DOTA 2: A Game for Crazy People?

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I played my first game of Dota 2 a week ago at the time of this writing, and am currently sitting on 34 hours logged. This is with two days spent out of town, away from my computer. 34 hours in 5 days, then. For a week, my computer has been little more than a Dota 2 delivery vessel. I am a man obsessed. Consumed, even. I dream of sick ganks and clutch ults. The distinctive sound of a stack of gold dropping, a reward for a last-hit, or the choir heralding my hero’s return to the battlefield, echo in my brain even as I write this. Any experienced Dota player will tell you that 34 hours is but a pittance, that I cannot even begin to plumb the depths of the game, much less attempt to relay them to you, the reader, but I feel I have no choice but to try. This is the first of hopefully several pieces journaling my descent into the madness that is Dota 2.

DOTA 2: A Game for Crazy People?

First, the absolute basics: Dota 2 is the “sequel” to Defense of the Ancients, or DotA, a free mod for Blizzard’s Warcraft 3. The original DotA is possibly the most-played mod in history, and is still actively supported. It spawned an entire genre pretty much single-handedly, the genre now known as MOBAs, or Multiplayer Online Battle Arenas; a  descriptor so vague as to be meaningless, but nevertheless the one we seem to have settled on. In MOBAs, two teams of 5 players face off in an enormous map. Their home bases are in the bottom-left and top-right corners of the map, and the map has three “lanes” running along the top, bottom, and middle. Each team automatically spawns minions, or “creeps,” periodically, which march unthinking down the lanes attacking whatever they see. The goal of each team is to break down the other’s defensive towers and ultimately to destroy the opponent’s Ancient, sitting in the middle of their base. Players gain gold and experience from killing creeps and other players, which are used to level up and buy equipment.

Dota 2

The main thing to understand about Dota 2, and the overarching theme of any discussion of it, is that it is fucking crazy. It is a mutant, an aberration of game design. Its mechanics seem to have been half-designed, half stumbled-upon, and never revised. In some ways, it is the essence of an RPG experience. You pick a character, grind low level mobs (“farm creeps” in Dota 2 parlance), and level up and load them out until you are an unstoppable force. Rather than take place over 40 hours or 40 days, the entire experience can be had in 40 minutes, and it turns out it is still massively satisfying. In other ways, it is totally unique, even alien. Sometimes, you want to attack your own creeps, so as to “deny” your opponents the full XP and gold from their death. Other times, you want to sit back and abstain from attacking anything at all, so as not to push the front line forward into enemy territory, where they have the defensive advantage. The game is loaded to the gills with idiosyncrasies large and small.

Dota 2

Dota 2’s title may suggest that it is a sequel, but in reality it is essentially a port of the original DotA into the Source engine. The Warcraft 3 engine had some particular quirks and features that DotA inherited by necessity, and they have been largely carried over into the new game. A new player may wonder, rightly, what the point of a full day/night cycle is. At night, units have shorter visibility, and there is one hero who is underpowered by day and reaches his full potential by night. A new player might wonder why, if you pull neutral creeps away from their camps for a crucial few seconds, exact replicas of those creeps spawn in their camp, leaving you with two identical sets of creeps to farm? These are minor features, arguably a bug in the latter case, borne of the Warcraft 3 engine. One might think that they might be streamlined or cleaned up. But no. “Streamlined” is not an adjective one should ever apply to Dota 2 under any circumstances.

Dota 2

This game has an info-density that would put any MMO to shame, and to be competent at the game you better be ready to absorb all that information, fast. At the time of this writing, there are 101 playable heroes, out of a planned 110, each with 4 abilities (unless they have 5 or 6!). Some of these may be active abilities, things like spells or techniques, while others are passive, meaning they are really more just a character attribute. Learning your own hero is feasible over the course of one match, but without some knowledge of your teammates’ and enemies’ heroes, you may be in for some unpleasant surprises, like being struck by lightning literally out of nowhere. Or perhaps a ghost pirate ship will come barreling out of the woods next to you and run you over. All’s fair in love and Dota.

Dota 2

These heroes are categorized by roles. Some of these roles are familiar to anyone who has played any kind of RPG, such as “durables,” a.k.a. tanks, or “nukers.” Some are completely unique to Dota, such as “carries,” who start the game underpowered and must be protected by other heroes, but grow in such a way that by the end of the game they are unstoppable. There are 15 (ish – it’s fuzzy and with lots of overlap) of these roles, and a hero may fill any number of them.

Dota 2

In addition to all of this are the items. There are dozens and dozens of items, which can have some fairly substantial effects on your character’s abilities. With the right loadout, you can even nudge a hero into a role they may not be primarily suited for, as befits your team composition. Items can only be bought at the shop in your team’s home base. Unless you go to one of the “secret shops” strewn about the map which have a separate inventory of items that can only be bought there. Don’t worry if you can’t get over there, though, because each team can also have a “courier,” a separate character that can ferry items from any shop to your character. You should coordinate with your teammates though, as each team’s courier can be controlled by anyone on the team at any time, (or killed by an enemy because, whatever! Dota!) and you don’t want any confusion.

Dota 2

So yeah, this game is fucking crazy. To their credit, Valve is trying their damnedest to lower the barrier to entry and improve the experience of new players. By far the most successful of these, for me, has been the game’s integrated guide system, which highlights the abilities you should be developing, in order, as well as presenting you with the items you should be focusing on for your hero. This has helped immensely, as the stress of having to learn what these scads of items do can be temporarily put aside while you focus on the already ludicrously daunting task of simply learning who these characters are, what they are capable of, and just what the hell is going on at any given time.  Make no mistake though, you will still need several tabs of Dota 2 wikis open at the start of every match to try to piece together what you are facing.

Dota 2

Even then, Dota 2 can be frustrating in a way that most other games would take great pains to prevent. Half of my games have ended with a character (usually for the opposing team) seeming so completely overpowered that I feel like they must have found some sort of exploit, that this cannot possibly be the way this game is meant to play out. But no, no, that’s just how Dota 2 is. There is also the ever-present threat of verbal abuse by your teammates. Dota 2 is a team game more than any other I’ve ever played, and if one member is noticeably worse than the others (or worse, drops from the game), the entire team will suffer dramatically for it. This genre is notorious for promoting discord amongst teammates, and Dota 2 is unfortunately no exception. Bring a friend, or four.

Dota 2

So why, then, am I doing this? Why am I submitting myself to the incomprehensible heroes, inexplicable random deaths and interminable abuse? It’s hard to know for sure what makes Dota 2 so compelling. I think partly it’s what I suggest above, that it can provide the satisfaction of a good RPG in microcosm, as over the course of one match your character grows from a fragile, defenseless creature to a fearsome force of nature. It is game as power fantasy, but this one makes you work for it, every time.

Dota 2

Beyond that, though, is the simple satisfaction that mastery of a complex system can give you. I, like many gamers I suspect, need to understand my games, to master their mechanics and bend them to my will. This, then, is perhaps the largest, most complex, most seemingly indomitable system ever conceived within the realm of videogames, and thus my greatest challenge. At 34 hours in, I have barely reached the point where I understand what is happening most of the time; where I am able to follow conversation between and maybe even play with those who are far more experienced and skilled than myself. Just getting to this point, overcoming the brick wall of confusion and frustration and negative feedback to arrive here, at basic competence, is already one of the most satisfying experiences I’ve had. The game’s runaway success may seem inscrutable given its absurd complexity, but having played it for just a week now, it seems unnatural that it is not the biggest game in the world already.

