Month
August 2010

Villian Spotlight: Kefka Palazzo

It hurts to hear this kind of criticism about the One Winged Angel but I’m about to open your eyes to a true villain. Someone who’s appearance was comical but their lust for destruction was their only drive in life. There wasn’t a waking moment where this monster didn’t think about the end of the world. Many villains feel this way but he isn’t a Cobra Commander or Doctor Claw replica. Where many villains fail and constantly try again, Kefka succeeds. Here’s a look into the devilish antics performed by the supernatural sociopath known as Kefka Palazzo. [...]

Alex Kidd: The Lost Stars review

Let’s be frank. Alex Kidd: The Lost Stars is a very weird and very frustrating platformer from the early ages of the 8-bit era. It was one of my first Sega Master System games, and one of the only ones that I could manage to beat. The levels were colorful, the enemies bizarre, and to this day, I’m still not really sure what the hell the story was about. [...]

Halo OST

Reach is almost in our reach and to celebrate the pending release Obsolete Gamer wanted to take you back to the original Halo soundtrack. Composed and produced by Martin O’Donnell and Michael Salvatori it was released in the summer of 2002. It is an awesome soundtrack that featured a wise range of musical styles and really gets you into the game. [...]

Mafia 2

The graphics looked really nice, especially the character models. I was surprised by one of the hookers that had actual real looking breasts rather than cookie-cutter breasts like a character in a super-hero comic book. Kudos for that realism. Graphics I give a score of 8 out of 10. As far as performance goes, with my typical 1024×768 on my 2007 Windows XP gaming PC the game ran fine except when I needed it to, which was when I was trying to drive fast or complete some fast maneuvers in a car (like when they are chasing you drilling you with tommy guns). I guess I can’t expect my PC to last forever but I have played other new games on higher settings that run faster. I give performance a score of 6 out of 10. [...]

Martin Brouard: Frima Studio

Ultima IV was a revolution for me because it had such an epic scope for an RPG at the time. I remember spending a whole summer building up my party and travelling through Britannia’s many cities and dungeons to attain perfection in all 8 virtues. The music was just so awesome that I still find myself humming it from time to time almost 25 years later… [...]

Castlevania: Symphony of the Night OST

Today in the music hall I’d like to share with you one of my favorite soundtracks. Castlevainia has always had good music even back to the Nintendo days. I remember many of the memorable tunes from Super Castlevania, but when SOTN was released on the Playstation I was hooked. Not only was it such a great game, but it has incredibly well composed music that I still listen to today. [...]

The Obsolete Gamer Show: Episode 7

We started off with a recap of last week’s show which featured MMO’s and then moved into our Facebook fanpage question of the week which asked which our fans preferred to play PVE or PVP type games. From there we talked about our Insider Discussion question of the week which asked our panel which had a bigger impact on PC gaming RTS or FPS games. [...]

The Interview: Chris Tremmel

The process has become more complicated, usually requiring a large number of people to make something significant. The money involved in some of the triple A games is staggering with some budgets now reaching 100 million dollars. That naturally changes everything in terms of peoples priorities, and agendas. Sometimes for better, sometimes for worse. [...]

Alex Kutsenok: Dreamspike Studios

I got into Everquest as a sophomore in high school. It was my first MMORPG, and the level of immersion was unlike anything I had ever experienced. I alsoappreciated that there was a real consequence to death. It meant you lost a ton of experience and had to track across the world to retrieve your stuff. That kind of consequence made the adventure more real and exciting because you knew that there was always something at stake. Finally, I liked the freedom that came from choosing where you wanted to hunt. You didn’t need to worry about compeleting repetitive quests and could level in any number of zones. [...]

POD: Homefront

Join the Resistance, stand united and fight for freedom against an overwhelming military force in Homefront’s gripping single player campaign penned by John Milius (Apocalypse Now, Red Dawn). Stand alongside a cast of memorable characters as an emotional plot unfolds in this terrifyingly plausible near-future world. Experience visceral, cinematic first-person shooter action as you fight your way across Occupied USA using guerrilla tactics, and commandeer military vehicles and advanced drone technology to defeat the enemy. [...]

POD: Mortal Kombat 9

The newest chapter of the iconic fight franchise marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favorite Fatality is back and presented in more gory detail than ever before. In addition, Mortal Kombat introduces a number of new game-play features including tag team and the deepest story mode of any fighting game [...]

Games Are Not Art

It’s an observation vs interaction argument. Some art can be interacted with. Some people make sculptures that can be moved, but that isn’t changing it, just rearranging it in a way that is intended. Games aren’t meant to be observed. Games by definition, cannot be observed. You play a game. You are controlling the character, making decisions that inherently change the game. In Flower, you control the breeze, but there is still an objective and things that you must complete in order to progress. Current art doesn’t have that. [...]

Greg Wohlwend: Mikengreg

My brother and I were obsessed with this game. It came on a dozen or so 3.5″ hard disks (high tech back then) and included a semi-complete faux vellum map. Most of the game took place in either a huge city or a huge desert with tons of little secrets hiding everywhere. That, coupled with the fact that you had to type out most of your actions, made for a world that really felt alive. [...]

