice of the MMO market is DCUO. I’m not talking about a game that will take subs from World of Warcraft but a game that can fill that super hero niche that Champions failed to quench. City of Heroes is already too old school and bland even with all their amazing patches. DCUO has that opportunity to grab the market from those games and even pull in more people who cream to “Smallville” and “The Dark Knight”. It isn’t competing against the elephant in the room but against the carrion dogs roaming about.

If you don’t agree with me, that’s fine. You can think what you want and I can still think you’re a bag of dicks. What am I saying is going to come to true because my word is not only correct but absolute. These MMOs will fall flat with the exception of DCUO if Sony actually markets a game this time. Time will allow you to see the truth and your bottled-up, unbridled nerd pride will nourish me when you fail to accept my prophecy.

Things you do in MMOs you wouldn’t do otherwise

mmorpg demotivational poster
mmorpg demotivational poster

Things you do in MMOs you wouldn’t do otherwise

We are all gamers here and we know there are a lot of things gamers do in their lives that “normal” or non-gamers don’t or wouldn’t do like camping outside of a Gamestop or EB Games for Halo. However, when you toss in the MMO world there are some things that even your most sunless gamer wouldn’t do.

Leave Ventrilo on all night

I may be wrong and maybe one of you Count strike or FPS ninja’s will correct me, but leaving Ventrilo on all night listening to people talk about any old thing seems so MMO. I admit I have done this while writing or working on something. It is worse when you forgot to turn Ventrilo off an in the middle of the night some dickbag screams into the channel. One time I heard a guy talking with his girlfriend for hours about how he can split his time between, work, school, sex and World of Warcraft. I found it funny he didn’t say “girlfriend” or “relationship” instead he said sex.

How many of you have listened in on a raid that you weren’t on? I have to tell you I doubt you listen in to a FPS Vent channel when not playing, that is totally MMO.

Sit staring at the ground in a game for 12+ hours

This goes back to the days of Everquest when you would have to find some item or another on the ground and since it was a random spawn and anyone could ninja it from you. There was no choice but to sit there staring at the ground with your finger on the mouse button as if you were playing family feud. The worst was when you thought your item spawned and it turned out to be some graphic glitch or when you had to go to the bathroom fearing it would spawn while you were gone.

Turn down a woman

No, I don’t mean telling your girlfriend to watch another season of Sex in the City while you make your final push toward level 85. I am talking about rejecting any female in a MMO that you haven’t verified is really a woman. Unfortunately too many gamers have made playing a girl character look bad by doing awful things to get in groups, guilds and just begging for gold or loot. Now in games like World of Warcraft you just can’t trust a woman and for the most part will stay away unless boobage is confirmed.

Spent more time dancing in game than out

In City of Heroes one of the things to do was to make a level 1 character in the craziest costume you could and hang in the center of Atlas Park and dance. Dancing became so popular in COH that they created clubs where people could dance, but strangely they were hardly used. I guess when your superhero can pull a boom box from thin air on command who needs a club. If your girl ever wants to go dancing you can get her a copy and take her to Pocket D.

Understand Economics

You have student loans, credit card debt and no savings and yet in the MMO world you are Bill Gates. Sure, there are some in RPG land that overspend and can’t afford that damn new flying mount requirement, but for most of us we know how to make and spend money. Not only can we control our personal finances in game, but we can also control the auction house knowing when to sell, when not to sell and when to be an undercutting asshat. Remember when your teacher taught you about supply and demand, of course you don’t, but you’re using it now, congrats.

In which world are you better?

The world of MMO’s has defiantly had an impact on us all for better and for worse. There are tons of things we do in MMO’s that we never did in life or other games before. So how about you, what have you done?

My Introduction within the Sausage Fest!

Jesus and the sausage fest
Jesus and the sausage fest

Let me introduce myself then, I’m your average obsessive PC gamer, drinks too much red bull and spends countless hours playing the latest FPS or mucking around in some MMORPG with friends.

I’m also a female gamer, but I’m not here to preach about girl power and whether we kick the asses of boys or not. I play for fun and while I am rather competitive I’m not out to spear-head the whole girl gamers are the best propaganda, we all share a common interest, which is gaming right?.

While I love me some console gaming, my real love is all on the PC, back when Counter Strike first came out. I played it religiously, to the point where I’d get my mom to drop me off at some random tiny little comic book store that had like six PC’s in this tiny little backroom where we’d spend hours playing DE_Dust and sweating like pigs while we screamed and flailed every time one of us got a kill on the other and my male friends would shout “Get back to the kitchen” and I’d laugh (as if we haven’t heard that one before).

I was also a huge fan of Quake, Medal of Honor, UT2004 , Shadowbane and countless other games along the way, though thankfully after a few years went by I managed to find a local LAN party where instead of a tiny little backroom filled with sweaty gamers, it turned into a much larger room with more people to play with/against, though it turned out to be just as sweaty sometimes, but a hell of a lot of fun.

But I will admit I’m not all killing and PVP. I did at one time go through a DDR phase, stomping around like an idiot at Dave & Busters which looked nothing like dancing to Japanese songs I didn’t even understand. I was also the proud owner of like twelve tamagotchi’s on my keychain and even played the Yu-Gi-Oh trading card game. (I was 16, but when I realized at a local tournament that I was playing against 9 year old boys and I was actually beaten by an 11 year old one, I decided it was not the game for me, and I felt pretty stupid too).

I owned about six different Pikachu plushies and played both Pokemon Red and Blue religiously on my Gameboy. I love all the Sonic games and have clocked in countless hours on old school Tekken and loads of other games that would pretty much take a long while to list really.

While yes, I am indeed the proud owner of a set of ovaries, it doesn’t mean I’m out there licking controllers or obsessing over Farmville (which I have actually tried to play, but I’ll leave that for another time!)

For the moment, I’m playing it up on Call of Duty: Black ops, Borderlands, L4D2 and even some WoW since Cataclysm is coming out soonish, and while I’ll gladly say I’ll kick your ass in some of those I listed, I’m not saying it because I’m a female gamer, I’ll say it because I’m just your average obsessive gamer with the common goal to pew pew it up.

Ranting Saturday: Underwater Quests. Why?

phinny
phinny

It has come to my attention that developers seem to find sending my character underwater as something fun and innovative. MMORPG’s have always had underwater minions and some even had underwater dungeons (Kedge Keep in EQ) but never did much to improve the enjoyability of an aquatic adventure aside from adding spells that allow you breathe infinitely while submerged. For some sick reason, MMO’s strive to have at least one underwater level and riddle your adventure with random underwater quests.

Why?

Why the fuck would you WANT to send me underwater? What is in that NPC’s mind where he found it absolutely acceptable to ask a completely random stranger to swim to the bottom of a fucking lake to kill some monsters. I don’t want to kill Murlocs unless they’re on the fucking coastline. I don’t want to navigate at a 50% movement reduction speed through the lost ruins of some ancient tribe. I don’t care about Atlantis. If I did, I wouldn’t be playing video games. I’d be a goddamn Mythbuster.

It adds a certain degree of whimsical wonder to the game!

My ass it does! I don’t see Willy Wonka’s factory underwater. What is whimsical about aqua goblins aside from the fact they fucking root you underwater and make you shit bricks are forced to narrowly avoid drowning.

Doesn’t the lack of air and danger make it more exciting?

No, it doesn’t. In fact, I spend most of my time bobbing my head in and out of the water’s surface just to make sure my character is breathing. Then, I hover over the quest mob and swim down, slap them around, collect my item, and swim back to the top. Who the hell remains underwater without a buff? No one, that’s who!

