Computer Games

From the Commodore 64, to Amiga, the Atari ST and PC, we cover all your classic PC games here.

DOS GamesPC

Civilization II

I made a custom world, medium map, played at prince level and stupidly selected the raging hordes for barbarians, I played against 4 other civilizations. I selected to be the Romans myself, so I could employ the unfunny name of ‘Naughtius Jamesius’, some things never change. The game started well until I realised I’d completely forgotten how to play, tactics and strategies were absent from the beginning and soon the 4 other civilizations were ploughing ahead with warfare, advancing technology and building wonders of the world. My only saving grace was the fact my people seemed to like me, therefore I could address my fellow leaders from a throne instead of a rock.

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Commodore Amiga

Syndicate

The great thing about Syndicate was, though simple to play, it had a surprising amount of depth. It wasn’t a case of just shooting everything that moved (though there was thankfully a lot of that) but also managing your resources. The way each of your cyborg agents reacted in missions could be altered by adjusting their IPA (Intelligence, Perception and Adrenaline). Raise taxes too sharply and you might have a rebellion on your hands in your territory. Want more intelligence before you start a mission? OK, but that info will cost you money.

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Commodore Amiga

Alien Breed

Some things that are worth looking for include cash, keys, ammo, and health, all of which can be found laying around on the floor and all of which is necessary to make progress. The cash can be used to buy one of six different weapons (flamethrower, plasma gun, missiles, laser, etc) from the Intex computer terminals you’ll find now and then, all of which have finite ammo. The terminals also offer a map of the stage (which looks dauntingly large and intricate!), various stats and information screens, a game of Pong to kill time, and you can also buy a portable map, extra lives, and more of the stuff you can find on the floor in case you’ve developed a habit of squandering the existing supplies (although since that must also include cash, I guess you’d still be in trouble).

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Commodore 64

Street Fighter

‘Street Fighter’, as you may have guessed, is based on Capcom’s 1987 arcade game. You enter the worldwide martial arts tournament as Ryu and fight opponents from across the globe in order to become the street fighting champion. Ryu’s fighting arsenal is made up of various punches and kicks – that’s it (no special attacks!). Each battle has timed rounds; the winner being the last fighter standing. After each battle, Ryu competes in bonus rounds, smashing bricks to earn extra points.

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Spectrum

Journey’s End

Despite all of this we loved the game, and I think there was more to this adoration than just being able to call one of your warriors Arsebum. The very fact the pace of the game was so slow allowed Tony, my brother and myself to play it together. We gave our characters personalities, argued over the way to go, shouted at the TV in unified anger when we had tripped over an invisible bit of stone in the maze losing 5 strength points, laughed at each other’s jokes during the dull slog looking for the Bridge across the river and cheered when we found the castle. We may have never actually reached the End but the Journey was fun in itself.

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DOS GamesPC

Battle Chess

Battle Chess is obviously a chess game developed and released way back in 1988. The cool thing about it was that all the pawns where animated and you could see them killing each other in interesting and funny ways. When I was playing it I was still a kid so I didn’t know what I was doing but I was trying desperately to discover all the killing animations that were available.

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Commodore Amiga

Stunt Car Racer

The raison d’etre of Stunt Car Racer is the tracks – glorious, insane, rollercoaster-like tracks that leave you gripping the joystick for dear life as you hurtle through the air after burning up impossible ramps, then gritting your teeth as you plummet back down, engine still racing, the screen cartwheeling as you miss the track by inches and smash into the dirt below with a bone-shattering crunch. At a time when racing meant dodging in and out of identical 2D cars, Stunt Car Racer did vertical – and how. There was even a loop-the-loop…

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DOS GamesPC

Carmageddon II: Carpocalypse Now

It is great because this game was criticised like few when it first came out for the violence it contained that according to parents at the time would turn us all into killing machines by the age of 18… I haven’t still killed a person and I had a blast with the game. although from what I know in some countries the changed the pedestrians to animals or aliens for that same reason.

