Hearts of Iron III

Cover

Hearts of Iron III is not just a strategy game, it is a strategy simulator. This game is the definitive World War 2 simulator. It takes all the aspects of World War 2 into a game where you plan the war by the hour as if you were the leader of a real nation. It is an interesting hybrid between being turn based strategy and real time strategy. On one hand it is a pausable RTS game, on the other hand, the game has the hour as the basic unit of time which means if you slow the game down, it plays like a turn based game. This is especially useful if you want to track the war step by step, in this case hour by hour. As the ruler of the nation, not the general, you only make the large scale strategic decisions, not the tactical decisions, which are all taken care of by your generals.

As the leader you also take care of diplomacy which is unlike other strategy games where you can “talk” however often you want, and about whatever you want. Again like in real life you spend intellectual manpower to send diplomats abroad on missions such as negotiating trade agreements including not just trade of goods, but debt related issues, and paying for a country to produce units for you. There is also the political aspect of diplomacy, where you can sign defensive pacts, non-aggression pacts, even alliances. Most importantly, if you are part of one of three “factions”, the Axis, Western Allies, or Communist Allies, you can use diplomacy to influence other countries to align with you over time. If you are playing as a neutral country, you can just align yourself with a nation, so if you want to be the axis leader of Sweden, this game is for you :D.

Let me pause for a moment and say that unlike other games, this game includes every country that existed during World War 2, and you have the choice of playing any one of them. You can even play as a commonwealth country independently of Britain.

You also get to control production and the distribution of the production to different industries, however I have no idea how this game works for capitalist countries as I’ve only played fascist and communist countries in this game. I have picked up hints that you have less of a degree of control over your country in weaker governments, which is not the most appealing gameplay to me, but to each his own.

There is the brainpower aspect of the war, mainly: politics, technology, and espionage. These elements of gameplay are separate but interdependent. One thing to notice is that under the technology tab in the game, you not only control which technology your country is researching but how brainpower is distributed among the other categories mentioned above. In politics, you really cannot change your government system, but you can change your different political policies from social to economic issues. This is the political playground for those of you who want to test out your political beliefs (just kidding, social and economic policies are already set for you by the government in power and its ideologies. However, you do have control over things like conscription laws, degree of freedom in your country, how much emphasis on education or industry or military mobilization etc.). Political support for parties can change slowly over time, meaning if you are a republican country, you must beware of not being re-elected.

Finally, regarding espionage, you can do classical spying, or get involved in sabotage and political mingling. The only weakness of this game is the espionage, where you don’t really have control over the numerical amount of spies you send per country, although you can set priorities for them on a scale of zero to three, and you can only have one spy mission per country even if you have multiple spies. Other than that this game makes absolute perfect historical sense, and you will feel as if you are making real decisions for your country if you are playing this game.

The only other detail that is inaccurate is the german flag. We all realize that the Nazis were responsible for the genocides of around 30-40 million civilians but that does not mean that one should sacrifice a historically accurate flag with a swastika on it to make the game “politically correct”. Simply displaying a flag in a game should not equal support for that regime, especially when it is displayed to identify people of that regime. That way of thinking is so erroneous, I can accuse paradox interactive of supporting communism because they displayed the historically correct soviet flag in the game for the soviet union. Instead, the game designers have identified Germany with the flag of the German monarchy, which is even more offensive to monarchists as that is saying that the Nazis who killed 30-40 million, and the king of Germany who only cared for the well being of his people above all, are the same people.

Hearts of Iron 3 Italy
Hearts of Iron 3 Italy

Ratings:

Historical Accuracy: 5 out of 5

I would go as far as calling this game a historical simulator. This doesn’t mean that the computer artificially make sure certain events happen, but it makes sure the game makes historical sense if the leader of the nation was you instead of *insert historical leader here*. Aside from the fact that the flag of Nazi Germany in this game is the flag of the German monarchy for some reason, this game follows historical detail to the finest details. It should be really appealing for people who are World War 2 buffs.

Realism: 5 out of 5

The game is truly epic in scale and you get to experience all aspects of being a leader. I cannot describe even the basic details in a few sentences.