I think you’re being completely unfair.

I think you’re being a complete cunt! This isn’t Echo the Fucking Dolphin Online. I don’t want to go underwater unless it leads to a cave with fucking air in it. I’m not looking to kill sharks. Don’t the NPC’s have a Navy? Let them deal with it or give me a boat to go spear hunting with a bucket of chum. Don’t send me in there with my heavy ass armor and a sword to fight a shark! What are they thinking? “Oh hey, here’s a scuba mask. I’m sure this is sufficient to fight a shark. Go get em, tiger!”

Guys, please! Stop making me go underwater! It’s not just that it’s a horrid change of pace but I’m terrified of the water. I don’t like it and I never will. And because I specifically don’t like it, it means no one else should either. So please, please! Get rid of these quests. Stop sending me underwater. Stop making me collect kelp. It isn’t worth the danger!

The Interview: Ben Gonyo: Gamers Film

Gamers Film logo
Gamers Film logo

Gamers Film

So what is the best way to learn about MMORPG’s the gaming world and the culture surrounding it? The answer is to immerse yourself in their world and ask a ton of questions and that is exactly what Ben Gonyo did in his film Gamers.

Ben spent over two years inside the world of gamers and came back with a wealth of information. Obsolete Gamer had a chance to talk with Ben about his film and what he learned on his journey.

Obsolete Gamer: Can you tell us a little about the documentary film, Gamers?

Ben: Gamers documents my two year journey into MMORPG games. I played the games and documented what it was like. I interviewed more than 100 gamers, critics, super fans, psychologists and developers. Special guests include Jay Mohr, RA Salvatore and Curt Schilling.

Obsolete Gamer: What led you to wanting to do a documentary of this type?

Ben: I’ve always loved games. Once I graduated college and started working in TV I had a lot less time to play. I kept hearing about WOW and what a huge hit game it is. How people are crazy for it. I used to play Warcraft 1 back when it was RTS. So I decided I’d find out everything I could about MMORPG and make a documentary about it. It was a great experience and opened a lot of doors.

Obsolete Gamer: What was the process of getting the documentary made?

Ben: A lot of research and then setting up interviews and shooting them. Also traveling to conventions, getting clearance to shoot and hiring help. Lastly I had to edit it and get permission from all the companies to show their game footage in my film. To my knowledge my documentary is one of the few features that Blizzard has officially ok’d WOW footage in.

Obsolete Gamer: Over two years gathering data on MMORPG games, can you tell us about some of the things you learned about the industry?

Ben: I learned how big the gaming industry is, roughly $45 billion a year. Yet MMORPG games are relatively small at less than 5% of it. But they are the fastest growing outside of social network games like Mafia Wars on Facebook. In addition, MMORPG games are higher risk/higher reward because they take 3-5 years to create and have budgets in excess of $20 million dollars. The business structure is similar to a Hollywood film.

Obsolete Gamer: There are a ton of stereotypes about MMO players what was your overall take on them compared to the people you met?

Ben: MMO gamers are great people. They generally have a good sense of humor and like to laugh at themselves. They also tend to have jobs, which plays against the “unemployed” stereotype. With that said, they are also the first to admit that they probably spend a little too much time with their games. Many of them realize that they play too much, that it’s not good but admit that they really like it and find it hard to stop.

 

 

 

Obsolete Gamer: There has been a lot of talk of MMO addiction, with your research what were the similarities and differences between MMO addiction and other addictions such as drugs?

Ben: MMO addiction is more social rather than physical, like drugs might be. Players like the sense of accomplishment, the easy rewards, the online “friendships,” which are easy to establish yet have little strength in the real world.

The similarities to other addictions is that it interrupts the normal, healthy patterns of a productive and happy person and replaces them with things that are easier yet less rewarding in the long term.

The difference is that players are often not affected physically (save a lack of exercise.) MMO addiction is a little easier to break and most players are able to step away from a game after a year of abuse. They are able to realize that maybe this game is not the best for me and I’ll take a break. Many drug addicts struggle lifelong with addiction.

Obsolete Gamer: What were your observations on the social aspect of MMO players both inside and outside of the game?

Ben: Inside the game, social interaction is the strength of the MMO genre. It is what makes it so compelling. The games can be rather boring without friends to pal around with in game. I talk about this in the film. When my guild disbanded I became very bored in game.

Outside of the game there are often not many social connections. In fact players often cut down time spent with real world social groups and replace that within game social interaction, which can be unhealthy.

Obsolete Gamer: Was it difficult to have people talk candidly to you about themselves considering the stigma of being an MMO player?

Ben: Not at all. People were very open and honest. Gamers are an open group, which made documenting them easier.

Obsolete Gamer: It is the belief by many MMO gamers that larger corporations could care less about the games and the gamers and it is just about profits, what did you discover?

Ben: I disagree with that. Of the companies I spoke with and got to know, I would say these are passionate gamers wanting to create the best game possible. Yes there is a business to be run and I’m sure there are boards that care less about the game and more about the profit but overall developers are gamers. Very few people want to go to the trouble to create a game if they don’t care about gaming. Also some games are going to be failures, it’s like that in any creative field. Overall I think developers do care and take it personally when a game does not live up to high standards.

Obsolete Gamer: What was the most interesting story you came across during your two year span?

Ben: A friend of mine named Alison told me about her close friend Kevin whom she never saw any more. She said that his involvement in WOW put a huge strain on the friendship.

Readers can watch the section for themselves on Babelgum:

http://www.babelgum.com/6002175/gamers-mmo-game-addiction.html

Obsolete Gamer: Was there anything you wanted to get into the film but could not?

Ben: Yes I did a section about Massive LAN in Buffalo, NY. 80 person LAN party in a rented out volunteer fire hall. Great people and funny times. Just did not fit into the film.

Obsolete Gamer: What’s next for you?

Ben: Hoping to do another gaming film in the future. Right now I’m shooting a documentary about a trio of guys that make monster movies in their basement. Hilarious stuff. Already got a TV deal done for that with Doc. Channel. It’s called THE NEW BLOOD.

New Blood Online: www.newbloodfilm.com

Also developing a series of short films at www.LocalLocal.tv


Alterac Valley Noobs

World of Warcraft nub
World of Warcraft nub

Alterac Valley Noobs

I know what you are thinking, didn’t he write about being AFK in AV? Yes, this is true, but that was during my leveling stage. What I am talking about is AV at level 80. Did you hear, AV at 80 is its own bracket now? I can understand being under geared or even new to AV altogether, but this has gotten ridiculous.

I knew I was on the failboat when

When you load up into AV at 80 and there is about 10 seconds left before the game starts and you have no buffs, you know you are going to fail. I can only speak for alliance here, but since I am alliance and since we are all 12 can you please push the shiny button with Fortitude or Kings and for the love of God stop hitting the freaking Path of Frost button!

Here is a pro-tip noobs! Buffing in a BG before it starts uses no mana! Why do I see six mages and no mage table? Maybe you think giving biscuits to all for free is socialism. Maybe you think I should have my own food. Well you’re wrong noob! I have food, but its stat food and I need normal government cheese food! Hand it over you keyboard drooling loser muffin!

Warlocks, I know you only like hitting your three fear buttons over and over, but for the love of the Anti-Christ please make a soul well. I mean those soul stones come in handy when the real pros of AV are rushing to cap relief hut.

Is this thing on?

I know there are a lot of poop sock, hot pocket eating, super min/max playing ass hats out there and most of them are spamming some strat they read on the message board claiming it as their own, however, when we are trying to make a plan of attack at least turn back to the screen for a moment. That 48 year old you watch undressing from your bedroom window will be back again. Now is the time for gaming. Put down the lotion and watch the screen there might be useful information there.

