Ten Questions

Interviews

Ten Questions: Age of Decadence

We’ve spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked. Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You’ll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.

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Interviews

Ten Questions with Envizions

We learned that we were ahead of our time with in terms of utilizing technology like voice recognition, PC, DVR, content, social and convergence and being that these advance were being presented by a startup company hurt us a bit. We constantly see things from recent consoles that our CES 2007 EVO already employed. Our testers gave us great feedback on what they liked about the system and what needed to be improved on.

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Interviews

Ten Questions with Tony Gonzales

Romstar was my first manufacturing job. I was half the tech department and later headed up the consumer division. Repair, beta testing, phone counselor, manual writing, I was there. Some previous work I did with a friend on an in-house hardware game system resulted in Magic Darts for the NES. I also helped ship, beta test since I had the only truck at the company (strange but true fact, the cabinet for Ninja Warriors was designed to fit the truck, an 88 Toyota short-bed.

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