Difficulty: 5 out of 5

If it isn’t obvious already, a game with fine detail like this game is harder to learn than most games out there. The task seems overwhelmingly impossible at first, however if you are willing to put the time and effort, if takes only a day or two to learn. I suggest starting by choosing “The Gathering Storm” historical start, then find Spain on the map and choose Nationalist Spain. This is happening at the end of the Spanish Civil War, when it is clear that the Nationalists who are just outside of Madrid, are winning. It is relatively small scale, and hard to mess up, so it is an ideal first game to learn the game mechanics.

Sellability: 2 out of 5

This is a somewhat important factor, but shouldn’t bother anyone picking up the game if they truly love deep strategy. What sellability means is how well this game is doing on the market. The big failure of capitalism is that smart people who should be playing games like this are prevented from finding this game because only the big companies can advertise the hell out of you, making most smart people waste their brains on dumbed-down games instead of brain stimulating games such as Hearts of Iron. If you are a person who has found this game, consider yourself one of the lucky few. Consider yourself one of the chosen.

Popularity: 5 out of 5

This is not based on how many people play this game, this is based on how well this game is liked by people who have tried it.  Pleased to say that if you have a circle of intellectual buddies, go ahead and present this game to them, and the chances are very high that they will like the game.

Affordability: 5 out of 5

For a game like this, I would expect it to cost $100-$150. However it costs a mere $10, or $45 if you are willing to buy all of the extensions to the game. In short, this is one of the best deals you can find in your lifetime, and the game costs a few dollars on sales on steam, or $10 with all the extensions if I remember correctly.

Final Verdict: 5 out of 5

Hearts of Iron 3 Research Screen
Hearts of Iron 3 Research Screen

Nexus 2: The Gods Awaken announced on Kickstarter

Nexus 2 - The Gods Awaken

Nexus 2: The Gods Awaken announced on Kickstarter

HD Interactive and Most Wanted Entertainment have announced the next stage in their quest to develop a sequel to their highly-rated Space RTS game Nexus: The Jupiter Incident, with the company launching a campaign on high-profile crowdfunding site Kickstarter to supplement their own financing.

“Nexus 2 is a very special project for the company”, said company director Mike Horneman,  “Nexus was our first game, and we still have many of the original team-members on board, with full plans in place for what we’d do for a sequel”.

Nexus 2 - The Gods Awaken

Launched in 2004, the game was highly acclaimed as one of the best spaceship battle games ever made, and continues to attract fans even to this day.

“We re-launched the original Nexus on Steam a while ago, and even now we see a substantial amount of new players buying the game each month”, said Horneman. “We have a very vocal fan base, and know that there’s a large number of people out there who would love to see a sequel made”.

 

HD and MWE are looking to finance the project with a mixture of their own funds supported by crowdfunding.

“We’re happy to put a large chunk of our own resources into making Nexus 2”, said Horneman, “but realistically we cannot fund the whole project ourselves. So, with Kickstarter, we can offer all our fans out there a chance to be part of the Nexus 2 project.”

Nexus 2 - The Gods Awaken

“The more you pledge, the more you will benefit; from thanks in the credits, through special boxed editions, right up to designing spaceships that will appear in the game. The largest donor will also receive a completely unique version of the game, where he or she is the hero, complete with facial likeness and voice over. We’re all very excited!”

You can find more info on the game as well as the funding details here

[youtube]https://www.youtube.com/watch?v=BhZQEvg1V0Y[/youtube]

About the Developer

Most Wanted Entertainment was formed when a band of Hungary’s hottest games talent joined forces with Dutch games company HD Interactive to create one of Central Europe’s longest-lived and most prolific game developers. We have launched games across many platforms, including PC, Xbox 360, PS3, Nintendo DS, iPhone/iPad in all sorts of genres.

Strategy and tactical games are our greatest love, however, with products like Joint Task Force and Nexus: The Jupiter Incident being some of the titles we are most proud of.

