EVE Online

Editorials

Are we what is wrong with MMO’s?

So for many when a new MMO is announced, especially if you have not played an MMO in a while and have friends interested in giving it a try. You end up putting more than hopes of a good game on the product. People hope it will rekindle that fire, bring friends back together, improve your life and games by themselves cannot do that. There are documented reports that leaving an MMO can end relationships, friendships and even marriages so it is understandable that people think an MMO might create what it can also destroy.

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Editorials

MMO Rewrite

My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.

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Interviews

The Interview: Ned Coker: CCP

Being able to share a common “language” is amazing—considering that we all pretty much grew up loving games of all sorts. From actual playtesting to Halo 2 conference room trash talking to some long standing pen and paper games, it’s refreshing and well, comforting to feel like nearly everyone here is a brother by another mother or a sister by a different mister. Do we all agree that Star Control 2 had one of the greatest multiplayer components of any game ever? No, but not everyone here shares my vision.

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Company Representatives

Curt Hartung: CCP

I spent over a year plumbing this game right after its release, on my apple //c, from start to finish, with no internet or cheat guides or outside help. The minimalist graphics and rich sandbox-like content allowed me to become a part of the story in a way that no other game ever has.

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Company Representatives

Jóhann Haukur Gunnarsson: CCP

For me this is the golden turn based strategy game. I still play it, even though I have finished this game so often I’ve long lost count of it. The suspense when you wait for your turn as the AI opponent stalks around is immense. The research effort, the amount of content, the strategy behind where you place your bases and what countries you strife to defend give this game a lot of depth. Replayability is an often coveted word, but few gameshave as long lasting value as that game did, and still does. And ahh, I also fondly remember the various ways I could cheat in the game by editing its save-files.

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Company Representatives

Ned Coker: CCP

So many memories I’m not sure where to start, but there was just enough “Question mark” luck, strategy, diversity, taunting and “kingmaker” gameplay in it in battle mode to keep every match fresh even for the limited map selection. Nothing like taking out all three balloons and the bomb with one Star use. Simplicity at its finest. And finally, I reserve Princess Peach as my character if you wish to challenge me.

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Multiplayer Online Games

Battleforge

There have been times that I have been doing a mission with a friend for an hour on the max difficulties only to fail for not paying attention for about a minute or two. The difficulties for the missions scale very fast as there are 3 difficulties (Standard, Advanced, Expert) at the time of this writing. Let’s just say you better be good to play Expert. 😀 For the Random PVE maps, they implemented a bar that slides from 1 to 10 so it’s a lot more customizable and the game earns a lot of points in this category for that. For PVP, people have researched the living crap out of the game by now so there are pvp guides out there for people who just want to stick to other people’s strategies. I have myself countered some of the instawin bullshit strategies so I think the game has a lot to offer.

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