Profiled: Judy L. Tyrer

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Name: Judy L. Tyrer

Company: 3 Turn Productions

Title: Founder

Favorite Classic Game: Mario Cart (SNES)

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When you have a passion for games that stays with you your entire life and the drive and focus to peruse what you want in life you can achieve great things. That was just one of the many things we learned in our extended conversation with Judy Tyrer.

ever jane

We began with her early career and discussed her progression from starting out after university to working with companies such as Ubisoft and Sony Online Entertainment and then transitioned into her current project Ever Jane.

Set in the world of Regency England and the works of Jane Austin, the upcoming MMO is a refreshing change of pace from your standard kill and collect loot RPG. Judy walked us through the world her and her team have been working furiously on to have it ready for its January 2016 release date.

This is a show you will definitely want to check out and when you do let us know what you think.

Do you have to be a gamer to be in the industry?

Generally my take is you have to really care about the field you focus your life on or you just won’t be the best at it. There is a difference between being good at your job and really loving it to where everything you do is a pursuit of putting out perfection. ~J.A. Laraque

Do you have to be a gamer to be in the industry?

When it comes to jobs people often put them in two categories. One is the job to pay bills and one is the career that you really work towards and care about. Obviously for just a job you can learn what is needed to do well and even excel at it, but for your career do you really have to be “all in” to do it well. More specifically, do you have to be a gamer to work in the gaming industry? Well John Smedley, president of Sony Online Entertainment says, yes, you do.

gaming industry, gamer, john smedley, sony online entertainment, alienware

“In my opinion, people that don’t play games have no business in this business. It should be the gamers-only club, I think. I can’t stand people that don’t know what they’re talking about when it comes to playing these things,” Smedley said in a recent interview.

The responses to that comment have been mixed. Some believe he is right on saying that many of the rehashed and awful games that have come out recently are the result of suits in management positions and not real gamers and people who know the community and the culture. Others had a different view saying that one can be good at their job without taking it home and with responsibilities like family, school and bills one does not always have time to be totally engulfed in their work.

Generally my take is you have to really care about the field you focus your life on or you just won’t be the best at it. There is a difference between being good at your job and really loving it to where everything you do is a pursuit of putting out perfection. I also believe it depends on the job and the community you are creating a product for. It is one thing to work in plastics and not live it 24/7, but in some industries like politics, cars and games, if you only focus on it from 9 to 5 and then walk away there will be something missing.

When I started working at Alienware there was a proud culture of gamers there. I was even asked what games I played in the interview. Now while every position within a company, even a gaming related one, does not need a gamer manning the helm it did create a company culture that really felt like we were creating the best computers for the love of video games. With that said sometimes, and for certain things, you might need an outside view. Perhaps when going into a new market or expanding overseas you might need someone with those specific skills more than a gaming background. However, I believe you still need those gamers right there to make sure the heart of your company stays intact.

Also, the wife and kids excuse is just that. There is a difference between ignoring your responsibilities and giving up everything you used to love because you started a family. Perhaps you do not play games for every waking moment when you are not at work, but it does not mean you do not have time to put in to keep fresh. Sometimes there comes a point where you might have to step aside because of your responsibilities. If you cannot put in the time there will be those that can so you can focus on what you want to, but the point is you made that change.

When it comes to games most of us understand that it can become a part of our lives in one way or another. Many gamers do struggle with dividing life with gaming, but for people in the industry it may be even more important to listen to those of us for who gaming is a major focus. Too many suits see games like fast food and just feed us the same old crap and sadly most of us eat it up. There may be great new games out there, but they do not want to take the chance on something new. This is where we as gamers have the responsibility to let people in the game industry know what we want. Only then will things change and you don’t have to be a gamer to listen to the concerns of one, but it definitely helps.

So what is your take, do you need to be an active gamer to work in the gaming industry?

The Downsizing of Star Wars: The Old Republic

We all know from the Sony Online Entertainment spin of the mass exodus of DC Online Universe that the statement above translates into; we took a major hit and have to start cutting our losses. ~J.A. Laraque

The Downsizing of Star Wars: The Old Republic

Unfortunately, most of us who played and followed the latest Star Wars MMO knew that with the issues with the game and lack of positive changes that subscriptions would drop drastically after the first month. Regardless of the PR spin about an “active community” and how there were “millions of subscribers” we all knew that STOR would take a massive hit.

Star-Wars-The-Old-Republic-Trooper

Now word out of Austin is that there were mass layoffs at the studio that developed the game.  Some of the people from the studio were let go while a few others were moved to other projects, but the message was clear.

“We are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality,” said Bioware co-founder, Greg Zeschuk. “We still have a very substantial development team working on supporting and growing the game,  and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today.”

We all know from the Sony Online Entertainment spin of the mass exodus of DC Online Universe that the statement above translates into; we took a major hit and have to start cutting our losses.  EA itself in a statement just reinforced the rapid decline of The Old Republic.

“These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic,”

I think almost everyone has been “refocused”, or know someone that has been and understands exactly what that means. With subscription rates dropping over 23%, most of us can see the coming storyline that will eventually lead to a free-2-play announcement.

E3 2011: My E3 Guide

E3 2011: My E3 Guide by Ignacio/honorabili

E3 2011

Guide:

Before going, the first thing to do is see if you can get in there for free! Well, the way I did it is by having this website and registering as soon as I could for the event. Starting this year, E3 was capping the number of passes they would give out to media, requiring your website to have 8000 unique visits per month per media pass given out. If you don’t even get 8000 a month then they would make you buy your ticket instead, which could making going to the event really expensive.

Like most of these kind of events, try to book as early as possible, both your travel arrangements and lodging. We booked 9 months before and paid 700 dollars a person for 6 days. We used Orbitz and that price included complete air fare (flew American Airlines), lodging (we stayed at the Ramada Inn in Koreatown, which I found to be a great place and neighborhood), and a rental car (Avis, which broke down and then they tried to rip us off when we returned the car; listen to the podcast to hear Laraque complaining about that!). I really recommend going to E3 especially if you already live in California or nearby, so it’s much cheaper.

When you get to the event, get one of the free magazines that is pretty much a quick guide to the event plus the IMPORTANT PART is the map in the center of the magazine. You can simply look at the map and see which booths interest you the most. If you mainly go there to see the next big game, you can easily find them on the main floor in megabooths. If you have media passes, you can go talk to their reception desk and they give you priority to test them, instead of making you wait in line most of the time.

E3 2011 - Konami

Some people like to go to E3 to demo the new games and hardware, mainly from the megacorps. Other people like to go to see what small companies are there and to see what big thing they brought to the show. Many of the small companies or the companies that are not coming out with a big product usually have a booth in the meeting rooms in the Concourse Hall. Those are better for you if you are into networking and seeing more unique things that the public usually cannot. There’s a more private version of that area on the second floor that you can only access if you have a VIP pass. There’s where you can see unreleased stuff more and negotiate business deals.

