You don’t get the show #5: Cops need to play Police Trainer

J.A. and Randy figure out how to solve all the problems with the various police departments across the nation, get them playing games like Police Trainer and the FMV version of COPS and only let the best of the best get back on the street.

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Star Trek Online to go Free to Play this year

“In addition to seeking out new life and exploring strange new civilizations, part of our continuing mission for Star Trek Online is to expand and improve,” said Jack Emmert, CEO, Cryptic Studios. “Transitioning to a free-to-play model is a natural way to share all we’ve built with a broader community of players and we couldn’t be more excited.”

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Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition

For those of you waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.

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Cryptic Studios Has Moved On But Have Their Games?

For those of you in the dark about the current state of Cryptic Studios, the group that created mega super hero sensation titles like City of Heroes and… that’s it, their sugar daddy decided it was time for a split.

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Free to Play. If You’re Going to Fail, Get Better At Failing.

It seems much more frequently nowadays that many MMORPG companies have been accepting their losses and got off their high horses to adopt the Free to Play model. Is this a good thing or a bad thing? Does it really help them bring in a larger player base? It certainly seems to be working for many of these companies but will it be accepted wife spread for future games?

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Star Trek Online – To Bridge or not to Bridge

Regarding the addition of bridges, Craig Zinkievich, the executive producer of Star Trek Online, told the AP, “We didn’t want to have interiors at launch. We thought it was just a little bit too much. We really wanted to make sure we delivered a really deep experience, but your bridge not being in the game, it really felt like a hole in the game, and it was just something that we had to put in.”

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