Dota 2

My previous experience falling deep down a gaming rabbit hole was with Starcraft II. Starcraft II, like Dota 2, is a game of almost limitless depth. It is also the exact opposite of Dota 2 in virtually every other way. Starcraft II often gets compared to chess. It may be asymmetrical, with three distinct factions with different fundamental mechanics, but Blizzard takes great care to keep things balanced, to make sure that every unit plays a core, elemental role in the overall game system, in pursuit of the perfectly balanced competitive experience.

Dota 2

If Starcraft II is a modern day chess, honed by game design masters, then Dota 2 is Cowboys and Indians, being played by a gaggle of eight year old boys, arguing over who missed whom and who is secretly wearing a bullet proof vest. If Starcraft is about a relatively small number of units and mechanics interacting endlessly to create new situations, Dota 2 is about implementing literally every idea that anyone connected to the game has ever had, in the hopes that if every hero is completely overpowered, it will all come out in the wash. The result is an experience that is at once sprawling, messy, disheartening, unpredictable, organic, empowering, and above all completely, endlessly, fascinating.

Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition


For those of you eagerly waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.

So here goes…

It is laughable to think that Cryptic Studios thinks of STO as an MMORPG. While all the big boys in the room strut their stuff with content, gameplay, character growth, and easily defined instructions, Star Trek Online stumbles and fumbles around the room like a drunk teenage girl at a frat party. At the end of the night, the only ones with a grin on their faces are the real MMOs while STO is dabbing off semen from its face with wet naps.


Wow… I feel uncomfortable reading this. I’m going to just-

What could possess me to attack Star Trek Online in such an unrelenting manner? Is it because I could barely give the game a shot beyond level 4? Yes, it is! I got to level 11 in FF XIV and that game is the equivalent of dining on Indian food , beautiful to look at but horrible to digest. I have never been unable to hit at least level 10 in an MMORPG but Star Trek Online managed to prove me wrong.

That sounds horrible, Mr. Khan! Why was it so god awful?

That’s an easy question to answer, Little Timmy. The game’s initial tutorial manages to be not only fast paced but slow at the same time. There’s a ton of jargon thrown around that doesn’t make sense to begin with and there isn’t much of an explanation as to what any of it means. All I got from the tutorial was that I could shoot lasers and photon torpedoes when I’m in my ship and when I’m on a ground mission I can shoot laser beams and “backstab” the enemy when I attack from their blindside. There really isn’t a clear definition in the beginning what role your class plays or what kind of ships you are able to command. I was certain I was limited to Science Ships since I chose the Scientist profession but I later found out from a friend that I could pilot any ship. Oh, that’s fucking fantastic to know.


For those of you who enjoy looking at your character and face stomping the enemy while adoring how badass you made your Vulcan or Custom Alien, sorry to disappoint but the game is lacking in ground missions and you are spending most of your time viewing the ass tail of your ship. How engrossing! Yes, you can customize your ship but the differences aren’t that vast aside from size. The ship customization is as in-depth as the shape variations presented in a Lego Kit. Everything is a block except some are half a blocks! Whoop-dee-fucking-doo!

From a game with such an absorbing avatar customization, it’s a shame that you spend your time running slow naval circles around enemy space bandits. As far as I could grasp the tactic was to go half speed and adjust your acceleration and deceleration to complete this amazingly slow circle strafe around your enemy to knock out their shields and ass fuck them with photon torpedoes. Combat got repetitive quickly.

The game’s missions were probably the most bland I’ve ever seen in an MMO post 2006. “What was that, Ensign? There’s no one in the quadrant? I guess everything is… Oh my god! Space Bandits out of fucking nowhere!” That was as in depth as the missions got at level 4. They didn’t want to showcase more early on maybe because there wasn’t anything left to show.

The ground missions were probably the worst part about leveling. I should be excited to see my captain running about shooting bitches in the face and parachuting off planet sized drills like in the movie, right? Too bad! I was limited to picking up resources on a planet and randomly getting jumped by “Unknown villain #3” and then transporting back to the ship. Oh wait, I forgot. There were more options. I was able to go to a mining site to speak with a couple of diggers to see how they felt about their jobs and report back to their manager. Yup! They called in the space fleets special forces to settle a dispute about a broken holodeck in the break room.

"Come on, Team! Lets pick up some rocks!"

Now, I understand I have been harsh on the game and there is a reason for that. If STO were a free to play MMORPG, I would dress it with every accolade known in the universe. A free to play space RPG? Sign me up! Let me have fleeting moments of fun!

Unfortunately, the game isn’t F2P. It’s Pay to Play and it’s $15 a fucking month. This game has a huge pair of balls to even consider charging people. Cryptic was fortunate enough that people even purchased fucking the game. It has the depth of a game developed for a smart phone.

STO lacks the environment, quests, gameplay, and depth of games like World of Warcraft, Everquest 2, and even City of Heroes. Quite a bold statement coming from a level 4 Lieutenant, right? That’s why I’m not saying for people to keep away from this game. Play it if you like, it’s your money. I personally don’t see the justification of this game being $15 a month. You’d probably find more fun in Runescape for a cheaper price.

Perfect Worlds purchased this title when they acquired Cryptic Studios. What potential they see in this hunk of shit I will never know. The game is an MMO-abomination and is better served on a free to play model or simply a box sale model like Guild Wars. Then and maybe then it would be worth the time it takes to patch and login. Until that unlikely day comes about, STO will remain uninstalled and far, far away from my computer.

Behavior Links


No, I’m not writing about an indie game called Behavior Links or a freshly unveiled game at E3. Today, I’m going to take a step away from the controller and/or keyboard to talk about a little bit about a charitable organization.

Oh shit, guys! He’s going to ask us for money!

We here at Obsoletegamer rarely ask anything from our readers. We gift you with wonderful reviews, nostalgic time warps, and editorials that cause unprecedented levels of butt hurt. In return, you continue to come back and show your loyalty. True enough, however, I am asking for a donation. It doesn’t have to be monetary but what I really want is simply a donation of your time. I would like, if any of you are capable, to donate simply out of the goodness in your hearts. I don’t, however, want people to blindly donate to a cause they don’t understand.

Behavior Links is a charitable organization that assists families with special needs children with a wide range of services ranging from therapeutic services for children and their families, educating and training families in other countries, and lowering the costs of services that many families with special needs members struggle with everyday.

Still with me?

Excellent! You don’t have to donate money to help them if you don’t have the flow to assist but how hard is it to spread the word to someone who does? You can also help by searching the internet with GoodSearch.com. And the cheapest method is to volunteer! I know some of you must be acne ridden left-wing extremists! Volunteering is a great way to show your support while being hip and cool with your PETA friends!

If I haven’t convinced you yet, think back to all the memorable moments special needs children have been there for us. From shaking your hands in the hallway with a smile that goes ear to ear and never letting go to the tear jerking episodes of Glee that involved Sue Sylvester’s sister. I’m sure you can muster up sort of experience that will open up your hearts.

If you’re in Miami on June 10th, at 7:30 PM a ‘Music-Art-Culture‘ Night even will be held to enjoy some live musical entertainment, art exhibitions, and auctions. Want a plasma TV or a Disney package? Who the fuck doesn’t?! Quit playing the auction house in WoW and come try it out IRL!