With our ranks still numbering most of the original Nexus development team, no other developer can match the experience, insight or love we have for this classic game.

www.mwent.hu

 

Dune II: The Building of a Dynasty

Dune II The Building of a Dynasty - Gameplay Screenshot

Dune II: The Building of a Dynasty

If Empire Deluxe was the mother of “just one more turn,” Dune II: The Building of a Dynasty was the father of real-time strategy games. Published in 1994 by Westwood Studios, Dune II was based on the David Lynch Dune movie, which was in turn based on the classic novel by Frank Herbert, and was a sequel – in name only – to the previous 1992 Virgin Games PC adventure/strategy hybrid game, Dune.  The game’s designers further deviated from the film, novel, and game versions of Dune by adding House Ordos, which was not mentioned in either Herbert’s novels nor in Lynch’s film.  Of course, this was not an adventure game, so what cannon the game was based on didn’t make much of an overall impact on gameplay.

Dune II The Building of a Dynasty - Gameplay Screenshot

A sandworm swallows a harvester in Dune II

The plot was straight-forward: the Emperor needs more Spice from the planet Arrakis, and offers up the prize title of Governor of Arrakis to whichever House delivers the most Spice to him. Three Houses vie for the governorship: House Atreides, House Harkonnen, and House Ordos. Each House has different strengths and weaknesses based on their particular House zeitgeist: House Atreides uses speed, House Harkonnen uses brute strength, and House Ordos uses sneakiness. (Their prime units represent those traits, with House Atreides using the speedy sonic tank, House Harkonnen using the slow but incredibly powerful Devastator, and House Ordos using the allegiance-altering Deviator.) The Emperor’s Sardaukar make an appearance toward the end, providing an elite challenge just when you think that your victory is at hand.

Dune II The Building of a Dynasty - Gameplay Screenshot

A Harkonnen base in Dune II

As the game progresses, Spice blooms in the desert, and the Houses (either a player or the computer) sends harvester units to gather the bounty and return it to their base. The harvesters are exposed while gathering the Spice, and can be destroyed by enemy units or by the sudden appearance of a gargantuan Sand Worm. Protecting them from dangers is an integral strategic element of playing Dune II, as your score is determined by how much spice you harvest and return to your base. Of course, securing your base from enemy attacks and sending out an invasion force to wipe out your rival Houses are also important.

Dune II The Building of a Dynasty - Gameplay Screenshot

An Atreides base in Dune II

The list of features that Dune II debuted in real-time strategy gaming is impressive. It was the first RTS to use the mouse to move individual units. It was the first to use building bases and then units. It was the first to use a development technology tree, permitting the construction of advanced units only after certain buildings were constructed. It was the first to use units that you could move and then deploy as a base. It was the first to use different factions with different goals (and strategies). It was even the first to use a world map that you chose your next mission from. This is an impressive list, and these features are now commonplace in RTS games, but were fresh and new back when Dune II was released. All these would be found in Westwood’s own Command & Conquer series that would dominate the gaming industry for over a decade!

Dune II The Building of a Dynasty - Gameplay Screenshot

An Ordos base in Dune II

I fondly remember playing Dune II into the night (and the next day), cursing the computer as it launched a devastating attack on my base and thrilling to the total destruction of that same enemy. And I wasn’t the only one. The reviews for both the MS-DOS and Commodore Amiga versions were very positive (as were unit sales!), making Dune II a hit for Westwood Studios, which paved the way for the entire Command & Conquer series.   Two official follow-up games were also released,Dune 2000 and Emperor: Battle For Dune, in 1998 and 2001, respectively.  There’s even a non-official version: Super Dune II: The Destruction (in which you play either Mercenaries, Fremen, or Sardaukar).

[youtube]http://www.youtube.com/watch?v=tppjzT-su0Q[/youtube]

The game’s influence is still recognized by the gaming industry, evidenced by it’s placement in IGN’s Top 10 Most Influential Games, GameSpy’s Hall of Fame list, and Computer Gaming World’s Best Games of All Time list.  With both industry accolades and sales success, it is obvious that Dune II: The Building of a Dynasty has the pedigree to belong on any retro gamer’s ‘must play’ list, and is yet another in a long line of Westwood Studio masterpieces!

