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Squaresoft did a lot of things right but releasing games that have been around for a while was one of their mistakes as well as not polishing them. This is the case with Final Fantasy Chronicles as it finally gave us a cinematic copy of Chrono Trigger with the only con of excruciating load times. Same thing goes for Final Fantasy IV. Lets take a look at both and see how they stack up in the different categories.
There is no doubt that Final Fantasy games have some of the most memorable music in video game history but don’t let the sole and only release on Chrono Trigger trick you, their soundtrack is one of the most amazing ones period. There is no doubt that you’ll have these tunes engraved in your brain. As for the sound effects, get ready to enjoy the classical 16-bit era sound effects. They are just as enjoyable as the 8-bit ones.
The graphics are 16-bit era memorable. Final Fantasy IV has beautiful dungeons and a world map with towns that are very recognizable. As usual, Final Fantasy IV has some of the towns with their shops and villager’s homes. As for Chrono Trigger, it was and probably still stands as one of the most beautiful games ever created in the SNES era. The game is just so atmospheric that you’ll feel as you are part of the story. Moving from time period to time period really drives you different atmospheres and with the help of the beautiful soundtrack, you’ll know exactly where you are.
Gameplay is easy, enjoyable, and fun. These are the main goals of every classic game. Both Chrono Trigger and Final Fantasy IV have their usual enjoyable leveling up system as they learn new spells and skills. Switch characters and then some. There is just so much to do and so many different ways to do it. You’ll definitely get the joy of what a 16-bit era RPG was all about.
As with RPGs, it’s only advised that you play them through if you have the time as they are quite long. If you are a machine RPG gamer then you’ll want to beat Chrono Trigger to get all the endings. I heard there are around seven endings to the game. The easiest one being the one where you go to the future and battle Lavos right away. I do not recommend that ending although it’s one way to finish the game.
Chrono Trigger comes to Android
The classic RPG Chrono Trigger is available now for the Android on the Google Play store for $9.99. Originally created by Yuji Horii and Akira Toriyama creators of Dragon Quest and Dragon Ball, this version will contain two additional areas found in the Nintendo DS version of the game.
Developed and published by Sqaure the story features a chance encounter amid the festivities of Guardia’s Millennial Fair in Leene Square and introduces our young hero, Crono, to a girl by the name of Marle.
Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono’s longtime friend Lucca.
Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions.
Taking hold of the girl’s pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before…
Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet’s future makes history once again.
Game features include:
The Dimensional Vortex: A mysterious, ever-changing dungeon existing outside of space and time.
The Lost Sanctum: Enigmatic gates in prehistoric and medieval times will lead you to these forgotten chambers.
Intuitive touch screen controls make it easier than ever to navigate this vast world of adventure.
Graphics optimized especially for Android.
Combine the powers of your party members to unleash two- and three-person combos.
Over fifty combinations in all offer players numerous options and in-depth combat!
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My favorite classic game would have to be Chrono Trigger for the SNES. I’ve always been a Nintendo girl even though I own all systems. ~Pamela Horton
Favorite Classic Game: Chrono Trigger
The great thing about the culture of gaming is the variety of people you meet from all over the world with their own stories and history. Then you find out they love some of the same games you do and there is an instant connection. In our Gamer Profile Series we explore the love of classic gaming that people have from a Major computer company founder to a Major League Baseball Player, to a baseball player to a Playboy Playmate of the month.
Pamela Horton is 25, hails from Wichita Kansas and is Playboy’s October 2012 Playmate of the Month. She is also featured on the cover of the magazine’s October 2012. Now what could possibly be hotter than a Playboy Playmate, one who is a true gamer as well.
Ms. October is multitalented, from a League of Legends player to an avid comic book fan and artist:
“I’ve delved into everything—acrylics, pastels, sculpting and even glassblowing,” said Miss October in a previous interview. “I’ve also always loved video games and comic books, so when I paint in oil, I start with something realistic, but it inevitably scoots off into cartoon territory. I’m definitely prone to the fantastic!”
Now she is on the cover of Playboy and we had a chance to chat with her about her love of gaming, her artistic side and being a Playmate of the Month.
Tell us about your gaming past, what games you started out playing?
I’ve been playing since I was about 5 years old. The first game I ever played was Legend of Zelda: A Link to the Past on the SNES. 🙂
What would you say your favorite classic game is?
