video games

Editorials

Gamer’s Take: Girl Games – From Ignorance to Inclusion

Take a look at this image. As a retro gamer perhaps the first thing one might say is that the history of video games goes back much further than 1995, but obviously that is not the point here. The commentary, whether it is just a joke, as some people have tried to state that it is or that it is legitimate commentary. The idea is that women in the past attacked video games and gamer’s and now want those games and gamer’s to cater to them. Now this is not a new image but whenever it is posted it starts a pretty decent firestorm within the gaming community and so Gamer’s Take decided to look into this on both sides of the debate.

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Modern PC Gaming

War of the Roses

Swinging a weapon though, can be a slightly awkward affair. You press the mouse button to swing and then swipe your mouse to swing your weapon in that direction. It works well enough when you get used to it, and these combat mechanics are touched on in the tutorial. That said, I think that this could have been handled in interesting fashion with say, a second analog stick on a game controller as well.

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Blog

The Obsolete Gamer Show #31 Rose Colored Glasses

Next we talked Xbox One with Grace Snoke who wrote about her views on the recent press release that has caused quite a storm within the gaming community. If you haven’t seen it yet you can check out the highlights in the video below. We covered everything from the rumors surrounding paying a fee for used and borrowed games to the controversy surrounding the always on internet connection requirement. While we answered a lot of questions we also created a lot more and in the end we will have to wait till E3 to answer them.

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Blog

Gaming Under the Influence

“I headed over to South Korea for fun and made it a point to see what they were doing in TV and gaming,” he said. “As most gamers know, professional video gaming is serious business over there and broadcasted on two major networks. What you might not know is the studio that makes all this magic is smaller than a high school gymnasium and broadcasted in standard definition. The same day, the executives at KBS-TV showed me GAG, a live, improv show that seats 500 audience members every show. It was unbelievable. With that, I had my motivation.”

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Pop Culture

Gamer Parents: Growing up a Gamer

This week our Gamer Parent series continues on our podcast as the group talks about what it was like for our parents dealing with kids who were growing up gamers. We talked about J.A. Laraque’s story about his mother spending x-mas eve searching for a NES and the different types of bargaining we a kids had to do in order to get the games and systems we wanted. Finally we discussed when our parents began to understand our gaming ways and even joined in on the gaming action.

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NES

Barbie

Each “level” of this “game” is actually a dream that Barbie is having, which is a convenient cop-out way to explain the ridiculous elements in each stage. Nonetheless, Barbie is armed to confront her adversaries with projectiles that never seem to hit anything, despite their somewhat potentially interesting mechanic of traveling a certain distance dependent on how long the player holds the B button. It is a shame that the potential of this degree is play control is wasted on such garbage of a video game.

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Blog

One Step Forward, Two Steps Back

After a long hiatus the Obsolete Gamer show is back and better than ever. In this week’s episode we welcome gamer extraordinaire Fatal1ty to the show where we talk about his life as a professional gamer and the challenges of being one of the best. We also talked with indie game developer Mike Oliphant creator of the mobile game Kung Fu Fight and his experiences of being an indie game developer especially in the mobile gaming market. Finally the panel discusses what we have gained and what we have lost in the advancement of video games.

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Blog

The Art of Video Games: Debuts in Florida at Boca Raton Museum

The exhibit highlights some of the best games for 20 gaming systems ranging from the Atari VCS to the Playstation 3. It will feature 80 video games presented through still images and video footage. In addition, the galleries include video interviews with developers and artists, historic game consoles, and large prints of in-game screen shots. Five featured games, one from each era, will be available in the exhibition galleries for visitors to play for a few minutes to gain some feel for interactivity. The playable games – Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and Flower – will demonstrate how players interact with the virtual worlds, highlighting innovative new techniques that set the standard for many subsequent games.

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