We called it: DC Universe Online goes free to play

dc universe free to play

DC Universe Online goes free to play

If you are a regular fan of Obsolete Gamer you know about our cold war with Sony and DC Universe Online. It started out with us liking the game, but pleading with them to fix bugs and make changes so the game survives. Next, when we tried to get an interview we were turned down which just pissed us off and from there it was war. At the very beginning we called that the game would soon be headed toward free-to-play and we were right.

Sony will be going the free-to-play route in October for both the PC and Playstation 3 versions. You will be able to download and play the game for free, but there are also addition options for al a carte purchases and subscription plans. You can see the choices here.

“Our philosophy embraces learning from our experience and as a pioneer in the free-to-play space with proven successful games like Free Realms and Clone Wars Adventures, we believe this new model will expand the DCUO experience and offer more options that cater to every type of player so they can play the game in a way that fits them,” John Smedley, president, Sony Online Entertainment, said in a statement. “We’ve listened to our community, and we’ve determined that the free-to-play model is the best fit for DC Universe Online.”

Do we really need to translate this? People were leaving DCUO like Raccoon City and the Mega servers were nothing more than “we have no players on our servers” and now we have to go free to play. However, Sony does know how to market their free-to-play services with games like Everquest 2 and the above mentioned Clone Wars Adventures offering just about everything for sale in their marketplace. Now the question is will this business model work for DCUO, will you now play the game since it is free and has mega servers?

Subscription MMO’s soon to be a thing of the past?

DDO Free-to-play

Is the writing on the wall that paying monthly for MMO’s is soon to be a thing of the past? When some of us started playing text based adventures the idea of paying by the minute for internet service was acceptable, but soon unlimited plans became the way of the land and everyone had to jump on board. Fast forward to the early days of Everquest, when the decision was made to raise the price of their monthly subscription. The player base revolted saying EQ would be done for if this move was made, but as how addiction works, we continued playing.

Perhaps that was a turning point, when these companies knew they could push their customers just far enough if their game was good/addictive enough to keep people from quitting. We learned with games such as Asheron’s Call 2, that if a game sucks people will run away, but we also learned that if a game is good enough one could make money without being number one.

When World of Warcraft exploded the common wisdom was that no other company would dethrone Blizzard anytime soon, but they could offer an alternative, just enough to make a profit. We saw a boom of new MMO’s show up with many I am sure you have never heard of. However, many of these MMO’s were turning a profit, enough to keep going and the industry thought things would level off.

guild-wars

When Guild Wars dumped the idea of monthly subscriptions, many people laughed at the idea. Even after the early failure of Everquest 2, most MMO’s were doing fine even in the large shadow cast by World of Warcraft. Not everyone was laughing because not only was Guild Wars a good game, but there was not a model that could be used that had already been used with many Asian MMO’s.

When we first saw a MMO go free-to-play it was thought that it meant a game was failing and in many cases that was true. Games like Age of Conan saw a mass exodus, but it was still salvageable so going free-to-play made sense. The same happened with Lord of the Rings, less players, but worth keeping up.

When Sony Online Entertainment launched the Everquest 2 free-to-play it became more common place to offer a subscription service alongside a free-to-play where you could sell additional perks and services. Not only did that extra revenue work for the free-to-play side, but for the subscription side as well.

Now seeing MMO’s go free-to-play alongside a subscription service is a normal occurrence. If the game is older, like City of Heroes it may bring in new blood. If the game is newer, like DC Universe Online it may give a dying game some new life. In SOE’s case if nothing else, they can convince their subscribers to go All Access to help pad their subscription numbers.

aoc_free-to-play

Even the MMO superpower World of Warcraft has seen its numbers drop sharply and not just people who stop logging in but keep their account active. Blizzard has been losing subscribers by the boatload and they are not just waiting for the next expansion, they want a new game. On the horizon, we have Old Republic. While it looks as if this game will be a hit so did DCUO.

There are many gamers from the early EQ days that consider themselves retired from MMO’s for a variety of reasons. Some of the newer gamers are burned out and they experienced an over saturation of MMO’s some good, some not so good, but the key was there were too many to subscribe to. Now many people are getting used to the free-to-play model and with W.O.W. perhaps beginning its slide down, the field may open up. Not to one dominate MMO, but a widening choice were you don’t have to slap down $50 plus $14.99 just to see if it makes it past the first month or not.