My favorite classic game would have to be a tossup between Chrono Trigger and Earthbound for the SNES. I’ve always been a Nintendo girl even though I own all systems.
When did you first get into MMO’s?
A boyfriend in high school made me make a character on his FFXI account. I made a little Tarutaru Red Mage. I was hooked from there!
Tell us about how you got into League of Legends and about the characters you play and your playstyle?
I heard about it from my group of friends who had read articles on it back in 2009. The very first character I ever played was Janna. I was really good with her (or so I thought.) The second character I played was Teemo. It was love at first mushroom kill. He’s so cute! With Teemo I play AP hybrid, starting with boots and pots, building into a malady and a wits end.
I always built Magic Resist because I was usually mid with Teemo. I was hard on banks top too. 🙂 I also play an AP support Soraka so my heals and skills do more than your typical support. It tricks the enemy team to blowin their ults and CDs thinking they are going to get a kill. Then they see their target full health and start focusing me. 😀
What other games do you play?
I play World of Warcraft, (still) play Final Fantasy XI, I just got Pokemon Black 2, Theathrythm, Final Fantasy, Mark of the Ninja… I play a lot of stuff at one time haha
Now being a gamer girl is hard enough, but in your case do you find it even harder to be a gamer girl? What is the reaction if/when people find out?
It’s usually 50/50. When they are negative, they are super negative. When its positive, I make new friends who appreciate my talents as a gamer!
What coming books are you into?
My friend just had me start reading Atlas Shrugged by Ayn Rand. I love it so far. But whenever a new Dean Koontz book comes out I get it immediately!
Tell us about your art and the items you offer on your site?
I do art commissions and work on a lot of “cartoon” art. My personal comic style has a likeness to Jhonen Vasquez (the creator of Invader Zim). I can do realistic work but I always end up doing something cartoony!
You also consider yourself a gym rat, can you tell us about your workout routine?
I’m not a gym rat. That was another one of those tailored statements. I go to the gym maybe the week before a photoshoot. Other than that I don’t really go. Hahaha
What led you to Playboy?
Playboy actually came to me! One of their submitting photographers wanted to send me in for Cyber Girl but his editor wanted me to test for Playmate and here I am!
What is it like to be on the cover of Playboy and be the playmate of the month?
It is the biggest honor I have ever had. Each playmate is hand-picked by Hugh Hefner, and to have that sincere pleasure I will be forever grateful.
Thanks to Playboy for the images and video.Be sure to check out our other celebrity gamer profiles. If you’d like to send us your own gamer profile e-mail us.
Chris Avellone From Obsidian Entertainment
Be sure to read Part 1 here!
General Questions About Gaming And Game Design:
What do you think about games that are based around an alignment based system? Are they too limited? How would you enforce the alignment role-playing aspect?
I don’t always believe in a game imposing morality unless it’s part of a franchise (Star Wars). In Alpha Protocol we did away with a player morality bar because in the espionage world, it’s difficult to say whether you’re “good” or “bad,” you’re just out to accomplish your mission and your reasons are your own. I do feel it’s fair if you set up reputation bars for other people, companions, and factions because it’s easier to imagine how NPCs and communities would judge your actions that us trying to judge the player and slap a +/- on it.
I did dislike the alignment system in D&D because it always assumed the player should choose an alignment before adventuring in the world. So in Torment, we let the player be a blank slate and let the alignment evolve (and reverse) over time depending on your actions. We felt that this was a better interpretation of the alignment system and it made more sense in the context of the narrative.
What do you think about the trend that we see in modern gaming where people consider MMORPGs to be RPGs? Is this correct or have they simply not had then chance to play a real traditional RPG?
Advancement schemes are similar, and some of the cause and effect you experience in RPGs is there, and I’d argue the ability to form your own party from other players provides the equivalent of an RPG experience in many respects. You may not always be able to make your decisions and actions felt in the environment because you can’t disturb the MMORPG equilibrium to the same extent as you can in a single-player RPG, but some of the core elements are there, yes.
If you had to remake a classic RPG made by another studio, which one would you remake and why?
SSI Wizard’s Crown or Eternal Dagger because I loved the way they showcased the dungeons and allowed you to develop your character. Pool of Radiance would also be fun (the 1st Goldbox one) as would Dark Sun’s Shattered Lands (which I loved).