Why I Prefer Video Games Over Board, Card, and Pen & Paper Games

Why I Prefer Video Games Over Board, Card, and Pen & Paper Games

I grew up playing a ton of board games, card games, and pen-and-paper RPG games but for many years now I’ve been sick of playing them and have favored video games ever since multiplayer and playing online against other people became abundant.

Battletech Box
Battletech Box

Well, even before then back in the days of hotseat (hotseat is multiple players playing on the same system at the same physical location), especially on my Commodore 64 and Amiga, as well as my friends’ NES, Sega Genesis, and SNES consoles, I would rather play a good balanced video game than deal with the arguments and drama that playing traditional games came with.

Now I love board games, card games, and RPGs but the problem I found throughout the years is that most people you play with will cheat at every opportunity or they don’t really know the rules of the game or they create their own house rules that sometimes make the game have nothing to do with the original game.

I grew up playing Monopoly, Sorry, Talisman, Battletech, Hero Quest, Munchkin, Guillotine, Chez Geek, Magic the Gathering, Jihad (the Vampire the Masquerade card game), Dungeons and Dragons (every version; AD&D every version as well), Shadowrun, Mechwarrior, and Vampire: The Masquerade. I’ve played more but those are the ones that easily pop into my head right now. I remember playing Battletech at a game store called Gamesters here in Miami with my friend Tom Birmingham and it was us two against two other players. The other players would do shit like waste time then make their guys move twice and fire twice. Even with their cheating, we decimated them.

Munchkin Card Game
Munchkin Card Game

For card games, especially Munchkin, there would be so many arguments that one time my friends stayed up all night playing the game and they decided to wake me up at 5 AM asking me to make a rule judgement. The conversation went something like this:

Friend 1: “Yeah we wanted to know how to interpret the Loaded Die card…”
Me: “You have got to be fucking kidding me. You know I’m going to kick you guys each in the balls the next time I see you.”
Friend 2: “I told you not to wake him up because of the game.”
Friend 1: “Shh… Anyways, we want to know if you can counter a Loaded Die card with another Loaded Die card.”
Me: “Yes, now please fuck off and never call me again not even if there’s an emergency. And yes, I will cock/cunt kick you all next time I see you. Good night.”

Vampire The Masquerade book
Vampire The Masquerade book

For pen and paper RPGs people would cheat on their die rolls just so their character would always do well. What’s the point of doing something if there is no penalty? How about playing a game where your character can actually die? What would be the point of real life if no bad things happened? Another problem that I found is that almost nobody knew how to actually role-play anything other than being a combat monster useless fucking character that killed everything that the Dungeon Master (DM) or Game Master (GM) had spent hours designing. I always think of the D&D sketch by the Dead Ale Wives when I think of RPGs. For that I’d rather go play Diablo, at least that’s the point of that game!

Anyways, I grew tired of people ruining games for me so even as a kiddo I knew that unless the controller was broken in hotseat or somebody was using a bot online, video games would solve all that shit by preventing arguments from happening. Whereas on a traditional game you have to enterpret the rules and logic, in a video game everything is happening much faster (no need for die rolls other than internally within the program) and everything is more fluid. Whereas before playing something like Battletech, a battle would take 4 hours of real life time, that would translate into a 5-10 minute match in an RTS game.

Spy vs Spy on the c64
Spy vs Spy on the c64

The logic is simple and it’s even more obvious to me these days as I grow older than video games will continue to propagate even more and those old games will just continue to die. Now yes, I do agree that they should continue to exist. What are you going to do when a natural disaster happens and there’s no power? They’re great for that. Sometimes they’re great for parties so that at least you can play something with a non-gamer.

Auto Assault Box
Auto Assault Box

Now I’m not encouraging people to play an MMO unless it’s something like Auto Assault or Mechwarrior (two dead games) or PlanetSide (still around but almost nobody plays it) where skill and strategy mean something but more something along the lines as playing Starcraft or any favorite FPS game or anything else for that matter, so long as it’s not a gear based shitty game.. Just be careful with the online cheaters that will employ bots to win like a little bitch!