Studies show that if you charge ten bucks for a 15-episode television show, it may or may not sell well, but if you offer each episode for 99 cents, you will end up making more money in the long run. If you play a game for free and a one-time fee of five bucks gets you that new mount you will feel more inclined to buy it. American’s have run into debt because we don’t realize a three dollar cup of coffee three times a week is four hundred and sixty-eight dollars a year.

everquest 2 free to play

Only time will tell how free-to-play will change the MMO landscape. For those of us who can enjoy a game and walk away it may become a great opportunity to experience many new games. For those that have to have it all, it may start up a new debate about MMO addiction and how people go broke by purchasing a two-dollar sword here and a ten-dollar name change there. Think it cannot happen, look for the headlines on Second Life where people pay two hundred bucks a month for a virtual condo. Kind of makes you wonder why they didn’t think of this sooner.

 

A Long Time Ago, In A Galaxy Far Far Away A World Came To An End


It fills me with great sadness to deliver this message to those of you who enjoyed the hell out of Star Wars Galaxies before it turned into a shade of its former glory, but SOE has decided to pull the plug.

Dear Star Wars Galaxies™ Community Member,

We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
Sincerely,
Sony Online Entertainment & LucasArts

The Fine Details:

Discontinuation of Services:
As of September 15, 2011, the SWG MMO and Trading Card Game will no longer be available for sale or subscription at both retail and all online digital retailers. All billing for active subscribers with accounts in good standing, except for Station Access subscribers, will end on October 15, 2011.

If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.
As of today, June 24, 2011, we are discontinuing the 12, 6, and 3-month subscription plans, meaning these subscription options will no longer be offered for newly created SWG accounts. SWG subscribers who have prepaid six (6) or twelve (12)-month game time plans that extend their subscription period past October 15, 2011 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued within 90-days after the game ends.
In addition, we will be discontinuing the sale of all Star Wars Galaxies™ Trading Card Game (TCG) digital card packs as of today, June 24, 2011. Loot cards will not be redeemable in the SWG MMO after September 15, 2011. The TCG will continue to operate until the final service closure on December 15, 2011.

Galaxy-Ending Event – Be Part of this Historic Event
During the last week that SWG is available, we’re inviting the community to participate in a galaxy-ending event. We’re going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date.

Fan Appreciation Offers
We welcome those active SWG subscribers in good standing to play one or all of the below SOE massively-multiplayer online PC games at a fully-paid subscriber status (or “membership” status where relevant) at no cost between October 15, 2011 and December 31, 2011 (subject to the terms and conditions described below). To activate these special offers, use the same Station Account you use now to subscribe to SWG** and simply click on the game you would like to try to download the game software. We are offering the following SOE games: Free Realms®, Star Wars®: Clone Wars Adventures™, EverQuest®, EverQuest® II and DC Universe™ Online. The game software will all be made available for download on a link accessible from the StarWarsGalaxies.com web site beginning on October 15, 2011.

The Obsolete Gamer Show: You’re full of Sh*t

full of shit

This week we continued our attack on SOE and the community letter sent out by Lorin Jameson which led to the topic of how game companies and the people that work for them often bullshit us. We also talked about the decision to removed blood and the original fatalities from Mortal Kombat for the SNES. Overall, we spent the time calling people out and had a great time at it.

The Obsolete Gamer Show: You’re full of Sh*t

Or have a listen on our official OGS page and let us know what you think.

Or download our podcast from Itunes

Lorin Jameson: The World’s Worst Bullshitter


In this world there are a special group of individuals who are hired to spit bullshit into the faces of others. These people are normally hired into public relations or in some dire situations they even ascend to an executive ranking. This is the case for Lorin Jameson, the executive producer of DCUO.

What has this personality done to earn the honor of the “World’s Worst Bullshitter”? If you’ve read the recent newsletters that have been put out for DCUO, you’d wholeheartedly understand. Oh don’t worry, I won’t leave you in the dark. Here’s the Producer’s Letter for May 16th.

As RadarX previously announced, we will soon introduce new technology into DC Universe Online which will allow us to combine our current servers into huge MegaServers. I wanted to answer some of the questions that have popped up on the forums and Facebook to better explain what these MegaServers will mean to the game.

Why are you creating MegaServers?

