Nintendo Wii

Teenage Mutant Ninja Turtles: Smash-Up

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Teenage Mutant Ninja Turtles: Smash-Up

TMNT Smash Up is everything that’s wrong with fighting games in the modern era. It lacks any sense of cohesiveness, more content with slapping characters on-screen to flail around without a sense of pacing or flow.

Trying to discuss motion controls in a fighting game is pointless. They simply shouldn’t exist. That said, even with the classic controller Smash Up is awful. Jumping is floaty, creating a disconnect between the player and the character. The lack of d-pad controls are unforgivable, making the already loose movement nearly impossible in terms of preciseness.

Teenage Mutant Ninja Turtles: Smash-Up - Nintendo Wii

That creates an additional issue when attempting to complete the mini-games, forced on the player whether or not they simply want to continue in the arcade mode… twice. Asking for any accuracy in a game with so little is absurd, yet that’s what Smash Up’s mini excursions are designed around.

Teenage Mutant Ninja Turtles: Smash-Up - Nintendo Wii

An atrocious tutorial is a simple video, not one tailored to your chosen control scheme. The mechanics, such as ninja powers, are never explained. It creates a learning curve that forces the player out before they can be drawn in, something that makes a supposedly accessible melee brawler out of the reach of many.

Teenage Mutant Ninja Turtles: Smash-Up - Nintendo Wii

Mirage artists craft cinematics tailored to mimic the art style of the original comics, but also clashed with the in-game visuals capitalizing on the recent animated cartoon film. The comic drawings also appear rushed, with oddly proportioned characters and limited detail.

Teenage Mutant Ninja Turtles: Smash-Up - Nintendo Wii

If Turtles fans will gain anything, it is a set of voice actors who instantaneously create familiarity with the Turtles. They fit, even if the rest of the game does not. Smash Up doesn’t even seem to be a case of rushed development. There is not a game here that could have become anything besides a sloppy melee fighter. The end results are nothing short of disappointment.

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Matt Paprocki

Matt Paprocki has critiqued home media and video games for 13 years. His current passion project is the technically minded DoBlu.com. You can follow Matt's body of work via his personal WordPress blog, and follow him on Twitter @Matt_Paprocki.

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