We apologize from deviating from the norm here but this is a great cause to help out a group of great people.

Thank you all and if you somehow missed the link in the article…

http://www.behaviorlinks.org/waystohelp.html

EQ2 Has The Worst Players On Erf!


Everquest 2, you know I love you girl, but these fools that be playin’ you… damn girl. You are littered with them! Horrible, atrocious, vomit inducing players run amok on the fair lands of Norrath like ticks sucking on, well, their own suck!

Oh boy, here we go! Another biased opinion about a game and the one isolated event that brands an entire community. Go back to WoW, fag! Lolololololol

Shut up, baby doll. Daddy’s talking.

I have played many, many MMORPGs. The kind of person who would rather play solo than mingle with the masses is not how one would describe this guy right here, the Great Umar Khan. Nope. I like to get involved with the community. I like to remember names, experiences, and how well I match with certain people in a team based environment. 1999, fellas! No yearlong breaks from the genre. I’ve slutted my way into many a community with my impeccable social and gaming skills.

You come off as an asshole!

Bollocks, I say!

Back on topic, of all the games I’ve played, loved, and also “hit it and quit it”; Everquest 2 has some of the worst players in any MMORPG. Despite my feelings for EQ2, her only flaw in my eyes are the ones who entertain themselves on a daily basis with her company.

Warcraft has the worst players, you homo!

Quiet, you anti-Semite!

That doesn’t even-

Someone mentioned my name!

I’m not saying that all players in EQ2 are bad. Every game has bad players but EQ2’s players are in a league of their own. Bertoxxulous really outdid himself with his latest plague of stupid and unskillfulness that has infected the playerbase.

 

As a troubadour, should I be out DPSing the wizards? If your answer is a yes with a hint of implied inquiry in the tone then you should understand the absurd level of shock I had leveling my flamboyant bard on the Permafrost server. More often than none was I the top DPS of the group or only outdone by a Shadow Knight tank. Very few came close to my numbers unless I was in the rare group where someone wasn’t busy watching their kids.

House wives, why are they even allowed to be playing EQ2? Shouldn’t they be busy playing Sims and Farmville? They have no place in trying to understand parses and pie charts from ACT. They can barely grasp how a Chocolate Cow in Farmville produces Chocolate Milk. Here’s a hint. IT’S A FUCKING CHOCOLATE COW!

The skillfulness to push buttons in a certain order isn’t even as mind blowing as the level of stupidity that sums up the vastly growing amount of total shit tanks in the level 70 range. How stupid can they be? One occasion I remember better than the others would be of the tank I kept asking to repair. We were at The Estate of Unrest and this gallivanting Berserker of worldly renown (/sarcasm off) had destroyed armor. I don’t know if its because he tried to tank while using a 2handed weapon despite our pleads for mercy or his claims that he could tank Bugaboo notwithstanding numerous attempts ending with the monstrous haunt face planting our tank into an early grave but this underdeveloped Neanderthal stood out like a golden ring at the bottom of a clear riverbed. We were all in the voice chat channel and finally his slack jawed Midwest accent began to wear thin on my patience. Stupidity spewed forth from his mouth like shit from my asshole after eating at Chipotle. How he managed to even understand how to set up his headset astounds me to this day.

“Hey dude, your armor is broken. Go repair. We’ll wait for you.”

“WAH!”

“Multiple pieces are 0%. You can’t tank like that especially when you’re using a two-hander.”

“WAH!”

“Because your durability has gone down the drain. Just go repair. I’ll go with you. I can teleport us back.”

“WAH can’t I tank with a Two-Hander if my armor is broken? I don’t get WAH!”

“Are you fucking with me right now?”

I’m cutting the reiterated blabbering short but to sum it up, I eventually convinced him to go repair after 5-6 minutes.

God, this editorial is getting long and I hope you’re still with me because there is more!

The community in EQ2 believes it to be okay for people to go AFK during a dungeon crawl. I can’t even count with the fingers on my hands and toes on my feet how many times we had an AFK leecher in our group. If it’s a guy, there might be someone bringing up the occasional “lol is this guy coming back?” But Lord forbid if it’s a fucking woman, though! She will AFK the entire session or return right before the boss. She’ll join the fucking group and then say “Hey guys, I’m cooking dinner at the same time. Give me a second.” That second turns to minutes, minutes into hours, hours into days, and days into eons! An exaggeration? Perhaps! But a bitch shouldn’t join a fucking group if she has something else to do! “Oh hey guys! What are we doing? Crushbone? Okay I’ll be the healer. By the way, I gotta drive to the corner market for a second! Don’t kick me :)”

Fuck! There are just so many other instances where this category of shit has happened to me in only EQ2 but I don’t think I can get into all of them with my trademark long winded bantering! Fuck it all to hell!

I know I could easily deny myself of these experiences if I only made my own group and wrote off some of these people with my own iron fist ruling. Trust me, I have! I don’t take shit when I’m group leader. I don’t like having my time wasted while someone is eating shit in real life. This is my break before real life kicks in and you’re ruining those precious few hours I have. There are just sometimes where it’s easier to join an already forming group than taking the reins into your own hands.

Some of you may not agree. You might feel that my little experiences are biased and that I must hate women, that I’m a fat virgin. Maybe you’re right. Maybe you’re wrong. And maybe, just maybe, you’re a cum dumpster too! If that’s the case, EQ2 is the game for you.

Cataclysm: The Good, The Bad, The Ugly

World of Warcraft Cataclysm Logo

Without a doubt, Cataclysm was another home run hit for the power gaming company Blizzard.  Selling a stunning 3.3 million copies (including pre-sales) on the first day and 4.7 million by the end of the first month (including pre-sales) was not as shocking as some seemed to say it was.  The most popular and played MMORPG of all time is going to have extremely high sales figures especially since Blizzard added in pre-sale digital downloads for the first time ever.  The apparent controversy surrounding these numbers is unwarranted.  Pre-sales are part of any game release and Blizzard is fully entitled to count them towards first day sales in my opinion.  And let’s be honest, does it matter? No, over 5 million people have already purchased Cataclysm and that number is sure to grow.  A better question would be, Will Cataclysm peak over 12 million subscriptions like its predecessors? or has the game peaked overall? and how long until it fades into gaming oblivion?  Sorry, that won’t be covered in this article but expect me to tackle the topic in the future.

The Good.

As you know, Blizzard has been catering to the casual gamer more and more.  Why? Simple, money.  Blizzard does not want to lose clients because they feel the game is too hard or too time consuming.  Just go to through the account cancellation process and you will see many different prompts that seem to ask why you are quitting and many are tailored towards the casual gamer.  Now, I know we are in “The Good” category but let me say that this “casual” policy has both positive and negative effects on the game and it’s players as I will discuss throughout the whole article.

Blizzard wanted to make raiding simpler and thus they have designed everything so that you don’t need a full 25 man raid to compete.  You can gather 9 friends and compete on an equal plain with everyone else in the world.  I personally love this move because it allows you to play with more of your close friends if you so choose.  This reduces the amount of pugs you have to get and usually reduces the severity of the headache you will suffer during a failing raid.  Of course, Blizzard is not naive and to appease the more hardcore gamers, they designed it so you get more loot proportionate to your raid size in 25mans compared to 10mans.  Even though that feels like a “lame” fix, it was probably the best Blizzard could do considering they put 10 and 25 mans on the same pedestal.  Either way, the casual gamers rejoiced in this change and overall, it has had a positive impact.  As for the “pride”  factor between major guilds competing at the top level for world firsts, 25mans still seem to be the cream of the crop but even the best of the best have been switching to 10mans for certain encounters!  All the major content has been completed and here is how it played out among the world’s elite.

