The Mummy

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The Mummy

The Mummy is good. No you, read that correctly.

The Mummy - Gameboy Color

Although it had no right to be anything but absolute codswallop, this licensed title is actually a rather lovable NES style puzzle platformer.

It’s nothing spectacular, but it keeps thing relatively straightforward and is all the better for it.

Perhaps it’s no surprise when you consider Konami were involved though.

The Mummy - Gameboy Color

Or, more accurately, Konami Compute Entertainment Nagoya – a now dissolved subsidiary of the huge Japanese Developer and Publisher.

The main thing that works about The Mummy is that it never feels that strongly tied to the movie. Instead it feels more linked to a game like Solomon’s Key – in spirit at least. This is a good thing.

It has you tackling self-contained stages, with the main task to collect a set amount of relics as you venture deeper into the tomb.

The Mummy - Gameboy Color

The most interesting element of the game is that there are three characters to play as, and you’ll have to utilise each of their unique abilities to reach the end.

Evelyn has the largest jump, Rick is good in combat, and Jonathan handles the explosives.

Most stages just involve pushing crates, jumping over pits and detonating explosives to open up walls, but it’s suitably enjoyable in a firmly old-school way.

The Mummy - Gameboy Color

There’s a fair bit of trial and error involved though, and sometimes you can mess up completing a level with one vital mis-step in the latter stages. A rewind feature would have been a welcome feature in such occasions.

Fortunately there’s a password system – finishing the game in one sitting would have been an impossible task.

Still, if you treat the game as an old-fashioned experience you won’t be disappointed – the dinky graphics and solid controls do feel like they’re from another era, but it’s largely an era you’ll be happy to revisit.

Just make sure you don’t pick up the woeful The Mummy Returns by mistake.

Games that scared me

Silent_Hill_4_PC

Pretty much everyone can be scared, but to be scared in a video game is more difficult than one would think. Sure, we are immersed in the game so we feel like we are really the character, but there is so much of our real life right around us and the fact that we are most likely at home and surrounded by distractions that it is hard to grip us in fear no matter how good a game is.

However, there are those moments within games where if you do not feel true fear all the time there is at least a moment or a time where you might have jumped out of your seat or walked away from the game for a moment to compose yourself. Here is a small list of some of the games that got to me in no particular order.

Doom 3

[youtube]http://www.youtube.com/watch?v=s7Fx-zdYtLo[/youtube]

It was a first person shooter and we already knew what to expect somewhat, but for me at least there were a few moments where I felt scared in this game. Now for those that don’t know, Doom 3 was made fun of for not being able to use a flashlight and a gun at the same time. This really was done to try and make the game harder and scarier. To really get this to work the best thing was to be in a dark room alone, put on headphones and crank up the sound. When I got to the part in the video it scared me and I had to walk away and turn on the lights for a moment.

Silent Hill Series

Silent Hill 1 and 2 were some of the best for me, but the series as a whole had some great moments that could get to you. Honestly, most of it came from the music side, but the visuals did a decent job as well. Again, with this game it’s all about setting the mood. Like a good horror movie, you don’t watch it with the lights on or with a party going on in the next room. If you played Silent Hill like you would really watch a good horror movie it could give you quite a few frights.

Resident Evil

Survival Horror at its finest, Resident Evil the original had some great suspenseful and scary moments. You had all the great elements for a horror movie. You had the first team gone missing, the second team goes in and their helicopter goes down and they find cover in a huge mansion. Next you have evil dogs blocking you from leaving and then the discovery of what appears to be zombies? What more could you ask for?

Resident Evil had a lot of those “WTF” moments from the dogs, to the zombies coming after you to the cool boss fights, but just being in the house and walking around was scary enough. This game had its scary moments even when you did not play in the dark, but if you did, well, I hoped you had a strong bladder.

The Legend of Zelda

This last one is not so much because of the game, but because of one particular theme that played over and over. In the Legend of Zelda when you would go into any dungeon you would hear the famous dungeon theme. The theme was meant to instill fear and danger, but the game was not really that scary.

However, when you were in later dungeons and you would hear that theme for hours it started to get to you like water torcher. At one point I had to pause and take a break to clear my head of the song and I can still hear in playing in my mind sometimes.

So there you have it, an example of a few games that scared me. Now there are a ton more, but I want to know what games scared you and why.