There is nothing wrong with going for The Alterac Blitz, I know some of you think achievements suck, but maybe, just maybe you can try it you know, for this thing we humans like to call fun. How is it that so many people ignore BG chat? Do you just run around like Helen Keller with a potato sack over her head down to Galv every game? Maybe you are a BOT or more likely a dumbass. Do us a favor, stay AFK with the other 50% of the raid.

Like the girl you were stalking told you, don’t touch

You cheesy fingered, sunlight depraved, perma-virgins, how many times do we have to tell you not to cap Iceblood graveyard? Let me put it in terms you might understand. Remember when you wanted to masturbate real bad and family kept coming over the house? See if you went out to meet them they would leave you alone, but like the tool you are you stayed in your room being a social misfit, so, they kept coming to your door bothering you keeping you from getting off. This is called a turtle because it talks a long freaking time to get to the payoff! This is what you do if you cap IB, you make horde respawn farther back which slows down our advance which keeps us from reaching our goal quickly.

I need to take a breather

I have more to say, but to prevent TLDD I will break this up into another part. In the meantime, wash those crusty socks and dump out the pee jar. I’ll be back shortly to continue your schooling.

APB. I Think U Dun Goofed

APB logo
APB logo

Long, long ago in the summer of 2010 there lived a game called All Points Bulletin. It was a large sandbox-ish Grand Theft Auto online that took developer Realtime Worlds millions to create. For many, it was a brief stint of entertainment that was hindered by hacks, broken mechanics, and normal players being dominated by gamers who memorized the map and all the good camping spots. For some, it was a new age Wild West where you could roam the city freely and reap havoc on a grand scale against friend and foe.

Of any game out there it had the most amazing character customization option to date. People were creating Ninja Turtle Gangsters with a van to match. People made pedophile theme gangster with Pedobear etched on the side of their vehicles. The game had so much to offer cosmetic hogs that it seemed it could hold a respectable player base for that option alone at least.

But what happened? APB just didn’t seem to hit its expected highs and hit unexpected lows. Was it because of the game? Was it because there were no commercials or real advertisements? You’d think a game like this would have millions of GTA fans drooling all over it. Unfortunately for Realtime Worlds, this isn’t a dream that would become a reality. On September 16th, 2010 the game would breathe its last breaths as it was announced they would be bringing it offline. All the servers came down and that was the end of this Gangster Vs Vigilante Armageddon.

However…

Recently it was announced that free MMO publisher Gamersfirst was going to resuscitate the corpse of APB and release it within the first half of the next year under a Free to Play model. While it does seem they intend to bring back APB, it certainly feels like it is going to be zombified rather than returning to its true former grace.

The team developing this game under Gamersfirst is Reloaded Productions, a group that has been working on an original RPG for the past year or so and has released nothing under its belt. None of the former the employees of Realtime Worlds are even involved in this Rebirth project.

This Free to Play model wreaks of failure as well. Former players of APB will most likely not even be able to play as their old characters and would have to start over again. Why is that? Well, legal issues from Realtime Worlds indicate that they can’t release databases with customer information so this release of APB would be more of an APB v2.

Exactly how will this F2P model work? It has been confirmed that players may “lease” weapons and purchase a premium status that expands on the creation tools. Let me allow this to set in. It expands on nothing. Reloaded Productions isn’t expanding on the current games creation tools. They are holding back options that this game was released with and are now charging players to unlock the only real great thing this game had going for it.

What was the point of this purchase? Everything about this rerelease suggests that this game will be an abomination beyond all abominations. While it hasn’t been released yet and I am talking out of my ass, the confirmed changes in the team, the monetized plan, and the withholding of the games key feature just makes me uninterested in the future of APB.

How can a developer who didn’t create this game and doesn’t even know how to manage the Unreal 3 Engine that it was based upon make this game a future success. That’s like asking me to work on it your trigonometry homework. Just because I’m part Asian doesn’t mean I know math. The same goes for a “developer” who acquires a game they didn’t work on and expecting to be able to reverse engineer something they don’t understand.

I wouldn’t suggest jumping back into APB if you’re really looking to get into this game again. Just get Grand Theft Auto 4 and play online if you’re looking for a shootout jamboree. With all the mechanic flaws this game had under Realtime Worlds, there is no possible way that Reloaded Productions is going to be able fix any of the mistakes the original team failed to correct firsthand.

Paladin Hateraid

WoW pwn paladin
WoW pwn paladin

Paladin Hateraid

I tried being a nice guy, but it’s just not in my nature. I hate a lot of things and it’s time I started telling my adoring public about some of them. In this case since we are talking MMO’s, I will keep it focused on that.

In this inaugural issue we will cover one of the most hated classes currently in World of Warcraft.

My E-Peen was damaged

It’s not that I expected to win every fight, but I believe everyone should have a real chance to win against every other class. I mean when I’m not AFK in Alterac Valley I might want to stab a hoe in the back with my pig sticker.

I bide my time and find a lonely paladin at half health and think to myself, self, you got this. I close my eyes and think back to my boyhood days in the Catholic Church, channel my rage and attack. I’m screaming out in my small basement; “There were no cookies in the rectory!” while I unload on the helpless pally.

It should have been an easy kill. I hit the right buttons. I did everything the SpoonCraft guide told me too, but just as victory was in my grasp he became invincible. “Bubble bitch!” I cried out in a pain worse than that day in the rectory.

So I back away and try to bandage and to my horror it begins to heal itself. Now at full health it helps me relive that awful, awful day from so many years ago as it begins to spin and flash and rape my sorry ass.

As I laid there broken and battered on the ground the evil paladin did something to me I hoped would never happen again.

It was after a hard Friday night of D&D back in college. I had drunk way to many Zima’s and passed out in the lounge. Nicolas, who I had beaten earlier that night with my charisma warrior, was still pissed and wanted revenge. He stood over me, but I was in no condition to stop him as he pulled his pants down and settled his microscopic sack upon my forehead.

A picture was taken to commemorate the event. We didn’t have HD back then so you couldn’t even see his minuscule balls, but they were there, resting just above my eyebrows. I never played D&D after that and that day, like the one in the rectory, haunted me for years.

Now it happened again. That damned paladin tea-bagged me worse than a town hall protestor. I cried at my computer desk and downed a coke zero to try and alleviate the pain, to no avail. I walked away from my computer, defeated and whispered silently, nerf paladins.

Free to Play. If You’re Going to Fail, Get Better At Failing.

Everquest 2 F2P lol
Everquest 2 F2P lol

For the past six years, MMORPGs have been failing. Be it because the companies believe releasing beta quality games, far-fetched mechanics, or releasing a game that has the savory indulgence of a stale piece of bread, the genre has seen some gloomy days. World of Warcraft has created a boom for many money hungry companies and jaded developers that think releasing a game in this genre will garner them fame and money. Unfortunately, this hasn’t been the case and nothing has been able to compete at the level that Blizzard is currently at.

Let’s face it. Very few MMORPGs have had amazing launches and it is because of this lack luster grand opening that a lot of people just get turned away. How can these companies salvage their investment? How can they bring in money to a sinking ship? How can they increase their gaming audience?

The answer lies to the Far East. It is in this land of Zerg obsessed gamers and mob-grinding gurus that holds the key to America’s salvation in the MMO Market. Asia has been using a model known to many as Free to Play for a very long time. Players are allowed to download the game from a website and jump right in. Sure, there are some restrictions that hold them back from unlocking the full potential of the game but it is a better option than a 14 day free trial.

