Author: Simon Lethbridge

Sega Genesis

Micro Machines

Unfortunately, this is where the problems start, at least as far as I’m concerned. The single player Challenge mode features a series of twenty four races which includes several courses based on each house location with corresponding vehicle type used. Races are against three CPU vehicles with very simple rules – complete the required number of laps and finish in the highest position possible. If you finish in the top two, you can move on to the next race. If not, you’ll lose a life. All the other play modes feature one-on-one races, whether that’s human vs the computer or another human.

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Arcade Games

Gauntlet

There are six types of enemy altogether – Grunts, Ghosts, Demons, Sorcerers, Lobbers, and Death. All of them except Death are created endlessly by generators placed all around the maze-like stages which have three strength levels with each monster they create being of the same level. The generators can be destroyed in the same way as the monsters they produce – either by shooting or fighting them one at a time or by collecting potions and using magic which clears some or most enemies on screen in one go.

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Arcade Games

Insector X

The freedom of flight would be useless without something a bit more aggressive to back it up with though, as a single hit from one of the spindly critters is enough to put him down. To this end, Yanmer is also equipped with the standard weedy gun which initially fires a single small shot. It can be powered-up fairly quickly by collecting ‘P’ icons though, while the similar ‘S’ icons put a bit more wind in his wings, the ‘A’ icon equips an autofire option, Lightning icons are smart bombs, there are acorns to collect for bonus points, and there’s also the odd 1up to look out for.

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Atari ST

Test Drive

he stages are all segments of the same road which winds along a clifftop, movie-stylee – one side is sheer rock with the other side presumably consisting of a drop of equal sheerness! Normal traffic passes along the road in both directions now and then, although it’s not too busy, and there are also police radars which will summon a police car if you go too fast. There’s no time limit or other vehicles to race so you can approach the presence of the rozzers one of two ways: either go too slowly to bother them, or the way I’m sure most gamers will choose – go as fast as possible to outrun them!

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Arcade Games

Ghosts’n Goblins

Killing the lesser enemies on each stage is not mandatory – some of them are actually infinite so it’s not even possible. With this and the time-limit in mind, it’s advisable to proceed to the end of each stage as quickly as possible. Sir Arthur is initially armed with throwable lances which are in unlimited supply and defeat most enemies, certainly on earlier stages, with one hit. A few of the enemies, however, carry urns. Killing them allows you to then collect the contents which is most often one of numerous sparkly items for bonus points (including some of the Princesses’ possessions!), but occasionally you’ll find a new weapon.

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Atari Lynx

Electrocop

t’s certainly quite an unusual game. It’s set in 2089 and casts you in the titular role which I guess makes you a robot and we all know what temperamental oafs they can be. This one will need his (or its?) wits about him, however, as he’s up against the formidable (and somewhat conspicuous-sounding) Criminal Brain. This is presumably also a robot, or perhaps a computer-based artificial intelligence like Skynet. Hmmm, well, whatever form it takes, it apparently has influence over the physical world as it’s kidnapped the President’s daughter

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3DO

Pataank

here are three main tables to explore – Surf’s Up, Disaster Central, Tunnel of Luv – and they mostly include the kind of features you would expect to find on real tables including all the usual bumpers, ramps, chutes, kickers, gates, etc. The ‘ball’ (it’s actually more like an ice-hockey puck) is equipped with magnetic grips and thrusters so you are afforded a degree of control over it and can aim it towards the various bonuses. It’s a novel idea and is definitely a new approach for pinball games, one very well suited to one of the first 32-bit consoles where gamers were expecting just this kind of innovation, but it’s not without its problems. At certain points the game ‘camera’ will zoom out but for a majority of the time, the viewpoint is very much ‘up close and personal.

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Commodore 64

Pitstop II

You also have to be careful how you drive as not only can you run out of fuel but you can also wear out your tyres too. Driving too fast around corners too often, for example, will soon see your car squeal off to the side like a burst balloon and stop dead. This, as well as the fuel situation, can be overcome by making one of the titular pit-stops. These can take some time but are unfortunately necessary if you want to make it to the end of a race in anything resembling a decent position.

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Commodore Amiga

Happy Monster

Actually, now that I think about it, this must be how Mr. Neelsen was able to fund his F-Zero exploits. Oh well, he’s no worse than Zoda I suppose. Whether the F-Zero tournaments are tainted or not, our hero is gifted with only the basic platforming actions here. He can drop down through platforms, and he can fall an unlimited distance without harm, but contact from any monsters causes instant death. By means of offensive abilities, he can shoot fireballs from his torso to take out the monsters, of which there are several colours which determines their speed and how many hits they take to defeat, but he can only jump a short height.

