Back during the desperate times when Ron Gilbert was failing to find a publisher for his Diablo meets Monkey Island game, the skies were dark, gamers were gloomy and gnomes disappointed. Nowadays DeathSpank has not only been published, but after much delay even ported to the PC, the one platform one would think would have been ideal for the game’s launch. Anyway; we might be going through the deepest and most savage recession capitalism has ever known, multinationals might be teeming up with nationalists in preparing the bombs that will help the system flourish once again and the police might just be the only facet of the welfare state that’s going stronger, but we gamers can be happy, for DeathSpank is a great little game indeed. And we can even play it with a mouse and keyboard.
In our times of barbarism and boring mainstream games DeathSpank is a wacky splash of colour. It looks surreal and lovely, can at times be really funny, plays well, and -more importantly- actually does what it was supposed to do. It’s a shiny Diablo-clone that effortlessly though sporadically manages to do a pretty decent impersonation of Monkey Island, what with its simple puzzles and dialog trees. Interestingly and despite the fact that only a handful of puzzles made it into the game, they are all quite varied and smart.
The hack-and-slash CRPG aspect of the game is on the other hand extremely rich. There are tons of different and outrageously named weapons, bits of armor and objects to collect, dozens of quest and side-quests, a rich selection of silly baddies, two kinds of chicken, a ridiculous amount of loot, many locations and a rather big world to explore. Combat itself is close to perfect and always satisfying, making great use of the keyboard-mouse combo, but also allowing the traitorous among PC gamers to use a joypad. Disgusting, I know, but that’s what kids seem to enjoy these. Unfortunately joysticks have been wholly ignored. Oh, and what I really thought was brilliant in the mechanics were the ways in which all the tedious bits of Diablo-clones have been eradicated: players can teleport around the map, store their weapons in a variety of chests, access a handy quest journal, consult a variety of helpful maps and -above all- use the brilliant grinder to turn loot into gold pieces.
What though actually helps raise DeathSpank above the soup of mediocrity that are Diablo-clones, for let’s face it that’s what it really is, is the combination of a unique presentation and a generous helping of humour. DeathSpank features truly beautiful graphics that create a unique, colorful world not entirely dissimilar to a pop-up book, excellent voice-overs and so many and varied jokes you are bound to both constantly chuckle and at times properly laugh. Apparently, it also features a plot, but this being a review on a blog, it really shouldn’t be much longer than it already is. Let me just add that beating DeathSpank took me 12 hours.
Verdict: If you either love Ron Gilbert’s work or care for humorous RPGs, you really can’t go wrong with DeathSpank. It’s a great game and it’s already available on Steam. If only its Monkey Island elements were more apparent, this would have been a true classic.
Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.