What is the most influential yet obscure game you have ever played and why do you find it so important in your gaming history?
Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.
What was your favorite character from RPGs you have worked on and why?
That’s tough, and it varies. I liked most of the Torment cast for different reasons, even Ignus and Vhailor. If I had to choose one, it would probably be Fall-From-Grace, I always enjoyed the premise of a puritan succubus who’s simultaneously the nicest, wisest, and gentlest people you can meet on the Planes. Jennifer Hale did a great job with her voice.
Who is your favorite co-worker and why?
Brian Menze, our concept artist and the lead artist on South Park now. I’ve known Brian ever since the Black Isle days, and he’s been my friend for a very, very long time. We still try and do comic book Wednesdays every week, and the studio would be a sadder place without his presence. He’s brought a lot of characters in the studio to life, and he’s incredibly modest and humble about his pieces, which makes me like him all the more.
Who in computing or video game history has been your idol and why?
Tim Cain, Tom Hall, Richard Dansky, to name a few. Tim reimagined how RPG mechanics could work for me, Tom Hall reimagined how design aesthetics could be applied in unconventional ways (Anachronox), and Richard Dansky never stops being a great guy and helping people.
I couldn’t possibly name everyone, but those are the people that jump to mind. I have the good fortune to work with Tim Cain on this project, and that’s one of my life goals on my bucket list.
What do you watch/play/listen-to/read while trying to get creative ideas for projects?
Mostly trance music. I can’t listen to anything with lyrics while writing a character, I find the words and inner speech of the character I’m writing gets all jumbled up.
Going to see a live show or play I’ve found is one of the best means to stir the creative pot up when I have writer’s block (or even if I don’t). I have a lot of friends in the theater or who play in bands, and watching them live is enthusiastically contagious.
Other times, I immerse myself in research. Often when tackling an area, concept, or type of game, I try to read as much literature and watch as much media relevant to it (example, for Fallout New Vegas: Lonesome Road, I re-read Damnation Alley again, watched The Road, etc, etc.). When I got back into Wasteland, I started listening to a lot more 80s music, watching 80s movies and even researching 80s commercials to get a feel for the era… I’m embarrassed to say my memories of the 80s have slipped away, so it’s a shock to remember some of the big moments and media of the decade.
Project Eternity Specific Questions:
I always loved the interaction between my party members in some of your previous games, especially in Planescape: Torment. I did not like how rare these interactions did happen though. Do you plan on implementing a more ongoing interaction between the party companions? Have you considered adding interactions that will only happen when you have certain companions in the party?
Yes and yes, we feel companion commentary with each other is a strong means of showing how alive and reactive your companions are – not just to the world and your actions, but to each other’s presence. Plus, they’re fun to write, I certainly enjoyed writing the ones in Torment and would have loved to have written more.
Are we going to be limited in party size? Yes, it would probably make the game a lot easier to be walking around with an army so what we are asking is, what would be the magic number and how can you logically limit the size? Have you considered implementing the hiring of mercenary NPCs?
Party size will be a single player character and up to five companions – or as you mentioned above with mercenaries, you can also round out your party with recruited allies (which you can customize and build in the Adventurer’s Hall).
How do you plan to sell the game once it is finished and live? Retail? Steam? Impulse? GOG?
GOG (DRM-free) and Steam are our digital distribution outlets. We are also going to see if we can work on distributing the boxed version at retail as well, but we have not specific plans on that yet.
Have you considered making certain parts of the game have a randomized value that would add to the replayability of the game? Have you considered randomizing major plot points or the true intentions of certain characters?
Right now, our efforts have been focused on the hand-crafted elements that will make up the spine of the game.
Will gear be generally usable by most characters or will it require a certain adjustment for use? By this I mean, can a mage wear at least some level of real armor. Also, a dwarf wouldn’t be able to wear a troll’s armor unless he had an armorer make a suit of armor from that troll’s armor. Do you plan to implement that kind of level of equipment realism in the game? Will gear have wear and tear? Will the game offer some level of crafting element?
We won’t restrict gear according to player race. If you find armor, any race can wear it.
Would somebody be able to simply play not caring what the game’s plot is trying to get us to do? What I mean is similar to what’s found in the game Mount & Blade, for which you can pick what you really want to do such as hire one-self out to work for the highest paying empire or faction.