If you go, don’t expect to sleep much. You pretty much walk and stand most of the day and after the show, if you have connections expect to go to a ton of after parties (there’s one pretty much every day); this is where you can really make connections with developers, vendors, etc. If you go there trying to setup some business deals, bring a stack of business cards and some nice clothes. I made more contacts wearing dress clothes than simply the Obsolete Gamer T-Shirt.

As far as being in L.A., bring a lot of money because things there are PRETTY EXPENSIVE. Most places we went to charge a bare minimum of 3-5 dollars an hour to park, with many places having a 15-30 dollar parking fee, even like going to a local mall. Food at most restaurants will cost you about 20 dollars a person unless you want to eat a lot of fast food. At E3, the food is very expensive and we’re talking like 6 dollars for a pizza slice kind of expensive and 5 dollars for a can of Monster (no Red Bull, which is my crack). A cheapskate trick is to go to the Concourse Hall and munch on the snacks (cookies mainly) and free soft drinks that a lot of the companies have there. Hey! You wanted a real guide, now you know how cheap I am!

E3 2011

When at E3, try not to take breaks. Be smart and go have a meeting where you can sit down to rest, while you keep working and networking. Again, I mainly recommend going to the event if you are in the industry, whether you have a game company, gaming website, resell video games, blog, shoot funny videos (like Mega64), otherwise, you can pretty much watch everything at the show for free on the internet on some of the mega video game sites or directly from the main companies websites, in the form of trailers.

If you are media/press, pick up every free bag of goodies they give you. The best stuff I got was from World of Tanks, which gave me a bunch of toy tanks, a special bag, a World of Tanks T-Shirt, mouse pad, and special game bag, as far as the main floor went, and the biggest gift I got was from Topware which gave me a Collector’s Edition of Two Worlds 2 and a ton of T-shirts. Even if you don’t like a game, who knows, a friend of yours might like it! If you have a gaming website, some of this swag would be great to giveaway in the form of a contest.

My Experience:

E3 2011 - Cooking Mama

The day before E3 I was rushing to get some Obsolete Gamer shirts over to J.A. Laraque’s house as well as a camera I bought him and some micro SD memory cards when the engine of my 1998 Mustang GT decided to die a block away from my house. After pushing the car with some neighbors up my driveway, I had my mom help me to drop the OG gear off at JA’s house. I stayed up pretty late playing League of Legends with my brother and his friends until we lost so badly that I had to go do something else. I remember drinking some rum while watching episodes of The Three Stooges on Hulu.

My old man took J.A. and I to the airport like around 5 PM EST on Tuesday, the first open-to-the-public day for E3 2011 and we quickly met up with Alienware’s Patrick Theodore and Ashley Brito. Even though Orbitz booked us on Alaskan Air, we quickly had to go running with all our luggage to the American Airlines concourse and go through the TSA checkpoint. After seeing old ladies from Miami Beach get checked to see if they have C4 in their shoes, the terrorists won! Anyways, they let us through and after a short while we were on the plane. I played the living shit out of Solitaire on the plane, which going to L.A. we had a 777 (great ride). Laraque played a lot of games on his iPad like Streets of Rage and some Homer Simpson game which was a lot like the original Simpsons arcade game. I slept on the plane but for the duration of this trip I was pretty much tired a lot.

As soon as the plane landed we hauled ass to Avis, and then drove fast to the show. Parked (see me bitch above about the parking, which in this case was 15 dollars cash [be sure to bring a lot of cash]) and then we got some of the food they sell there (again see above if you want to hear me bitching). Afterwards, we walked off into the main floor. My first impression was that this was a huge arcade. Colors and colors everywhere. We saw the Sony Online Entertainment booth, which we have been trolling on the podcast a lot lately, and I got a bunch of the free mints they had there. The only games they had which interested me were Payday (co-op bank robber game) and some Magic The Gathering strategy game, but that game looked pretty dated. I hit up Capcom, then Kalypso, which to my surprise is remaking (and this is much needed) Jagged Alliance and is making Tropico 4, another sequel to one of my favorite dictator sims of all time.

E3 2011 - Square Enix

I had a meeting with Indiecade, which showed me a lot of board games, which we will probably review later on The Inverted Paradox and a couple of Indie games. I got to play this experimental game project called Deep Sea where the game has no graphics and its just you attacking a sea monster based on what you hear only. Pretty original idea and it generates a feeling of solace and dread being stuck on a submarine with a leviathan around you. I also saw a game that was a rogue-like clone and also a cute strategy game called Skulls of the Shogun which is a like like Shining Force and Ogre Battle.

We went to the after the show parties for AMD and also for S2 Games, the makers of Heroes of Newerth. Both parties had free bars and the AMD party had AMAZING food! =P It was fun talking to AMD about the new APU that already got released by now as well as talking about old hardware with some of the people who helped design it, like Marc who helped design my favorite CPU the AMD K6-3. 😀 The AMD party was also very special for me because I got to speak in person with my friend Alfred Giovetti who runs The Computer Show. In the middle of people talking about the latest and greatest we sat for a good while talking about stuff like the rise and fall of Microprose and Interplay and games such as Darklands by Microprose. I recommended he try out Mount & Blade which is a lot like Defender of the Crown mixed with Darklands.

E3 2011

Back to the show, I got to meet up with the people from Riot Games, the makers of League of Legends which let me see upcoming champions (hero units) for that game, one of my current addictions.

The people from World of Tanks gave us some goodie bags which was put to good use in-game (another one of our addictions now).

I got to meet (finally in person) with my long time internet friend Seth Sternberg (8 Bit Weapon) and got to hear them live. We interviewed both band members and you can check out the 8 Bit Weapon interview here.

We stayed in L.A. for 4 days after the show and it was a nice vacation for us.

In conclusion, the E3 experience was a good one and I highly recommend it, especially if you can go there cheap or get somebody to sponsor your trip! ;-]

Subscription MMO’s soon to be a thing of the past?

DDO Free-to-play

Is the writing on the wall that paying monthly for MMO’s is soon to be a thing of the past? When some of us started playing text based adventures the idea of paying by the minute for internet service was acceptable, but soon unlimited plans became the way of the land and everyone had to jump on board. Fast forward to the early days of Everquest, when the decision was made to raise the price of their monthly subscription. The player base revolted saying EQ would be done for if this move was made, but as how addiction works, we continued playing.

Perhaps that was a turning point, when these companies knew they could push their customers just far enough if their game was good/addictive enough to keep people from quitting. We learned with games such as Asheron’s Call 2, that if a game sucks people will run away, but we also learned that if a game is good enough one could make money without being number one.

