Marvel Super Heroes vs. Street Fighter

Marvel Super Heroes vs. Street Fighter

Marvel Super Heroes vs. Street Fighter

Today’s gameplay footage continues my trek through the Capcom versus games featuring Marvel characters. Marvel Super Heroes vs. Street Fighter came after X-Men versus Street Fighter and reintroduced some fan favorites like Iron Man, Spider-Man and Captain America. Personally, I really liked X vs. SF better, perhaps it was because I had a better winning record at it.

New Ultimate Spiderman identity

Miles Morales - Spiderman

After the death of Spiderman by the hands of the Green Goblin, fans have been wondering who would take the reins of Spiderman and today we learn his name is Miles Morales. Miles is a half-black, half-Hispanic teen that has never appeared in any Spiderman comics before.

There have been a number of changes to characters in Marvel Comics to add more minorities to the cast of heroes. One of the most notable recent changes is Nick Fury who was changed from a white man to a black man after the portrayal of him by Samuel L. Jackson.

There has been a split reaction, not mainly because of his race, but of Marvel’s reasoning’s to do this. Many believe it is an attempt to steal some thunder from DC re-launch. Others believe it is political or pandering. Some blame the media for making more of this than it is while a few consider the ultimate universe non-cannon so it does not matter.

I try to think and write as a human of earth than a specific race. While I think it is good to add more minorities to stories, I think we need not make it such a spectacle. I remember before the awful Batman and Robin movie they considered casting a black Robin. When I said, no, keep him like he was, people looked at me weird as if I should be fighting for a black everything.

While I believe change is good, I do believe some things should stay as they are. Since this is an ultimate series, it is fine to try a new Spider man, but in historic series keep the original and instead try to push new characters that are of different background instead. Afterall, we cannot keep pushing Superman, Batman, Spider man stories forever. We will need new blood, no matter what color the skin above it is.

Commercial Wars: Best use of Spider-Man

obama and spiderman
obama and spiderman

Spider-man, Spider-man, friendly neighborhood Spider-Man. Ah, the wall crawler has been a fan favorite for generations and our web slinging hero has been in a ton of video games across pretty much every console system, hand held and computer.

In some instances we just get the game footage and maybe a little music as the name should sell itself. However, some of the commercials for Spider-Man games were just classic for the good and for the bad. Let’s take a look at three different Spider-Man video game commercials and decide which company used him best.

Atari 2600 – Spider-Man

You have to love the eighties. I mean just look at these costumes they are just incredible. Funny thing is Spider-Man’s costume still looks better than Superman’s latest live action version. I love the enthusiasm the Green Goblin has. I mean I know he is crazy, but damn.

Spider-Man 2: Enter Electro

Another live action commercial this time featuring Electro and I must say it looks pretty good regardless of how silly Electro’s costume is. The special effects look good from the electricity to even Spider-Man’s web. Unfortunately, I am left without jokes to make because everything comes together well considering and even the game was fun.

Spider-Man Vote

Alright, you got me. This is not a video game, but you have to admit this is pretty awesome. If you thought ACORN had issues just imagine filling out your voter registration as Spider-Man and you know he votes Democrat so the tea party would be all over him.

My Spider sense is broken

You guys make the call which was the best use of Spider-man?

[poll id=”12″]

POD: Marvel versus Capcom 3

Marvel vs Capcom 3 logo
Marvel vs Capcom 3 logo

I won’t even try to pretend I am not fanboi’ing out over MvC3. When I first heard about it I was excited and it took me back to the days when I played X-Men versus Street Fighter. I would spend hours at the gas station playing and honestly kicking everyone’s ass who dared to challenge me. Then I moved on to the arcades where I had a pretty strong record, but as always some 8 year old kid would come and lay the smack down on me, I swear his dad made the game.

When Obsolete Gamer was at E3 2010 I got to see and demo the game and yes, it is flashy and has an anime fighting style with over the top special attacks. I can understand how some fighter fans would be turned off and with so many fighting games out Marvel versus Capcom 3 might not be your cup of tea.

However, for me I always loved mash up fighting which is why I even play MUGEN games on my PC. I just love the idea of different worlds coming together. My dream is a game where its DC versus Marvel done Capcom style not Mortal Kombat style (sorry).

For today’s picture of the day we bring you screenshots of a very well-known hero and an undeniably evil bad guy. In addition we have two videos showing off gameplay of these two. First up is everyone favorite friendly neighborhood Spider-Man. Next is the man you love to hate and bain of the Resident Evil series, Wesker.

First up: Spider-man

Next up: Wesker

Check out the screenshots:

The Amazing Spider-Man (Amiga)

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The Amazing Spider-Man

In my days of Amiga gaming this was the game I played the most once released. The Amazing Spider-Man was released in 1990 and could be played on multiple systems including the Atari St and the Commodore 64. It was a multi-screen platform game where you controlled everyone favorite web-headed hero on his quest to save Mary Jane from the evil Mysterio.


Now the first thing that grabbed me was its theme song. I must have watched the info a million times just to hear it, seriously it’s almost intoxicating. I will admit that after that the game did let me down slightly.

The graphics were not that good compared to other games on the Amiga and the in game sound effects were just as behind the times, but the variance in game-play is what made this game addictive. Unlike many of the Spider-Man games of today which is mainly fighting, ASM was a puzzle solving game where your goal was to navigate Rockwell film studios to get to Mysterio’s lair.

the amazing spiderman - Amiga - gameplay screenshot

The controls were pretty simple, the Amiga used the same one button joystick as the Atari, but there were keyboard controls as well, but they were mainly for pausing or quitting the game. You could make spidey walk or climb up walls and even walk on ceilings in some cases. You could also fire your web to swing from place to place.

The game might look and sound simple, but believe me it was not. Here is the layout. Within the studio is a series of rooms that spidey must make it through to get to Mary Jane. Each room has walls and trapsand enemies to deal with in order to move on to the next. The way you progress is to hit a switch or a series of switches to open the way to the next room. This is easier said than done as there are many obstacles in your way including, robots, poison gas, reverse gravity, illusory, magnetic and slippery walls.

The Amazing Spider-Man - Amiga - Gameplay Screenshot - 2

What made this game addicting is pretty much what made Portal so much fun. Some of the traps were well thought out and took time to fight out how to overcome them. The puzzles made you think and sometimes pissed you off, but when you solved them it was pretty cool. You really never fought against anyone. Even the robots you encountered were there for you to avoid or stun with your web and then avoid.

amazing_spider-man_amiga, cover

One thing that freaked me out was the health meter on the Amiga display. It showed a picture of Spider-Man on the side standing tall in his costume. When you would take damage his body would slowly fade away revealing his skeleton beneath. So as you are playing and losing health you see yourself turning into a skeleton which to me added a really creepy element.

The game was far from perfect and suffered from some quirky controls at time as well as programming issues where walls would not work the way they should or you would randomly die for no reason. Also, sometimes the save would not work correctly which almost cost me an Amiga one day when I lost a ton of progress and almost smashed it.

A game like this would never make it today. It took time to play. Sometimes you would be in a room for an hour trying to figure it out. I understand that a game can’t be to frustrating, but the difficulty in puzzle solving and trap navigating was refreshing. Sure the graphics and sound were not that great, but the overall package was worth my time.

You can check it out yourself by finding an Amiga emulator and getting the ROM of the game, but I warn you if you can’t handle slow progress, difficult puzzles and little action then don’t put yourself though the trouble. If you are truly a old school player and want a challenge give this game a shot and let us know what you think.