Top 10 PvE WoW Guilds

Leveling is finally enjoyable!  You heard me right.  I for one am not a fan of leveling and never have been especially in World of Warcraft but the leveling redesign has even changed my mind.  Don’t get me wrong,  I am not going out and leveling alts for the hell of it but I am also not dreading the boring, monotonous grind that was leveling.  The overhaul to the zones and quests has streamlined the process.  Moreover, the changes to spells have given you diversity at the lower levels.  I did not enjoy spamming just one or two buttons to level as it felt like I could fall asleep while doing it.  Now, it feels like I can actually take some pleasure in leveling.  While this was something that wasn’t necessary to change, it was a very positive overhaul.  Of course, you could say that the change was specifically designed to help the casual gamer level easier, faster and with more joy!  Blizzard is sneakier than you might imagine.

Finally, let us talk about the servers.  They were great.  Illidan, one of the most popular WoW servers, where I leveled to 85 was completely stable.  No major lag spikes, no crashes and no downtime.  Moreover, the servers came up on time.  Blizzard wanted to ensure that Cataclysm was launched without a hitch and they nailed it home.  As for server queues, they were terrible early on but everyone expected that so I don’t need to harp on it very much.

The Bad.

With great power comes great responsibility.  Oh wait, this isn’t Spiderman, its WoW: Cataclysm.  How about…With great homogenization, comes great laziness.  I am definitely not one to favor the complete homogenization of classes that seems to be happening with more and more frequency.  While I like the idea that buffs are being spread around to more classes on paper, I hate it in reality.  I know Blizzard would like 5man and 10man dungeons and raids to have a majority of the game buffs but I think that is a bad idea.  One of the inevitable drawbacks of having less people in a group or raid is the reduction of potential buffs.  Thus, players need to design their groups accordingly.  At the rate Blizzard is going, in two expansions, my 10man is just going to be 10 paladins with every buff in the game dominating every encounter.  Yes, I am laying it on a little thick but it is for good reason.  Let us look at some of the homogenization we have seen with Cataclysm.

First, buffs are being spread around to more classes.  Second,  bloodlust/heroism is now usable by three classes.  Honestly, having bloodlust/heroism on just one class was probably not the greatest idea but I don’t think that bloodlust/heroism is a well-designed mechanic anyway.  I know that it is a great part of Warcraft lore but I think it could have been implemented differently because it has been insanely powerful since it went live.  On a good note, Blizzard did finally decide to remove it from arenas.  Third, it seems that every melee has a spammable interrupt.  Why do I dislike this?  Mainly because the classes that didn’t have them before didn’t have them for a reason and now that they do, they seem overly useful in both PvE and PvP.  Either way, I think that Blizzard could use some of that infinite pool of money they have to diversify the game more instead of homogenize it.  Once again, it all comes back to the positive and negative effects of the “casual” gamer syndrome.

For me, five man dungeons and heroics on my main were extremely simple.  I almost always ran with a pre-made 5man so we just queued up and destroyed whatever we got.  However, this was not the case for many people, especially those trying to gear alts.  First, if you are not a tank or a healer, have fun waiting in a 30minute queue to do one heroic.  Second, if you are a tank or a healer, make sure you abuse the system by selling queue pops all day in trade chat.  While this is now fixed, it was way too late.  Third, how is it that if you solo queue you always seem to get the absolute worst players in the world in your group?  Not only do they have gear that is terrible but they have no idea how to do any of the fights.  I can’t really blame Blizzard on that one but I sure can vent some minor frustration.  Overall, I like the simplicity in the fact that you can just queue from anywhere in the world at anytime, but if you are running solo, there is a strong change that you will just be wasting an hour of your time.

World of Warcraft Dungeon Queue Time

I will keep my dislike of the PvP situation short as I plan on doing a full write-up of it in the near future but it has to be mentioned briefly.  I don’t know if I would say that arenas have hit a low point because I thought they were pretty bad when you could kill someone inside of one GCD in WotLK but they are not prospering by any means.  Of course, you will always have people complaining that their class is too underpowered but when top players are re-rolling because they just know their class it too weak to compete at the top level, then something is probably wrong.  For the first time ever, mages seem to be underpowered unless you like jumping around spamming ice lance all day!  Maybe underpowered isn’t the write word, but they do seem to have a nice big target on their back.  Melee teams seem to run a train on them all day and since all the healers have dispel and frost armor is not nearly as useful as it was, they appear to be in a dire situation.

While I think they might deserve it considering how strong they have been in the past, their situation just highlights the fact that with Blizzard’s homogenized design is leading to negative impacts in PvP.  Now, I don’t think Blizzard cares much about the PvP scene anyway but that doesn’t mean that it should be the way it is now.  I personally think that HP is actually too high in many cases but it may be a result of the new completely underpowered healing debuffs.  I always thought 50% healing reduction was too much but with classes having this much HP, I think 10% is too low.  Blizzard really needs to overhaul the whole PvP system if they ever want to truly fix it.  HPS and self-healing (DK, Ret Pally, etc) are also way to high for my taste.  Anyway, more on this in a future article.  For now, just know that PvP, specifically arenas appear to be in a not so good state.

The Ugly.

I am still not a fan of the games graphics even after this overhaul.  While I know that the original game platform is getting older, it doesn’t change my opinion.  I don’t think the graphics are bad enough to hurt anything in the game but I don’t find them particularly breath taking either.  Will Blizzard create a completely new engine for their cash cow?  Unlikely but they could if they really wanted to.  However, it is more likely that instead of creating a new engine for WoW, they would just put a new project together to start design WoW 2 (if they haven’t already).

Looks like the same game to me.

It also feels like the identity of some of the old servers has been lost.  With all the new players coming in over the years and all the transfers, something about the old nostalgia seems to have faded.  While this is not a result of Cataclysm, I feel that is something that can be mentioned in this section.  If you played vanilla and are still playing today, you probably know what I mean.  It was nice early on when you thought you knew a lot of people and possibly had some clout on the server but now, the game seems to be moving at a pace that removes this.  The best way to put it is to say that the identity of the servers seem to have faded into a blur of inconsequence.

Finally, I will end on another topic that Blizzard has no control over.  The Elitist Jerks (EJ) forums also have a negative impact on the game, specifically, on new players.  When you are in a pug or just see “go to EJ” spammed in trade chat when someone asks a question, you have to get annoyed.  Instead of actually learning something in the game or asking someone who might know, you are directed to a website that tells you how to play and spec your class.  So much for the subtleties that you notice after playing your main for a long time.  So much for actually learning a class and enjoying that process.   Long gone are the days where there was some mystery or secrecy to playing WoW.  To clarify, EJ can work wonders for those who have been playing the game for a long time and understand it’s nuances.  However, if you are new to the game or a class, you skip the basic learning process and just learn the “perfect rotation” instead.  Who cares that you died in fire or didn’t shield or didn’t misdirect or didn’t do 1 of 100 different things that are more useful than just spamming damage.  The sad fact is, WoW has turned into a numbers games on many levels and I understand why it has, but that doesn’t mean I like it.