Like an Infinity Engine title, there is a plot, and while we will have dungeons that respawn and events in the world that you can cause to happen through your actions (such as turning a town or city hostile), the game requires some interaction with the plot from the player to progress. That said, we do want the player to feel free in how they approach the plot and feel that they can make the choices they want to make.
Will you give players the option to dramatically change the world in the RPG such as by ending it or potentially creating utopia?
The story hasn’t been nailed down yet, we’re still crafting it. We do want the world to persist in some fashion after the first installment, and even if great changes occur in the first game, there’s still plenty of world to explore in future games.
Would we be able to have our character fall in love with other characters in the game? Do we get to choose this or what if the game chose for us? Would it be possible to start a family, such as in the Fable games or Europa 1400 The Guild?
There’ll be a variety of mature relationships in the game, and you can choose to interact with them as little or as much as you want.
How is time handled in the game? Will the game take the course of a year? Will it take many years with some of the effects from the earlier part of the game affecting the mid and end game?
We’re handling time in a similar fashion to the BG and IWD games. Events happen in more-or-less real-time (real game time, that is, not literally minute per real world minute) except for rest sequences. We probably won’t be advancing time artificially off screen (“Act 1 is over, so X years pass,” for example).
Will the game offer any kind of multiplayer, such as letting our friends take over our party members in combat?
We want to focus on the single-player experience and make sure that’s solid. We don’t have any multiplayer plans at this time.
Would you let players submit translated versions of the game in other languages that haven’t yet been scheduled for translation?
They would most likely be part of the translation efforts if they wanted to volunteer. We’d welcome the help, and we’ve already received a huge amount of support from international fans that would love to do the translations for us (and if you are one of them and you’re reading this –thanks again).
Do you plan on updating the game with expansions once the game is released? How often would this happen? Would players be able to make their own mods or expansions once the game is live and would an editor be made available eventually?
We would like to do this, although we’re still examining how the pipelines for expansions would work. We don’t want to promise something that we couldn’t do until we’d done more research. We recently released an update with our modding views – we like modding, we want to encourage it, but we don’t want to promise it unless we know we can do it, or else we’d do our players and backers a disservice.
Although I have asked about technology already, since this is such a game changer, I made it a separate question: Will this universe have guns or gunpowder?
It has both. Gunpowder weapons exist, though they are single-shot wheellock variety, and are primarily used to give mages an unprecedented run for their money.
Will all the major races be humanoids or will you implement at least one really weird non-humanoid races a major player in this world?
We’ve got a selection of races, both seemingly-traditional and ones that are more off the beaten path. Some of the concept pieces we’ve released (notably the female dwarf) should give some clues as to what to expect from the choices for race in the game.
What’s the major mode of transportation in this universe?
Foot travel is the primary mode of transportation, although occasionally players may find themselves magically transported somewhere. To speed up overland travel, we will implement a map UI so the player can quickly move their party to locations they’ve already discovered. Note that our map UI is similar to what’s been found in the Icewind Dale and Baldur’s Gate games, not Elder Scrolls or Fallout 3/New Vegas-style fast travel.
What kinds of religions will we see in the game?
This will fall on Josh Sawyer (our resident theologian). More to come on this as the world is fleshed out in future updates.
This game was one of the reasons I fell in love with RPGs. It had pretty much everything you could ask for in a game. Great story, great characters, and of course great gameplay is only a few of the amazing features this game brought. The story is the usual gotta save the world from evil but in the end it’s a fun story to play through. The game also has multiple endings so it’ll keep you coming back and fix what you did wrong to get the better ending. The gameplay is pure genius as you battle Final Fantasy style but instead of going to another screen like most RPGs. Your battle will happen wherever you find your enemies. It’s simple, fun, and exciting to battle these monsters.
Another feature of the battle system is the combined attack combos where you can apply combos with your allies for higher damage. You’ll of course need both allies to have their battle gauge filled and for them to have enough points to complete the attack. If one player doesn’t have enough MP, then you are out of luck.
Furthermore, the game features side quests that you can accomplish when you get tired of following the story among many other things. The best feature of the story that I like is the time travel factor. You can travel through time to help save the world, how fantastic! So that’s about it, be sure to pick this one out as I highly recommend it. Until next week!
Did you know? There was a text based game called Radical Dreamers that unveils a lot of info of both Chrono Trigger and Chrono Cross games. Neat huh?
