Frontier (a.k.a. Elite II)
Space: the final frontier. These are the voyages of the starship Enterprise. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.”
That’s how you roll in style in space…
Well, this quote from the famous Star Trek series, that crippled many of the young geeky minds, can easily be applied to describe the game of Frontier. In fact this and MUCH more! But, let’s get to the heart of the thing while it’s still beating…
Departing from Matthews where dogs bark with their asses…
Frontier was developed by David Braben and released in 1993 by Gametek and Konami on various Amigas, Atari ST & PC. It’s a sequel to Elite hence why it’s often addressed as Elite 2 and predeccesor to First Encounters – which is also known as Frontier: First Encounters or simply Frontier 2.
100,000,000,000 Planets in Frontier sounds unbeliveable but it’s all truth!
But enough of the boring details, let’s spill some blood on this one… Frontier is a game of undefined genre. It’s a wild mixture of simulation, strategy with adventure and role playing elements. And as much as it seems that this kind of mix’n’match would not work out it actually does and the game is no less than brilliant! It’s a true sandbox experience where you have no laid out route to game’s completition and no scripted time or area predefined events. In fact, you can play it as long as you want and how you want. That is until you get killed or die in a far out system left with no hope of survival because you’ve spent the last of your money on slaves instead of fuel aiming for quick and illegal profit…
It’s not only mining colonies and military bases in Frontier, there are some modern settlements here as well…
The game World, or Universe to be more precise consist of just a bit short of 100,000,000,000 (!!) planets and moons. There’s also 82 kinds of missions/services generated randomly, so chances that you’ll run out of things to do and places to go are quite slim. In the World of Frontier you can become anyone you want! There’s many routes you may wanna progress in, like mining, piracy, trade, bounty hunting or working for one of the multi-system organizartions and picking either of the choices does not mean that you won’t be able to follow another if you decide to do so later on.
There’s plenty of random generated missions to go through, ranging from passenger/cargo transport to spying/assasination requests…
Loads of trade commodities, ship equipment, ship kinds and different fraction promotions, provide for a long and exciting gameplay. In fact when you start of you’ll find yourself in a small settlement with a very basic ship equiped with what seems like garbage and only 1,000 credits to spare and will have to take a long and hard route before feeling safe and comfortable in the dark World of Frontier. But this is exactly what makes this game so special – it does not lead you by hand mission after mission, instead it drops you somewhere in the middle of cold and dark nowhere and tells you to deal with it! And you will have to, cause otherwise you’re not a real man (or woman, since I don’t wanna sound sexist here).
Space: The Final Frontier…
That said, Frontier is a truly excellent product shadowed only by the fact that it is not a game for all.
Many people may not appreciate its hardcore „kill or die” approach and difficult beginnings. But those who decide to go through tough initial period usually fall in love with it because it’s an entertaining and deep experience that rewards patience.
Cobra MK I – it’s not a killing machine but I’ve flown worst.
It’s really impressive how HUGE game David managed to fit on one floppy and how well it worked out in the end especially that it is mainly one person’s effort. The game looks and plays the same on all systems yet all of these had some unique and system specific bugs in earlier, unpatched releases. Bugs like famous wormholes that allowed for huge jumps over great distances in Universe using just a tiny bit of fuel or „earning” money by endlessly „trying to sell” a passengers cabin with passengers still in it…
Each “dot” even if it has no name displayed here is a seperate solar system with its own planets and moons.
Frontier is quite cheap on eBay as it was fairly popular in the early 90’s, and hence many copies are still sold for prices that are easy to swallow. Same as with earlier reviewed Fury of the Furries, Frontier is widely considered abandonware and can be downloaded from Abandonia or Planet Emulation for PC & Amiga respectively, and run through either DOSBox or WinUAE.
Apart from these two ships and the crew on this station… In space noone can hear you scream.
As much as I’m a firm believer that any game that let’s you become a Space Pirate and not only blow people to pieces with various rockets, plasmas and lasers, but also trade slaves, drugs and radioactives, deserves an easy 10 out of 10, I won’t give it. I’ll settle for 8 out of 10 because as I mentioned before not everyone will find Frontier enjoyable – it’s a difficult game with no tutorial or hints and can just be a bit too overwhelming for a Sunday player.
Attacking other ships near Space Stations may turn their defences against you, ultimately bring an end to your Frontier life.
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This game showed me what would happen to my life in MMOs later but 10 years before then!
LOL! ^_^ Have you actually tried playing Freelancer online with Discovery MOD? It’s awesome and exactly same game at heart as Frontier was. Haven’t tried it without Discovery but seemed to limited to be bothered with. The MOD expands on the game thoroughly!
I might try it out but I remember having problems with that game years ago when I first played it. It kept crashing.