Conclusion

Cataclysm is fun at first but the sheen of a new game is quickly replaced by the same old car smell from before.  What made WoW good in the past is the same that makes WoW good now.  The social atmosphere and friends you make along the way still entrap players.  For many people, the time you log in game is controlled by the social structures: when you do your dailies, when you are raiding, etc.  The bonds of friendship people form which result in teams and guilds being formed push the never ending cycle that is a beast  of game known as World of Warcraft.  If you enjoyed the repetitive cycle that WoW presented in past whether it be through raiding, PvP or any one of the other things Blizzard created, then you will surely find joy in Cataclysm and play it as you had played all the other WoW expansions in the past.  However, if you were looking for something brand new that would make your eyes pop and your pearly white teeth show,  then unfortunately, you will have to keep looking as Cataclysm is simply a new name, not a new face.

Music of Warcraft 2 Tides of Darkness

[youtube id=”6REBR_tflu8″ width=”633″ height=”356″]

Music of Warcraft 2 Tides of Darkness

The music to Warcraft 2 was as inpiring as MIDI music got. It made the complete Warcraft 2 RTS experience addicting even more as its constant high tempo medieval classical war-like style kept you concentrated and engaged in the ongoing human versus orc war!

WarCraft 2 Tides of Darkness cover
WarCraft 2 Tides of Darkness cover

The way I see history is although there were some minor games with RTS elements in the past the games that made it popular in order were Dune 2, Warcraft, Warcraft 2, Command & Conquer, and lastly Starcraft. Yes, there’s many games that came after them but those were the ones that set the bar for everybody else to try to copy.

The Warcraft 2 Tides of Darkness Soundtrack is so aggressive and so well written that it keep you playing and focused because every single song is great. Not just good, but totally great! I even use this music when I’m busy doing something and I need to be motivated, such as sometimes writing articles for this website. ;]

Now yes, today World of Warcraft became the dominant MMO but way before that Warcraft 2 became one of the top games to play in the mid to late 90s. I played it on a 486 and I can tell you that the DOS version ran a hell of a lot faster than the Windows 3.1 version ever did. It was stable as hell too! These, of course, were the days that required you to configure your PC’s sound card if you ever wanted to hear anything. Still, this is one of those days that actually made it worth it to have a CD-ROM because you could hear CD audio tracks for the music of games such as this one and Mechwarrior 2 as well.

As far as the Warcraft universe and this game goes, I have always favored the Orc (Horde) faction. What did piss me off is that I actually had bought this game and as I read the manual I got so into helping out the Horde that when I got to a mission where I had to kill the Ogre Mage that was the narrator in the manual, it broke my heart! I was rooting for him to be the absolute leader of the Horde!

Zug Zug! Listen up, you humie!

My Unparallel Loathing of Gaming Hipsters

WoW Ret Cat
WoW Ret Cat

My Unparallel Loathing of Gaming Hipsters

I can’t take it anymore, reader. I simply cannot suffer the pretentious attitude of gaming hipsters. They leave my stomach churning, tie my throat in a knot, and cause an unpronounced level of pain in my scrotum. Why God? I ask you this! Why do they exist to believe themselves to be upon a celestial pedestal of understanding and ownership of some delusional knowledge they do not possess?

Hipsters.

The word alone makes me want to go on a punching jamboree at a local Starbucks. Those bastards just weren’t content on having the indie scene, huh? They had to someone seep like a poison into the gaming community. And it wasn’t like they miraculously appeared out of nowhere. No, no. I just noticed they’ve been here for years, secretly hiding like some Massachusetts Witch Covenant biding their time for an unveiling.

But you know what?

No one gives a shit about them or the opinion of their Gaming Hipster Community. But contrary to that last sentence, I do care to a degree. I’d like to point out my disliking for them in detail. Yes, reader, you will become more knowledgeable on who is a gaming hipster and may even come into the realization that you yourself or someone you hold dear to your hearts may even be one of these aberrations.

    • No one cares if you were in beta.

    Aside from narrow-minded children and frat boys, no one cares that you’ve played since beta. When someone asks a question as to whether something is a good talent specialization or how to beat a certain raid boss, don’t reply with “Trust me, I’ve been playing since Beta.” This doesn’t make you more knowledgeable to specializations or strategies. Especially don’t say this in games like World of Warcraft. The game at its current state is completely different than its original incarnation at this point and your opinion is null and void. Another thing, games that go into Beta maybe have 10-15 people who are actually voicing legit opinions in that gaming community. The rest are people who whine and shit because they don’t understand gaming mechanics or can’t even offer viable solutions aside from nerfing the entirety of a class. Oh, and speaking of classes…

      • No one cares if were an underpowered class pre-buff.
          “Mmm, I liked a Shadow Knight before they got buffed!” Wow? Really? Holy shit, that is amazing news. I’m glad you stuck through your underpowered character until they got revamped. You know why classes get revamped? It isn’t because it only takes “skilled” people to play them and make them viable. Any other class that isn’t gimp with an equally “skilled” player is going to steam roll you in numbers and efficiency. They buff classes to bring them up to par. Aww, don’t cry! Just because people can now faceroll as your favorite underground class doesn’t mean you suck. If you really were skilled you’d still be better than the rest of them by far, right? Or is it because no one played the class you had no real competition to gauge yourself? Wait. What was that you muttered underneath your breath? Oh, that’s what you said? Well guess what…
      • No one cares if your guild beat content before it got nerfed.

      I remember going into threads that said “Fenrir’s Pups beat Ragnaros” and reading the replies of smug faced, Rockstar drinking hipsters who would sneer the achievement with “Congratulations on beating old and nerfed content.” What a monster you must be! Let’s look at those virtual muscles. Wow! You’ve been really hitting the E-Gym. We all know beating Ragnaros pre-nerf was like fighting Muhammad Ali in his prime and fighting him after the nerf was like fighting him today. We get that. No need to boast about it, though. Your past efforts fall upon deaf ears because not a single person today gives a shit.

      Hey, what’s that you’re playing? Is that an NES emulator? What game are you playing? Is that Super Mario Brothers 2? It isn’t? It sure looks like… holy shit don’t say it.

      • No one cares if you played Yume Kōjō: Doki Doki Panic before people played Super Mario 2!

      I’m glad that you are in touch with the origins of a game and know that Super Mario Brothers 2 is a rehashing of another game but don’t toss it away because it wasn’t indie enough for you. Most of the creatures in Yume Kōjō: Doki Doki Panic were created by Nintendo anyway.

      This sick need to do the polar opposite of anything popular or mainstream brings me to my last point.

        • Fuck You.

        Fuck you, gaming hipster. You’re the person who finds the Playstation Network vastly superior to Xbox Live. You’re the person who guffaws at Apple products (and yes, I admit, I was once this type of person) without even trying to grasp why people like them. You’re the person still playing your NES because all new games suck like some grumpy old man who still plays that game with a hoop and stick. You’re the person who demands nostalgia and only subscribes to progression servers for a month and quits within 3 days because those memories weren’t as fond as you thought they were.

        There is no means to stop you from these self imposed habits and traits and there is no wisdom or knowledge I can bestow to remedy the hipster hivemind so I will gladly end this article in the simplest but most profound way I know…

        Eat a dick, gaming hipster. Eat a steaming plate of dicks on a bed of rice.

