Multiplayer Online Games

Editorials

City of Heroes: The Best and Worse

What thrilled me about COH is that even at level 1 most classes could fight more than one mob at a time. The game was designed so you could take on a ton of minions, a few Lt.’s and one Boss or Arch Villain. It made sense to be swarmed by ten plus minions only to take them out easily and then you see the big bad boss in the background

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Editorials

What I’ve learned from Everquest

One of my fondest and funniest memories was off a female dark elf shouting that her boyfriend cheated on her and she was selling all of his loot for revenge. I was able to deck out my character in gear that would have taken me months to earn otherwise. There were events such as that all the time.

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Humor

How to keep your girl off your W.O.W. playing back

This game is so addictive there are cases of people (women) getting tickets due to rushing home to harvest their crops before they rot. The good thing is this game is played through facebook which is another time killer. Since you have to level up and make money this game will keep your lady very occupied. The downside is she may become too consumed in the game with the finding the baby black sheep, ugly ducklings and the like. Just a word of advice, make sure she doesn’t use real money to buy stuff in game. I mean who would spend real life money on a game right?

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Humor

Your Girlfriend to W.O.W in three easy steps

Your girlfriend played World of Warcraft, quit after a day and hates it more. This is path three. Well, just like the night you went for that storybook kiss and she slapped your face, you are out of luck son. This happens, a lot. The game is designed to get women to play, but for some reason she doesn’t like it. In 90% of the cases this means she will hate you for playing it even more. There are two choices here, quit playing (yeah right) or hide if from her. You might think there is a third choice, finding a new girl, but let’s face it, lighting doesn’t strike you twice.

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Editorials

(Real)time has run out

So Scottish developer Realtime Worlds has gone into administration, following the poor response to its online game APB, leaving ambitious future project MyWorld hanging in the balance. What has gone wrong for founder David Jones, and what impact will it have on the British software industry?

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Blog

POD: DC Online Universe

Todays Picture of the Day comes from the highly antispasmodic MMO DC Online universe. I have been watching this game developed for a long time now and when I got a chance to try it hands on at E3 I knew it would be a winner for me.

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Blog

Everquest II Extended Free to Play Beta

Starting today, players can experience the dark and dangerous depths of Norrath without a subscription with the release of SOE’s new free adventure service, EverQuest® II Extended! SOE has liberated portions of the critically acclaimed PC franchise, EverQuest II, including five plus years of impressive, award-winning content, for free.

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Blog

Star Wars: Clone Wars Adventures Public Beta

The ultimate virtual destination for a new generation of Star Wars fans, Clone Wars Adventures is an action-packed virtual world where players can go online to experience fun minigames, daily activities, events, rewards, lively social environments and competition. Clone Wars Adventures lets players duel iconic adversaries with their own custom Lightsaber, speed through the galaxy in a custom Starfighter, defeat enemies and take down starships.

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Blog

The Obsolete Gamer Show: Episode 6

Throughout the show we played clips from my interview with Sairys who was one of the couples featured in the documentary Second Skin. We talked about how she got introduced to the Second Skin guys and how she first joined her guild (also profiled in the film) The Syndicate. She told us a heart filled story about how members of the guild helped each other even in the saddest of times and recounted hers and Ebony’s (he boyfriend) fondest memory in a MMO.

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Interviews

Lineage A Crack of Time – Q&A

Our focus is on enhancements based on player feedback. We are in a unique situation where we have the option of catering to our players requests and we want to make sure they are given a game they will enjoy playing. We listen to their feedback, we watch their play patterns, and then we make tiny little adjustments to give them access to parts of the game which have become under used over the years. It’s amazing what a difference a tiny change can make.

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Interviews

Aion Assault on Balaurea – Q&A

Every MMO that I’ve ever played or worked on has always pursed balance, and I don’t think any of them ever achieved it. You tweak one thing here, and another thing breaks as a result. It’s a constant battle, but I think it’s one that we do well. When we see areas that need more balancing or bugs that need fixing, we respond to it as quickly as we can, and if needed report it directly to the development team if it’s something we can’t fix in house.

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