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Motivational Monday: Stereotype

I see the first issue now, why do they give all the black folks the horrible video games? We really should have a contest to see which was the worst Shaq; Shazam, Steel or Shaq Fu, all titles that start with S and were a piece of S. So Shaq is playing himself and while sightseeing before a charity basketball game he wonders into an old man’s store and is told to walk through some backdoor portal to a new land, I think this is how slavery happened.

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Motivational Monday: Boss Battles

I get it, a lot of people are tired of the FF7 talk, but you have to give them credit for presenting the final Sephiroth fight in a grand manner. Sure, Final Fantasy has used angel themed bosses many times, but the mix of the long intro, the orchestra music and his presentation makes you feel like this is it. Unfortunately, with just a few items it is incredibly easy to not only beat Sephiroth, but to neutralize almost all of his attacks, but hey how about that cool music.

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Blog

Commercial Wars: Best use of Parents

We all know that parents are still the key to a lot of game sales in the U.S. so the use of parents in commercial is important. At one point or another everyone has used parents to get their point across using humor and other means. So we present you with three commercials that use parents, you choose which was the best in the poll below.

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Company Representatives

Jeroen Talman: Games Factory Online

As a little kid I never owned a NES, but we had a Sega Master System II instead. This console had the game Alexx Kid in Miracle World build in. I spent so many hours playing this game as a 6-year old boy that the nostalgic feelings I have with the game overrule other games like Sonic.
The use of vehicles and mini-games such as rock-paper-scissors were impressive, just like the shop system. Alexx Kid, where are you nowadays… We miss you dearly!

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Company Representatives

Jay Boor: Konami

Herzog-Zwei is one of my all-time favorite titles for a number of reasons. It was the first-true real-time strategy game, and it debuted on the SEGA Genesis – it wasn’t even a PC title! At the time, Technosoft probably thought they had just developed a really fun two-player war-action game. Little did they know that they were the first to lay the foundation for all future RTS games to come.

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Unreleased Games

Sonic Crackers

Another theory about Sonic Crackers is that it was a hoax by Sega. The reasoning behind this is the date of release was April 1st 1994. While in the planning stages for Sonic 4 a new technology was announced called Lock-On, no one knew what Lock-On technology was. In the Sonic Crackers game Sonic and Tales are linked together by rings and a tether and the idea was that people would believe (mistakenly) that this was the Lock-On technology.

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Blog

Sonic the Hedgehog 4: Episode 1

There was a lot of hate over some of the later Sonic games, fans wanted more of the original, but the question remains if this version will satisfy the purists who want their Sonic 2 & 3 days back with those who don’t want to shell out $15 bucks for what some call “New levels for an old game.” I, like many old school gamers, care about the gameplay over the flashing lights, we rather play a good game that stays true to its roots than a re-envisioningthat ruins the franchise. The idea of updating slightly, but not changing too much is not new, just look at StarCraft 2 for an example. Personally as a fan of classic Sonic this game is a winner for me. Is it groundbreaking and new, no, but we tried that with Sonic and for me it did not live up to the name.

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The Music Hall

Sonic CD OST

Released in 1993 this story takes place after Sonic 1 and once again our hero has to go up against the evil Dr. Robotnik. However this time two new characters are introduced, the pink female hedgehog, Amy Rose and the evil robot Hedgehog, Metal Sonic. I just loved the idea of traveling between four zones in each area including Present, Past, Good Future and Bad Future and it had real reply values because of the different endings. Sometimes only small changes are needed and Sonic CD added just enough to make it new, but didn’t strip away what made it a classic.

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Arcade Games

Spider-Man: The Video Game

There are five chapters in the game and at the end of each you face a boss. However, along the way you can end up fighting mini-bosses like Electro and Doctor Octopus. The gameplay is pretty much two fold. One is your standard side scrolling beat ‘em up where you try not to get surrounded by bad guys and use a lot of throws and jump kicks, kind of like you would if playing Final Fight. The second mode has the camera zoom away to where you become like one fourth the size. When this happens you can climb on walls and just shoot giant globs of webbing to take down enemies.

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