Sonic 1 Coming to the 3DS

sonic-1-sonic-the-hedgehog

Sonic 1 Coming to the 3DS

Hey, if you haven’t gotten your Sonic 1 fix on every other platform coming in about a week you will be able to get the classic game on your 3DS. Now this is considered a remake, but for the most part everything will stay the same except changes in the games background thanks to the features of the 3DS. If this isn’t enough Sonic news, Christian “The Taxman” Whitehead and Stealth are working on a Sonic 1 remake for Sega. Those of you who played Sonic CD on your smart phone should know about that team. Either way, soon there will be no place you cannot find a Sonic game to play.

Sonic the Hedgehog Remastered

sonic-the-hedgehog

Sonic the Hedgehog Remastered

Coming in April the remastered version of Sonic the Hedgehog arranged by Christian “The Taxman” Whitehead will be available for the Android and iOS platforms. The cost will be three dollars and you can expect it to be a lot like Whitehead’s last release of Sonic CD. In addition, Sonic 2 will also be getting the remastered treatment soon.

My Favorite Games: Part 10

And so… we finally reach the end of My Favorite Games. As expected there’s lots of games I’m fond of that I couldn’t find space for, and I’m sure as Red Parsley wears on there will be many more to consider, and even replace some of the games already here. Nearly all these games come from my younger days and I enjoyed them all in their prime and continue to enjoy them now, but since the purpose of this blog it to help me discover older games I haven’t previously played, some new lists will undoubtedly follow. Anyway, I hope you’ve enjoyed reading my lists as much as I have enjoyed writing them.

Wiz n Liz – MegaDrive (1993)

Wiz n Liz - MegaDrive

Also released on the Amiga, this frantic platformer is not very well known for some reason, despite receiving decent reviews in its day. That never stopped me from playing it to death on my MD though, and I still do! This is also a good example of how games don’t need to be remotely violent to be great fun – aside from a few bosses there’s not a single enemy in the whole game! The object is to rescue all the rabbits that were stolen from the amusingly-named planet of Pum. Collecting rabbits releases letters and fruits which can be used to spell out and then mix magic spells, and they release various other items too. There is a huge variety of magic spells, each of which has a different effect – some give you bonuses, some are mini-games, others are just for fun. With fantastic graphics and music, this fast-paced platformer is a criminally under-played gem (which also offers simultaneous two-player action) and I can’t stop playing it!

Goldeneye 007 – Nintendo 64 (1997)

Goldeneye 007 - Nintendo 64

Yep, sorry, but I had to include it! This was pretty much the first FPS I played properly and what an experience it was! Being a fan of the Bond films didn’t hurt either. In fact, I had just watched the Goldeneye movie before I first played this and, having been used to terrible movie tie-ins generally, wasn’t really expecting much from it. To my amazement, however, not only was it amazingly playable but it also stuck to the plot of the film too. That was unheard of! This fantastic game represents many firsts for me, notably my first use of a sniper-rifle which was awesome, as well as probably the first game I’d played where stealth and cunning yielded more rewards than charging in all-guns-blazing like a bull in a china shop! Goldeneye is probably more famous for its multi-player deathmatches than for its one-player game but it was the latter that kept me playing this, even when I got stuck in the damn jungle level!

Soul Calibur
– Dreamcast (1999)

Soul Calibur - Dreamcast

Being a big Sega fan, not many games made me prouder of being a Dreamcast owner than this one. Stunning graphics (which actually improved on the arcade game) and a equally stunning soundtrack were the icing on the cake of this ground-breaking game from Namco. It had a lot of flashy moves which weren’t too difficult to perform, a great range of characters, and flawless combat physics, but my biggest surprise was discovering the Adventure Mode which saw you travelling around completing various missions to unlock many treats in the game! Many were hoping for a good conversion of this game. What they got was so much better than the arcade original it defied belief! This is still the finest 3D fighting game I’ve ever played.

