Nexus 2 The Gods Awaken Q&A

There is a fantastic modding community for Nexus 1 and we know what this did for our game. We are still amazed by what some of these modders did. Really impressive. So, for Nexus 2 we will not only continue to support the modders, but in fact we want to create an even better moddable game. With more and better tools, easier access to parts of the game that were hard to mod in the original. If all goes as planned we will be using the Unreal tech for Nexus 2 and one of the reasons for this is that this tech does allow us easy support for the modding community.

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Fish Fish Bang Bang

Important thing is Fish Fish Bang Bang is -unexpectedly- almost here and you’ll very soon be able to play its demo and (very soon after that) the complete version in all its indie glory. As for me, I did try the rather impressive early preview build of the thing and can confirm that, yes, this is a single-key arena shooter with surreal melt-o-vision graphics, outrageous sounds, addictive gameplay, unique mechanics and an almost fanatical devotion to the Pope. It also is fantastic little game, that can even play itself.

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Feyruna: Fairy Forest

Feyruna – Fairy Forest will henceforth be referred to, probably features Feyruna, a fabulous fairy (which could also be the name of FFF’s setting mind you, but really, I like the idea of calling the fairy Feyruna), and is quite frankly an alliteration heavy casual and/or retro gamer’s wet dream. It also is one of the more polished (but less innovative…) indy games I’ve recently seen and one of the few PC offerings with three unlockable mini-games. They might not be much, they might be simple, basic even, but they’re definitely a touch that shows the amount of care gone into the game.

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The Interview: Andreas Heldt: Solar Struggle

We’ve always been attached to space-themed video games. As we saw the “Solar Struggle” project, which was maintained by one man, we almost instantly decided that we had to support the game! Ever since did we extended the game and also introduced the “Skirmish” mode, which is the main element of the new “Solar Struggle: Survival”. We just weren’t happy with the original implementation of the skirmish mode and felt that the players wanted a more arcade-style game.

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The Interview: Jonathan Biddle: Curve Studios

I think it’s been used just plenty! There’s definitely been a resurgence in the classic platformer in recent years. If we look at remakes or retro revivals such as Bionic Commando Rearmed, Rocket Knight, Mega Man 9 and 10 there’s a trend to bring back exactly those kinds of games experiences. Mario is still around in his classic 2D form as recently as last year in New Super Mario Bros Wii, Contra was recently released on the Wii, Hard Corps Uprising is a classic game in the same vein, the new Rush N Attack also leans heavily on the retro style.

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SNES inspired action platformer Explodemon

“I’d been a games designer for many years, but had always wanted the ability to prototype ideas myself. I decided to learn Game Maker and started making a platform game about an exploding man. After working silently away for a few months in my spare time, I let a few people at Curve play Explodemon! and it became obvious that I’d managed to create something very fun.”

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Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it.

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