When World of Warcraft exploded the common wisdom was that no other company would dethrone Blizzard anytime soon, but they could offer an alternative, just enough to make a profit. We saw a boom of new MMO’s show up with many I am sure you have never heard of. However, many of these MMO’s were turning a profit, enough to keep going and the industry thought things would level off.

guild-wars

When Guild Wars dumped the idea of monthly subscriptions, many people laughed at the idea. Even after the early failure of Everquest 2, most MMO’s were doing fine even in the large shadow cast by World of Warcraft. Not everyone was laughing because not only was Guild Wars a good game, but there was not a model that could be used that had already been used with many Asian MMO’s.

When we first saw a MMO go free-to-play it was thought that it meant a game was failing and in many cases that was true. Games like Age of Conan saw a mass exodus, but it was still salvageable so going free-to-play made sense. The same happened with Lord of the Rings, less players, but worth keeping up.

When Sony Online Entertainment launched the Everquest 2 free-to-play it became more common place to offer a subscription service alongside a free-to-play where you could sell additional perks and services. Not only did that extra revenue work for the free-to-play side, but for the subscription side as well.

Now seeing MMO’s go free-to-play alongside a subscription service is a normal occurrence. If the game is older, like City of Heroes it may bring in new blood. If the game is newer, like DC Universe Online it may give a dying game some new life. In SOE’s case if nothing else, they can convince their subscribers to go All Access to help pad their subscription numbers.

aoc_free-to-play

Even the MMO superpower World of Warcraft has seen its numbers drop sharply and not just people who stop logging in but keep their account active. Blizzard has been losing subscribers by the boatload and they are not just waiting for the next expansion, they want a new game. On the horizon, we have Old Republic. While it looks as if this game will be a hit so did DCUO.

There are many gamers from the early EQ days that consider themselves retired from MMO’s for a variety of reasons. Some of the newer gamers are burned out and they experienced an over saturation of MMO’s some good, some not so good, but the key was there were too many to subscribe to. Now many people are getting used to the free-to-play model and with W.O.W. perhaps beginning its slide down, the field may open up. Not to one dominate MMO, but a widening choice were you don’t have to slap down $50 plus $14.99 just to see if it makes it past the first month or not.

Studies show that if you charge ten bucks for a 15-episode television show, it may or may not sell well, but if you offer each episode for 99 cents, you will end up making more money in the long run. If you play a game for free and a one-time fee of five bucks gets you that new mount you will feel more inclined to buy it. American’s have run into debt because we don’t realize a three dollar cup of coffee three times a week is four hundred and sixty-eight dollars a year.

everquest 2 free to play

Only time will tell how free-to-play will change the MMO landscape. For those of us who can enjoy a game and walk away it may become a great opportunity to experience many new games. For those that have to have it all, it may start up a new debate about MMO addiction and how people go broke by purchasing a two-dollar sword here and a ten-dollar name change there. Think it cannot happen, look for the headlines on Second Life where people pay two hundred bucks a month for a virtual condo. Kind of makes you wonder why they didn’t think of this sooner.

 

World of Warcraft: Free till level 20

World-of-WarCraft-Cataclysm

It looks as if the wave of lowering prices in MMO’s continues. Blizzard has announced that World of Warcraft will be replacing its 14-day trial with a free-to-play of sorts until you reach level 20.

Here is part of their statement:

“We’ve removed the previous 10- and 14-day trial time restrictions, and players who are interested in trying out World of Warcraft can now play the base game for free up to a maximum character level of 20, including draenei and blood elf characters—all they need is a Battle.net account and an Internet connection,” Blizzard explained in a statement. If you ran through a previous 14-day trial, you can go back to your character and continue to play from the point you left the game if you’d like, but the level cap will be set at 20.

This is a kin to giving you a taste of crack for free, but then comes the kicker, the new lower price.

Blizzard goes on to say:

…players will be able to get both the original World of Warcraft and the game’s first expansion set, The Burning Crusade, for only $19.99 as part of the new digital Battle Chest now available in the online Blizzard Store. In addition, anyone who owns the original World of Warcraft, regardless of when they purchased the game, will automatically be able to access all of the content and features from The Burning Crusade expansion at no additional cost.

So they pull you in with a free taste and then hit you with a low cost. I wonder if there is a specific reason for this move besides forcing other companies to compete with their prices. We already learned Sony Online Entertainment is lowering their subscription rates and with more and more MMO’s heading to free-to-play it looks like the online gaming world is changing.

Now the question is, is it changing for the better?

 

SOE: Dropping Subscription rates like it’s hot

soe

On the road to free-to-play Sony Online Entertainment sent out a e-mail to all of its customers informing them of their lowering of subscription rates for their online games.

As a result of feedback from many of our customers, we recently undertook a full review of our game pass (subscription) pricing for SOE PC-based games, in order to achieve the following:

1.Better rates for our loyal customers who choose to sign up for our longer term plans.
2.Prices that are on par with other MMO game prices – in all countries.

We are therefore pleased to inform you that we are reducing many of our game pass prices. There is no need for you to take any action – if you play a game for which we have lowered the game pass price, the new, lower rate will be applied on your next billing date.

If you purchased a 3, 6 or 12 month game pass from us between May 14, 2011 at 12:00 AM PST and June 27, 2011 at 11:59 PST, we have credited you with additional game time per the table below. This credited game time has been added to the end of your current game time. The new rate for your recurring plan will take effect after your credited time ends.

I think a few key points are better rates for our loyal customers which translates to, “please don’t leave us.”

Prices on par with other MMO games means, “Free-to-play is killing us.”

Here is the link to their new pricing chart – http://www.soe.com/gamepass/

Now take a close look at the game line up and the price for all access. Do you doubt that the price is because each one of those games are on the massive decline and with Star Wars Galaxies being killed off recently there is not much left for SOE.

So the question is, will this help SOE in the long run?

 

A Long Time Ago, In A Galaxy Far Far Away A World Came To An End


It fills me with great sadness to deliver this message to those of you who enjoyed the hell out of Star Wars Galaxies before it turned into a shade of its former glory, but SOE has decided to pull the plug.

Dear Star Wars Galaxies™ Community Member,

We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
Sincerely,
Sony Online Entertainment & LucasArts

The Fine Details:

Discontinuation of Services:
As of September 15, 2011, the SWG MMO and Trading Card Game will no longer be available for sale or subscription at both retail and all online digital retailers. All billing for active subscribers with accounts in good standing, except for Station Access subscribers, will end on October 15, 2011.

If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.
As of today, June 24, 2011, we are discontinuing the 12, 6, and 3-month subscription plans, meaning these subscription options will no longer be offered for newly created SWG accounts. SWG subscribers who have prepaid six (6) or twelve (12)-month game time plans that extend their subscription period past October 15, 2011 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued within 90-days after the game ends.
In addition, we will be discontinuing the sale of all Star Wars Galaxies™ Trading Card Game (TCG) digital card packs as of today, June 24, 2011. Loot cards will not be redeemable in the SWG MMO after September 15, 2011. The TCG will continue to operate until the final service closure on December 15, 2011.

Galaxy-Ending Event – Be Part of this Historic Event
During the last week that SWG is available, we’re inviting the community to participate in a galaxy-ending event. We’re going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date.