“But Umar”, you may find yourself pondering, “I know Asia is known for crazy people but this sounds insane! How do the Crazians make their money?!”

Very simple, Little Billy. Crazian MMO Developers make their money from an in-game market place where players can unlock classes, races, potions, cosmetics, and content for real life money. While not every player’s going to feed cash to companies for a game they play for free, they do garner in more money than $15 a month. Some players are so into power gaming and/or cosmetics that they’ll easily throw down more than $15 a month in purchases via this market place without even thinking it through.

Why adopt this model though? The answer is simply because it seems to actually work.

Turbine’s Dungeons and Dragons Online was far from being considered a true MMORPG by many of today’s standards and it was on the brink of extinction. However, unlike the dodo bird, DnD Online was not ready to leave this world. In one last hurrah, it released a Free to Play model and quickly flourished. The game’s income reportedly jumped by double and it felt a chance to thrive. Life began to ebb back into this would be abortion and deliver it salvation.

To follow suit, many MMORPGs began to jump onto the bandwagon. Lord of the Rings Online, while not a failure by many aspects, saw a chance to increase its player base with this new subscription model. It held back many features to free players but the market place allowed them to expand further into the world.

Around the same time LOTRO adopted the model, Everquest 2 wet its feet in the F2P world with Everquest 2 Extended, which included 8 classes, 4 races, 80 levels, and 5 expansions for free.

Now, companies like Cryptic, probably persuaded by Atari, are hitting the F2P model to save their abortion known as Champions Online and also the acclaimed Star Trek Online. Some may know my dislike for Cryptic in general and I don’t want to bore anyone with my vendetta but these games were Free to Play quality on release and never should have been Pay to Play, but I digress. They are now hitting the high road and going F2P.

Those seem to be some of the bigger MMOs released in the past couple of years that really need this chance to boost their communities. One MMO that I am waiting to take the dive into this model is Warhammer Online. The game has been a downward spiral since release and while I doubt EA even cares about the game still (they have been systematically dismembering Mythic) a F2P model for WAR might be able to save it from its dying breath.

Sadly, though, some MMORPGs that haven’t even had a year to fix their abominations are already looking to hit the F2P market as well. Yes, I’m talking about Final Fantasy XIV. It has been reported that they are currently seeking a chance to hit into this model to save their plummeting shares and overall consumer backlash.

I know a lot of people have mixed feelings about this model and some find it “greedy” that companies are willing to push out virtual stores but I don’t find a problem with this at all. Most of these games offer a chance to unlock the full game for the standard $15 a month and no one is forcing you to purchase anything from the marketplace to begin with. Most of the items these games offer aren’t game changing and aren’t required to excel in the game so there is no reason for some of the criticism. However, regardless of whether it is a good model or not there will always be people who will complain.

The Free to Play opportunity that has raged through the past two years seems to be giving players many chances to see more of what is out there than WoW. While it is good for companies to regain their money and enlarge their player base, it also gives players a chance to expand their horizons onto what is out there without feeling guilty for dropping 40-50 dollars on a game that could be releasing in beta quality.

How do you feel about the Free to Play model many MMORPG’s seem to be taking? Would you like to see future games continuing with this setup and if not, why?

My Unparallel Loathing of Gaming Hipsters

WoW Ret Cat
WoW Ret Cat

My Unparallel Loathing of Gaming Hipsters

I can’t take it anymore, reader. I simply cannot suffer the pretentious attitude of gaming hipsters. They leave my stomach churning, tie my throat in a knot, and cause an unpronounced level of pain in my scrotum. Why God? I ask you this! Why do they exist to believe themselves to be upon a celestial pedestal of understanding and ownership of some delusional knowledge they do not possess?

Hipsters.

The word alone makes me want to go on a punching jamboree at a local Starbucks. Those bastards just weren’t content on having the indie scene, huh? They had to someone seep like a poison into the gaming community. And it wasn’t like they miraculously appeared out of nowhere. No, no. I just noticed they’ve been here for years, secretly hiding like some Massachusetts Witch Covenant biding their time for an unveiling.

But you know what?

No one gives a shit about them or the opinion of their Gaming Hipster Community. But contrary to that last sentence, I do care to a degree. I’d like to point out my disliking for them in detail. Yes, reader, you will become more knowledgeable on who is a gaming hipster and may even come into the realization that you yourself or someone you hold dear to your hearts may even be one of these aberrations.

    • No one cares if you were in beta.

    Aside from narrow-minded children and frat boys, no one cares that you’ve played since beta. When someone asks a question as to whether something is a good talent specialization or how to beat a certain raid boss, don’t reply with “Trust me, I’ve been playing since Beta.” This doesn’t make you more knowledgeable to specializations or strategies. Especially don’t say this in games like World of Warcraft. The game at its current state is completely different than its original incarnation at this point and your opinion is null and void. Another thing, games that go into Beta maybe have 10-15 people who are actually voicing legit opinions in that gaming community. The rest are people who whine and shit because they don’t understand gaming mechanics or can’t even offer viable solutions aside from nerfing the entirety of a class. Oh, and speaking of classes…

      • No one cares if were an underpowered class pre-buff.
          “Mmm, I liked a Shadow Knight before they got buffed!” Wow? Really? Holy shit, that is amazing news. I’m glad you stuck through your underpowered character until they got revamped. You know why classes get revamped? It isn’t because it only takes “skilled” people to play them and make them viable. Any other class that isn’t gimp with an equally “skilled” player is going to steam roll you in numbers and efficiency. They buff classes to bring them up to par. Aww, don’t cry! Just because people can now faceroll as your favorite underground class doesn’t mean you suck. If you really were skilled you’d still be better than the rest of them by far, right? Or is it because no one played the class you had no real competition to gauge yourself? Wait. What was that you muttered underneath your breath? Oh, that’s what you said? Well guess what…
      • No one cares if your guild beat content before it got nerfed.

      I remember going into threads that said “Fenrir’s Pups beat Ragnaros” and reading the replies of smug faced, Rockstar drinking hipsters who would sneer the achievement with “Congratulations on beating old and nerfed content.” What a monster you must be! Let’s look at those virtual muscles. Wow! You’ve been really hitting the E-Gym. We all know beating Ragnaros pre-nerf was like fighting Muhammad Ali in his prime and fighting him after the nerf was like fighting him today. We get that. No need to boast about it, though. Your past efforts fall upon deaf ears because not a single person today gives a shit.

      Hey, what’s that you’re playing? Is that an NES emulator? What game are you playing? Is that Super Mario Brothers 2? It isn’t? It sure looks like… holy shit don’t say it.

      • No one cares if you played Yume Kōjō: Doki Doki Panic before people played Super Mario 2!

      I’m glad that you are in touch with the origins of a game and know that Super Mario Brothers 2 is a rehashing of another game but don’t toss it away because it wasn’t indie enough for you. Most of the creatures in Yume Kōjō: Doki Doki Panic were created by Nintendo anyway.

      This sick need to do the polar opposite of anything popular or mainstream brings me to my last point.

        • Fuck You.

        Fuck you, gaming hipster. You’re the person who finds the Playstation Network vastly superior to Xbox Live. You’re the person who guffaws at Apple products (and yes, I admit, I was once this type of person) without even trying to grasp why people like them. You’re the person still playing your NES because all new games suck like some grumpy old man who still plays that game with a hoop and stick. You’re the person who demands nostalgia and only subscribes to progression servers for a month and quits within 3 days because those memories weren’t as fond as you thought they were.