We have a very large and active population in DCUO. As players achieve higher levels, a lot more of the game involves participating in Raids, Arenas, Duos, Alerts, and other queued instances. After examining how the queues were working in detail, we saw our players were spending far too much time waiting and not enough time playing. This just would not do. We wanted an approach that would not only help players waiting for queued content, but ensured that no matter when you play, there are a maximum number of people in the cities as well. MegaServers offers a way to have an incredible experience no matter what your play habits are.

I am on a PvP server. Will I still be with other PvP players when I get to a MegaServer?

Yes! MegaServers use “phasing” technology, meaning there is more than one version, or phase, of Metropolis and Gotham on the server. Players who selected PvP servers when they created their characters will always be in a PvP phase of the shared world with other PvP players. The same goes for PvE players; They will always be placed in PvE phases. However, since the queues will be shared, PvE and PvP players will be able to group up for Alerts, Raids, Duos, etc. greatly increasing the pool of available players for matchmaking. It is a very cool system that really maximizes the people online, and nearby, for you to play with.

Will I still be able to play with my friends?

Yes! We have algorithms that will attempt to place you in the same phase as your friends and League members. Even if you you end up in a different phase, you can almost always phase to your friends. Using the UI, or a command like /phase SooperBFF you will be relocated to SooperBFF’s phase in the same location that you phased from. There will be some limitations on when you can phase based on whether you are in combat, in an Alert or Duo, etc. but I think you will find it is easy to get together with the folks you want to play with.

MegaServers? Why that name?

It just felt big. Putting hundreds of thousands of folks on the same server felt Mega! We considered ‘UberServers’ and ‘MonsterServers’ as well.

We will be rolling out more information in the days ahead. Have a great time playing DCUO!

Lorin ‘DeadMeat’ Jameson

Executive Producer

DC Universe Online

If you read through the whole newsletter, you’re probably disgusted. I’m sure, though, there is a select group of readers who can’t help but breathe from their mouths and not understand why I feel an ulcer building up after reading this letter. Let me break it down for you as easily as I can.

Lorin Jameson thinks you’re an ignoramus, a dimwit, and a nincompoop.

Harsh words, I know, but I didn’t say it. Lorin said it all with this smoothie of diarrhea he calls a Producer’s Letter.

I know it’s a company’s job to always think positively and on the bright side. No doom and gloom here! Always a happy go lucky, we’re still striving kind of attitude. That’s commendable but when you lie to cover up the shortcomings of your product that’s just disgusting when contradictions come into play.

DCUO has a very large and active population? Don’t fucking lie. Everyone I know that is still playing says it’s a ghost town and I was stilling playing two months after release and things were already getting dramatically scarce. If you don’t want people to think you’re a fucking liar, don’t even mention the population! No one asked how big the population was! How can there be a very active and large population when Lorin later states people are spending too much time waiting and not enough time playing? It contradicts itself!

That horrible method of delivering his bullshit isn’t even the worst part. It’s how he brands these consolidated servers as MegaServers. Every MMORPG in the history of MMORPGs that has had a dwindling population have consolidated their dying servers by merging them together. Everything Lorin Jameson said after “very large and active population” opposes that very statement.

Another small peeve I had was when he answered the question as to whether people will be able to play with their friends still. He answers with “algorithms”. That’s fucking swell, Lorin. They don’t give a fuck about your “phasing” technology and algorithms. You’re throwing around terms like they’re fascinating and new; as if gamers have no fucking idea what you’re talking about. Just say “Yeah you’ll be able to play with your friends! We have it set up so everything works just as it should!” Don’t act like you’re the first MMO to merge servers and you’re light years ahead of the rest of the world with your fucking algorithms.

Oh, wait I’m not done with this fucking letter. At the fucking end he then responds to the question pondering why they chose to name it MegaServers. He mentions how it felt Mega putting hundreds of thousands of folks on the same server. The only Mega thing I can think of when I read his description for MegaServers were Mega pellets of brown hail pelting me to death from the bullshit storm he is spewing all over the place.

Sony has had some really shitty people speak for them but Lorin Jameson just takes the fucking cake. Go eat a dick, Lorin Jameson.

Oh by the way, what happened to those monthly content updates and that Green Lantern content? Not making it in time for the movie? That just shows how incompetent SOE is to gain back some subscribers following this summer’s super hero movie craze.

The Unsurprising Incompetence of Sony


We all know what’s going on with Sony. For those of you who don’t know, you either don’t game or you live under a rock. The greatest hacking escapade of 2011 has left the company’s loyal consumers hanging on the sideline while they hope to the heavens that their credit card info hasn’t been sold to the highest bidder. If you haven’t cancelled your credit card, asked for a new number, or put out a fraud alert by now it’s best advised you do so now.

