Game Reviews

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TurboGrafx-16

Monster Lair

Monster Lair is a side-scrolling action game originally released to the arcades by Sega in 1988. A year later the game was adapted for the Turbo Grafx-16 by Hudson Soft. One of the cool things about Monster Lair is how the game starts out as a normal platformer where you control a boy or girl hero trying to stop the enemy from destroying your land and later on in the game, it turns into a shoot em up.

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NES

Kickle Cubicle

There’s something quite refreshingly odd about it as well. The opening world is named ‘vegetable land,’ yet apart from veg circling you in celebration at the end of a stage there isn’t a sight of produce anywhere else. Plus, a tomato is spotted in one level – rookie error Irem. The boss fights and the cutscenes are also a sickening broth of the saccharine and cutesy, but they are certainly endearing. Although how Kickle manages to jump from cloud to cloud in one cutscene, yet can’t jump over a small river in game is beyond me.

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Famicom

Gradius 2

The game is just as enjoyable from beginning to end. If you have the guts to play through it and come back again for another run, you have been warned. As I mentioned before, the game is difficult and will only get more difficult as you go further in the game but it’s so satisfying to come back to.

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Arcade Games

Ghosts’n Goblins

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level.

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Xbox

Jade Empire

The combat is much different than KOTOR giving it more an action kind of feel. It’s good, but it had it’s flaws, though if they did make a sequel I think they could of fixed and tweaked all their mistakes. The quest is also quite a bit shorter than the KOTOR games, but nevertheless, this is one of Bioware’s finest games and if you’re a fan you need to play this.

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TurboGrafx-16

Bloody Wolf

Bloody Wolf is a pretty standard run and gun in the vein of Ikari Warriors, Merc and Heavy Barrel. Developed by Data East in 1988 this arcade game featured Snake and eagle, two commandos against an army of bad guys, but luckily for you, you had a ton of weapons at your disposal.

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Sega Genesis

The Pagemaster

Then there are characters which might be enemies, but you’re not sure, so you avoid them. For example, some books can be found just sitting around (see pic), but don’t seem to serve any purpose even if you risk getting near them. Why are they there? Graphically its okay, but it’s hard to care about such things when the game is constantly spewing frustrating situation after frustrating situation into your face. Perhaps it gets better after a while, but that’s no excuse for the churning tedium they inflict upon you in the game’s opening. If they can’t be bothered to provide a well balanced game, I definitely can’t be bothered to play it.

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NES

Bad News Baseball

To put is simply: Bad News Baseball is not only a great baseball game on NES, but a great 8-bit video game altogether. Every baseball game had some sort of celebratory animation for home runs, but Bad News Baseball has several that it can cycle through. Most baseball games, even then, had on-screen umpires – but in Bad News Baseball, they are bright pink rabbits.

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Arcade Games

Holosseum: Time Traveler

The game was released in 1991 by Sega and the overall story was that you were a cowboy and you are tasked to stop an evil scientist called Vulcor. Vulcor can manipulate time and so you have to travel to different time periods and undo the damage he has done, get to him and save the Princess of the Galactic Federation. Now the game was pretty expensive at the time. To play the game cost anywhere from 75 cents to a dollar which I guess was to pay for the over 40 actors they used in the filming of the game.

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Arcade Games

Gauntlet

There are six types of enemy altogether – Grunts, Ghosts, Demons, Sorcerers, Lobbers, and Death. All of them except Death are created endlessly by generators placed all around the maze-like stages which have three strength levels with each monster they create being of the same level. The generators can be destroyed in the same way as the monsters they produce – either by shooting or fighting them one at a time or by collecting potions and using magic which clears some or most enemies on screen in one go.

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NES

Little Samson

The NES was already past its prime but developers knew every trick there had to be for the console. Programming a beautiful game was no problem due to the experience developers had. In other words, since this game came out in 1992 and was developed by a brilliant team, it means the graphics are awesome! Each character looks as exquisite as the other. The backgrounds are live and vivid and the enemies are just as lively as everything else on the game! Well done!

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Table Top Games

Nightmare

Prior to starting the game, players have to write down their greatest fear on the back of one of the reusable Nightmare cards, and on a little slip of paper which is put into the well of fears. (Usually when I receive one of these games to sell there are common fears listed, like spiders or heights, but every so often some goofball writes something like, “Lucy’s stinky feet” as their greatest fear. You’d be surprised how often similar phrases pop up. But I digress…). Once a player has all their keys, they make their way to the center of the game board and draw from the Well. If they draw the paper with their own fear written on it, they have conquered their greatest fear, defeated the Gatekeeper, and won the game.

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Arcade Games

Golden Axe

Anyway, on with the adventure – there are lots of different enemies to slash and if things get tough on screen, each of the protagonists can call upon their unique magic power – Tyris Flare has the coolest magic, she uses fire to incinerate everything on screen. There is finite magic power, so the player will have to pick and choose when best to use it. But wait there is more – mounted enemies riding creatures can be knocked off and the players themselves can then hitch a ride on the creatures and use them as weapons (swiping with their tail). The other neat attack is to charge and ram Death Adder’s henchmen by double-tapping the joystick right or left.

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N64

Knife Edge

You play as a fighter pilot, and view things from a first person perspective. Basically you move your crosshair with the analogue stick and fire away at baddies. That’s it. All the main handling is done for you. It’s a generally sluggish and un-involving affair, with only the boss battles the moments graced with any gravitas.

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Xbox

Fable

Despite falling from the near-perfect tier of first party games, Fable is still one of my favorite games on the Xbox. Not too overly complicated, and the choice system was impressive for the time. I was kinda good from what I remember but didn’t look like gandalf or satan by the end. The combat had a few problems, but this was probably the closest thing the Xbox had to the Zelda series, which had almost no puzzles, but more action and lots of little side-quests.

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TurboGrafx-16

Takin’ It to the Hoop

This week in honor of the NBA playoffs we bring you the Turbo Views, video game review of Takin it to the hoop. Sadly, this title made by Aicom Corp is really sub-par and I mean even for NES standards much less TG-16. The roster is not good and the big heads and style of the graphics is made more for a Wii retro game that a real basketball game. Also, get this, you cannot even jump!

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NES

Flintstones: The Rescue of Dino & Hoppy

Flintstones: The Rescue Of Dino & Hoppy looks pretty, sharp, and pretty sharp. The animated sprites are drawn well, the enemy designs are competent, and the levels vary widely in their appearance. Even the signature style from the show is used for Fred’s walk animation, with his exaggerated leg movements. The way Fred can creep along while holding B for a club strike is enjoyable. Yet among the strengths are a couple noticeable flaws: Primarily, the one-color backgrounds in some bits, startling when jumping across a broad chasm; and, in the game’s ambition, there are some minor flickering issues when dealing with the larger foe creatures.

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