Operation Wolf – Arcade (1987)

Operation Wolf - Arcade

Out of all my many visits to the arcades of Hayling Island in the late 80’s/early 90’s, this was the game that received most of my money. It was my first experience of a light-gun game, and it was a hell of an intro! An Uzi with grenade-launcher? Yes please! The force-feedback on the gun made things all the more authentic and I just loved playing this over and over, even if I wasn’t very good at it and never managed to complete it. No game of its type ever ensnared me like this did, until Point Blank of all things arrived! Shooting the helicopters and trucks was always particularly satisfying. Of all the home versions, only the Master System version was much cop, but even that didn’t offer the tense atmosphere of this fantastic original.

Sonic 2 – MegaDrive (1992)

Sonic 2 - MegaDrive

Last and not least… as a Sega fan I can’t possibly leave out a Sonic game, and as most will probably agree, the series never surpassed the second MD game. Released after a MAJOR hype campaign, this was one of the rare games that actually lived up to expectations. It took everything that Sonic 1 started and added a whole lot more – bigger, prettier stages and more of them, a new character in Tails, two-player action, those famous tunnel-based bonus rounds, a bigger challenge… Some of the later Sonic games were good but none of them were ever as endlessly entertaining as this one. Going back to play this makes me sad in a way as it marks not only Sonic’s peak, but arguably that of Sega themselves too. Oh well, let us Sega fanboys remember the good times – even Nintendo fanboys must’ve been jealous of this one!

The End…

Sonic on Sale

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Xbox Live is continuing its sale giving gamers additional presents up to the New Year. Today’s deal is on everything Sonic, well almost everything. Take 60% off the normal price of the following tittles.

Sonic 4, Episode 1

800

320

60%

Sonic Adventure

800

320

60%

Sonic Adventure Upgrade

400

160

60%

Sonic the Hedgehog 2

400

160

60%

Sonic the Hedgehog

400

160

60%

Sonic the Hedgehog 3

400

160

60%

[youtube]http://www.youtube.com/watch?v=lb6ibNBFtcE[/youtube]

Thanks to Major Nelson for the info. Now get out there and get the goods!

Classic Games you would give as gifts today

Video Game Stocking

True story, I was in a Kay Bee toy store several years before they closed and was looking for some discounted games. An older woman comes in and asks about the Playstation2 which was brand new at the time. The guy behind the counter tells her the Atari Jaguar would be much better liked for her son and showed her a wonder bundle of games and told her he could give them all to her for one special price.

Well, if you know anything about the Atari Jaguar you know any kid would not want that over a brand new PS2. Now yes, I could have said something, but I was an evil teenager at the time and I was hoping to be there after the holidays when she would have to return it in a panic.

I was thinking about that story the other day and with the holidays almost here I thought about great games that would make great gifts today. Now of course if you gave most people an old game instead of something new like Call of Duty or Skyrim they would freak. However, what if it would be appreciated, what classic game would you proudly give as a gift?

Sonic 2

Sonic 2

For me this was Sonic perfection, the level design the music and everything in-between made this a great game. Even today it is the type of game you can load up and enjoy a quick run through. It may not have the graphics of today, but people are liking Sonic Generations and its look back to classic Sonic so as a retro stocking stuffer this game would be received well.

Super Mario RPG

Super Mario RPG

When you mix the fun world of Mario with the RPG nature of the Squaresoft games you get an adventure that stands the test of time. Super Mario RPG had it all, a good storyline, great characters, wonderful music and a fun battle system with boss fights and secret areas and the game was pretty long to boot. Compared to later games like Final Fantasy 7, it may seem lacking, but in its time it was ahead of its day and led to many great Paper Mario games.

Final Fantasy 7

final-fantasy-7

Speaking of FF7, most people crown this game the king of the series and even though you might get tired of seeing people pretend they are Sephiroth or horrible cosplay of Tifa, the game itself was a masterpiece. Again we have the perfect combination of story, characters, gameplay and music and all were rated five stars. Many gamers still want a remake and not the one on the PSP. No doubt the painted ground and other outdated graphics might look strange to today’s gamer, but for a classic game this must rank as one of the all-time greats.

Super Castlevania

Super Castlevania

How many of you have played this in some form in the last year or so. For many it is like going to church, you do it once or twice a year. Super Castlevania is one of those games that every once in a while you have to play through because of how fun it was and I have to toss  STON in there as well because they were both so well done that even with outdated graphics the game is still awesome. The point is that great games are great games regardless of their outdated look. Castlevania was fun to play and it did not matter if that bat looked more like a dust bunny or that the whip was seriously pixelated. Once you saw someone playing it or a video or even a mention you most likely loaded it up yourself. Come on, you know right now you are thinking about it.

