Editorials

What video game(s) do you wish would be made but were not?

Lost highway fog
Lost highway fog

As gamers we always want more, even when we claim a game was a masterpiece and should never be redone secretly most of us hope a great follow-up will be done so we can enjoy it all over again. This goes for remakes as well. Many may rally against the idea, but if done well can easily become yet another classic hit.

Then there are those games that everyone was waiting for. It was a given that a sequel would be made and gamers were chomping at the bit eagerly waiting for its release. Unfortunately, some of those games never made it to light and worse yet, in some cases the fans would never know what happened unless they dug for information in the few gaming magazines there were at the time. So what happened to these games that were to be released only to disappear?

In many cases the games were remade for the next generation of consoles. The problem with this was many fans never knew their new favorite game was the old game they were waiting for. The reason for this was normally because the name was changed and the game slightly tweeked to take advantage of the more powerfully system. In other cases licensing expired or there were behind the scene troubles that prevented the original title from being used.

Sometimes the game was just scrapped and never came to light. There were many reasons for this from money to contract disputes to the creator just walking away. It happened more often in the PC gaming market, but was certainly there in the console gaming market as well.

Final Fantasy IV

Final Fantasy 4 NES
Final Fantasy 4 NES

Now we all know that FF4 was released, but originally it was to be released for the Famicom (Japanese name of the NES). In this case it was decided to make FF4 for the Super Famicom (SNES) instead. Originally FF5 was going to be the SNES title with FF4 being the last Square (Now Square Enix) title of that series on the NES.

Sonic Crackers

Sonic Crackers
Sonic Crackers

You can actually find this as a ROM file under the name Sonic Stadium. Now there is a lot of information on Sonic Crackers and a lot of missing information as well. What we do know is supposedly SC was to be released as the last Sonic game on the 16-bit platform. Reports indicate the game was in the development stage with a few zones and sprites. In the end the game was redone and became Knuckles Chaotix on the 32X Sega Console. Though Chaotix looked and played different it is believed that was what became of Sonic Crackers, to bad most did not like the game or the 32X for that matter.

Star Fox 2

Star Fox 2
Star Fox 2

This was another great game that was to receive a direct follow-up. Star Fox was a hit on the SNES and fans everywhere held their breaths waiting for SF2. In the end the game was remade into Star Fox 64 and it was the N64 pending release that was the reason for Star Fox 2 being put on the shelf. The game was highly covered at the time and according to Star Fox 2 lead programmer Dylan Cuthbert the game was fully completed and ready to go.

This is just a taste of many games that were to be made, but never saw the light of day. Over the next few months Obsolete Gamer will be taking a look at more of these “lost” games and bring you a report on them. For now we asked our panel of insiders:

What video game(s) did you wish would be made but were not?

Grace Snoke from EOGamer wrote:

There are a couple of games high on my list that were in development, but never made it live or were just killed in the production stages.  Sadly, all of these games were being made, but didn’t make it to the end.

Stargate Worlds is at the top of my list. While I’ve heard rumors it is still “in production” I don’t have a lot of belief in that with the side projects the same company is working on.  I just don’t think they have the funding to make the game what they promised us it would be in the past.

Ultima Online: 2 I think that’s what they were calling it.  Either way, it was supposed to basically be an Ultima Online sequel, but with huge improvements on the current Ultima Online Game.  The game never had a chance, despite a lot of the community standing behind the game for it.

Wish Online:  For those of us that played in the beta, the game was simply amazing. The game engine created a wonderful playing environment.  It was lush, in-depth, had a great crafting and fighting system, but unfortunately was not meant to be.  Unfortunately it was a problem of money available verses development time and money ran out.  I know a group of us had looked into purchasing the game engine, but we couldn’t afford the price of it.

Aaron Hunter from Playtechtonics Inc wrote:

If I answered that about the current market, I would be giving away my secrets! I always wanted there to be a massively-multiplayer version of Star Control, and that’s why I made Starport! (www.starportgame.com)

What about you, what game do you wish would have been made?

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J.A. Laraque

J.A. Laraque is a freelance writer and novelist. His passion for writing mixed with a comedic style and intelligent commentary has brought him success in his various endeavors. Whatever the subject, J.A. has an opinion on it and will present it in writing with an insight and flair that is both refreshing and informative.

3 thoughts on “What video game(s) do you wish would be made but were not?

  • I’ve always been looking for a follow up to Arcanum: Of Steamworks and Magicka. I really loved the ‘tinker’ feature of the game, that allowed you to build things from items found in the game, including rubbish from the trashcans around the towns. It was a good way to help get equipped at the beginning of the game by starting out with one or two plans and then going from bin to bin and vendor to vendor, scavenging and building, selling and buying to do it all over again. I would have loved to see a game that was able to accomplish that with a little more free-form aspect to it. You would still have your plans that you could learn, buy, or find; but also add in the ability to tweak or mess around with your own designs. Of course there would need to be an included cost of failure, losing one or more of the components, and an added critical failure, where injury or negative status would be the result, especially in the areas of gunsmithing, poisons, electricity and explosives. I know the MMO Fallen Earth has a crafting capability that is very similar, and also actually requires time to complete (the more complex the longer it takes), but it again doesn’t allow for the ability to experiment or tinker to make modifications/improvements of your own custom design.

    I realize that such a feature would be nearly impossible or impossible altogether, but this isn’t about what’s realistic, this is about what I’d like to see made. 🙂

  • Pingback: What video game(s) do you wish would be made, but were not? « Girlgamer.net

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