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Atari ST

Switchblade

It’s also worth looking out for Fireblade fragments, of course, and successful recovery of all sixteen pieces bestows a sizeable bonus upon Hiro as well as the option of using the Fireblade as a seventh weapon power-up. It will be a while before that becomes possible though as Switchblade is a pretty big game. It consists of five levels but, although ending with a boss fight, each level continues on from the last so there’s no real break between them. This extends to the look of them.

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DOS GamesPC

Wonderland

Magnetic Scrolls developed an interesting game engine called “Magnetic Windows” which they used for Wonderland. Rather than one game screen, Magnetic Windows permitted several game screens to be opened at once (much like Microsoft Windows), and each window could be moved or resized as needed. So a player could have their inventory screen, a screen with details about a particular object, the game map, a specific room item list, a compass, a help menu, the main screen with a graphic, and more all open at once.

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DOS GamesPC

Theme Hospital

Like it’s mentioned above Theme Hospital is a classic hospital management “simulator” for the pc which was released back in 1997. You manage your hospital, you hire doctors, nurses, janitors and receptionists, you build diagnosis and treatment rooms, you discover new deceases and cures and you are having fun the whole time.

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DOS GamesPC

Grim Fandango

Grim Fandango is a 3D Adventure Game with a Film Noir art-style inspired from the Mexican holiday “Dia de los Muertos” (Day of the Dead) and it comes from the good old LucasArts era. It is Manny Calavera’s 4-year journey through the land of the dead to reach the 9th underworld where all the dead souls go to find eternal peace.

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Commodore 64

Haunted Hill

With all the hubub about DRM and digital distribution of games, it’s real easy to forget that some platforms have been using the concept for DECADES. One such platform was the Commodore 64, a system very near and dear to my heart. And as such, I’d like to present a game that is similarly dear to me, as it’s one of the first games I ever played, Haunted Hill for the Commodore 64! Written by George Richardson for Merlin’s Associates, its a simple Centipede style game released as a shareware title in 1983. But, as you’ll find out, it’s more than just that.

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DOS GamesPC

The Syberia Collection

As for the misguided souls that haven’t tried any of the games on offer yet, let me just say they all feature excellent art -Mr. Sokal is after all a most talented comic artist- classic gameplay mechanics, great soundtracks, mostly easy but well-integrated puzzles, traditional interfaces, brilliant settings and pretty decent plots. The two Syberias in particular are played from a third person perspective and take place in a whimsical clockwork-operated world, whereas the first-person Amerzone is set in a fantastical version of a thinly disguised Amazon rainforest.

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Commodore 64

LeMans

LeMans on the C64 is a top-down up-the-screen driving game, where you as the driver, must hit the pedal to the metal and drive to a never ending finish line. The goal of the game is to pass as many cars as you can. The more cars you overtake, the more points you earn. It’s not about the finish line in this game, it is all about accumulating the highest points score.The faster you go, the more points you earn – 2 points per metre to be exact. Every 10 cars passed you earn 1000 bonus points. Keep an eye on the countdown timer, as you will only get time extensions every 20,000 points. This is old school tough.

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Atari ST

Test Drive

he stages are all segments of the same road which winds along a clifftop, movie-stylee – one side is sheer rock with the other side presumably consisting of a drop of equal sheerness! Normal traffic passes along the road in both directions now and then, although it’s not too busy, and there are also police radars which will summon a police car if you go too fast. There’s no time limit or other vehicles to race so you can approach the presence of the rozzers one of two ways: either go too slowly to bother them, or the way I’m sure most gamers will choose – go as fast as possible to outrun them!

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Commodore 64

Pitstop II

You also have to be careful how you drive as not only can you run out of fuel but you can also wear out your tyres too. Driving too fast around corners too often, for example, will soon see your car squeal off to the side like a burst balloon and stop dead. This, as well as the fuel situation, can be overcome by making one of the titular pit-stops. These can take some time but are unfortunately necessary if you want to make it to the end of a race in anything resembling a decent position.

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