Name: Valerie Wicks
Company: Legacy Interactive
Profession: Associate Producer
Favorite Classic Game: Chrono Trigger
Quote: “Every moment is fun and every moment I care no matter how many times I play it. I’ve always loved Chrono Trigger for that- for being so good to me.”
Bio/Current Event: I went to film school, and still write for film when I’m not at work. The reason I’m in video games is because while I was trained for movies, I believe I come from games. They were my most beloved influence until college. All my “movies” play like games, so I decided it was in my best interest to transition. In my new career I tested for Square Enix, and then I was hired as an Associate Producer at Legacy Interactive. My hope is to establish myself as a writer/producer so that my “games” will play as they should.
Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!
My dear and sweet Japan, it breaks my heart to write this message. I hope this tear stained letter lets you know that the way I felt about you… about us was something I will always cherish. While the flickering flame on the candle that represented my love for you has been snuffed, the moments we shared will always be emblazoned into my mind and heart.
Do you remember when we first met, my childhood friend? I was seven years old walking through the SNES rental section of Blockbuster looking for a new game to rent. My little childish sticky hands were all over the Aladdin rental box, a smile stretching from ear to ear as I imagined taking the fight to Jaffar. I skipped down the aisle looking for my mommy so that I could go home with Aladdin and enjoy the adventures of an Arabian night. The other games looked on as I gleefully took flight down towards the register. I was blind to their laminated glare.
Like a rifle’s laser scope, I could feel the pressure of a presence weighing down upon me. This entity’s gaze was fixated on me, reaching out for a friend. Slowly turning to my left, my heart went a flutter. Behind the plastic wrappings of the case was an unknown creature holding a wicked sword. Its white fur and pink nose were innocent yet it held a darkened tormenting blade that screamed out to me like a van with free candy. My grip on Aladdin loosened as he fell to the ground face down and like a handicapped older woman was unable to get up without my help. That is where Aladdin would remain though, living away his last breaths as I stepped closer to examine the enigma in front of me. My fingers raced against the title as I dared to utter the name, your name…
Final Fantasy III.
At the time I was ignorant to your true identity. How could I have known? I was only a child and you offered me the ambrosia of adventure. I brought you into my home and for the first time in my life, I learned from a game. I read, I established connections with a game’s characters, I felt remorse for a fictional struggle, and I…
Well, you know…
I fell in love.
Yes, I said it. I fell in love with you, Japan and your RPGs. I still wanted to take that magic carpet ride but not with Aladdin. You engrossed me into your adventures and made me actually care about story and my characters. I chose characters who statistically sucked but because I felt for their background, I strived to turn them into weapons of perfection so we could see their adventure through to the end. I never thought I would experience anything like this ever again. I thought our love was a once in a life time voyage, a one night stand that left me laying in my motel room bed dripping like a used whore.
I was wrong. You kindled my heart through and through for the years. You invaded my life like a powerful militant country raping and pillaging my childhood for resources. You attempted to take them by force but you didn’t expect one thing, Japan. I welcomed you with open arms.
Like Teth-Adam meeting his Isis, your power and my love for you flourished for years to come. Chrono Trigger, Final Fantasy, Breath of Fire, Suikoden, and the others. Month after month, year after year, it seemed like an eternity that our love would last.
Then things changed…
You became predictable. Another story about a hero who has amnesia? Another villain who dresses like David Bowie? What was that? Someone wants to destroy the world for no fucking reason? Wait, what? The hero can’t speak and can only express themselves by exclamation points and question marks? This is what you bring me?
Like a disgruntled woman on her anniversary, discontent with the predictable present of flowers and a dinner at Bennigan’s, my loins yearned for more than what you had to offer. I had seen too many movies on Lifetime. You were the villain in all of this. You were the man who didn’t lust for me and you know what, Japan? I stopped lusting for you. I went back home. I went West. I went to America.
The West showed me something that you couldn’t show me. They showed me how my actions can change the story. They showed me how my hero was capable of the greater good or the most unspeakable horror. America wasn’t one dimensional. They let me choose.
You forced me into this linear adventure with the same old characters. You took away the tragedy that I loved in you. There wasn’t any drama. You filled your games with twelve year old heroes who from the very beginning accepted their role as a savior. You are nothing like America and I’m sorry for that.