What I really wanted to get into with this article isn’t Sony’s time and time again ability to completely fuck up everything they touch. I want to know why anyone would even remain loyal to this colossal abortion of a company?

Because Microsoft is the devil, Umar!

Microsoft can be whatever you want to call it but Xbox Live has provided some of the best online multiplayer entertainment compared to their other console rivals. True, the Xbox live community is immature at best. Again, it is true, most of the games that come out for Xbox are also available on the PC but this isn’t just about comparing PSN to Xbox Live.

I don’t care about the other consoles. Disregard the Wii, Xbox, or the PC in this decision. Why should someone remain devoted to Sony games or devices? If you can’t get past that, you’re missing the point entirely.

What is the point then, you fat asshole?

The point is, as a customer, why should you remain with a company that can’t protect your CC information? Why remain with a company who has been so crippled by the attack they have yet to restart their service? Why remain with a company that markets with an asshat like Kevin Butler? Why remain with a company that barely has anything to show at E3 time and time again and when they do manage to reveal something it becomes an internet meme?

And this is just with their Playstation portion of the company. They recently announced and moved forward with the shutting down of all Sony Online Entertainment games due to this “intrusion”. That means games like Everquest 2, Everquest… and what other games would be affected by this? Didn’t they seize operations on a huge plethora of their games? I know they have DCUO but how many customers can you upset by bringing that game down? Their ten remaining customers? Big deal. If this assault doesn’t put the nail in the coffin for DCUO then its loyal subscribers are used to be being screwed over and over again.

For a company that is already struggling to breathe in the MMO market, this setback is going to draw more players to WoW, LOTRO, and/or Rift. How can they recoup their losses? Offer a free month for the month they’re already going to lose? Give away 700 Station Points?
Thanks for the piece of mind, Sony. I’ll enjoy these small tokens of your appreciation for my loyalty while some criminal abuses the shit out of my credit.

Face it, loyal Sony fanboys. You’re on the Titantic and you can get off the ship and survive or freeze to death in the piercing icy waters of Hell. You aren’t Rose. No one wants to draw you naked. You won’t live through this.

I know a couple of people who are still riding on Sony’s cock. To them I say you’re a complete moron. Enjoy lubing up your ass with olive oil while this company and its attackers continue to fuck you from behind.

Now I want to hear from you, the reader. I want to know why on God’s green and polluted Earth would you want to stay with Sony?

The Interview: Nelson Gonzalez

Nelson Gonzalez, co-founder of Alienware Corporation,

Nelson Gonzalez

Is a gamer born or does it happen over time? What makes one’s idea die on the cutting room floor while the other turns into a blockbuster? Gamers and those within the culture are as diverse as America itself, but we all share similarities. When entering the PC gaming world one has to know the layout, where it came from and where it is going. We can look at the background of some of these pioneers and learn from them and if nothing else enjoy a good story.

Obsolete Gamer has had a chance to interview quite a few from the Alienware and Dell family including Alex Aguila and Arthur Lewis and we were excited when we had a chance to sit down with co-founder of Alienware, Nelson Gonzalez.

 

Can you tell us about what got you into gaming?

 

It was all about the arcade baby! The arcade was the catalyst to my immersion in those virtual worlds. Aside from video games, playing games from an early age was in our DNA. Everybody in the neighborhood was hyper competitive and we played basketball, football, chess, wargames, boardgames and of course…dungeons and dragons! We loved every aspect of gaming and competition.

 

What were some of your favorite games growing up?

 

Too many. I’m pretty old, but I will mention some of the PC games which is probably what you might be interested in:

Civilization, Privateer, Myst, Falcon, X-Com, Alone in the Dark, Red Baron, Pirates, Star Wars TIE/XWing, Aces over Europe/Pacific, Mech Warrior, SimCity, Doom, Quake, Wing Commander Series, Might and Magic Series, Unreal Tournament, Dawn of War, COD Series, Medal of Honor Series

 

Now as far as Alienware part of the name and style of the brand came from your love of science fiction?