Another problem that traditional games have versus computer games, especially pen and paper RPGs is that they would take up so much time that it essentially became a ritual that you would have to dedicate time for each week. Think of it as the dedication a WoWhead gives their guild for raiding and other stuff in that game, except instead of clicking on World of Warcraft from any computer to connect you have to go to their house, buy food and drinks, and then drive home (usually really late that night or the next morning). It was even worse as a kid because of parents imposing curfews but I guess that doesn’t matter these days since parenting has gone to shit. =P With online gaming these days, you literally can play any game 24 hours a day and find people willing to play with you. You can’t beat that (although that does create problems like gaming addicts and more but that’s another topic for discussion)

Ur Quan Masters Battle
Ur Quan Masters Battle

I’d rather play a video game against a friend where it’s much harder to cheat than play a traditional game that could potentially ruin a friendship. I’ve seen some of my friends get into a permanent feud both over traditional games as well as video games but not as much for video games. Anyways, I’ll take something like a hotseat game of Star Control 2 (The Ur-Quan Masters) over a shitty game of Monopoly! However, just because I love video games that doesn’t mean that I won’t join you for a quick board game or card game or RPG session either!

Warhammer 40K: Dawn of War 2

Space Marines from Dawn of War 2
Space Marines from Dawn of War 2

Warhammer 40K – Dawn of War 2 Review by Honorabili

 

One Sentence Review:

“Challenging squad combat level based RTS based on the Warhammer 40K universe but based on the game style of Company of Heroes.”

Overall Score:
8 out of 10

If you want to read my review & strategy guide for the campaign of the expansion Chaos Rising, click here.

Overview:

This is the ambitious and different sequel to what is considered (by the computer game industry) the 2004 strategy game of the year. The first game was similar to Starcraft but this one chooses a different route. For the multiplayer aspect/connectivity the game decided to use Games For Windows Live as the backbone. If you have a microphone you will appreciate that the game has a built in voice chat that is used via Games For Windows Live. In general over some older RTS games and introduced in Company of Heroes, the game makes use of cover in the terrain to give defensive bonuses to units.

There are different game modes: single player and co-op storyline campaign, skirmish which you can set to PVE or play with a combination of other players together or against each other in the tradition of online pvp play that’s now commonplace, and the recently added mode of The Last Stand. The campaign consists of you or your gaming partner following a series of linear and also randomly generated conquer and defend missions with your squad of hero units which have leveling through combat/objectives (also a level cap) and the acquisition of relics (wargear) that modify the combat characteristics/tactics of each squad. You can only play as the human Space Marine faction in the campaign. The difficulty is variable. As far as fighting goes, the campaign mainly consists of completing objectives and taking optional ones. As far as skirmish goes, you can opt out to practice against the computer or either do traditional 1 vs 1 and up in groupings of players. For skirmish you can be human Space Marines, Eldar, Tyranids, or Orks. The game includes a ladder system for this mode. In the skirmish mode, this plays out more like a regular RTS with two resources available, power and requisition. You can set the objective to either wipe out the player or hold the most strategic points for x amount of time and so forth. This is a lot like Unreal Tournament 3/Company of Heroes. The newest game mode The Last Stand groups you up with two other human players in a series of levels, each in increasing difficulty, in a game of survival. You get a higher score multiplier for killing all enemies quicker than normal groups, not dying, holding the defense points capped, with all your multiplier being resetted to 1X if any team member dies. There is a high score/ladder system with this mode and the game also keeps track of your best scores for each of the characters you get, those being the Space Marine, Eldar, and Ork.

Fun Factor:

The campaign keeps you playing until you beat it and it’s worth replaying with another player, usually at the highest difficulty. It’s worth also playing alone in the max difficulty as having another player can (sometimes) make it easier. The skirmish mode can be a lot of fun as the game plays out more like a traditional RTS game rather than the storyline hero system that people will get used to playing if they play the campaign a lot. The Last Stand is probably the funnest game more as it creates a good feeling of teamwork, although it can be disappointing to get paired up with a bunch of noobs that will get you killed faster than you think. If you play the game with a good group of friends the game can be a lot funner as you can start to dominate the ladders and scoreboards. Overall the game will keep you entertained for days, maybe weeks and it’s good to go back to it and visit it once in a while especially if they released new maps for it or modified minor parts of the game. For fun factor I give DoW2 an 8 out of 10.