Fan Appreciation Offers
We welcome those active SWG subscribers in good standing to play one or all of the below SOE massively-multiplayer online PC games at a fully-paid subscriber status (or “membership” status where relevant) at no cost between October 15, 2011 and December 31, 2011 (subject to the terms and conditions described below). To activate these special offers, use the same Station Account you use now to subscribe to SWG** and simply click on the game you would like to try to download the game software. We are offering the following SOE games: Free Realms®, Star Wars®: Clone Wars Adventures™, EverQuest®, EverQuest® II and DC Universe™ Online. The game software will all be made available for download on a link accessible from the StarWarsGalaxies.com web site beginning on October 15, 2011.

Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition


For those of you eagerly waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.

So here goes…

It is laughable to think that Cryptic Studios thinks of STO as an MMORPG. While all the big boys in the room strut their stuff with content, gameplay, character growth, and easily defined instructions, Star Trek Online stumbles and fumbles around the room like a drunk teenage girl at a frat party. At the end of the night, the only ones with a grin on their faces are the real MMOs while STO is dabbing off semen from its face with wet naps.


Wow… I feel uncomfortable reading this. I’m going to just-

What could possess me to attack Star Trek Online in such an unrelenting manner? Is it because I could barely give the game a shot beyond level 4? Yes, it is! I got to level 11 in FF XIV and that game is the equivalent of dining on Indian food , beautiful to look at but horrible to digest. I have never been unable to hit at least level 10 in an MMORPG but Star Trek Online managed to prove me wrong.

That sounds horrible, Mr. Khan! Why was it so god awful?

That’s an easy question to answer, Little Timmy. The game’s initial tutorial manages to be not only fast paced but slow at the same time. There’s a ton of jargon thrown around that doesn’t make sense to begin with and there isn’t much of an explanation as to what any of it means. All I got from the tutorial was that I could shoot lasers and photon torpedoes when I’m in my ship and when I’m on a ground mission I can shoot laser beams and “backstab” the enemy when I attack from their blindside. There really isn’t a clear definition in the beginning what role your class plays or what kind of ships you are able to command. I was certain I was limited to Science Ships since I chose the Scientist profession but I later found out from a friend that I could pilot any ship. Oh, that’s fucking fantastic to know.


For those of you who enjoy looking at your character and face stomping the enemy while adoring how badass you made your Vulcan or Custom Alien, sorry to disappoint but the game is lacking in ground missions and you are spending most of your time viewing the ass tail of your ship. How engrossing! Yes, you can customize your ship but the differences aren’t that vast aside from size. The ship customization is as in-depth as the shape variations presented in a Lego Kit. Everything is a block except some are half a blocks! Whoop-dee-fucking-doo!

From a game with such an absorbing avatar customization, it’s a shame that you spend your time running slow naval circles around enemy space bandits. As far as I could grasp the tactic was to go half speed and adjust your acceleration and deceleration to complete this amazingly slow circle strafe around your enemy to knock out their shields and ass fuck them with photon torpedoes. Combat got repetitive quickly.

The game’s missions were probably the most bland I’ve ever seen in an MMO post 2006. “What was that, Ensign? There’s no one in the quadrant? I guess everything is… Oh my god! Space Bandits out of fucking nowhere!” That was as in depth as the missions got at level 4. They didn’t want to showcase more early on maybe because there wasn’t anything left to show.

The ground missions were probably the worst part about leveling. I should be excited to see my captain running about shooting bitches in the face and parachuting off planet sized drills like in the movie, right? Too bad! I was limited to picking up resources on a planet and randomly getting jumped by “Unknown villain #3” and then transporting back to the ship. Oh wait, I forgot. There were more options. I was able to go to a mining site to speak with a couple of diggers to see how they felt about their jobs and report back to their manager. Yup! They called in the space fleets special forces to settle a dispute about a broken holodeck in the break room.

"Come on, Team! Lets pick up some rocks!"

Now, I understand I have been harsh on the game and there is a reason for that. If STO were a free to play MMORPG, I would dress it with every accolade known in the universe. A free to play space RPG? Sign me up! Let me have fleeting moments of fun!

Unfortunately, the game isn’t F2P. It’s Pay to Play and it’s $15 a fucking month. This game has a huge pair of balls to even consider charging people. Cryptic was fortunate enough that people even purchased fucking the game. It has the depth of a game developed for a smart phone.

STO lacks the environment, quests, gameplay, and depth of games like World of Warcraft, Everquest 2, and even City of Heroes. Quite a bold statement coming from a level 4 Lieutenant, right? That’s why I’m not saying for people to keep away from this game. Play it if you like, it’s your money. I personally don’t see the justification of this game being $15 a month. You’d probably find more fun in Runescape for a cheaper price.

Perfect Worlds purchased this title when they acquired Cryptic Studios. What potential they see in this hunk of shit I will never know. The game is an MMO-abomination and is better served on a free to play model or simply a box sale model like Guild Wars. Then and maybe then it would be worth the time it takes to patch and login. Until that unlikely day comes about, STO will remain uninstalled and far, far away from my computer.

EQ2 Has The Worst Players On Erf!


Everquest 2, you know I love you girl, but these fools that be playin’ you… damn girl. You are littered with them! Horrible, atrocious, vomit inducing players run amok on the fair lands of Norrath like ticks sucking on, well, their own suck!

Oh boy, here we go! Another biased opinion about a game and the one isolated event that brands an entire community. Go back to WoW, fag! Lolololololol

Shut up, baby doll. Daddy’s talking.

I have played many, many MMORPGs. The kind of person who would rather play solo than mingle with the masses is not how one would describe this guy right here, the Great Umar Khan. Nope. I like to get involved with the community. I like to remember names, experiences, and how well I match with certain people in a team based environment. 1999, fellas! No yearlong breaks from the genre. I’ve slutted my way into many a community with my impeccable social and gaming skills.

You come off as an asshole!

Bollocks, I say!

Back on topic, of all the games I’ve played, loved, and also “hit it and quit it”; Everquest 2 has some of the worst players in any MMORPG. Despite my feelings for EQ2, her only flaw in my eyes are the ones who entertain themselves on a daily basis with her company.

Warcraft has the worst players, you homo!

Quiet, you anti-Semite!

That doesn’t even-

Someone mentioned my name!

I’m not saying that all players in EQ2 are bad. Every game has bad players but EQ2’s players are in a league of their own. Bertoxxulous really outdid himself with his latest plague of stupid and unskillfulness that has infected the playerbase.

 

As a troubadour, should I be out DPSing the wizards? If your answer is a yes with a hint of implied inquiry in the tone then you should understand the absurd level of shock I had leveling my flamboyant bard on the Permafrost server. More often than none was I the top DPS of the group or only outdone by a Shadow Knight tank. Very few came close to my numbers unless I was in the rare group where someone wasn’t busy watching their kids.