Stocking Stuffer

Now obviously there are a ton of great games I missed, but that is for you to tell us. In fact we will make it a contest. Tell us what classic game would be worth giving as a gift this holiday season and the best written one will be featured in an article and you will win a prize. Detail is the key here and the better you make your case the better your chance to win. Even if you do not want to participate in the contest we want to know which game you think should be on this list.

Top Five MegaDrive Platform Games

megadrive2

Though popular since the 70’s, it was the late 80’s and early 90’s when gaming, particularly on consoles, really hit its stride, and like today there were a few genres that dominated release schedules. Among the most popular were shoot ’em ups but even more popular than these were of course platform games, and few if any consoles saw more examples of this genre than the MegaDrive. Most of them were average, some were horrifyingly bad, but there were still plenty of top-quality ones, and they took up a significant portion of my MegaDrive game-time.

I’ve owned and enjoyed dozens of them over the years so picking the best five is no easy task. To make it a little easier I decided to not to include any of the MD’s fantastic arcade conversions such as New Zealand Story, Rainbow Islands, etc, and the (at the time) splendid Sonic series only gets one nomination here too. Naturally, run ‘n’ gunners (Shinobi series, Ghouls ‘n’ Ghosts, Gunstar Heroes, etc) aren’t included either, and nor are arcade adventures such as Flashback, Puggsy, etc. These categories are all good enough and numerous enough to receive their own Top Fives at some point. So, with all that in mind, here is my five favourite Mega Drive platformers.

Games-Related Top Fives Disclaimer: I’ve traditionally stuck to the games I know and love so far, and these game-related top fives reflect that. One of the purposes of this blog is diversify my gaming experiences, to play games I haven’t played before, so I will do new game-related top fives in a few years to see how different they are!

If I review any MD platformers in my upcoming feature that get really high scores, they don’t appear in this Top Five because I hadn’t played them before! (a.k.a covering my arse!)

5. Wiz ‘n’ Liz (1993)

 

5 - Wiz n Liz

I’m starting to wonder if I’m the only fan this poor old game has! I’m not usually a fan of fast ‘n’ frantic, against-the-clock type games, but Wiz ‘n’ Liz is so happy and cheerful (not to mention addictive), I can’t help but love it anyway! The object is simple enough – one or two players must race through each of the themed worlds rescuing the many rabbits that populate each whilst also collecting magic fruits and other items with which to create spells and prolong your game. It definitely seems to be a ‘hidden gem’ in the MD’s back catalogue but I don’t really know why. Maybe it’s the lack of violence and destruction but for me this has always been a top game – nice graphics, fantastic music, addictive gameplay, and even a few original ideas, equals a winning formula in my book.

4. Magical Flying Hat Turbo Adventure (1990)

4 - Robocod

I’ve mentioned this great game before, and I’ll do a full review at some point, but for now be assured that it’s awesome! Most Western gamers will know it by the new name and identity given to it for its European and US release (Decapattack) but I much prefer this Japanese original which is perhaps more famous for its amusing name than anything else! It will be instantly familiar to fans of Psycho Fox on the Master System as they share many qualities, but this is no sequel or tarted-up port. It’s a pretty large game with some stages featuring multiple routes through them and there are many quirky features present in its stages. Magical Hat is a real charmer which constantly entices you to explore its strange world. If you’ve never played it, or even if you’re veteran of Decapattack, do yourself a favour and give it a try.

3. James Pond 2 Codename: Robocod (1991)

3 - Magical Hat

Games don’t come much more nonsensical than this one! The original James Pond was an original and entertaining romp but this sequel cranked everything up a notch and is now a full platform game too, thanks to the special suit that allows James to remain on land. The game takes place across many themed stages populated by some very strange enemies and seemingly random collectible items but, perhaps aside from its strangeness, it doesn’t really do anything that countless other games haven’t done before – it just does it better than most games! The graphics and sound are among the MegaDrive’s best and the many stages are packed with features and secrets. This is probably the most slick and polished of all MD platformers, and certainly the craziest non-Japanese one!

