Metal Slug: 1st Mission

Enemies are still animated enough to be amusing, and the levels are a fairly varied bunch, with vehicle missions thrown in at regular intervals. In fact the game’s main problem is how it structures its levels. Various circumstances (usually involving dying at a certain point) can leave you in random levels over and over again, such as the jail stage.

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Ninja Loves Pirate Interview

I wasn’t involved in the demo design, as I am part of the development of the full version taken up by Muskedunder Interactive. As far as game play tuning for the demo though, I think it’s safe to say there wasn’t much tuning. The demo was made under a lot of time pressure and I think the main goal was to make it playable but not excellent. My work with the full development will make sure the ninja and the pirate are a lot more interesting to play, especially in co-op. I’ve emphazied their unique features to make them asymmetrical, both in fighting and in other abilities. The enemies and the fights in general will be a lot more fun, with smarter and tougher enemies

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E3 2011: Classic Gaming Museum

They had what I called a 80’s living room complete with a couch, a radiation level 6 television and an Atari 2600 and best of all you could sit down and play. Now, while I was still just a baby when the 2600 launched I remember setups that looked exactly like this.

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