House wives, why are they even allowed to be playing EQ2? Shouldn’t they be busy playing Sims and Farmville? They have no place in trying to understand parses and pie charts from ACT. They can barely grasp how a Chocolate Cow in Farmville produces Chocolate Milk. Here’s a hint. IT’S A FUCKING CHOCOLATE COW!

The skillfulness to push buttons in a certain order isn’t even as mind blowing as the level of stupidity that sums up the vastly growing amount of total shit tanks in the level 70 range. How stupid can they be? One occasion I remember better than the others would be of the tank I kept asking to repair. We were at The Estate of Unrest and this gallivanting Berserker of worldly renown (/sarcasm off) had destroyed armor. I don’t know if its because he tried to tank while using a 2handed weapon despite our pleads for mercy or his claims that he could tank Bugaboo notwithstanding numerous attempts ending with the monstrous haunt face planting our tank into an early grave but this underdeveloped Neanderthal stood out like a golden ring at the bottom of a clear riverbed. We were all in the voice chat channel and finally his slack jawed Midwest accent began to wear thin on my patience. Stupidity spewed forth from his mouth like shit from my asshole after eating at Chipotle. How he managed to even understand how to set up his headset astounds me to this day.

“Hey dude, your armor is broken. Go repair. We’ll wait for you.”

“WAH!”

“Multiple pieces are 0%. You can’t tank like that especially when you’re using a two-hander.”

“WAH!”

“Because your durability has gone down the drain. Just go repair. I’ll go with you. I can teleport us back.”

“WAH can’t I tank with a Two-Hander if my armor is broken? I don’t get WAH!”

“Are you fucking with me right now?”

I’m cutting the reiterated blabbering short but to sum it up, I eventually convinced him to go repair after 5-6 minutes.

God, this editorial is getting long and I hope you’re still with me because there is more!

The community in EQ2 believes it to be okay for people to go AFK during a dungeon crawl. I can’t even count with the fingers on my hands and toes on my feet how many times we had an AFK leecher in our group. If it’s a guy, there might be someone bringing up the occasional “lol is this guy coming back?” But Lord forbid if it’s a fucking woman, though! She will AFK the entire session or return right before the boss. She’ll join the fucking group and then say “Hey guys, I’m cooking dinner at the same time. Give me a second.” That second turns to minutes, minutes into hours, hours into days, and days into eons! An exaggeration? Perhaps! But a bitch shouldn’t join a fucking group if she has something else to do! “Oh hey guys! What are we doing? Crushbone? Okay I’ll be the healer. By the way, I gotta drive to the corner market for a second! Don’t kick me :)”

Fuck! There are just so many other instances where this category of shit has happened to me in only EQ2 but I don’t think I can get into all of them with my trademark long winded bantering! Fuck it all to hell!

I know I could easily deny myself of these experiences if I only made my own group and wrote off some of these people with my own iron fist ruling. Trust me, I have! I don’t take shit when I’m group leader. I don’t like having my time wasted while someone is eating shit in real life. This is my break before real life kicks in and you’re ruining those precious few hours I have. There are just sometimes where it’s easier to join an already forming group than taking the reins into your own hands.

Some of you may not agree. You might feel that my little experiences are biased and that I must hate women, that I’m a fat virgin. Maybe you’re right. Maybe you’re wrong. And maybe, just maybe, you’re a cum dumpster too! If that’s the case, EQ2 is the game for you.

The Obsolete Gamer Show: You’re full of Sh*t

full of shit

This week we continued our attack on SOE and the community letter sent out by Lorin Jameson which led to the topic of how game companies and the people that work for them often bullshit us. We also talked about the decision to removed blood and the original fatalities from Mortal Kombat for the SNES. Overall, we spent the time calling people out and had a great time at it.

The Obsolete Gamer Show: You’re full of Sh*t

Or have a listen on our official OGS page and let us know what you think.

Or download our podcast from Itunes

Lorin Jameson: The World’s Worst Bullshitter


In this world there are a special group of individuals who are hired to spit bullshit into the faces of others. These people are normally hired into public relations or in some dire situations they even ascend to an executive ranking. This is the case for Lorin Jameson, the executive producer of DCUO.

What has this personality done to earn the honor of the “World’s Worst Bullshitter”? If you’ve read the recent newsletters that have been put out for DCUO, you’d wholeheartedly understand. Oh don’t worry, I won’t leave you in the dark. Here’s the Producer’s Letter for May 16th.

As RadarX previously announced, we will soon introduce new technology into DC Universe Online which will allow us to combine our current servers into huge MegaServers. I wanted to answer some of the questions that have popped up on the forums and Facebook to better explain what these MegaServers will mean to the game.

Why are you creating MegaServers?

We have a very large and active population in DCUO. As players achieve higher levels, a lot more of the game involves participating in Raids, Arenas, Duos, Alerts, and other queued instances. After examining how the queues were working in detail, we saw our players were spending far too much time waiting and not enough time playing. This just would not do. We wanted an approach that would not only help players waiting for queued content, but ensured that no matter when you play, there are a maximum number of people in the cities as well. MegaServers offers a way to have an incredible experience no matter what your play habits are.

I am on a PvP server. Will I still be with other PvP players when I get to a MegaServer?

Yes! MegaServers use “phasing” technology, meaning there is more than one version, or phase, of Metropolis and Gotham on the server. Players who selected PvP servers when they created their characters will always be in a PvP phase of the shared world with other PvP players. The same goes for PvE players; They will always be placed in PvE phases. However, since the queues will be shared, PvE and PvP players will be able to group up for Alerts, Raids, Duos, etc. greatly increasing the pool of available players for matchmaking. It is a very cool system that really maximizes the people online, and nearby, for you to play with.

Will I still be able to play with my friends?

Yes! We have algorithms that will attempt to place you in the same phase as your friends and League members. Even if you you end up in a different phase, you can almost always phase to your friends. Using the UI, or a command like /phase SooperBFF you will be relocated to SooperBFF’s phase in the same location that you phased from. There will be some limitations on when you can phase based on whether you are in combat, in an Alert or Duo, etc. but I think you will find it is easy to get together with the folks you want to play with.

MegaServers? Why that name?

It just felt big. Putting hundreds of thousands of folks on the same server felt Mega! We considered ‘UberServers’ and ‘MonsterServers’ as well.

We will be rolling out more information in the days ahead. Have a great time playing DCUO!

Lorin ‘DeadMeat’ Jameson

Executive Producer

DC Universe Online

If you read through the whole newsletter, you’re probably disgusted. I’m sure, though, there is a select group of readers who can’t help but breathe from their mouths and not understand why I feel an ulcer building up after reading this letter. Let me break it down for you as easily as I can.

Lorin Jameson thinks you’re an ignoramus, a dimwit, and a nincompoop.

Harsh words, I know, but I didn’t say it. Lorin said it all with this smoothie of diarrhea he calls a Producer’s Letter.