2. Ristar (1995)

2 - Ristar

Good old Sonic Team. Not only did they regale us with the wonders of their Sonic games, but they also found time to sneak in this gem late in the MD’s life. It actually started out as the game that would become Sonic before being resurrected with Ristar in command, and the first stage does feature similar graphics, but the gameplay differs quite a bit. The pace is a lot slower for one thing. Ristar clambers around the gorgeous stages using his arms as much as his legs. He can climb up walls, across ceilings, and around trees and logs, and it is by experimenting with these abilities that you’ll be able to fully explore his world. The more sedate pace really suits the game and the character, as does the laid back soundtrack, and gives you the opportunity to appreciate the lush graphics! Many gamers missed this, what with the Saturn and PlayStation being unveiled, but if you were one of the ones who did notice it, you’ll not need me to tell you how good it is!

1. Sonic 2 (1992)

 

1 - Sonic 2

Sorry but it had to be really, didn’t it? No other game got MegaDrive gamers whipped up into a frenzy like this one, nevermind any other platform games. Sega’s motives for creating Sonic may not have been the best but at least they made a great game for him, so the sequel had a lot to live up to. To say it did would be one of gaming’s biggest ever understatements! Sonic 2 features bigger stages and more of them, a tougher challenge, and perhaps the nicest graphics and sound the console has ever produced. I’m sure everyone who owned an MD had this game so I don’t even need to extol its virtues really. Suffice to say, everything here is so much flashier than the first game it’s almost as if they’re running on different consoles, and the gameplay so finely-honed that, sadly, no further games in the Sonic series would ever better it.

As mentioned, the MegaDrive was swamped in platform games, so picking the best five was tough, mainly because I had to leave out some other great games. So, honourable mentions also go to: Castle of Illusion, Rolo to the Rescue, Kid Chameleon, Flicky, Quackshot, Aladdin, Pitfall: The Mayan Adventure, goodness knows how many others…

Sonic 2

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Sonic 2 is a game to pick up and play and have a good night with. It should definitely be in everyone’s gaming collection. ~Luis Zena

Sonic 2

Sonic 2 defined the way we looked at sonic games. This is probably the best sonic for the Genesis (Sonic 3 comes real close) because of how many memories we had with it. For me, it was the first Genesis game I ever played, in fact, it was the first time I ever saw the Genesis and it was all thanks to the popularity of this franchise. The game is breath taking from beginning to end with some of the best level design in any Sonic game.

Sonic 2 - Gameplay Screeenshot 1

The game consists of three levels per world and a boss fight. If I remember correctly, there are eight worlds with three levels each. I myself haven’t reached the end but one of these days I will try to accomplish it. Either way, anyone can pick it up especially since the game is so common to find and usually has a collector value of .50 cents so there really shouldn’t be any problem picking it up. The reason this game was so common was because Sega packaged it with the Genesis console to help pump up sales which worked for a while and gave Sega the lead over Nintendo during the early 90’s console wars. Furthermore, the game has excellent sound and peculiar bad guys that turn into animals when you kill them.

Sonic 2 - Genesis Box

To conclude, this is a game to pick up and play and have a good night with. It should definitely be in everyone’s gaming collection. I also suggest if you don’t want to buy a genesis get the recently released Genesis Collection disc for the next gen consoles. It brings tons of games and will definitely satisfy your Sonic needs. Until the next retro game of the week.

Sonic the Hedgehog 4: Episode 1: A Mediocre Adventure Begins!

Sonic the Hedgehog 4 Episode 1 title
Sonic the Hedgehog 4 Episode 1 title

It has been sixteen dark years since the last true Sonic game made its debut. Sega ventured on towards 3D adventures with their signature Blue Flash and since then the fandom that followed Sonic slowly converted to Mario or lost interest in the platform genre as a whole. The masses cried out, their faces stained in the salt of dry tears for Sega to remember the past, remember their roots! After witnessing the success of Megaman 9 and 10, Sega’s minds opened up to hope and the prayers of their fans finally fell upon eager ears. Sonic the Hedgehog 4, the continuation of the main 2D adventure line was to be restored! Thousands upon thousands of loyalist creamed their pants at the mere thought of Sonic returning to his true form. Surely, Sega would remember what made Sonic great.

