Robert Muresan: Exosyphen studios
“I don’t try to make better games than the ones that exists. I come up with new game types that have never been created and played. Then I try to make them better than the first time”
Read MoreOur exclusive profile feature where we reach out to celebrities, world record holders, company reps and notable gamers and asking them about their favorite classic game and you can see the results and answers here.
“I don’t try to make better games than the ones that exists. I come up with new game types that have never been created and played. Then I try to make them better than the first time”
Read MoreIt’s my favourite quote because I think it sums up why it is I wanted to be in the game industry in the first place. I loved fantasy books as a kid, and creating video games is the closest to true magic that I think you can get- creating worlds where anything is possible, and where not only can you tell stories but you can help people create stories about themselves.
Read MoreWhen I was a kid my father worked developing games for ATARI in Brasil and we had almost all ATARI Games. I started playing Kaboom! for Atari when I was 3 years old, we had also a different joystick for it and this was the game I loved to play when I was a kid, maybe the first video game I’ve played in my life”
Read MoreThe first game where I felt the dialogue was written by people with a mental age much older than 14.
Read MoreNo game has inspired me as much as this one. Most of my inspiration comes from sound and music, and as a 7 year old when I found this rummaging through my parents bedroom, it blew my mind when I first played it.
Read MoreQuick, dirty, elegant, funny and straight to the point. Distilled essence of 4X with Cowboy speech events AND multiplayer network support LONG before that was cool.
Read MoreMicro Machines is one of those rare games which feels as fun today as it ever was – the simplicity of the concept and the top down visuals mean it really hasn’t aged in the way something like Goldeneye has, and it’s still an awesome party game.
Read MoreThis was a blend of real time strategy and first person shooters – it took the two most popular genres on the PC at the time and combined them in their entirety. Add to that an amazing outdoor graphics engine and a story which was so clever I almost believed in it myself.
Read MoreThe best games combine action and strategy and my other favorites Airborne Ranger of Project Stealth Fighter on the C64 did that brilliantly, as well as Frontier Elite 2 on the Amiga. Oh and I can’t help but mention the brilliant Nethack on PC too!
Read MoreThe unique world and thrilling story just draws you in and you’ll never forget the characters you adventure with.
Read MoreWhat. A. Game. An RPG and a work of art that was way ahead of its time in terms of graphics, engine, combat and character interaction. I installed the crazy number of floppy disks it arrived on, one after the other, and three days later I remember the intense satisfaction as I finished the final quest and completed the game.
Read MoreMy fondest memory was catching Carmen Sandiego, feeling all awesome that I caught the bad guy. For an educational game at that time, it definitely didn’t seem like it. I was having too much fun trying to capture suspects and travelling around the world.
Read MorePFS allows players to own, operate, and coach a football team by simulating a single season or dozens of seasons. Players are in complete control of many team functions, including player drafting, free agency, roster moves, lineup setting, and play calling.
Read MoreDoDonpachi was one of the first “bullet hell” shooters and in my opinion still number one. A game that when you play it for high score never gets old. DoDonpachi is all about the gameplay and that perfect round. It also have beautiful pixel art and now also available on the iPhone with suprisingly good controls so new players can try it aswell.
Read MoreSeriously, this a game in which you can die simply by crossing the road without waiting for the little green man. After a while, I began to think – maybe Jim Walls isn’t a pedant – maybe he’s just incredibly accident-prone.
Read MoreI felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it.
Read MoreLast night I stayed up late playing Tarot cards. I got a full house and four people died. – Steven Wright
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