Square

PlayStation Portable

Crisis Core: Final Fantasy VII

Sometimes deaths feel cheap. The actual action-oriented combat works well; certainly better than I expected. My biggest complaint from this department though was the camera. Sometimes I just could not get it into a good position, especially in narrow spaces. Also, the combat was a bit predictable in terms of how it was triggered. In earlier games, most combat occurred at random while walking. In later Final Fantasy games you are on an active field with enemies you can engage or try to avoid. Here? It’s things like intersecting hallways that trigger the usually-random group of monsters you fight. You find yourself hugging the walls awkwardly, battling the camera angles if you’re in an area where you don’t want to fight. It’s not all bad though.

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Blog

Chrono Trigger comes to Android

The classic RPG Chrono Trigger is available now for the Android on the Google Play store for $9.99. Originally created by Yuji Horii and Akira Toriyama creators of Dragon Quest and Dragon Ball, this version will contain two additional areas found in the Nintendo DS version of the game.

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Blog

Final Fantasy III Coming to PSN

Fans of the classic Final Fantasy series will soon be able to play FF3 on their PSP. Final Fantasy 3 was originally released in 1990 by Sqaure and was the first of the series to offer the job system. You start out as freelancers and over time will be able to learn one of 23 different jobs. Now there will be some enchantments for the PSP version including optimized graphics for the 16:9 screen, an image gallery, and an option to switch to the original background music. Also included will be an auto-battle system that doubles the speed of in game combat.

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PlayStation

Parasite Eve

The sound track for this game is also very nicely done. As this is a game that takes place in more of our time than in the past(Final Fantasy 3) or the future(Final Fantasy 7) the game is just very enjoyable. The battle scenes are well made and gives you a chance to come up with your own strategy. Enemies will have hit patterns where they will hit you while you are moving but you will need to tap the pad in order to avoid these attacks. In other words, it makes you battle for your life! You also get a chance to upgrade your gun, since you being a cop and all, must have a good kick ass gun! The battle also uses a meter system where the meter has to be full in order to needs to fill up in order for you to attack.

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SNES

Final Fantasy II

The game starts you off on a mission with Cecil, the dark knight and Kain, the dragoon. These two friends will soon find out they were tricked by the king on destroying a peaceful town and then separated against their own will. Don’t worry though, they’ll eventually meet up again but I don’t want to give away any more spoilers, that would be just awful. Nevertheless, the game is packed with a long enchanting adventure and a wonderful music score.

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Blog

Obsolete Intros: Final Fantasy Tactics

Your story takes place in Ivalice after a long standing war with its two neighboring nations. Not only are you dealing with rebuilding, but economic and political issues as well. After the death of the king a regent is put into place splitting the kingdoms allegiance in two which leads to the Lion War. Your main character is Ramza Beoulve a highborn cadet who finds himself in the middle of the war.

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The Music Hall

Final Fantasy I: OST

The story goes that while working in a music rental shop Uematsu was approached by a woman working in the art department at Square. At the time Uematsu didn’t consider it a career move in fact he thought of it as a part time job, a place to make a little extra cash and in the end would not last long. When he took the job Uematsu met Final Fantasy creator Hironobu Sakaguchi who asked him to compose some much for his games. In the end there were only a few requirements which included adding “battle” and “town” music, but besides that Uematsu had free reign to create the music as he saw fit and we all experienced and enjoyed the results.

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