Unfortunately, they didn’t. The return of Sonic is anything but a sequel to Sonic and Knuckles. The developers of Sonic 4 didn’t seem to know what made Sonic 1, 2, 3, and Knuckles stand on their own as epic platforming adventures. All that they remembered was the formula of level design and loops. The game plays like a mix mashed combination of both Sonic 1 and 2.

The first thing I noticed about this game that bothered instantly once I noticed it, was Sonic’s amazing brakes. I remember in the old games that Sonic used to come to a skidding stop. In this iteration of our hero, he just stops. If you want Sonic to stop where you want, he will. Sometimes midair I could just stop moving forward during an initial jump and slide down an invisible wall when all I wanted to do was reduce my jumping speed. The biggest most daunting issue I had with this was when I’d complete a zone with 50 gold rings and attempted to jump into the bonus stage golden ring at the sign post. Most of the time, I’d run right past it and think “Crap!” and try to run back in time as Sonic zooms off screen. As I made the jump toward the ring, autopilot would kick in and Sonic would just collapse like a ragdoll to the ground in front of it and walk away off screen again.

Orbinaut – Sonic the Hedgehog
Orbinaut – Sonic the Hedgehog

Our hero also seems to enjoy walking like a robot because his running animation from start to finish is one of the least inspiring displays of speed picking up I’ve ever witnessed in a game before. His legs stiff up like Al Gore as he slowly walks forward. I seemed to be in top speed during this ridiculous take off as Sonic trudged off with an ungraceful motion due to his lack of kneecaps. Suddenly, his legs would turn into red blurs as he ran at what was supposed to depict top speeds. Regrettably, the robotic movement lacking any fluid shift was already top speed so this animation lacked any real dramatic achievement.

An inclusion to the core game play is a homing missile aerial dash which was introduced in Sonic Adventures. While this attack was a welcome addition to the 3D adventure, its transition to 2D is rather obnoxious. The difficulty of calculated attacks and hitting small openings on enemies vanishes with this ability and takes away from the nostalgia of Sonic. Many menacing old school villains which took clean precision and timing to kill, such as Orbinaut, become trivial obstacles in Sonic’s path with the addition of the aerial assault.

Super Sonic by MRi
Super Sonic by MRi

The tracks in the zone Sonic robotically glides through are lacking any real enemies. Sure a villain shows up every now and then but they are easily bypassed with the homing attack. Most of the perils in the levels are spikes and pitfalls but the track you go by makes these traps seem more like scenery than anything else as most ramps toss you over spikes. Pitfalls can be easily avoided since the levels are set up in multiple tiers and you can go cascading through the air and end up landing on a lower section of the zone. When you do die though from pitfalls, it is a surprise as there are no real warning signs of its upcoming occurrence. 90% of the time you land on something when you fall. 10% of the time there just isn’t anything and the plummet is so stretched you don’t even realize it’s a pitfall until you hear the reminiscent Sonic fatality sound.

Super Sonic makes a return once you manage to collect all the Chaos Emerald in their tilt-a-whirl secret zones. I did mention earlier how the game is mostly comprised of traps, remember? Super Sonic doesn’t seem to really run faster than his blue form and there aren’t many enemies in the way to pummel through. What you end up having is useless invincibility that slowly eats away at your life force. I didn’t find any use for Super Sonic in this game at all since most deaths were instant kills anyway.

Another thing that peeved me about the game was the music. Sonic is known for its memorable songs. I can still remember a few and hum them every now and then when I sit on the toilet seat while reading a book. The musical director for this installment must have been Keyboard Cat as all of the songs use and abuse repetitive keys with a trumpet blaring every so often. I can’t recall a single song in my head right now despite how hard I may try.

