D&D

DOS GamesPC

Deathkeep

As for the gameplay itself, the control mechanism was efficient enough: you could opt to use your keyboard or your mouse for a full range of motions. Combat was handled by facing the creature you wanted to disappear and clicking on your mouse until it was gone. No real problem, aside from the incredibly chunky graphics, that is. Maps and inventory screens displayed in 640×480, but the game ran in 320×200, resulting in walls with very poor textures, and creatures that looked like they would be right at home in today’s Minecraft but with lower resolution. The whole game was just hard on the eyes, and considering the some of the amazing games that were released that same year, SSI really had no excuse.

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Interviews

We Interview Chris Avellone From Obsidian Entertainment: Part 2

Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.

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Table Top Games

Open RPG

You see, them virtual tables provide gaming groups with everything they need to play their RPG of choice without having to physically meet or touch any sort of dice, which might seem quite the antisocial thing to do, but can be very helpful for playing with friends living thousands of kilometers away or for spending some truly productive time at work. Open RPG for example offers players and GMs an integrated environment complete with miniature map, die rollers, chat, data organizer and the ability to run ones own game server, that’s flexible enough to host any game system imaginable.

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Movies & T.V.

Motivation Monday: Bad video game movies

It’s like Saved by the Bell Double Dragon style, how can you go wrong? This movie suffers from the fate many video games and even comic book movies do and that is adding in too much to the story. The writers could have tailored a simple save the girl story and with good acting and choreography it could have done well, but they go all Golden Child or Mortal Kombat the series on us and ruin it.

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Interviews

The Interview: Arthur Lewis

Last year, we launched Alienware into China for the first time. We had over 400 media show up!! Every question I got was around “why did it take you guys so long.” To see the reach our Brand has, and to see how it’s valued in all of the different parts of the world where we didn’t even know people knew us is both amazing and humbling.

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