        There is no means to stop you from these self imposed habits and traits and there is no wisdom or knowledge I can bestow to remedy the hipster hivemind so I will gladly end this article in the simplest but most profound way I know…

        Eat a dick, gaming hipster. Eat a steaming plate of dicks on a bed of rice.

        Final Fantasy XIV: A Fantasy I Want No Part Of

        FFXIV online logo
        FFXIV online logo

        E3 2009 took us by surprise when Square-Enix opened up with the trailer for Final Fantasy XIV. It wasn’t expected to be announced and was rather hush-hush until the presentation. What really blew people away, in my opinion, was its suggested release date. When an MMO is normally announced to be in production you expect 2-3 years from that date or more for the game to be complete and released. Releasing such a big brand name in such a short time made me insinuate that this project must have been in works for quite some time in silence. As with most utterings of a Final Fantasy game being released, high expectations are hoped to be met by their fan base. Can Square-Enix bring out a AAA title in such a short time frame? The company certainly has not released anything close to AAA quality in quite some time and this MMORPG must have occupied many of the company’s resources for its production.

        Final Fantasy XI was a highly acclaimed MMORPG in Japan and did moderately successful worldwide. With the juggernaut that is World of Warcraft, a company like Square-Enix seemed like the most powerful competitor to steal some WoW’s players. The time to capitalize on the market of people waiting for the next big MMO was netted in by this announcement. With Star Wars: The Old Republic not ready to debut until Spring 2011, Final Fantasy XIV had a chance to pull in a strong player base of MMO nomads.

        As the release date began to draw near, open beta was announced and it was time to check out what Square-Enix was hiding behind the curtain. After getting my beta invite email I decided to follow the instructions. I was taken to a link that I had assumed would have a registration key and login section to get this fixation underway. Instead, the link took me to a portal with the “requirements” to play the beta. There were no links to sign into my Square-Enix account and the page was outright inadequate. Their “System Requirements” section on the page just directs you to another page with the information on the minimum system requirements. This portal page was completely and utterly useless and vague at best.

        I finally decided to just go to the Final Fantasy XIV official page to login and see if I can find a registration code. Finding any reference to this code in my account page was impossible and adding Final Fantasy XIV to my service only asked me for a code anyway. When I finally did find the code page, they had closed registration codes for the time being and will release more at a later date. After spamming the refresh button a million times I eventually did get this code for my wife and myself to play.

        Finding the download section for the game was another hassle as it wouldn’t open up the torrent file at all. I eventually had to find it off another site to begin the patch. My download time for this nearly 8GB file was 5 weeks. My wife’s download time was an hour and thirty minutes. After some surfing on the internet I saw a ton of people were having a problem with the game patching in a reasonable time frame. I guess we got lucky my wife’s download was speedy. When her download finished I just transferred a copy of the completed files to my computer so we could get started.
        Now, onto the meat of this review. The game itself.

        Performance: My machine is fairly new so I’m not even going to rate the performance based on that. My wife’s unit is older and has an Intel quad-core clocked at 2.40GHZ, 4GB of DDR2 memory, and an ATI 5870. The game ran beautifully. There was little to no chopping even in the populated cities with the settings set to max. Particle effects offered zero lag and the game probably ran the smoothest out of any next-gen MMORPG we’ve played in the past 3 years. For an open beta, this was highly impressive. Any midrange computer can handle this game at full settings with just a bit of tweaking if a hitch ever came up.

        Controls: Developers of this game came out straight and said this game was designed to have the UI revolve around the use of a controller. Just like in Final Fantasy XI, this unrelated sequel of sorts incorporates the use of a controller even for the PC. It is not keyboard and mouse friendly at all. For God’s sake, you can’t even hotkey anything. For some of the most simple tasks you have to take a journey through a plethora of menus for miniscule options. It is ridiculous, cumbersome, and ill planned. Yes, the game is releasing for the PS3 and these controls must be comfortable for them but guess what? They aren’t releasing the PS3 version until sometime next year. What is the purpose of releasing the PC version with this horrid UI and control scheme if the focus of its movement isn’t even releasing until the following year? It makes little to no sense. It seems to me they are releasing this version of the game just to make the deadline “promise” they made at E3 2009.

        LOL Wut Pirate Final Fantasy XIV
        LOL Wut Pirate Final Fantasy XIV

        Sound: Classic Final Fantasy sounds make their appearance in this game. It is clear and sounds great. The music really puts you in that role-playing mood if you’re into that sort of thing. It shoves you into this world and makes it come to life. As always, Nobuo Uematsu knows how to compose some grand and fantastical musical choices. Unfortunately, all this goes to hell the moment the voice-overs pop in. The studio that handled the voice acting must have hired the student’s from Ms.Spifz’s High School English Class. The actors sounded as though they were involuntarily picked to read aloud to the class the next section of The Great Gatsby. The voices are uninspired, bland, and lacking any emotion. The music sets you up for this grand adventure and then the actors from Twilight decide to make an appearance as voice actors and ruin the entire mood. I felt blue balled.

        Gameplay: I know this is what you all have been waiting to hear, so here it is. The game immediately tosses you into this adventure to go kill whatever furry monstrosity is waiting for you in the newbie area, the inauguration for every great RPG adventure. If it isn’t stomping on giant rats, its killing boars or bunnies. After going through a thousand clicks to accept the quest, I opened my map to see where I should begin my journey. The newbie zone was right on the edge of town. Guess where they started me? At the OTHER side of this 5 mile city! Not only was it difficult to find my way around but I couldn’t leap down staircases to make shortcuts. And with that we bring up my biggest peeve in anything ever!
        I hate games that don’t let me jump.

        I don’t care how good it is.

        I hate not jumping.

        Walls that were two feet high were preventing me from crossing the fastest way possible. I had to trek all the way across the wall just to get around. I can shoot fireballs from my hands and cleave through the sturdy flesh of an Orc but I can’t hop over a small bump in the ground. I hate being bored in groups and not being able to prance around the dungeon as we continue onward. I hate not being able to cancel my spells with a small little hop. The lack of a jumping feature takes away from the gaming experience for me. I can’t even vault over the damn thing like in Gears of War.

        Go To Hell Taru Final Fantasy XIV
        Go To Hell Taru Final Fantasy XIV

        Finally reaching the newbie area was probably the most frustrating part of the game. The mob I needed to kill sparsely speckled the newbie zone and the amount of new players looking to kill this mob were outnumbering its spawn rate. The hotbar techniques only correspond to the number on your NUMPAD. I couldn’t find any other way to map it elsewhere for more convenience. After spending maybe an hour searching for three of these mobs without any luck I decided to uppercut a Dodo bird which kept running by me constantly. Instead of considering its level, I shoved my lancer’s spear into his face and I was quickly dismembered in only a few seconds. As I laid dead on the ground I began to wonder when my release timer would come up so I could respawn. After a minute of waiting I began to realize why I saw so many dead players that hadn’t released their corpse earlier in my adventure. There is no release button. You have to excavate through your menu and find a “Return” button to get released to a spawn point. Nicely done, Square-Enix. Your vague manner really helped me there.

        After calming down and letting my heart rate return to a safe set of beating, I decided to return to town and try out the crafting professions. I always liked fishing in an MMO so I decided to take up Fishing as my career choice. I needed some money to buy some of the equipment needed to pursue my profession so I sold some vendor trash and went ahead on my new path. After equipping my pole and bait I went ahead to begin the process of being a bad ass fisherman. After spending 4 minutes wondering how to even begin fishing since the keyboard controls were complete garbage, I got on my way. The whole fishing endeavor was much more complicated than I thought. I had to choose my depth, the quality of the water I was fishing from, and the casting point. When the message that something had bit my line appeared, I had to begin a struggle with the fish to drag it out of the water. You have to constantly “Jig” with the fish back and worth as it tries to take the line till the fish is too tired to struggle and you capture him. It’s basically the combat mechanics of a Pokemon battle. I found fishing way more enjoyable than the actual game’s combat since I spent most of the time running around with my spear trying to find rats to poke. I could easily see someone making their crafting profession their main source of entertainment in the game as it is rather enthralling.