The art style in the game lacks any inspiration at all. In fact, most of the zones are just rehashed models of zones from Sonic 1. The backgrounds in the game are bland and look like something found in a free game application on the Android Market. I was reminded of games with a smaller budget and less gameplay like Totemo as I ventured further through the game’s uninspiring scenery. Some of the cogs you were supposed to interact with in Dr.Robotnik’s Lair (Yeah, I said it. Eggman sounds stupid.) seemed to be part of the background because of their dull color and slow almost shuddering movement. There were times I’d be standing around a level wondering what I am supposed to be doing only to realize that the background was actually part of the foreground.

Robotnik – Sonic the Hedgehog
Robotnik – Sonic the Hedgehog

Speaking of the good doctor, he seems to have lost that knack for creativity we had come to know his boss battles for. In each of the four zones, you fight a familiar nostalgic battle with Robotnik. As your heart flutters from your excitement of revisiting these famous bouts, half way through the battle Robotnik changes gears and gets a bit more hardcore. Each of the initial four encounters are pretty easy and Robotnik does his usual fleeing as you free your bunny friends. When you finally reach Robotnik’s space station, Sega decided to pull a Mega Man and have you fight Robotnik again in each of his four forms you battled him in throughout the campaign. The only difference in these battles from the previous skirmishes is that the doctor kicks up his rage a notch. None of his geared up antics were too difficult and are unbelievably forgettable. I just beat the game two hours ago and I can barely remember any of his new antics. To top off the insult of mutilating old battles, they decided to change one of the greatest fights with Robotnik at the end of the game. Robotnik jumps into the colossal robotic version of himself with a jetpack from Sonic 2. The major difference between that battle and this one is that you have a homing jump and there are a ton of openings to hit the suit this time. To say the least possible without ruining the tactics involved in this battle, I didn’t have to think or struggle too hard to end the game.

The game doesn’t stand on its own in the series. Fans who may run for this installment of Sonic’s latest and greatest adventure for scraps of nostalgia will be sorely disappointed and only the most hardcore of Hedgehog fans (Laraque) could find any real entertainment in this game. I, on the other hand, wish I played Comic Jumper instead. It is only the first episode of the Sonic 4 series, and more episodes may add more features but the lackluster experience of Episode 1 has left me with the taste of duran fruit in my mouth, something I never want to taste again regardless of presentation.

Sonic the Hedgehog 4: Episode 1

Sonic the Hedgehog 4 Episode 1
Sonic the Hedgehog 4 Episode 1

For fans of the classic Sonic games Christmas has come early. This month you will be able to purchase Sonic the Hedgehog 4: Episode 1 on the iTunes App Store, Wii Shop Channel, Playstation Network and Xbox Live Arcade in just about a week.

Story

The story takes place right after Sonic and Knuckles. With Mecha Sonic destroyed and Eggman defeated Sonic returns the Master Emerald to Angel Island, but as you can guess the ol Doc isn’t going to take his defeat lightly.

Characters

SONIC:

Sonic is back and retains all his signature moves from the previous series including super speed, spin dash and homing attack. After defeating Dr. Eggman Sonic flies off into the sunset with Tales. Soon after he decides to take off on his own to discover a new territory and so begins the next adventure.

Dr. EGGMAN

Sometimes when you lose you think back on what you did wrong. After his defeat Dr. Eggman decides to go back and revisit and refine the best of what he created in the past. What this means for fans is some of the best areas and badniks from the previous titles with some new improvements.

Zones

Like many of the classic Sonic games Sonic 4 will bring you something old and something new. Some zones will have that familiar feel, but with updated graphics, music and badguys.

Splash Hill Zone

This zone will mirror many of the starting zones from classic Sonic including The Green hill zone. This costal paradise has green trees, rolling hills and bright blue waters, a perfect place for Dr. Egghead to start his mischief.

You can expect a lot of what you saw in Angel Hill with lots of rolling hills, spikes and springs to rocket you across the landscape. You can also swing from vines to get to higher ground and the waterfalls look pretty cool and you can swim up them to get to your destination.

Lost Labyrinth

Some fans call them zone clichés and I guess I have to agree to a point, but there is a reason for the pattern and in this case the old mixed with the new makes a great combination. In Lost Labyrinth the theme is ancient ruins in the vein of Aquatic Ruin from Sonic 2 and Marble Garden from Sonic 3. However, while this zone has the underwater ruin feel of its predecessors it adds a lot more including a Indian Jones style mining cart riding experience and you even get chased by a bolder and yes the water bubbles are still there.