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DOS GamesPC

Worms

This PC version of the game also gained a few extras by way of an updated edition of the game called Worms Reinforcements. This allowed you to add custom landscapes and ‘soundpacks’ (i.e. vocal themes for the worms), and also included a number of humorous FMV intros and cut-scenes and a one-player ‘Challenge Mode’ which consisted of various missions that acted like a (rather harsh) tutorial. Some nice extras for sure, but let’s face it – people play Worms for one reason and one reason only – to try and outwit their friends, and to that end it’s peerless. Everyone knows that already though, of course. The only question I was asking before this review was: how much has this original aged?

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Commodore 64

Paradroid

I’ve always assumed that this is a rather complicated and puzzley game but the first few minutes I played it were spent moving my amusing-looking droid around shooting all the others I encountered. I suspect it gets more involved than this, however, and that indeed proves to be the case, but not by as much as I thought. As mentioned, the object of the game is to take out all the other droids on each deck of the ship. The humorous droid I spoke of is the very weak one you start off with and a device known as the ‘Influence Device’ allows you to exert control over it. You can move it around the spaceship in the eight basic joystick directions and it can fire an energy weapon in its direction of travel. The decks of the ship vary in size and all but the smallest are divided into numerous rooms. Droids occupy these rooms but you won’t know how many there are until you enter.

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Arcade Games

Pocket Gal

This ‘effort’ comes in the form of stages. There are more of them per girlie the further you get and they alternate between frames of regular pool (is it still called a ‘frame’ in pool?) and trick shots. A predictibly simple interface enables you to take the shots – just move your aim, represented by a dotted line, and set the power. It’s hardly a complicated process so you should find yourself smacking the balls around (giggity) in no time. There are a few different variations of pool during the course of the game (6 ball, 9 ball, etc) and it’s possible to add topspin, backspin, and swerve to the cue ball during play, but that’s about as complex as things get. So, your prize for playing well may nudge this game toward the ‘adult’ side of things, but is it even worth playing it at all? Well, not for the ‘prize’ itself, obviously – even in its day this was hardly an obscene game – but it’s actually not bad.

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Indie Games

Wizorb

The levels themselves have had about as much detail packed into them as you would think possible without distracting from the actual gameplay. Each world has a great style and, while some are more colourful than others, all are superbly detailed and full of character. There’s also a lot of nice touches like the pink slimy curses, watching a Magna Orb smash through tons of bricks, or even the old codger himself, Cyrus, who makes a few appearances. All the sprites are detailed and appealing (even the enemies) but Cyrus is my favourite! The audio is also superb with lots of nice effects and some great music. Each world has its own tune (Slime World has the best in my opinion) and there are a few others for the title screen, bonus rounds, boss fights, etc.

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Arcade Games

Renegade

The four stages take place on a subway platform, a harbour, an alley, and the gang’s hideout, and each is home to unique enemies. The amount of energy their attacks cost you is dependent on what they attack you with. Some have only their fists but others are armed or even riding motorbikes. Thugs wielding knives or guns can even kill you outright with one hit, and this makes an already rock-hard game harder then ten adamantium-coated diamonds! You only get one life, you see, and unusually for an arcade game you don’t even have the option of adding coins to continue.

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Commodore Amiga

Onslaught

These are basically boss fights but feature a floating, four-armed head! You control a hand that can move around the edge of the screen and fire magic stars, and this you must do until the strange creature is no more. Victory means you’ve won the territory and then it’s on to the next. The temple stages are the same as mind duels and there are also plagues, crusades, and rebellions to contend with. These occur at random intervals and make the going even tougher, particularly the latter which costs you a previously won territory. During the battle sections, it’s also important not to let too many enemies past you unscathed as if enough of them make it, they can grab your banner too!

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Arcade Games

Alien Syndrome

Part of the reason for this it that the aliens are defeated by a single shot from whichever gun you’re carrying at the time (even the one you start with) but it also helps that their movement doesn’t seem to conform to any repeating patterns. Their appearances are apparently random and their movement is seemingly dependent on your own, so your progress is pretty much just down to your own ability. Accompanying you on your refreshingly-unfrustrating mission are some tunes and sound effects which aren’t too bad, although not especially memorable, but about the only thing I don’t really like about Alien Syndrome is its graphics.

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SNES

Skyblazer

The quest at hand is a rather large one consisting of eighteen stages which are selected, and can also be revisited, via the map screen which shows them spread across the fictional world in question. They include the usual forests, castles, temples, and caverns, as well as a few more unusual locations, and they’re patrolled by a considerable variety of enemies such as sorcerers, dragons, and strange monsters beyond description, all of whom are intent on depleting Sky’s energy meter. He’s a fairly agile guy though. He can run and jump around like any decent platform hero but he can also climb up walls as well which proves to be extremely helpful. His attacks come in two forms. The most basic sees him unleash his fury via punches and kicks which are so ferocious they leave blue swirly things in their wake! These are of course available without restriction. His more potent attacks requires magic power which is represented by a meter similar to the energy one at the top of the screen.

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