        The fatigue system was something I didn’t really experience as I gave up just way too soon on this game from sheer lack of enjoyment. From what I’ve been told by friends and from other sources, you can’t barrel through the game. Powergamers will not find any euphoria in this game as the fatigue system penalizes you for using one class for too long. After 8 hours of gameplay, your character will hit a block in progression that will offer them no experience points. They will have to change classes and try something else for another eight hours. Each week the debuff is cleansed and you are allowed to continue on with the class that was previously penalized. What does this sound like to me? It sounds like this game is probably two-thirds complete and they are putting roadblocks so they can successfully complete their endgame. By the time the PS3 version of the game releases, I prophesize that this system will be scrapped since the game will be officially completed.

        Final Verdict: This game falls short in so many places. It is beautiful and quite breathtaking. It isn’t as user friendly as one would hope. Newer gamers to the Final Fantasy Online universe can easily get lost in the complexity of its interface and mechanics. It does require a bit more patience than most MMOs and getting the hang of it right out of the box isn’t something that will come easily. A small fraction of brain power is needed to solve the puzzles of the menu and to get used to some of the mechanics for the crafting professions. If you’re looking for something to dive into right away, this isn’t the game for you. If you’re looking for a powergaming experience, this game isn’t for you. If you enjoy excelling in one area, this isn’t the game for you. If you’re looking for beautiful graphics and dream inspired settings with an enjoyable RPG experience filled with the wonder and adventure of killing large rats and Dodo birds, this is the game you’re looking for! Overall, the game failed to grasp my attention for longer than five hours.

        For something that was expected to take the MMORPG genre a step forward, this title took two steps backs and one step forward. What was expected to be a monsoon of intrigue and JRPG adventure ended up becoming nothing more than a minor swell lost in a sea of upcoming MMOs.

        Multiplayer Pranks!

        Trickster demotivational poster
        Trickster demotivational poster

        Multiplayer Pranks!

        If there’s anything better than being a rapscallion in real life it’s being a rapscallion in video games. Nothing comes close to ruining someone’s gaming experience and nothing comes close to the kind of heart wrenching laughter that ensues. There have been many moments in local and online multiplayer that have left me in tears of joy. Sometimes, exploiting someone’s fun is just way better than actually playing the game. Let us all gather around our illuminating monitor screens with our favorite caffeinated liquid garbage and share some fond puckish stories!

        Of course, what community deserves to be treated like waste right away? That’s right! The World of Warcraft community. I couldn’t help myself when I realized my Warlock could summon people. It didn’t take long for me to come up with a way to grief people in my guild. It took me awhile to convince my wife to assist me in opening the portal though. Every guild has a leech. They don’t help out but love to beg for assistance. Well once, my wife, a friend in the guild, and myself invited this one member who wanted to run Scarlet Monastery with us. He was in the group and in Ironforge with us when we decided to run together. Unfortunately, when we began to run he didn’t leave IF. He chose to remain silent and not say a word.

        When we made it to SM we said “Geez, there are a lot of Horde outside the door PvP enabled.” (we played on a PvP server so now they could just face rape us at this point). Suddenly, our player who took a vow of silence broke his promise to God and spoke up asking for a summon to the doors. I was pissed because I knew he was just eating shit so he didn’t have to do the walk and waited for us to reach the monastery. In any case, we summoned him. We did the entire instance and of course… he kept hitting need on everything. When we completed the instance we all hearthed back to Ironforge to repair and sell our loot. The bloodsucker decided to stay behind in SM to PvP. He then had the nerve to ask for a summon back to Ironforge when he had enough. When I asked him why he didn’t just use his stone he told me he didn’t want to waste the cooldown.

        World of Warcraft screenshot
        World of Warcraft screenshot

        This is where my brilliant idea kicked in. After insisting to my wife this was just, I ran over to the forge and made my portal over the lava pit in Ironforge. Our friend and my wife clicked the portal and the ill begotten fool accepted his passage into hell! I watched as his body entered the zone and pulled a Wyle E. Coyote as he must’ve looked down and then back at me. If there was a /helpsign emote it would’ve fit this moment perfectly. The lighting of the flames below pressed against my pixilated face as I looked down relishing his death at the hands of the forging fires. There was no way out. I saw him attempt to hearth only to have it interrupted. He died and I laughed.

        The mischief doesn’t end there. After the release of Burning Crusade I decided to make a Draenei Mage. It was a ton of fun and I didn’t mind handing out food and water to people. Being a vending machine was cool beans and I didn’t care one bit about handing out replenishment. At least, I didn’t mind until the Mage Buffet Table spell was added and everyone begged me to make this table every time we entered Alterac Valley. I wanted to get my killing on, not supply you with a reagent required buffet. No one ever paid me back or said thank you for it. They just asked rudely. This is when I decided to really put a damper on their day. AV had a long queue and I knew their punishment would be severe. The plan was set. Time to see if it would work. I opened up the portal and told every to click to summon the table. In an instant, four people disappeared. Yeah, I did it! I opened a portal to Stormwind and the dumb asses started clicking it and got ported out of AV. They had to begin the queue again from the beginning. I felt like a Golden God laughing down at the pathetic peons of the mortal plane!

        My tenacity for tomfoolery didn’t begin in World of Warcraft, though. Years prior to this, when Everquest was still managed by Verant, there were events in the game run by the Game Masters. These GM Events would have players running all over Norrath trying to complete the task handed out to them. Normally you’d be able to tell it was a GM by their “Anonymous” tinted name and their quest format speech. They would put key words to ask them in [brackets] so that the player would know how to proceed to the next step of the quest.

        EverQuest logo
        EverQuest logo

        Well… one boring night, my cousin and I decided to find some newbies in Misty Thicket and pretend we were GMs. I was walking around the newbie area with my name tinted purple for anonymous. I began to say, in quest format, “Oh dear! Where is my cousin [Finkle]?” A group of players, somehow believing this to be a GM evenet approached me and asked “Who is Finkle?” I turned to them in reply and gave them a long block of text informing them about my cousin and how I couldn’t find him in Rivervale and that I would appreciate if they would speak to him for me.

        As they ran into Rivervale, my cousin was set up the same way and told them they should go out to Runnyeye to find me as I was patrolling the goblin city and they shouldn’t be startled by my disguise should they find me. When he told me they were coming I hauled ass into Runnyeye and put on my Mask of the Deceiver. When they found me I informed the players Finkle required 4 spider silks and to meet him in Erudin. The players foolishly then ran around Misty Thicket looking for silk to further the quest. It was at this time we logged out and wondered if they actually ran to Erudin. For those who didn’t play EQ and have played WoW, running from Rivervale to Runnyeye is the equivalent of running from Orgrimmar to the Crossroads. We asked them to do this three times.

        Of all of these pranks, my favorite one is still the one where I got revenge in Everquest in Lower Guk. On my server, there was a monk who just loved to train people in LGUK by feigning death near groups and also killing the LFG people at the entrance. He did this all day. He was heartless. A cold and calculating monster. A scourge amongst the undead froglok blight. I was getting tired of attempting to cheese it towards the zone line while sliding around on the grime covered floors of this cesspool. I decided to challenge him to a duel. This druid sitting at the entrance kept giving him conjured nourishment while I AFK’d for a bit. When I came back, I read that he said “Enough! My bags are full!” The Norse God Loki must have whispered this sweet decadent idea to me as my smile spanned from ear to ear. The monk was dual wielding Wu’s Fighting Sticks, a rather expensive item in the game.

