Robo-Squash

About half-way between the two in the middle of the screen is an assortment of bricks and a few other bits and pieces. The winner of the round is the first to score three ‘goals’ past his or her opponent or, less often, a quicker victory can be achieved if you manage to hit the elusive ‘mechanical spider’. There are several things that can make the process of winning a round a bit more complicated though.

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Hydra

I can kind of get what the developer was trying to do – up to tip the boat back to slow down – but in reality it doesn’t really work, especially with a d-pad as rubbishy as the one the Lynx possesses. It’s very difficult to accelerate and have a decent level of control at the same time. The driving bit of the game itself is simple though, or so it seems. You clip along the river at a decent pace, shooting bad guys and collecting weird sparkly orbs. Suddenly, you find yourself running out of gas. Where are the gas pick ups?

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California Games

Surfing – my personal favorite of all the events. Surfing was changed on this version to riding the wave from ‘right to left’ – this actually breathed a new life to this event, as I was never crazy about surfing on the console versions. You earn points by staying ahead of the wave and getting airborne to perform (multiple) spins. Yes, I can do quadruple spins – that is a 1440! Oh yeah you must land the board on the wave at an angle that won’t see you diving into the surf.

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Electrocop

t’s certainly quite an unusual game. It’s set in 2089 and casts you in the titular role which I guess makes you a robot and we all know what temperamental oafs they can be. This one will need his (or its?) wits about him, however, as he’s up against the formidable (and somewhat conspicuous-sounding) Criminal Brain. This is presumably also a robot, or perhaps a computer-based artificial intelligence like Skynet. Hmmm, well, whatever form it takes, it apparently has influence over the physical world as it’s kidnapped the President’s daughter

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Dirty Larry: Renegade Cop

The first thing I noticed was that is a very well presented game, with looks that shout scream retro appeal and a rather cool sounding backing tune. Controls wise it also feels solid, but a few minutes in and you realise exactly why Dirty Larry has been long since forgotten. First off, enemies emerge very quickly from either side of the screen and it can prove very difficult to avoid their attacks without taking damage. Like many games of this type you can creep slowly to the right and play it safe, but that just isn’t fun – which is surely the whole point of the game.

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Atari’s XE Game System

The XEGS also boasted of a huge library of games available for play due to backward compatibility with previous Atari products. While technically true, the game library was deeply aged by the time the XEGS hit store shelves. Most of the XE branded games in stores were simply repackaged Atari computer game titles while others were translations of other home computer licenses as Nintendo had exclusive deals signed for almost every other arcade hit.

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The Super Fighter Team Interview

Super Fighter Team has an absolutely brilliant name. And it possibly is the only indie developer for retro platforms that has managed to impress the mainstream gaming media; after all, shiny new cartridges for the Sega MegaDrive / Genesis and the Atari Lynx aren’t a common sight. Here are Brandon Cobb (president, Super Fighter Team; Zaku producer) and Osman Celimli (president, PenguiNet; Zaku designer / developer) to discuss both SFT and its latest release: Zaku. Mind you, this is only part of a rather extensive interview filled with exclusive bits of info. The rest of it (including more of said juicy exclusive bits) will be published in issue 4 of the excellent (and very free) Retroaction retro-loving magazine.

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