        Final Fantasy XIV: A Fantasy I Want No Part Of

        FFXIV online logo
        FFXIV online logo

        E3 2009 took us by surprise when Square-Enix opened up with the trailer for Final Fantasy XIV. It wasn’t expected to be announced and was rather hush-hush until the presentation. What really blew people away, in my opinion, was its suggested release date. When an MMO is normally announced to be in production you expect 2-3 years from that date or more for the game to be complete and released. Releasing such a big brand name in such a short time made me insinuate that this project must have been in works for quite some time in silence. As with most utterings of a Final Fantasy game being released, high expectations are hoped to be met by their fan base. Can Square-Enix bring out a AAA title in such a short time frame? The company certainly has not released anything close to AAA quality in quite some time and this MMORPG must have occupied many of the company’s resources for its production.

        Final Fantasy XI was a highly acclaimed MMORPG in Japan and did moderately successful worldwide. With the juggernaut that is World of Warcraft, a company like Square-Enix seemed like the most powerful competitor to steal some WoW’s players. The time to capitalize on the market of people waiting for the next big MMO was netted in by this announcement. With Star Wars: The Old Republic not ready to debut until Spring 2011, Final Fantasy XIV had a chance to pull in a strong player base of MMO nomads.

        As the release date began to draw near, open beta was announced and it was time to check out what Square-Enix was hiding behind the curtain. After getting my beta invite email I decided to follow the instructions. I was taken to a link that I had assumed would have a registration key and login section to get this fixation underway. Instead, the link took me to a portal with the “requirements” to play the beta. There were no links to sign into my Square-Enix account and the page was outright inadequate. Their “System Requirements” section on the page just directs you to another page with the information on the minimum system requirements. This portal page was completely and utterly useless and vague at best.

        I finally decided to just go to the Final Fantasy XIV official page to login and see if I can find a registration code. Finding any reference to this code in my account page was impossible and adding Final Fantasy XIV to my service only asked me for a code anyway. When I finally did find the code page, they had closed registration codes for the time being and will release more at a later date. After spamming the refresh button a million times I eventually did get this code for my wife and myself to play.

        Finding the download section for the game was another hassle as it wouldn’t open up the torrent file at all. I eventually had to find it off another site to begin the patch. My download time for this nearly 8GB file was 5 weeks. My wife’s download time was an hour and thirty minutes. After some surfing on the internet I saw a ton of people were having a problem with the game patching in a reasonable time frame. I guess we got lucky my wife’s download was speedy. When her download finished I just transferred a copy of the completed files to my computer so we could get started.
        Now, onto the meat of this review. The game itself.

        Performance: My machine is fairly new so I’m not even going to rate the performance based on that. My wife’s unit is older and has an Intel quad-core clocked at 2.40GHZ, 4GB of DDR2 memory, and an ATI 5870. The game ran beautifully. There was little to no chopping even in the populated cities with the settings set to max. Particle effects offered zero lag and the game probably ran the smoothest out of any next-gen MMORPG we’ve played in the past 3 years. For an open beta, this was highly impressive. Any midrange computer can handle this game at full settings with just a bit of tweaking if a hitch ever came up.

        Controls: Developers of this game came out straight and said this game was designed to have the UI revolve around the use of a controller. Just like in Final Fantasy XI, this unrelated sequel of sorts incorporates the use of a controller even for the PC. It is not keyboard and mouse friendly at all. For God’s sake, you can’t even hotkey anything. For some of the most simple tasks you have to take a journey through a plethora of menus for miniscule options. It is ridiculous, cumbersome, and ill planned. Yes, the game is releasing for the PS3 and these controls must be comfortable for them but guess what? They aren’t releasing the PS3 version until sometime next year. What is the purpose of releasing the PC version with this horrid UI and control scheme if the focus of its movement isn’t even releasing until the following year? It makes little to no sense. It seems to me they are releasing this version of the game just to make the deadline “promise” they made at E3 2009.

        LOL Wut Pirate Final Fantasy XIV
        LOL Wut Pirate Final Fantasy XIV

        Sound: Classic Final Fantasy sounds make their appearance in this game. It is clear and sounds great. The music really puts you in that role-playing mood if you’re into that sort of thing. It shoves you into this world and makes it come to life. As always, Nobuo Uematsu knows how to compose some grand and fantastical musical choices. Unfortunately, all this goes to hell the moment the voice-overs pop in. The studio that handled the voice acting must have hired the student’s from Ms.Spifz’s High School English Class. The actors sounded as though they were involuntarily picked to read aloud to the class the next section of The Great Gatsby. The voices are uninspired, bland, and lacking any emotion. The music sets you up for this grand adventure and then the actors from Twilight decide to make an appearance as voice actors and ruin the entire mood. I felt blue balled.

        Gameplay: I know this is what you all have been waiting to hear, so here it is. The game immediately tosses you into this adventure to go kill whatever furry monstrosity is waiting for you in the newbie area, the inauguration for every great RPG adventure. If it isn’t stomping on giant rats, its killing boars or bunnies. After going through a thousand clicks to accept the quest, I opened my map to see where I should begin my journey. The newbie zone was right on the edge of town. Guess where they started me? At the OTHER side of this 5 mile city! Not only was it difficult to find my way around but I couldn’t leap down staircases to make shortcuts. And with that we bring up my biggest peeve in anything ever!
        I hate games that don’t let me jump.

        I don’t care how good it is.

        I hate not jumping.

        Walls that were two feet high were preventing me from crossing the fastest way possible. I had to trek all the way across the wall just to get around. I can shoot fireballs from my hands and cleave through the sturdy flesh of an Orc but I can’t hop over a small bump in the ground. I hate being bored in groups and not being able to prance around the dungeon as we continue onward. I hate not being able to cancel my spells with a small little hop. The lack of a jumping feature takes away from the gaming experience for me. I can’t even vault over the damn thing like in Gears of War.

        Go To Hell Taru Final Fantasy XIV
        Go To Hell Taru Final Fantasy XIV

        Finally reaching the newbie area was probably the most frustrating part of the game. The mob I needed to kill sparsely speckled the newbie zone and the amount of new players looking to kill this mob were outnumbering its spawn rate. The hotbar techniques only correspond to the number on your NUMPAD. I couldn’t find any other way to map it elsewhere for more convenience. After spending maybe an hour searching for three of these mobs without any luck I decided to uppercut a Dodo bird which kept running by me constantly. Instead of considering its level, I shoved my lancer’s spear into his face and I was quickly dismembered in only a few seconds. As I laid dead on the ground I began to wonder when my release timer would come up so I could respawn. After a minute of waiting I began to realize why I saw so many dead players that hadn’t released their corpse earlier in my adventure. There is no release button. You have to excavate through your menu and find a “Return” button to get released to a spawn point. Nicely done, Square-Enix. Your vague manner really helped me there.