        I initiated the duel and we began our battle. The time to commence my plan was at hand. I used my disarming ability on the bastard! I know, nowadays, disarming someone just disable the weapon, but in Everquest it put the item back in your bags. When your bags are full, well… your item falls to the ground. I saw his staff on the floor, picked it up and zoned out. I made my way to GFAY and sold it immediately. I was never contacted by a GM or by this monk ever and I made it away clean with an extra 4k platinum in my pocket. Justice was served for causing all those death penalties in Guk you son of a bitch, I thought triumphantly to myself.

        Those are my stories of malicious intent towards others in the gaming community but what we really want to know at OG is what you’ve done even more! Please reply and let us know what kind of a horrible person you really are!

        Alex Kutsenok: Dreamspike Studios

        Dreamspike Studios logo

        Name:Alex Kutsenok

        Company: Dreamspike Studios

        Profession: Project Manager

        Favorite Classic Game: Everquest

        Quote: I got into Everquest as a sophomore in high school. It was my first MMORPG, and the level of immersion was unlike anything I had ever experienced. I also appreciated that there was a real consequence to death. It meant you lost a ton of experience and had to track across the world to retrieve your stuff. That kind of consequence made the adventure more real and exciting because you knew that there was always something at stake. Finally, I liked the freedom that came from choosing where you wanted to hunt. You didn’t need to worry about compeleting repetitive quests and could level in any number of zones.


        Blizzard’s New World of Warcraft Expansion Targeting Their Original Player-base?

        WoW Kobold
        WoW Kobold

        Warcraft Expansion Targeting Their Original Player-base

        Rumors have been coming down the grapevine that Blizzard is moving away from the traditional attitude of making each expansion easier than the last. The audience that they garnered in during Wrath of the Lich King seem to be involuntarily entering a new “old” era of World of Warcraft. Not only is the expansion revamping the old vanilla zones but it seems that old combat rule sets are about to follow in. Are they attempting to isolate their WOTLK Ez-Mode audience that has been showered in epic loots for sneezing in the right direction? It sure seems so.

        Some Beta contestants have been mentioning that level 81 greens in Cataclysm are stronger than epics that drop off of Arthas in WOTLK. Sound a bit familiar? The same formula was used in Burning Crusade where you could replace your entire Tier 3 set and weapons by level 64 with vastly more powerful “uncommon” gear. On top of this change, they are putting the “epic” back into purple by making blues a much more common drop. Testimonials from people in Beta have been mentioning they have yet to have seen a purple item. They are mentioning that the abundance of blues are the equivalent of seeing a warrior in Valor Armor with a purple from Stratholme or UBRS before Molten Core came out. In Vanilla WoW, when you saw someone with an epic, even just one, it really meant that item was purely epic because of the miniscule chance something like that would drop. Is there a reason Blizzard is reverting to this style of loot dropping? Some players are so upset about this they have even vented their rage on the forums how there will be more blues in Cataclysm than in WOTLK. One possible troll stated even if the blues have stats that are equivalent to a purple they refuse to have to raid to get purple colors now. A bit immature? Well, that’s WoW’s community for you.

        Another homage to the old school playing style of World of Warcraft will be the return of Crowd Control! That’s right, Mages! You can start Polymorphing again! It had seemed that during WOTLK, CC had become a thing of the past and players would do the simple thing and just body pull and use Area-Of-Effect spells to burn everything down quickly. Healers would just spam their fastest heal and keep the tank up constantly. In Cataclysm, Blizzard (and something beta tester can attest to) mentions that combat difficulty has increased significantly and just nuking everything that is still moving isn’t going to work anymore. Players are going to actually have to use their crowd controlling abilities to keep pulls safe.

        Tanks are also going to have a bit more of a problem now because healers are being forced to use more than one heal to keep them alive. Yes, they are making healers have actual heal rotations because they are making their spells more mana hungry. Tanks hit points won’t be able to keep up with massive bombardment from 9 mobs at once any longer. It looks like Blizzard is trying to make all players fill a more important and diverse role in a group even in lowly dungeons.

        Is Blizzard looking to bring back players that have left and also bring in new players that haven’t been spoiled by WOTLK easy handouts with the new Team Jacob race? If this is the case, how is their majority audience in WOTLK going to fair when Cataclysm releases? The expansion still has awhile to go before their release date and there are always more features and additions to throw in but if this is the course that they are going how negatively could this impact their current population?

        The Obsolete Gamer Show: Episode 6

        MMO collection
        MMO collection

        Love it or hate it massive multiplayer online role playing games or MMORPG’s for short have played a big role in gaming and this week on OGS we wanted to talk about some of our favorite times and memories involving games such as World of Warcraft and Everquest. In addition during our research for a review on the documentary Second Skin I discovered a good friend of mine was featured along with her guild in the film.

        This was our first show using Skype and we wanted to bring some of our longtime fans and friends on the show that either currently or in the past played MMO’s. First we talked with Edgar who gave us his take on World of Warcraft from him fighting off the addictive nature of MMO’s to how the gameplay had to be modified to accommodate new players who may not have the experience of more seasoned gamers.

        MMO logos
        MMO logos

        Next we spoke with an officer from the World of Warcraft guild Amber Knights. Candice is also a good friend of mine and fan of Obsolete Gamer and we spoke to her about running a guild made up of friends and how it can differ from being in a guild of strangers. In addition we talked about her maintaining a happy marriage with her husband and fellow gamer Felipe and finally we chatted about being a gamer girl in a gaming world dominated by men.

        Our last Skype interview was with Javier aka Vigo from the World of Warcraft guild Decent. Both Ignacio and I worked with Javier at Alienware (along with Edgar by the way) when World of Warcraft was released and we talked about how we all decided to play it and the choice to either PVE or PVP. The connection was a little bit off for this one, but it was still a good conversation and we were happy to be able to have a good discussion with our fans.

        Ignacio/honorabili talks about his best experiences with Auto Assault, Global Agenda, Warhammer Online, and Battleforge. His most memorable memory from Auto Assault is running an elite guild and meeting a group of old gamers that have been playing together since Mechwarrior Online.

        Throughout the show we played clips from my interview with Sairys who was one of the couples featured in the documentary Second Skin. We talked about how she got introduced to the Second Skin guys and how she first joined her guild (also profiled in the film) The Syndicate. She told us a heart filled story about how members of the guild helped each other even in the saddest of times and recounted hers and Ebony’s (he boyfriend) fondest memory in a MMO.

        All in all a great show and we hope you enjoy it as well and as always leave us feedback and tell us how we did.


        The Obsolete Gamer Show: Episode 6

        Star Trek Online: Expanding Universe Part 1 Trailer

        Star Trek Online
        Star Trek Online

        Shields up, prepare for the first content update for Star Trek Online titled: Season One – Common Ground. Team Cryptic has released a trailer titled: Expanding universe and we have it on The Obsolete Gamer YouTube Page. Check out STO’s trailer titled: Expanding Universe.

        So here is some info on what’s coming with the content patch:

        PVP Updates

         

        • Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
        • New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.

        Customization

         

        • Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
        • New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
        • The Captain’s Log – A web-based application to check in on you and your friends’ Captains and ships.

        Ships

         

        • A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
        • Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.

        Missions

         

        • New Fleet Actions Everywhere!
        • The Big Dig – Available in Romulan space.
        • DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
        • Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

        Skills

         

        • Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
        • New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
        • New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
        • New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.