 

Absolutely. I grew up watching great SciFi and Horror flicks. Star Trek, Voyage to the Bottom of the Sea, The Invaders, UFO, Outer Limits, Twilight Zone, The Time Tunnel, Lost in Space and of course, the X Files to name some of the TV shows. The movie list would be too long to detail. Forbidden Planet, The Day the Earth Stood Still (original), Close Encounters of the Third Kind and Star Wars would be a glimpse into my list though.

 

Alex Aguila and Nelson Gonzalez - Alienware

You and Alex Aguila were friends from an early age correct?

 

Yes, I met Alex when I was 10 or so. 35 + years…way too long! Arthur Lewis which now runs Alienware, has also been a friend since I was like 16. Hector Penton from Origin PC I’ve also known for 30 + years.

We are all big-time gamers.

 

What type of PC games do you and Alex use to play?

 

Right now I think both of us are on sabbatical. We are playing intense Warhammer 40K and its consuming quite a bit of our time. Alex plays a ruthless Space Marine Blood Angel. Hector is a brother of the Hivefleet Leviathan and my path is that of the Eldar.

 

Did you have any rivalries game wise with Alex?

 

Absolutely. Falcon 3.0 comes to mind. Quake 2 was also an immersive bloodbath 🙂

 

What was your first PC?

 

An XT 286 I believe.

 

You also began building PC’s at a young age can you tell us about that?

 

I started building PC’s with 80386 Intel processors with clock speeds of 12MHz…LOL. Then we moved up to 486’s w/VESA bus video cards. Then came Pentium processors and 3D graphic cards (gaming nirvana). The dawn of 3D games such as Castle Wolfenstein and DOOM really hooked us all. I was forced to become the technician of the group so we can play all these games. We played most of those games in DOS and they required some tinkering such as creating boot disks with Autoexec.bat and config.sys files for specific games . Ah… the good ol’ days.

 

Before Alienware you created your own PC building company, can you tell us about that?

 

Well I thought that I could build PC’s locally in South Florida, but soon realized that wasn’t my cup of tea. I really liked high performance and squeezing every bit of juice out of a PC. Building standard PC’s for business’s just didn’t satisfy me. I always felt that if we did something that was specific for the gamers just like us, we could survive as a business.

 

Nelson Gonzalez - Alienware

How did the beginning of Alienware come about?

 

I was with a friend of mine (who happens to be Hector Penton’s brother) in my kitchen one day and I pitched him the idea of custom building PC’s for gamers like us. I asked him what he felt about the name Alienware and he said it sounded pretty cool. At that point it just felt right. I immediately called Alex and asked him if he would join me in this new adventure. I told him that he needed to quit his job, give me like $5K and come to work immediately. To his credit he said yes without hesitation. The funny thing is that we weren’t really speaking to each other at that time and  I can only imagine the conversation he had with the wife that night. 🙂

 

What was the first few months like running Alienware?

 

Boy it was very intense. At times we nervously laughed and secretly prayed 🙂 We had no money, no resources, but somehow we felt confident. We knew if we ‘built it’, they would come. PC Gaming was in its infancy and we had experienced how addictive it really was. We knew we were on to something, but we just didn’t to what extent.

 

What would be one of your favorite moments while at Alienware?

 

There were so many, but that first PC Gamer ’98 Area 51 review written by Gary Whitta was one of those rare moments were I felt validated.

The first online order.

When we hit one million in revenue.

When we reached 100 employees.

When we had Michael Dell visit us at Alienware.

When we sold the company to Dell.

 

Do you have a funny story about Alienware you can share with us?

 

Alex telling me that “no one would order an expensive custom PC online” and then we get 3 orders the first day 🙂

 

How did it feel to see Alienware become so big?

 

Crazy. I knew we wouldn’t have to work for anyone else if we did our ‘thing’ and we performed well. I also felt that if we bent over backwards for the customer and treated our employees like we’d like to be treated, we would be OK. I never imagined it becoming so wildly successful.

 

What was it like during the acquisition by Dell?

 

Awesome. I think Michael really understood us and because we had such a synergistic model, the transition was good and the acquisition made sense.

 

What type of PC do you play games on now?

 

Alienware Aurora i7 3.2GHz

2 X ATI Radeon 5800’s

Win 7 64-bit

 

Do you play console games?

 

No not really. I’ll load up Heavenly Sword or Gran Turismo every once in a while for shits and giggles.

 

What PC games are you currently playing?

 

I was playing DC Universe online, but stopped, we all started playing 40K. I am getting ready for SWTOR and maybe, just maybe Duke Nukem…finally?