I know it’s a company’s job to always think positively and on the bright side. No doom and gloom here! Always a happy go lucky, we’re still striving kind of attitude. That’s commendable but when you lie to cover up the shortcomings of your product that’s just disgusting when contradictions come into play.

DCUO has a very large and active population? Don’t fucking lie. Everyone I know that is still playing says it’s a ghost town and I was stilling playing two months after release and things were already getting dramatically scarce. If you don’t want people to think you’re a fucking liar, don’t even mention the population! No one asked how big the population was! How can there be a very active and large population when Lorin later states people are spending too much time waiting and not enough time playing? It contradicts itself!

That horrible method of delivering his bullshit isn’t even the worst part. It’s how he brands these consolidated servers as MegaServers. Every MMORPG in the history of MMORPGs that has had a dwindling population have consolidated their dying servers by merging them together. Everything Lorin Jameson said after “very large and active population” opposes that very statement.

Another small peeve I had was when he answered the question as to whether people will be able to play with their friends still. He answers with “algorithms”. That’s fucking swell, Lorin. They don’t give a fuck about your “phasing” technology and algorithms. You’re throwing around terms like they’re fascinating and new; as if gamers have no fucking idea what you’re talking about. Just say “Yeah you’ll be able to play with your friends! We have it set up so everything works just as it should!” Don’t act like you’re the first MMO to merge servers and you’re light years ahead of the rest of the world with your fucking algorithms.

Oh, wait I’m not done with this fucking letter. At the fucking end he then responds to the question pondering why they chose to name it MegaServers. He mentions how it felt Mega putting hundreds of thousands of folks on the same server. The only Mega thing I can think of when I read his description for MegaServers were Mega pellets of brown hail pelting me to death from the bullshit storm he is spewing all over the place.

Sony has had some really shitty people speak for them but Lorin Jameson just takes the fucking cake. Go eat a dick, Lorin Jameson.

Oh by the way, what happened to those monthly content updates and that Green Lantern content? Not making it in time for the movie? That just shows how incompetent SOE is to gain back some subscribers following this summer’s super hero movie craze.

The Unsurprising Incompetence of Sony


We all know what’s going on with Sony. For those of you who don’t know, you either don’t game or you live under a rock. The greatest hacking escapade of 2011 has left the company’s loyal consumers hanging on the sideline while they hope to the heavens that their credit card info hasn’t been sold to the highest bidder. If you haven’t cancelled your credit card, asked for a new number, or put out a fraud alert by now it’s best advised you do so now.

What I really wanted to get into with this article isn’t Sony’s time and time again ability to completely fuck up everything they touch. I want to know why anyone would even remain loyal to this colossal abortion of a company?

Because Microsoft is the devil, Umar!

Microsoft can be whatever you want to call it but Xbox Live has provided some of the best online multiplayer entertainment compared to their other console rivals. True, the Xbox live community is immature at best. Again, it is true, most of the games that come out for Xbox are also available on the PC but this isn’t just about comparing PSN to Xbox Live.

I don’t care about the other consoles. Disregard the Wii, Xbox, or the PC in this decision. Why should someone remain devoted to Sony games or devices? If you can’t get past that, you’re missing the point entirely.

What is the point then, you fat asshole?

The point is, as a customer, why should you remain with a company that can’t protect your CC information? Why remain with a company who has been so crippled by the attack they have yet to restart their service? Why remain with a company that markets with an asshat like Kevin Butler? Why remain with a company that barely has anything to show at E3 time and time again and when they do manage to reveal something it becomes an internet meme?

And this is just with their Playstation portion of the company. They recently announced and moved forward with the shutting down of all Sony Online Entertainment games due to this “intrusion”. That means games like Everquest 2, Everquest… and what other games would be affected by this? Didn’t they seize operations on a huge plethora of their games? I know they have DCUO but how many customers can you upset by bringing that game down? Their ten remaining customers? Big deal. If this assault doesn’t put the nail in the coffin for DCUO then its loyal subscribers are used to be being screwed over and over again.

For a company that is already struggling to breathe in the MMO market, this setback is going to draw more players to WoW, LOTRO, and/or Rift. How can they recoup their losses? Offer a free month for the month they’re already going to lose? Give away 700 Station Points?
Thanks for the piece of mind, Sony. I’ll enjoy these small tokens of your appreciation for my loyalty while some criminal abuses the shit out of my credit.

Face it, loyal Sony fanboys. You’re on the Titantic and you can get off the ship and survive or freeze to death in the piercing icy waters of Hell. You aren’t Rose. No one wants to draw you naked. You won’t live through this.

I know a couple of people who are still riding on Sony’s cock. To them I say you’re a complete moron. Enjoy lubing up your ass with olive oil while this company and its attackers continue to fuck you from behind.

Now I want to hear from you, the reader. I want to know why on God’s green and polluted Earth would you want to stay with Sony?

DCUO: Qualms With The Game And A Plea For Fixes

Bat Family DCUO screenshot
Bat Family DCUO screenshot

DCUO: Qualms With The Game And A Plea For Fixes

This is a copy/pasta of a post I made on the DCUO official forums.

I am writing this in hopes that SOE sees this and takes the time to actually start some sort of plan to save their latest MMO DC Universe Online. I am not calling in the apocalypse of this game but I am simply stating that right now it has been poisoned by bugs. I have played many MMORPGs and since World of Warcraft’s release there haven’t been many AAA MMO launches. Many games falter in their idea to cash in on the WoW craze and create clones and other games try mechanics that just seem to fall flat because they failed to fix game breaking bugs before release. I don’t have much faith in many of the MMO’s coming out in 2011 but I did feel and still do feel that DCUO was going to be the one to stand with the greatest potential.

Lawl? Did u not hear of Star Wars TOR, newb?

Okay, fellow forum readers. Yes I’ve heard of Star Wars but I do not have high hopes for that game as I generally don’t see things with rose tinted glasses. But this is besides the point. I don’t want to banter SOE with “IM GUNNA QUIT AND GO TO ” bull. I don’t want to put out an angry, unproductive statement out that does nothing but sound like another QQ fest. I want to state what I think they need to fix in order to prevent this game to going into a crippling decline.

People in my guild r already leaving, newb! Dis gaem is a failure.

I understand that people are leaving but people always leave MMO’s in their first month. It’s a common thing to see a mass exodus of people leave one game, talk highly of the new toy, and then pinch a loaf all over that toy, and go back to another game that presents the same grind or what not. That isn’t a great argument at this point as it is a common thing amongst MMO gamers.

Now that I have the generic forum responses out of the way, let me get into my issues with the game and why they are stunting to its growth.

League Chat Breaking

Never have I played a game where a chat is broken. Shout is never broken, yet somehow, some way, League chat breaks. How are groups of people supposed to connect to enjoy the game together? No one plays an MMO to play it in solidarity for everlasting months. The thing that keeps people playing is 1) Yes, content, but we’ll get into that later and 2) the ability to form bonds with fellow server mates for an enjoyable experience.