        After calming down and letting my heart rate return to a safe set of beating, I decided to return to town and try out the crafting professions. I always liked fishing in an MMO so I decided to take up Fishing as my career choice. I needed some money to buy some of the equipment needed to pursue my profession so I sold some vendor trash and went ahead on my new path. After equipping my pole and bait I went ahead to begin the process of being a bad ass fisherman. After spending 4 minutes wondering how to even begin fishing since the keyboard controls were complete garbage, I got on my way. The whole fishing endeavor was much more complicated than I thought. I had to choose my depth, the quality of the water I was fishing from, and the casting point. When the message that something had bit my line appeared, I had to begin a struggle with the fish to drag it out of the water. You have to constantly “Jig” with the fish back and worth as it tries to take the line till the fish is too tired to struggle and you capture him. It’s basically the combat mechanics of a Pokemon battle. I found fishing way more enjoyable than the actual game’s combat since I spent most of the time running around with my spear trying to find rats to poke. I could easily see someone making their crafting profession their main source of entertainment in the game as it is rather enthralling.

        The fatigue system was something I didn’t really experience as I gave up just way too soon on this game from sheer lack of enjoyment. From what I’ve been told by friends and from other sources, you can’t barrel through the game. Powergamers will not find any euphoria in this game as the fatigue system penalizes you for using one class for too long. After 8 hours of gameplay, your character will hit a block in progression that will offer them no experience points. They will have to change classes and try something else for another eight hours. Each week the debuff is cleansed and you are allowed to continue on with the class that was previously penalized. What does this sound like to me? It sounds like this game is probably two-thirds complete and they are putting roadblocks so they can successfully complete their endgame. By the time the PS3 version of the game releases, I prophesize that this system will be scrapped since the game will be officially completed.

        Final Verdict: This game falls short in so many places. It is beautiful and quite breathtaking. It isn’t as user friendly as one would hope. Newer gamers to the Final Fantasy Online universe can easily get lost in the complexity of its interface and mechanics. It does require a bit more patience than most MMOs and getting the hang of it right out of the box isn’t something that will come easily. A small fraction of brain power is needed to solve the puzzles of the menu and to get used to some of the mechanics for the crafting professions. If you’re looking for something to dive into right away, this isn’t the game for you. If you’re looking for a powergaming experience, this game isn’t for you. If you enjoy excelling in one area, this isn’t the game for you. If you’re looking for beautiful graphics and dream inspired settings with an enjoyable RPG experience filled with the wonder and adventure of killing large rats and Dodo birds, this is the game you’re looking for! Overall, the game failed to grasp my attention for longer than five hours.

        For something that was expected to take the MMORPG genre a step forward, this title took two steps backs and one step forward. What was expected to be a monsoon of intrigue and JRPG adventure ended up becoming nothing more than a minor swell lost in a sea of upcoming MMOs.

        Multiplayer Pranks!

        Trickster demotivational poster
        Trickster demotivational poster

        Multiplayer Pranks!

        If there’s anything better than being a rapscallion in real life it’s being a rapscallion in video games. Nothing comes close to ruining someone’s gaming experience and nothing comes close to the kind of heart wrenching laughter that ensues. There have been many moments in local and online multiplayer that have left me in tears of joy. Sometimes, exploiting someone’s fun is just way better than actually playing the game. Let us all gather around our illuminating monitor screens with our favorite caffeinated liquid garbage and share some fond puckish stories!

        Of course, what community deserves to be treated like waste right away? That’s right! The World of Warcraft community. I couldn’t help myself when I realized my Warlock could summon people. It didn’t take long for me to come up with a way to grief people in my guild. It took me awhile to convince my wife to assist me in opening the portal though. Every guild has a leech. They don’t help out but love to beg for assistance. Well once, my wife, a friend in the guild, and myself invited this one member who wanted to run Scarlet Monastery with us. He was in the group and in Ironforge with us when we decided to run together. Unfortunately, when we began to run he didn’t leave IF. He chose to remain silent and not say a word.

        When we made it to SM we said “Geez, there are a lot of Horde outside the door PvP enabled.” (we played on a PvP server so now they could just face rape us at this point). Suddenly, our player who took a vow of silence broke his promise to God and spoke up asking for a summon to the doors. I was pissed because I knew he was just eating shit so he didn’t have to do the walk and waited for us to reach the monastery. In any case, we summoned him. We did the entire instance and of course… he kept hitting need on everything. When we completed the instance we all hearthed back to Ironforge to repair and sell our loot. The bloodsucker decided to stay behind in SM to PvP. He then had the nerve to ask for a summon back to Ironforge when he had enough. When I asked him why he didn’t just use his stone he told me he didn’t want to waste the cooldown.

        World of Warcraft screenshot
        World of Warcraft screenshot

        This is where my brilliant idea kicked in. After insisting to my wife this was just, I ran over to the forge and made my portal over the lava pit in Ironforge. Our friend and my wife clicked the portal and the ill begotten fool accepted his passage into hell! I watched as his body entered the zone and pulled a Wyle E. Coyote as he must’ve looked down and then back at me. If there was a /helpsign emote it would’ve fit this moment perfectly. The lighting of the flames below pressed against my pixilated face as I looked down relishing his death at the hands of the forging fires. There was no way out. I saw him attempt to hearth only to have it interrupted. He died and I laughed.

        The mischief doesn’t end there. After the release of Burning Crusade I decided to make a Draenei Mage. It was a ton of fun and I didn’t mind handing out food and water to people. Being a vending machine was cool beans and I didn’t care one bit about handing out replenishment. At least, I didn’t mind until the Mage Buffet Table spell was added and everyone begged me to make this table every time we entered Alterac Valley. I wanted to get my killing on, not supply you with a reagent required buffet. No one ever paid me back or said thank you for it. They just asked rudely. This is when I decided to really put a damper on their day. AV had a long queue and I knew their punishment would be severe. The plan was set. Time to see if it would work. I opened up the portal and told every to click to summon the table. In an instant, four people disappeared. Yeah, I did it! I opened a portal to Stormwind and the dumb asses started clicking it and got ported out of AV. They had to begin the queue again from the beginning. I felt like a Golden God laughing down at the pathetic peons of the mortal plane!

        My tenacity for tomfoolery didn’t begin in World of Warcraft, though. Years prior to this, when Everquest was still managed by Verant, there were events in the game run by the Game Masters. These GM Events would have players running all over Norrath trying to complete the task handed out to them. Normally you’d be able to tell it was a GM by their “Anonymous” tinted name and their quest format speech. They would put key words to ask them in [brackets] so that the player would know how to proceed to the next step of the quest.

        EverQuest logo
        EverQuest logo

        Well… one boring night, my cousin and I decided to find some newbies in Misty Thicket and pretend we were GMs. I was walking around the newbie area with my name tinted purple for anonymous. I began to say, in quest format, “Oh dear! Where is my cousin [Finkle]?” A group of players, somehow believing this to be a GM evenet approached me and asked “Who is Finkle?” I turned to them in reply and gave them a long block of text informing them about my cousin and how I couldn’t find him in Rivervale and that I would appreciate if they would speak to him for me.

        As they ran into Rivervale, my cousin was set up the same way and told them they should go out to Runnyeye to find me as I was patrolling the goblin city and they shouldn’t be startled by my disguise should they find me. When he told me they were coming I hauled ass into Runnyeye and put on my Mask of the Deceiver. When they found me I informed the players Finkle required 4 spider silks and to meet him in Erudin. The players foolishly then ran around Misty Thicket looking for silk to further the quest. It was at this time we logged out and wondered if they actually ran to Erudin. For those who didn’t play EQ and have played WoW, running from Rivervale to Runnyeye is the equivalent of running from Orgrimmar to the Crossroads. We asked them to do this three times.