 

What would you say your favorite classic game(s) is?

 

If I had to pick one, it would have to be Civilization. Wow… did I burn out on that one.

My second would have to be XCOM. Classic arcade would have to be Joust and Lunar Lander.

 

The Daily Vid: Lineage tours The Watchtower

Batman Nightwing and Robin from DC Universe Online
Batman Nightwing and Robin from DC Universe Online

DC Universe Online was released this past week, this MMO allows you to create your own superheroes and fight alongside some of DC’s greatest heroes including, Superman, Batman and Wonder Woman. So far, the game still has some bugs to work out, but to this veteran MMO player the game plays very well and is a lot of fun.

Honestly, do yourself a favor and play on the PVP servers for a bit, I play on the Public Enemies server. In the PVP worlds, you can fight against villains at anytime and any level. The good thing is even if they are level 30 a team of level 10’s can take them out. I admit it is the most fun I have had in a PVP match since very early World of Warcraft.

As for the video, I had just finished my starting missions, which included escaping from a Brainiac ship with Superman’s help. My next mission was stopping Gorilla Grodd with the assistance of, The Flash from turning the citizens of Metropolis into apes. The Queen Bee was my next mission after that, she got stung, and now I enter The Watchtower to take a tour and get my next mission.

This game has the potential to be very good with a few fixes and changes. I will be bringing you a more detailed report with more in-game videos in the next future as well as questions answers by the DCUO dev team, so, if you have questions leave them as comments and I will try to get them answered.

MMO’s Coming Out In 2011 Are Already Behind The Curve

2011 sure seemed like a year that would be promising us some exciting upcoming titles in the MMORPG world. With Star Wars: The Old Republic, Rifts of Telara, and DC Universe Online it appeared at first glance that there finally would be some promising games out there which fought back against the monster known as World of Warcraft. I, for one, was in this crowd of believers looking forward to something fresh and a chance to move onto to greener fields.

Rift MMO plant
Rift MMO plant

Unfortunately, from my time playing the beta for some of these games and then also playing World of Warcraft’s latest expansion Cataclysm, I have to say that World of Warcraft has trumped the genre yet again.

But Umar, how can you say that? Those games are in beta and things always change!

Yeah, okay. People said that about Final Fantasy XIV, Age Of Conan, Warhammer Online, and Champions Online. Where are they now? Age of Conan is struggling to show some respectable numbers while being considered another tally of fuck ups by Funcom, discussions about putting FFXIV on a free to play model are on the table with Square-Enix already boasting a whopping 2 million active characters (look closely at the bolded word), Mythic is essentially dissolving with employee blogs ranting about the horribly typical EA experience they are suffering from (WAR really needs a F2P model if it’s going to stand up ever again), and Champions is already on a F2P market and is shitting bricks from the upcoming DC title.

Beta did not change those games. They have remained garbage and will never be something worth a purchase.

It’s time to take off those rosy glasses of hope and look at reality for a minute. Nothing has come to close to taking a slice of this market no matter how much you whine.
For the longest time, you’d hear me complaining about World of Warcraft and its flaws and its lack of this and that, but those were the days of Burning Crusade. The game has progressed leaps and bounds from release. I honestly have no qualms about it. What were the typical issues people had with WoW?
It’s too easy, Umar!

Okay, you nerdy Sephiroth cosplaying queer. Have you played Cataclysm? A PUG can barely clear a heroic now if most of the people you group with have downs. Oh, and don’t say “The WoW community is filled with bad players.” That’s easy to say. Most people I know that say that and then either play WoW or another MMO with me are usually just as bad as any other idiot I could PUG with.

WoW’s graphics are out of date!

Yeah, they are but it works with their art style. You need things to look pretty to have fun? Plants VS Zombies wasn’t enjoyable? Mario Kart isn’t fun? Let’s go play something pretty like Final Fantasy XIV. I’m sure that’ll be a great experience. Or let’s play Age of Conan where even the most high end computers at the time were struggling to display some of the graphics. Graphics shouldn’t be on the top of your list for playability as opposed to the actual style of the game.

I think you’re stupid and gay, Umar! Star Wars is going to be awesome!

Thanks, asshole. Enjoy Star Wars then. I’m not telling people to not play it as much as I’m saying that future upcoming MMORPGs are already behind what Cataclysm has presented. Star Wars will have what? Epic dialogue and a story? That is fantastic. Cataclysm already makes your character feel like they were part of a story, maybe not on the scale of Star Wars with all the cinematics, camera angles, and voice acting, but they did make your character more involved in the storyline.