Those of you who have spent time with guildies or leaguers and just goofed off racing around cities, griefing someone as a group, or just doing something pointless can attest to the good times that can be had with friends and clansmen. Even without additional content, good friends can make a game last awhile, probably not as long as a game with constant content, but they’ll last longer than the average solo king player.

League Chat breaking over and over seems like an easy bug to fix as most MMO’s don’t seem to screw up their chat systems. This is the first time I’ve ever witnessed this kind of issue in anything ever. Without League chat, what’s the point of a League? How can people communicate or introduce themselves to one another? No bonds are made thus no establishment is set into the game’s community causing a rift of players to either leave to where they came from or hold out until the next MMO that will save them.

Queues Breaking

I can see how this is an issue that can take awhile to resolve but it should have been resolved early on towards the end of beta. Some sort of contingency plan should have been brought up to fix the issue if queuing loads being too dramatically hectic is causing them to shatter. If it isn’t the load of players using the queuing system that is breaking it, then what is it? What is so difficult to fix that it has taken two weeks for someone to still not figure out?

A lot of games have a ton of levels for you to grind through so it takes awhile for major sums of their player base to hit the endgame cap. DCUO makes you super right away by making hitting 30  a quick and easy thing to do. This is mostly because most of the content is for level 30 characters. That is great but when most of this content is governed by the queue system, well that is where the main focal point of the game’s design seems to get blinded.

How is a game that promotes fast leveling and quick end game experience supposed to last when their main method of entering these adventures is blocked by a queue system that breaks too often. PvP queues, Duo queues, Alert queues, all broken. The only queue that seems to work is The Vault and that is completely aside from anything else as it just teleports you to a single player map.

But OP! You can run to Arkham, Containment Facilities, and many more!

That’s true, poster. You could run to those instances. I, for one, have been. I refuse to allow a broken queue to stop me but when I can’t do my duos or get into certain instances, I feel like I’m being cheated. I’m not saying that SOE owes me Marks of Triumph (though, that’d be pretty nice.) but I do feel like I’m paying $15 a month to be blocked out of content I was able to play earlier in the week.

Watchtower Crashes

This bug personally hasn’t affected me but I can see where the issue can bother some people. In WoW, when Eastern Kingdoms or Kalimdor crashed, you couldn’t get on your character in that continent. However, there was another continent always available for both factions.

When Watchtower is down, you’re locking out a good chunk of one faction while the other isn’t hindered at all. This is an increasingly difficult issue because if queues aren’t working, and Watchtower is down, so goes your cross city travel system.

Bugs I Can Deal WIth For Now

There are certain bugs I can handle right now because there are work arounds for them, but that doesn’t mean to ignore them.

I can deal with the platform in Star Labs arena being exploited by flying enemies contesting the node from underneath since I’m a pro and took grounding abilities.

I can deal with the loot bug at the end of an alert where if I hit L before seeing the “overall data” chart  I won’t get to roll on the item. I already know to wait but I can see where a ton of people would be having an issue over this. (Protip: Leave the instance and you can still hit need out of the alert and the item will go to you and show up in your bag.)

You Sound Mad, Bro! Do You Like Anything About This Game?

Yes, I like this game and unlike many people I have faith in SOE. I know EQ2 was a pile of garbage but they really turned that game around. If it released maybe 2-3 years ago instead of 6 it could have been a contender, it could have been a somebody! They dish out content in that game constantly and it’s great to see a company throwing resources into a dying game like that (though they probably wouldn’t admit EQ2 is suffering.).

Of the MMO’s I’ve played at release, this game is pretty solid and enjoyable. I know they’ll keep pushing out content because they understand how big DC is right now with Christopher Nolan’s Batman films, the upcoming Green Lantern,  the role DC heroes play in children’s media, the announcement of the new Superman flick, and the success of Smallville.

The combat system isn’t something you find in any MMORPG to date and it works out for the action packed fluidity of the comic book genre. I never thought the class system in this game would work because class systems tend to fail in most Super Hero MMO attempts but I think this is probably one of the best implementations out there and I have no issues with the balance of paper, rock, scissors. I enjoy the three class trinity synergy and the ability for anyone to DPS.

The excitement of being able to fight side by side with notable characters, heroes and villains alike, adds to the feel of the game. The voice work is grand and I hope they can keep it up, unlike in EQ2 where they stopped their voice acting in newer installments of content. With Time Warner having some role over the development of this game, though, and their ability to profit from it as well, I can see the voice acting remaining relevant  if the game remains a standing contender in the current 2011 MMO battle.

So as you can see, I am satisfied with the game. I am still hyped up and enjoying everything I possibly can right now with DCUO. It’s fresh, different, and exciting especially with friends. I would like to keep it that way.

I know that SOE is planning a huge update of content in February but please do try to fix the bugs as well first or simultaneously. Additional content is useless with a dwindling player base.

 

What went wrong with The Matrix Online

The Matrix Online
The Matrix Online

SOE has closed the door on The Matrix Online for a while now and most likely deleted all records of its existence from its database. Normally I would not bother talking about a game that is no longer in existence, but Matrix was different. It was not that I thought the movies were a cinematic masterpiece, but I loved them for what they were. I did not get into debates about the differences between Matrix 1, 2 & 3 choosing to walk away knowing I enjoyed the series. So when I heard about an online game I figured it should be fun because how could you mess up a game with kung-fu, computer hacking and cool shades?

Mission Failure

The Matrix Online
The Matrix Online

When games like Everquest came out many of had to learn that when creating an MMO you had to expect a lot of fixes and patches during the first few months of a game. However, once you have a good number of titles released and you are calling yourself a MMO conglomerate you would think you would be able to release games with less and less bugs and flaws at release. While this is not specific to Matrix Online they were pretty bad at release with the bugs, worse yet, months later many where still there.

One particular place where bugs seriously irked the player base was in missions. One of the most frustrating bugs was found in rescue missions where you would find the guy only to be attacked by agents. You would think you could run with the guy to the exit, but no. He or she would wait until you killed every agent before following you. It gets worse. Sometimes even after you killed every agent the NPC would not recognize that you had done so and so he or she would never move and your mission failed.

In other missions you would be sent into areas with NPC’s who could one shot you. It seems either your mission NPC’s thought you were the next Neo or mistakenly thought you slept with his virtual wife and wanted revenge. Either way a simple mission would turn into Saving Private Ryan as you were thrown deep into the shit.

A kick to the face

The Matrix Online facekick
The Matrix Online facekick

I was playing City of Heroes at the time I came across this game and I noticed it had something in common with it, no real content. I wished it also had something else in common with it, the combat system. Sadly, it did not.

Matrix Online had two types of combat, ranged, with weapons or hacking (magic) or close quarters combat. Personally, I played because I wanted to do some cool kung-fu moves and the way the hacking animation and graphics looked I did not want to shoot that crap out of my hands because it looked way to stupid.