        In The C-Store

         

        • New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
        • Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
        • Respec – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
        • Character Slot – Purchase an additional character slot if you’d like to have more than three characters on your account.
        • Rename – Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
        • New Federation Playable Species – Become a Tellarite, Pakled or Rigelian.

        Tales of Fantasy Alpha Test Keys

        Tales of Fantasy
        Tales of Fantasy

        Who is up for some Alpha testing?

        The guys and gals over at MMORPG.com have been given keys for Tales of Fantasy – a new MMORPG by IGG in where you capture and train wild beasts, then fight on them and race them in competition!

        They started at 1500, but as of this posting a little over 100 keys are left so hurry up and get yours now. You can visit the giveaway page here. Keep in mind to receive your key you will need to register for a MMORPG.com account, but it is free and you can sign up here.

        About Tales of Fantasy

        Tales of Fantasy is a massive 3D Fantasy game centered on inter-faction warfare with an immersive history and storyline.

        The focus of Tales of Fantasy falls in line with capturing beasts, training them and then using them in battle. The difference between this game and other games, though, is that it’s possible to fight while riding on the mount, including using skills.

        Game Features

        Mounted Combat System

        With a diverse collection of mounts available, TOF features a meticulously designed mounted combat system. Players can attack while perched atop their favorite mounts.

        Real-time Horse Racing Competition

        For those racing fanatics out there, TOF has even incorporated a Horse Racing system. Players can use their mounts to race other contestants across a designated racecourse passing through various locations in the world of Elterra.

        Advanced Graphics Technology

        Developed by using the most advanced 3D technologies available, TOF’s graphics are sure to wow players with an enhanced gaming experience.

        For more information about Tales of Fantasy please check out the official website.

        Black Shot Closed Beta Giveaway

        Black Shot banner
        Black Shot banner

        Another day another Closed Beta Key giveaway, the free beta key pro’s over at MMORPG.com have over 1200 keys to giveaway. You will need to create an account and login to get the key but it is free to do so, head on over to their page to sign up.

        About Black Shot

        We are proud to present to you Black Shot! Black Shot is a tactical MMOFPS which plays in a distant future and let you join an end world scenario which is scaring! You can take over the role of one of the mercenaries who is working for the biggest mercenary cooperation “Black Shot”. Those mercenary are hired by other cooperation’s or military fractions to fight for their interest!

         

        Game Features
        Black Shot is a tactical MMOFPS which let you enjoy intense PVP battles with many different objectives and in many different areas of the world in 2033. By fighting in your team and fulfilling different tasks you will gain Black Shot Points (BP) and Experience (EXP) which you can use to advance your character in level, gears, available weapons and more important, access to some very important tactic skills which might save you from being downed!

        • PC Online MMOFPS
        • Free to Play
        • Advanced 3D graphics
        • Different characters with different abilities to choose in start
        • 25 strategic maps including broken cities or ICBM shelters
        • RPG based level system
        • 4 different game modes (S&D, TFM, TDM and the unique Bunker Defense)
        • Clan- and build in Community system
        • Mastery Weapon System
        • Weapon upgrade system
        • 75 different weapons (assault rifles, SMG, sidearm)
        • 51 different gear items (helmets, rappel gears, suits, etc
        • 23 special bonus items
        • 17 premium packs (items, bundles, etc)
        • and much more to come

        For more information about Black Shot, please visit the official website!

        Mytheon Closed Beta Key Giveaway

        Today’s Closed Beta key is for the game Mytheon, they only have a little over 350 keys left at the time of this posting so time is short. The guys and gals over at MMORPG.com have the goods so head over there and sign up to collect your key. You can get full information here.

        Mytheon logo
        Mytheon logo

        Exciting Online Action-RPG in a Unique Mythological Setting
        Mytheon uniquely sets the best elements of the action-RPG genre in an online mythology-based universe.

        The setting and storyline incorporates well known mythologies from around the world — starting with Greece and Egypt, with expansions into Asian and other mythologies planned.

        Defeat the Gods and Create Your Own Myth
        Play as one of three distinct classes, each with their own combat and Power Stone specialties. Fight in mankind’s war for independence against the gods and carve out your own epic story along the way.

        Strategic Combat Combines with Endlessly Collectible Power Stones
        Invoke devastating spells and summon faithful companions through the use of hundreds of unique and highly collectible “Power Stones.”

        Imbued with the essence of mythical creatures and earthly elements, they are gifts to humanity from the Fates themselves to help in the battle against the gods. Customize and manage your arsenal of Power Stones in order to develop your own style of play.

        Cast Deadly Spells, Summon Mythical Creatures & Powerful Structures
        Combat in Mytheon centers around the use of Power Stones. Some stones invoke spells such as searing fireballs or devastating tornadoes. Others summon mythical creatures like the mighty Pegasus to fight for you.

        Other stones conjure fantastical structures to guard your flanks or magically enhance your powers.

        Craft Rare Power Stones to Enhance Your Arsenal
        Gain the upper hand over your adversaries by crafting rare and powerful stones through the use of arcane recipes. Some stones can even be combined into even more powerful versions — it is up to you to discover which ones!

        Aika Online Closed Beta Keys

        Aika Online
        Aika Online

        At the Beta Bin it doesn’t matter which site offers the beta or what game it is, simply put, if its open or free we will bring it to you. As gamers we know many of you are looking to try out any game and this section is for you. If you like the game leave us a comment and tell us about it and perhaps one of our writers can review it.

        First up:

        Our friends over at MMORPG.com have been given over 5000 beta keys for Aika Online. With over 4000 level you can get yours by signing up on their site.

        MMORPG.com has been given 5000 keys to give to our community for the upcoming beta test for Aika Online – the latest offering from gPotato! Aika’s First Closed Beta will run from Feb 3rd (11am pst) through Feb 9th and is fully loaded with 5 nations, 6 classes, 30 levels, and hundreds of quests.

        About Aika Online

        Aika is a truly monumental game from Gala-Net, publishers of Flyff and Rappelz, and JoyImpact, developer of Neo Steam: The Shattered Continent (published by Atlus Online in the US). Designed to re-imagine the “massively” in MMORPG, Aika presents three major PvP modes which run the gamut from small skirmishes to 1000 vs. 1000 warfare. This comprehensive PvP system is unique among current MMORPGs for its gigantic scope, and it is this element – along with a fantastically detailed world and sweeping storyline – which has earned the game many enthusiastic reviews for its quality of play. Aika won the Best of Show: Prime Minister Award, Player’s Choice: Best Online Game, and Best Game Design & Scenario at the 2009 Korean Game Awards, organized by the Korea Game Industry Agency (KoGIA) under the Ministry of Culture, Sports, and Tourism.

        With over 1,000 quests, hundreds of monsters, and 15 gorgeously rendered areas, Aika holds its own as a thrilling single-player experience. However, it is the depth of the PvP system that sets this game apart. The world of Aika features five nations – each possessing its own distinct personality and populated by thousands – which, along with a comprehensive guild system, lays the groundwork for truly epic military clashes. Guilds and nations may ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win wars with glory, treasure, and powerful ability enhancements at stake.

        Aika’s launch in North America marks its premiere into the Western hemisphere. It is currently being published in Korea, Japan, Taiwan, and Hong Kong and Gala-Net is pleased to bring Aika to its millions of gPotato users. Aika is being developed by JoyImpact, a development studio owned by HanbitSoft, one of the largest online game publishers in Asia. Aika is expected to launch in Spring 2010.

        For more information about Aika – check out the official website