I love my complicated and deep storylines. I love my free reign in the events to unfold. I love not playing as a clean shaven emotionally complicated hero. I love The West’s Clint Eastwood attitude. It makes me feel like I’m in control. Not you! Me!
Knights of the Old Republic, Fallout, The Elder Scrolls, Mass Effect, and Dragon Age have yanked me from your grasp. I didn’t secretly leave you. The evidence was there the whole time. They took what your wrought and pushed it to another level… a level that I’m afraid you won’t reach.
Japan, you are the clean shaven boy with flowers who took me to the prom, the one who promised to bring me home before 11pm. America is the boy I want to leave with after 11pm. He has tattoos, he smokes, and his motorcycle is fueled by the blood of kittens. At the end of that night, you hope I give you a kiss but America hopes they can pop all my cherries in one session.
I’m sorry Japan, but for now this is good bye. Your lack of creativity, your undying urge to force me into a position I don’t think I want to be in, your inability to manifest a story that hasn’t already been done, and making me play as a he-she has forced this.
Is this the life that you want to lead? Will you take the road that has been laid out before you or will we meet again somewhere else in our lives?
Good bye Japan…
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Obsolete Intros: Chrono Trigger
Time travel is one of those plot devices that can be really cool or turn really bad in a heartbeat. Chrono Trigger from Square Soft brought us a great story and awesome gameplay all in one. Released for the SNES in 1995 it became a mega hit in the U.S. and Japan, even today people still play it and one person even proposed to his girlfriend within the game!The role-playing aspect drew fans in and the detailed story which included side quests, character development and multiple endings kept players not only interested from start to finish, but coming back for more. The active time battle system was pretty much like Square’s other hit, Final Fantasy with a few tweeks to improve game-play.
You can still find Chrono Trigger today on the PlayStation and Nintendo DS
The video game wedding or proposal is not new, but when it’s done in a cool way it’s worth noting and what cooler way is there to propose than in an awesome classic game like Chrono Trigger? Phil wanted to propose to his (now wife) Anna and after going through a few ideas he decided to hack the video game she was currently playing.
Here’s what was said on the YouTube page.
On October 17th, 2008, I proposed to my (now) Fiancé. Originally I wanted to return to the site of our first date, Mount Baker, near Bellingham Washington. Sadly, there was no discrete way to get her out there. So I turned to the next best thing, digitally recreating the mountain!
But why stop there? I figured I’d try and recreate many of our other favorite memories — stargazing, dancing, even her favorite song lyrics (from the Princess Bride). I’m a college student who is studying Computer Science, and I wanted to do something unique that used my talents, so I did some research on Rom hacking, as she was playing through Chrono Trigger. (A perennial favorite of mine, I can’t wait to buy it for my DS.) I even put in her cat, Cleo!
I had several goals in mind:
First) Keep the area in the context of the original game, the proposal should be a surprise.
Second) Get it done quick! I had the ring, I had the Father’s blessing, and you can’t sit on either of those for too long. You’ll notice some of the NPC collision information is missing (the cat runs through a lot of weird places) and I didn’t have time to properly debug every tile.
Third) Place memories that might be poignant enough to remind her of our relationship, while not inadvertently giving away that this was somehow hacked.(See goal #1.)
Overall, it was a resounding success. She had no idea that this wasn’t part of the original. She asked, “Hey, are those the Princess Bride lyrics? Do the Japanese really love that movie?” to which I responded, “Yeah! That’s probably it! Either that or a bored translator slipping in an Easter egg.”
When her name appeared on screen (blurred in this video), she glanced over to me (on one knee, with the ring out), wondering, “How did they get my name in this game?” When she saw the ring, she reread the proposal, nodded yes, and said, “You are such a huge nerd! I love this!”
I spent a long time debating whether or not this proposal was awesome or incredibly stupid. Her friends, and my friends helped talk me into it, and it was a huge success!
I built the area by fusing a pre-existing area (Denodoro Mountains) with concepts I had in my mind. Each NPC in the area (save the cat, and the young girl at the beginning) is supposed to be either myself or my fiancé.
Just a small commentary, some might feel doing something like this is stupid or nerdy, well its nerdy, but not stupid at all. We have all kinds of strange proposals, strange to us, but not to the people involved. With shows like Bride Wars and Bridezilla I think finding two people who love video games get together in a video game is fitting. Besides, dude she plays Chrono trigger, she’s a keeper!