So close quarters it was. MO used a system called interlock. When engaged, you are linked to your opponent with the battle arranged into rounds like rolls of the dice in D&D. In each round you and your opponent decide which attack you’re using for that period, after which the statistics of each are compared, a random element added and somebody wins, damaging the loser. This was done so you could see counters and blocks and all those cool choreographed moved you saw in the movies, but, just like the missions, it was buggy and flawed.

First off sometimes the interlock did not work correctly and you ended up facing away from each other but still performing the moves. This looks especially silly if you were jumping off a building. Another, more upsetting flaw, was that if you were fighting more than one NPC at a time you could be blasted from range unable to do anything because you were locked in close combat with your interlocked opponent.

Now you could disengage but this took Inner Strength (mana) and some moves could prevent you from using the escape option. So not only did it take time to try and escape, it could be blocked and there was also a lag when you did escape. When this occurred you could either be spun around or get re-interlocked by one of the ranged mobs. This led to a ton of frustration a lots and lots of death.

The human factor

Christine Carkner
Christine Carkner

While not plagued with hacks and bots and cheats like Aion, Matrix Online had its share of community leaches which helped to make the playing experience less than enjoyable. Early on there was a leveling bug which allowed many players to outpace the server level by a mile. There were also bugged missions which you could exploit and places on the map where you could trap a NPC or a fellow player.

When SOE took over the ship had already sailed. Developers were dropping left and right. Though they had a small strong community the word from above was that the game would soon be shut down permanently.

I did not play MO too much because it just did not live up to the lowest standards I gave MMO’s at the time. Strangely enough there were a good number of people upset to see the game go, but like television shows, a small group of loyal fans normally cannot save a failing product. One would have hopped that if anything other MMO developers would have learned from MO, but as we have seen with games like Warhammer, Conan and Aion, any lesson has fallen on deaf ears.

DC UNIVERSE ONLINE

DC Universe Online logo

One of the most anticipated MMO’s DC Online universe allows you to create your own hero and fight alongside DC’s greatest heroes against its strongest villians.

Fact Sheet

Genre: Massively Multiplayer Online Action Game
ESRB: Rating Pending
Developer/Publisher: Sony Online Entertainment LLC
Platforms: PLAYSTATION®3 computer entertainment system and PC

Game Description
DC UniverseTM Online is the only next-generation massively multiplayer online action game that delivers unparalleled physics-powered combat set in the DC UniverseTM. This genre-defining game puts the power of the DC Super Heroes and villains into the palm of your hands…The next legend is YOU!

POD: DC Online Universe

Todays Picture of the Day comes from the highly antispasmodic MMO DC Online universe. I have been watching this game developed for a long time now and when I got a chance to try it hands on at E3 I knew it would be a winner for me.

First check out the footage I shot at this years E3.

Now onto the Gamescom trailer.

And finally brand new screenshots from the game, enjoy!

Alex Kutsenok: Dreamspike Studios

Dreamspike Studios logo

Name:Alex Kutsenok

Company: Dreamspike Studios

Profession: Project Manager

Favorite Classic Game: Everquest

Quote: I got into Everquest as a sophomore in high school. It was my first MMORPG, and the level of immersion was unlike anything I had ever experienced. I also appreciated that there was a real consequence to death. It meant you lost a ton of experience and had to track across the world to retrieve your stuff. That kind of consequence made the adventure more real and exciting because you knew that there was always something at stake. Finally, I liked the freedom that came from choosing where you wanted to hunt. You didn’t need to worry about compeleting repetitive quests and could level in any number of zones.


Everquest II Extended Free to Play Beta

EverQuest II Extended BETA free adventures logo
EverQuest II Extended BETA free adventures logo

Starting today players can create new free to play accounts for Sony online entertainments Everquest 2. No credit card is required and there are additional tiers of membership upgrades you can take advantage of. Here is a look at their pricing plan.

Everquest 2 extended membership plans
Everquest 2 extended membership plans

Here is the official press release:

WHAT: Starting today, players can experience the dark and dangerous depths of Norrath without a subscription with the release of SOE’s new free adventure service, EverQuest® II Extended! SOE has liberated portions of the critically acclaimed PC franchise, EverQuest II, including five plus years of impressive, award-winning content, for free. EverQuest II Extended joins the highly successful EverQuest II live subscription service, and together they provide EQII players with a choice of either a subscription-based or free-to-play business model, thus offering two distinct experiences operating in parallel, which is a first in the MMO industry. EverQuest II Extended players can login now and experience the unmatched content and adventure that no other free to play massively multiplayer online game can offer! To sign up, players should visit http://everquest2.com/free_to_play.

ABOUT EXTENDED: Extended also provides players with quick and convenient game access through a new web-based streaming download application that lets players get into the game quicker than ever before. Extended also includes the recently improved EQII user-interface and Golden Path progression system!

Extended offers multiple tiers of membership upgrade options that allow players to customize their gaming experience to fit their needs. Details of these options can be found athttp://everquest2.com/_themes/default/images/extended/membershipMatrix.jpg.

Star Wars: Clone Wars Adventures Public Beta

Star Wars Clone Wars Adventures logo
Star Wars Clone Wars Adventures logo

While at E3 earlier this year I got a chance to play Clone Wars Adventures and while it is true the game was made for a younger audience it was a fun play. Currently you can give it a try by heading over to their Public Beta page and signing up.

Here is their press release:

Sony Online Entertainment and LucasArts are looking for video game enthusiasts of all ages and fans of the Star Wars®: The Clone WarsTM animated television series on Cartoon Network to be the first to get hands-on in the open BETA testing that begins today for Star Wars®: Clone Wars AdventuresTM. Get a sneak peak of the highly anticipated free-to-play online virtual world and provide feedback to help put the finishing touches on the final game scheduled to be released later this year on September 15th.

The ultimate virtual destination for a new generation of Star Wars fans, Clone Wars Adventures is an action-packed virtual world where players can go online to experience fun minigames, daily activities, events, rewards, lively social environments and competition. Clone Wars Adventures lets players duel iconic adversaries with their own custom Lightsaber, speed through the galaxy in a custom Starfighter, defeat enemies and take down starships.

Clone Wars Adventures is a free-to-play game, but players who want to take the galactic action to the next level can purchase a monthly Membership subscription for $5.99, while a variety of epic items can also be purchased through Station Cash® micro-transactions. The Clone Wars Adventures Galactic Passport is scheduled to be available at thousands of retail locations in North America later this fall and will include a 90-day membership, 500 Station Cash, the ability to unlock the Togruta playable character, a Yoda monitor topper, and more.

Sebastian Strzalkowski: Sony Online Entertainment

SOE logo

Name: Sebastian Strzalkowski

Company: Sony Online Entertainment

Profession: Art Directory on Clone war adventures

Favorite game: Day of the Tentacle & Monkey Island

Quote: The artwork, production value and the humor of the games were excellent.