        Of all of these pranks, my favorite one is still the one where I got revenge in Everquest in Lower Guk. On my server, there was a monk who just loved to train people in LGUK by feigning death near groups and also killing the LFG people at the entrance. He did this all day. He was heartless. A cold and calculating monster. A scourge amongst the undead froglok blight. I was getting tired of attempting to cheese it towards the zone line while sliding around on the grime covered floors of this cesspool. I decided to challenge him to a duel. This druid sitting at the entrance kept giving him conjured nourishment while I AFK’d for a bit. When I came back, I read that he said “Enough! My bags are full!” The Norse God Loki must have whispered this sweet decadent idea to me as my smile spanned from ear to ear. The monk was dual wielding Wu’s Fighting Sticks, a rather expensive item in the game.

        I initiated the duel and we began our battle. The time to commence my plan was at hand. I used my disarming ability on the bastard! I know, nowadays, disarming someone just disable the weapon, but in Everquest it put the item back in your bags. When your bags are full, well… your item falls to the ground. I saw his staff on the floor, picked it up and zoned out. I made my way to GFAY and sold it immediately. I was never contacted by a GM or by this monk ever and I made it away clean with an extra 4k platinum in my pocket. Justice was served for causing all those death penalties in Guk you son of a bitch, I thought triumphantly to myself.

        Those are my stories of malicious intent towards others in the gaming community but what we really want to know at OG is what you’ve done even more! Please reply and let us know what kind of a horrible person you really are!

        The Obsolete Gamer Show: Episode 7

        PVP vs non-pvp PVE
        PVP vs non-pvp PVE

        Player versus Player and Player versus Environment was the topic for this week’s show. We were happy to have our good friend Edwin in the studio with us and had a great conversation via Skype with longtime Obsolete Gamer fan, Liz Poisonkiss.

        We started off with a recap of last week’s show which featured MMO’s and then moved into our Facebook fanpage question of the week which asked which our fans preferred to play PVE or PVP type games. From there we talked about our Insider Discussion question of the week which asked our panel which had a bigger impact on PC gaming RTS or FPS games.

        From there we dove right into the main topic discussing the differences between a FPS mindset playing games such as Quake 2 and the strategy side of RTS games such as the original Warcraft game. Edwin also talked about his online Street Fighter games and said that he preferred to play again a human which we all agreed.

        We premiered a new feature on OGS called Skype with a fan where we talk with people who have participated on our Facebook page and Forums and our first guest was longtime fan Liz. Who shared her thoughts on being a gamer girl, fps versus rts and pvp versus pve.

        In our final segment Ignacio, Edwin and I discussed our various experiences in PVP from MMO’s to X-box live to arcades. Overall we had a good discussion about an important subject in the world of gaming. So give us a listen and we will be back next week with a brand new show.

        The Obsolete Gamer Show: Episode 7

        Which genre had a bigger impact to PC gaming RTS or FPS games?

        Panel Discussion microphones
        Panel Discussion microphones

        What pulled you into PC gaming was it the fact that a new type of gameplay was created that just couldn’t be found on console systems? For many PC gaming took time to get into not only because of the cost of the systems, but that some of them took work to get running. However, the rewards were great for those who ventured into the world of PC gaming and through today some feel consoles are killing the PC gaming market (besides MMO’s) there are still millions of PC gamers out there.

        If you look past the MMO’s and Flash games what would you find on these systems. Which would you find more of FPS, First Person Shooter Games or RTS, Real Time Strategy Games? Obviously with the recent release of Star Craft II I am sure you will see a Battlenet icon on many gamer’s task bars, but overall, who had the bigger impact on the PC gaming world?

        In my opinion it is FPS games and this is coming from someone who loved to play RTS games and even turn based games. For me it was games like Wolfenstein, Rise of the Triad and of course Doom that had me going to Egghead software to slam three hundred dollars on the table for a Western Digital 750mb hard drive to build my first custom rig.

        When I went to my first LAN party here in Florida it was the guys from Red-Eye that showed me how to use mouse look in order to properly use the hook in Lithium Quake 2. Now don’t get me wrong, StarCraft, Warcraft, Total Annihilation were also a big part of our LAN gaming, but it was games like Tribes, Duke Nukem, Shogo and Doom 2 that ruled our playtime.

        We asked our panel of industry insiders their opinion on the question.

        Aaron Hunter from Playtechtonics Inc wrote:

        I would have to go with FPS. Granted in the PC platform, RTS is bigger than it is on other platforms like the consoles. But even so I’d go with FPS having a bigger impact.

        Juan Gril from JoJu Games wrote:

        In my opinion, Starcraft on RTS, and Quake on FPS.

        Chris Skaggs from Soma Games wrote:

        I’d say RTS. Where FPS had a huge impact on hardware and game design. I think RTS brought a ton of previous non-gamers to the table for the first time and kept them there.

        Danny Greig from XGEN Studios wrote:

        I would say the FPS has had a larger impact on PC gaming but not by much. Doom/Doom 2 and Quake had just too much impact on PC gaming to ignore; I don’t think any RTS has had the impact of those games.  Blizzard has basically owned and dominated the RTS genre which has had a very large impact on the PC gaming industry but falls just short of what the FPS has done in my opinion.

        Jason Shankel from Stupid Fun Club wrote:

        In terms of technology and broadening the appeal of the PC as a platform for gamers, I’d have to go with FPS.  In the early days, FPS highlighted the power of the PC as a gaming platform with superior performance to consoles.  There simply was no other way to play DOOM or Quake except on a PC.  The RTS on the other hand highlighted the power of the keyboard and mouse as an input control, but was not fundamentally limited to the PC.  It would have been possible to play Dune II on a console.

        In terms of creating a genre that is uniquely PC, I’d have to go with RTS.  Today, consoles perform roughly as well as PCs and there are many shooters available on console.  And even though FPS controls are still superior on a PC, FPS is certainly no longer a PC-only genre.  Yet no one has really cracked the RTS nut on consoles.  With no technological barriers to clear,  RTS is a genre that’s simply best played sitting up with a keyboard and mouse, not reclining with a console controller.

        If I have to pick one answer, I’m going with RTS.  The FPS made a bigger initial splash, but the RTS has endured as a uniquely PC genre and thus had a longer lasting impact on that platform.

        David Warhol from Realtime Associates wrote:

        I’d say first person shooters.  They survived longer as a genre, and people talk about Quake and Doom a lot more than they do Starcraft (I).   Me, I’m not a fan of the FPS genre.  I think there are more first person shooters as there are Phil Collins ballads… and they are largely just as indistinguishable from one another 🙂 .

        Gary Manica from Smashing Ideas wrote:

        Easy answer for me.  I want to say RTS games because I prefer them, but realistically they don’t come close to FPS games to me.

        FPS games in general have been one of the (if not the biggest) pushers of hardware development on a PC for many years running.  Dev houses constantly refine massive engine libraries to push more and more polygons and maintain the minimum framerate that crazy FPS players demand.   Engines like CryEngine, Unreal, Source, idTech, etc provide a platform for, and push developers (hardware and software) to really go above and beyond while being able to use a mostly pre-built framework.  The tech they build in these engines has been filtering down to other gaming genres for decades now.  And there is a reason that other genres are adopting FPS aspects to them.

        There are many instances of amazing RTS games out there, with a lot of really good ideas.  But I don’t think they affect the industry as a whole to the scale FPS games do.

        So what is your take? Let us know your answer by posting in our forums below. See you next week.