This zone really takes the ruins aspect to the max; it almost has a Tomb Raider feel to it. There are classic areas to the zone including running through a maze, traversing underwater and needing to take in air bubbles. In addition you can ride a mine cart roller-coaster style and try and keep your balance on a metal bolder. If that isn’t enough there are water slides and a part where you have limited light.

Casino Street

It’s all bright lights and big city, the Casino inspired zone is taken directly from Sonic two and expanded upon with more bells and whistles than a Vegas slot machine. Speaking of which the Sonic slots are back where you can win or lose coins. Also returning is the pin ball themed areas that bounce you around the zone.

I loved the Casino Zone from “2” the slot machines were my favorite and I’m glad to see it back in “4”. I loved what they did with the playing cards being able to ride them and play mini-games with them. The pinball areas are well done and look to be a lot of fun and the over-all theme is presented nicely.

Mad Gear

It is the world Dr. Eggman wants to see, industrial with gears and pistons and I am sure a ton of pollution. This zone is in the same vein of Sonic 2’s Chemical Plant or Sonic 3’s Metropolis Zone. The colors here are not as bright and vibrant and that’s the point.

Every Sonic games has a zone like this which represents what kind of world Eggman wants, the steel and iron replaces the glass and trees of earlier levels. Also often the levels are harder to speed through as you end up spending more time jumping and avoiding traps and pitfalls.

Music

The music still has the melody of some of the earlier games, but a lot more is added to it compared to the tracks of Sonic 2 & 3. In each of the tracks you can hear the slightest hint of the original zone it was created based on and in some cases it is very clear.

[mp3player width=300 height=150 config=fmp_jw_osg_config-xml.xml playlist=sonic-the-hedgehog-4.xml]

Personally I like the simpler themes of the older games. I understand what Sega is doing adding more to their stage themes, but sometimes simple is good especially for those of us who love to remix.

Interview


From E2 2010

Breakdown

Here is a breakdown of what you need to know about Sonic 4:

  • This is only Episode 1 meaning there will be future episodes
  • There will be alternate endings if you collect all the emeralds and the ending will connect and continue with episode 2
  • There will be 4 total zones with three acts per zone plus boss battles and bonus world
  • There will be achievements which will unlock special endings
  • New skills and characters along with zones will be released in future episodes

Some fans are already claiming Sega is milking it with the episodes, but from the looks of it you will get your money’s worth per episode. This is a complete game and while short will give you the bang for the buck, that is if you are a Sonic fan.

Release Info

Now that you have an idea of what to expect here is the low down on when and where you can find it and for how much:

  • Nintendo Wii – Via Shop Channel – Oct 11th for 1500 Wii points
  • Playstation 3 – Via PlayStation Network – Oct 12th for $14.99
  • Xbox 360 – Via XBL Marketplace – Oct 13th for 1200 Microsoft Points
  • Iphone/Ipad – Via iTunes App Store – Oct 7th for $9.99

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Overall

There was a lot of hate over some of the later Sonic games, fans wanted more of the original, but the question remains if this version will satisfy the purists who want their Sonic 2 & 3 days back with those who don’t want to shell out $15 bucks for what some call “New levels for an old game.”

I, like many old school gamers, care about the gameplay over the flashing lights, we rather play a good game that stays true to its roots than a re-envisioningthat ruins the franchise. The idea of updating slightly, but not changing too much is not new, just look at StarCraft 2 for an example. Personally as a fan of classic Sonic this game is a winner for me. Is it groundbreaking and new, no, but we tried that with Sonic and for me it did not live up to the name.

I look forward to this game and once I get my hands on it will bring you a more in depth review.

 

The Obsolete Gamer Show #2

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Obsolete Gamer banner

Back again with another podcast this time with a slightly (and I mean slightly) better production value. In this episode J.A. introduces the E3 2010 pimp, showcases the Obsolete Commercial from Japan featuring Crash Bandicoot, gameplay of Temco Bowl, F-Zero and Sonic 2 and a video presentation of the Alienware m11x.

The software crashed right at the end which is the reason for the cut off, good thing we were done anyway.