Bioware already claimed that they won’t have much endgame and that they encourage people to roll alts to see the story from a different perspective. This is a “Choose your destiny” book in virtual form. All you’re getting is a story and not many innovative mechanics. They barely ever talk about actual gameplay and mechanics as much as they talk about the story portion of the game and the classes. “Hey guys we’ve got spaceships and Jedi! Cool shit, huh?” This is a niche game and once your story is over that’s it. Bioware isn’t known for making difficult games that require strategy and skill. Putting Mass Effect 2 on harder difficulties just meant you took more damage. Wowzers!

Rifts of Telara has already thrown in the towel by conceding the fact their game is more like Vanilla WoW than WoW in its current state. Vanilla WoW was one of the most raw and broken starts to an MMO. Gamers today are crying for innovation and polish. Not a throwback to olden times. Rifts is going to be what Vanguard was to Everquest 1. An old school reincarnation that will fall flat in the present.

The only game I think that can even grab a slice of the MMO market is DCUO. I’m not talking about a game that will take subs from World of Warcraft but a game that can fill that super hero niche that Champions failed to quench. City of Heroes is already too old school and bland even with all their amazing patches. DCUO has that opportunity to grab the market from those games and even pull in more people who cream to “Smallville” and “The Dark Knight”. It isn’t competing against the elephant in the room but against the carrion dogs roaming about.

If you don’t agree with me, that’s fine. You can think what you want and I can still think you’re a bag of dicks. What am I saying is going to come to true because my word is not only correct but absolute. These MMOs will fall flat with the exception of DCUO if Sony actually markets a game this time. Time will allow you to see the truth and your bottled-up, unbridled nerd pride will nourish me when you fail to accept my prophecy.

Games Coming Out In January 2011 For PC

Games Coming Out In January 2011 For PC by Honorabili

Great! Finally some games I have been looking forward to are coming out! This 2011 *might* be a good year!

DC Universe Online, January 11 2011

This MMO might be really fun based on all the teasers and videos I saw of developers giving us details about it, but let’s see how it really is when it is live. I’ll probably wait for my friends to get this (Umar, ahem) and tell me how shitty or great it is. Still, it looks fun, so it might be worth it for you if you love the DC Universe, even if the game is just okay. I actually got excited about this one when the first teasers leaked and I don’t care too much about most MMOs that come out.

Venetica, January 11 2011

Something about this game, just based on the trailer makes me think it probably won’t do that well unless it has something really unique to it.

Spellforce 2: Faith in Destiny, January 12 2011

These RPG-RTS games are pretty good. Although this expansion is not made by Phenomic who make one of my favorite games Battleforge, this is still made by Jowood who makes a ton of sleeper games that are actually very, very good.

Dead Space 2 Box
Dead Space 2 Box

Deadspace 2, January 25 2011

The first Deadspace was scary and brilliant. It was the total spiritually real successor to System Shock 2. Although Bioshock copies its formula every single freaking time from System Shock 2, Deadspace actually added a whole new level of horror and gruesomeness to the desolation and hopelessness of being stuck alone in a ship full of raving things that want to kill you, chop you up into a thousand pieces, and eat you.

Two Worlds 2, January 25 2011

Part one for Two Worlds was a fun game, although many people said it was pretty generic. I found the combat in the first one actually a LOT more fun than Oblivion, a game a lot of people always compare this one to. Yeah, it was generic but if the gameplay is fun, what’s the problem? Let’s see if Two Worlds 2 caters more to the hipster fanboys that hated the first one. ;]

Release Date for DC Universe Online

DC Universe Powergirl
DC Universe Powergirl

For fans of DCUO after months of videos and interviews and pictures we finally have a release date for this highly anticipated MMO.

At a Sony Online Entertainment event where they showed off some of their E3 demo footage the announcement was made that the DC MMO will be released in November just in time for the Holiday season.

In DC Universe online you will be able to create your own hero or villain and start off assisting heroes or going up against them. You’ll be able to do missions and fight alongside your favorites including, Superman, Batman and Green Lateran.

With this announcement the hype level should shoot right back up which is great for those waiting for the new demo being showcased at this year’s E3. As more information is released I’ll be back to bring it to you and hopefully a video of the demo so stay tuned.