NES

Power Blade

The game itself though, is of the solid blade hurling action variety, with a decent range of enemies and obstacles to avoid/destroy. You can choose any of the levels from the main hub in any order you wish, except for the final boss’ lair. I’ve not made it that far though, admittedly. Some of the enemies however, such as faces that are bolted onto walls, don’t quite fit into the future-setting of the game. They feel like something more out of Castlevania or Megaman.

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Mobile Games

Samurai Shodown 2: Coming to Apple and Android Devices

Loved the series and love this announcement. Fans of the SNK classic fighter, Samurai Shodown 2 will now be able to play hit game on their Apple and Android devices. The game will feature all the weapon fighting fun you remember from the 90’s and will include support for Bluetooth controllers which is really good considering I never liked fighting games with the on screen directional pad. As of now there is no online play, but at least you do not have to wait long, the game will be released later this month.

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Company Representatives

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it”

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Arcade Games

Galaga

There is one particular Galaga enemy ship that is special – these enemy spaceships take multiple hits before they are destroyed. If you do not destroy them, they can fly down the screen towards you and release a tractor beam to capture your ship. To free the captured ship, you must destroy the captor Galaga while it is attacking you, if you fail, your captured ship will be destroyed. When you free your captured ship, it will dock alongside your current ship, and you are thus rewarded with a dual firing weapon of mass destruction.

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NES

Darkman

Darkman the NES game has both good and bad elements to it. In summary, some good aspects: Innovative stages involving photography and differing gameplay goals, differing characterizations based on Darkman’s ability to take on the appearance (and thus, apparently, the other physical traits) of certain foes later met as bosses, and an overall smooth, pleasing appearance. The bad components: Not-quite-polished physics resulting in overly slippery momentum and odd hit detection (battle is somewhat arbitrary in contact), rather difficult precision-jumping sequences throughout, and just an overall license-grade performance.

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Arcade Games

Robocop

So Robocop gives you the general feel of the first movie. You walk around the streets of Detroit shooting random bad guys and facing bosses, some you have never seen in any movie and others you will instantly recognize like ED-209. Like the Superman game, they had to make it way easier for you to die, so Robocop is a bit of a wimp meaning just gays running at him unarmed can cause him damage and bullets hitting him anywhere do why too much damage.

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Blog

My Favorite Level: Sonic 3 Hydrocity

Now I love both zones, but my favorite is act 2 mainly because of the water slides. On some of the slides you just use your own speed to go up or down them and others have spinning platforms. On these platforms a hand comes out and you speed up and go rocketing up the slide, just watch out for the shark/missile looking enemies. I can’t talk enough about the slides and if you time it right you can spend a good amount of the level on these slides that spin and twist and take you pretty much all the way to the boss.

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NES

The Jetsons

The music is decent for this game. It definitely doesn’t make you feel like you are in the future but there is nothing more amazing like an 8-bit soundtrack especially if it’s upbeat and fun. The sound effects are also pretty decent as well. There is no voice acting although it’s possible in the NES but you do have some classic sounds. The music would be above average and some of the tunes actually mimic the cartoon’s music.

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Company RepresentativesGamer Profiles

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version.

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Blog

DuckTales Remastered

I loved DuckTales and unlike my Candy Crush game playing I am not ashamed to admit it. So I was pleased to see that Capcom announced that the awesome platformer game of the game name is coming to PC, yeah, that’s right, PC. You will be able to get it from Steam, Origin, GamersGate, Impulse and many other locations you can download PC games. Now obviously you will also be able to download this game via Xbox Live Arcade and PlayStation Network, but this summer we will all be able to relive a classic. So far the price point is $14.99, but we should learn more from Capcom during E3.

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Indie Games

The Dream Machine

Stunning visuals aside, the Dream Machine is an impressively good and rather traditional indie game of the point-and-click sort, that is less traditionally played via a browser and somehow manages to save your process in a cloud; or was that clouds? I frankly wouldn’t know. Steam also sports some sort of a cloud they tell me, but I’m pretty sure I was once taught clouds are made of steam and, well, did I mention it’s a great game? It is. And it’s got a great and appropriate soundtrack to go with it too.

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Xbox

Ninja Gaiden

I think my main deal with GoW or DMC is really just the combat. I think they are a bit too slow and sluggish and the enemies seem to take too much of a punch for no reason. With Ninja Gaiden, enemies take long to defeat only when you’re not skilled enough to take them out effienctly. The bosses were excellent, the combat smooth, and their was a little RPG-ish shop system that made the game a little easier after the game gets much harder.

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TurboGrafx-16

Super Air Zonk

How Japanese gaming is this, you have a hero that belts out songs on his microphone, hurls sushi at enemies and morphs into all kinds of things in a shooting game. Well that is what you get with Super Air Zonk the follow up to Air Zonk which is a spin-off from the Bonk’s Adventure series. You got all that? Super Air Zonk was released in 1993 for the TG-16 by Hudson Soft. Like in Air Zonk you face a multitude of enemies and your overall arch nemesis, SandroVitch. You can power Zonk up with the meat item to eventually turn him into Ultra Zonk and Tyrano Zonk. In addition, after rescuing your friends from capture you can morph with them and combine your powers.

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Sega Master System

Assault City

The weird faces the humans pull when you blast them with lead are amusing though. (the robot’s death animations are boring in comparison). It’s almost like the designers wanted you to shoot the wrong targets… You’re then given a ranking for how well you did (I performed badly, predictably), and whisked into the first stage proper. Things get ugly quickly. Enemies fly around in the air, and a robot (which the game has taught me is certainly an enemy) walks along the bottom. All of them are rather uninspired and blandly designed. I shoot away at them, and their death explosions are as equally dour.

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Blog

Vectrex: Vectrom 32 Game Multi-Cart

The Vectrom cart costs about $45, that is about $1.40 for each game – what a bargain! For that price, you get the cart hinged inside a VHS style case. To keep the authentic retro feel, the game selection is done manually via the mini dip-switch selector on the cart – no software menu selection system here folks! The stuffing around with the dip-switch selection takes some getting used to, but the feature adds to the charm. Don’t stress though, the back of the VHS case has the dip-switch combinations for each of the 32 games.

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Xbox 360

Star Trek

Star Trek was always about helping your fellow man (or alien); the needs of the many outweigh the needs of the one, ect. Apparently, the many all need to be repeatedly shot point blank in the face because other then a few random tricorder readings that’s basically all you accomplish. Sure, you are encouraged to set phasers to stun and then knock out your enemies, but when you can just dispatch them safely from behind cover with zero penalty then what is exactly the point besides painfully shoehorning some of the familiar trappings of the series?

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