The Obsolete Gamer Podcast: Paula Powered
Our interview with the video game rockstar group, Paula Powered.
Read MoreOur interview with the video game rockstar group, Paula Powered.
Read MoreWe talked with the video game music based band, Paula Powered on what it is like preforming for gamers and non-gamers.
Read MoreWe’re talking video game music with award-winning composer, John Robert Matz. He recently earned at GANG award for the indie game, FOSSIL ECHO and has worked on a number of games such as Artemis and Gunpoint. A lover of games both modern and classic, we personal enjoyed discussing his work on Final Fantasy Tactics.
Read MoreWe talk with award winning composer Chris Rickwood fresh off his Reddit AMA about his work on Smite. We talk with Chris about his work on Smite as well as his other work including, Orcs must die, Age of Empires Online, Metroid Prime 3 and many more and some of the games that has inspired his work.
Read MoreIn this video I race to the 100 bpm version of Max by Paolo Conte. It’s a 1 star difficulty track. I was using the car Monaco.
Read MoreIn this video I race to We Are Number One by LazyTown. It’s a 3 star difficulty track. I was using the car Monaco.
Read MoreIn this video I race to the 150 bpm version of the Free Bird by Lynyrd Skynyrd. It’s a 3 star difficulty track. I was using the car Monaco.
Read MoreImagine being a rockstar, on stage, preforming for your fans. Now imagine using video game inspired music to do it. We sit down with the dynamic trio from Paula Powered the British-French-Digital group featuring, Sally Ann on vocals, Sylvain de St Pierre on guitar and their Amiga 1200. We discuss how they got together and what it is like preforming for gamers and non-gamers alike.
Read MoreWith the release of the Forza Motorsport 6 video game soundtrack we sit down with composers Kaveh Cohen and Michael Nielsen who talk to us about their love of music not only for video games, but their work in television on shows such as, Wolverine and the X-Men, The Chronicle and The Science of Star Wars and films such as Avengers: Age of Ultron, Ant Man and Guardians of the Galaxy.
Read MoreI loved 3D Monster Maze on the Spectrum ZX, but Doom really reset the bar entirely. The soundtrack was awesome (especially given the resources available), but what really got me hooked was that it was the first game I ever played involving a network. That you could be on one computer and playing someone on an entirely different computer in a different room with just a null modem cable between the two, before we even had an internet connection – that was special.
Read MoreSo after reading through Nick’s article on Streets of Rage 2, I really got all nostalgic and went searching for my OST from the game. I remember this and Sonic 2 were the two games I played constantly on the Sega Genesis. Everything about this game is well done, but I specially love the music and wanted to share it with the OG Nation.
Read MoreMost of the time a cool video we find online we will just share on our social media pages, but since this is Mario and it is so awesome we felt it deserved a place in our archives. Honestly, I am not sure how this was made or by whom, but it is quite awesome to watch and listen to so enjoy.
Read MoreFor those who never played Final Fight Double Impact it was released for download a few years ago for XBL and PSN. Final Fight Double Impact featured HD-filtered graphics and remixed music, composed by Simon Viklund. You can download the soundtrack free. My favorite track is Level 4-2, it’s my ringtone.
Read MoreSaints Row 3 Soundtrack
Read MoreWe love video game music and remixes here at Obsolete Gamer so we want to profile some of the ones we have come across and enjoy. Today we have a cool remix from Sonic Advance. If you have a remix you love e-mail us and we might be able to profile it for you.
Read MoreMorgan Day and Emily Wigger put on the routine at the 2011 Camp Hollywood National Jitterbug Championship, delighting the crowd with a routine featuring music and sound effects from the classic Super Mario Bros. and Super Mario Bros. 2. Even a temporary fail by the deejay couldn’t stop the couple from stealing the show.
Read MoreWe don’t sample any music or sound effects. Everything you hear is from us controlling the chips of each computer or console directly with software to make original music with.
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