POD: BioShock Infinite

The city disappears into the clouds and you, playing the role of former Pinkerton agent Booker DeWitt are sent to the city to rescue a young woman, Elizabeth who has been imprisoned there since childhood. When you find her the two of you have to make your way out which won’t be easy thanks to a ton of crazy citizens. Luckily the lady you recued has abilities which you will need not only to augment with your own, but to help you fight off the horde of baddies indoors and out including high-speed sky-line combat. [...]

Blizzard’s New World of Warcraft Expansion Targeting Their Original Player-base?

Another homage to the old school playing style of World of Warcraft will be the return of Crowd Control! That’s right, Mages! You can start Polymorphing again! It had seemed that during WOTLK, CC had become a thing of the past and players would do the simple thing and just body pull and use Area-Of-Effect spells to burn everything down quickly. Healers would just spam their fastest heal and keep the tank up constantly. In Cataclysm, Blizzard (and something beta tester can attest to) mentions that combat difficulty has increased significantly and just nuking everything that is still moving isn’t going to work anymore. Players are going to actually have to use their crowd controlling abilities to keep pulls safe. [...]

POD: Dead Rising 2

Like millions of Americans former national motocross champion, Chuck Greene, is gripped by the TV sensation that is Terror is Reality. Hosted by the flamboyant Tyrone King, Terror is Reality pits ordinary members of the public against an arena full of zombies with a simple challenge – kill more zombies than your opponents and stay alive with the winner collecting big money and the chance to come back and secure even greater prizes. So, what is it that has forced Chuck to come to Fortune City and risk his life in the modern day gladiatorial contest, is he trying to recapture the fame of his motocross days, does he have a reason to hate zombies, or is it simply the lure of big money? [...]

Star Wars: Clone Wars Adventures Public Beta

The ultimate virtual destination for a new generation of Star Wars fans, Clone Wars Adventures is an action-packed virtual world where players can go online to experience fun minigames, daily activities, events, rewards, lively social environments and competition. Clone Wars Adventures lets players duel iconic adversaries with their own custom Lightsaber, speed through the galaxy in a custom Starfighter, defeat enemies and take down starships. [...]

The Obsolete Gamer Show: Episode 6

Throughout the show we played clips from my interview with Sairys who was one of the couples featured in the documentary Second Skin. We talked about how she got introduced to the Second Skin guys and how she first joined her guild (also profiled in the film) The Syndicate. She told us a heart filled story about how members of the guild helped each other even in the saddest of times and recounted hers and Ebony’s (he boyfriend) fondest memory in a MMO. [...]

Limbo Review

While we’re on the topic, let’s talk about the deaths in Limbo. “Limbo is unforgiving” is a complete understatement. It’s more than unforgiving, it makes you look like a pathetic fool as well, should you make a mistake. Run too far without paying attention? Bear Trap has now turned your body into an Ocarina. Happen to be in a calm state of mind? Limbo sends a giant spider to impale you and then shake you off as if it stepped in something. Didn’t jump down at the right spot? Limbo forgot to show you that spinning buzz-saw blade waiting to turn you into meat shuffleboard pieces. [...]

Obscure Gamer – Into the third dimension

Nintendo themselves are trying again with the 3DS. Interestingly, this includes a control button to turn down the depth of the 3D “field”, presumably in an attempt to make things comfortable for the player. Shaped like a conventional DS with two screens, only the top screen displays the 3D image – the bottom screen is still touch-sensitive. Familiar Nintendo franchises will make the leap to 3DS, including the long-forgotten Kid Icarus, Zelda and Starfox. [...]

Smashing Ideas: Gamer Profile

This was one of the first games I played where you were given the freedom to experiment with your surroundings and think ‘outside of the box’. These actions often lead to humorous outcomes and commentary from the game’s characters, and LucasArts ability to poke fun at themselves never got old. Plus, how can you go wrong with a game that consists of both Pirates AND Monkeys! [...]

Stirge’s QuakeCON Diary – 4 days of glory!

Day two it was ready for the actual CON to start. We went upstairs to receive our badges and they were very happy to give them to us, we entered the vendor area and started looking around. In my time working for Alienware I had helped create some amazing convention setups, but mainly with pc’s. When I looked over at the Alienware booth this year they had a hummer, that you could sit in the back of and play on, that was kind of cool. [...]

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Like a rifle’s laser scope, I could feel the pressure of a presence weighing down upon me. This entity’s gaze was fixated on me, reaching out for a friend. Slowly turning to my left, my heart went a flutter. Behind the plastic wrappings of the case was an unknown creature holding a wicked sword. Its white fur and pink nose were innocent yet it held a darkened tormenting blade that screamed out to me like a van with free candy. My grip on Aladdin loosened as he fell to the ground face down and like a handicapped older woman was unable to get up without my help. That is where Aladdin would remain though, living away his last breaths as I stepped closer to examine the enigma in front of me. My fingers raced against the title as I dared to utter the name, your name… [...]