Difficulty Versatility:

As far as the campaign goes, I find it rather easy even at the highest difficulty setting. I’ve tested this and made people who never played the game play it at that difficulty right from the start and they found it easy to dominate, even with non-experienced RTS players. I started to play the game with non-favorite/favorable characters and it’s still easy. Still, it’s worth playing through at least once.

The skirmish mode is much more challenging as you are dealing with human players that most likely have been playing the game already in this mode kicking ass and will school you until you get the hang of it. Don’t be discouraged as this is often the case in RTS games online and if you are a good player and played the tutorial, I mean campaign, you will quickly get used to the units, although the campaign only lets one play Space Marines and skirmish allows more races, so one will need to learn all about them from scratch. If you put in the time and effort, you will find skirmish to be the most rewarding as far as a challenge goes. My advice is that you memorize all the cover points in all maps so optimize defense tactics/cover. Don’t worry most other players you will fight already have done this. 😀

The Last Stand is a lot of fun but make sure that you are grouped with great players that know what you are doing and you make a good team effort to make it to the last stages/top of the ladder. The difficulty can be impossible if you play with noobs but don’t feel bad as the game will soon be over. ;-] With my friends we played the hell out of this mode easily for 1-2 weeks nonstop so it can be exciting for a while. In the final stages of the mode when you are fighting the entire screen filled with enemies the difficulty is literally impossible but that’s the point of the mode. It’s really well done in that sense.

The tutorial (campaign) is a cakewalk so I will punish the game for that. Skirmish is great if you put in your time getting used to it so that’s flawless. The Last Stand is what it is and it works as advertised. Overall I give DoW 2 an 8 out of 10 for this category.

Value:

I bought the game when it first came out for $50 on Steam. The game is currently sold for about $40 on there as of the time of this writing and if you buy a bundle of THQ/Relic games you can get it for partially cheaper cost. It is also sometimes sold on sale via Steam as the game did not sell as well as they anticipated and they are trying to get more people to play it. Since the expansion pack is a few months away as of now it will probably be on sale again often as they might also bundle the game and expansion together when that’s available. Since the game is not that popular right now, I would say that they should sell it for $30 all the time as the base price to encourage more players to get it. Since the game provides many many hours/days of entertainment and it can become a permanent game to keep playing, I give it a 7 out of 10 in value.

UPDATE: (from my DoW2 Chaos Rising review)

On Steam, they sell DoW2 Gold which has the original game and expansion for $40. The link to the Steam sale is the following. If you were like me and already owned DoW2 then for $30 Steam sells the expansion here.

If you never played DoW2, for $40 both the original and expansion for that price is an amazing value because that’s like a month or more worth of gaming right there, easily. $30 for just the expansion is a bit more steep but if you’re a fan of DoW2 and/or Warhammer 40k then you will probably buy it anyways.

Replayability:

The campaign can be played a good 2-3 times before you never want to see it again. The Last Stand can be very entertaining especially if you have a great team going. Since you have 3 heroes which you level up and unlock special abilities/wargear for, you would have to play many (and I mean MANY) matches to unlock all their powers. You don’t necessarily have to do that to get ranked super high in the scoreboard so long as you are good and your team mates play like a well-coordinated military unit. The skirmish mode will have unlimited replayability depending on much much you liked the game already in general and how you approach ladder pvp RTS games in general. I give the replayability a score of 8 out of 10.

Sound:

Most of the voice actors from DoW 1 which are professionals are back and you will quickly recognize them. They are well picked, especially units like the Dreadnought (undead human Robocop ED209 unit of an almost dead human soldier stuck in a killing machine that will forever “live to serve”). The sound effects themselves are great especially hearing the explosions and sounds of machineguns letting loose and Eldar weapons flying through the air (shurikens, etc.). I give the sounds of DoW 2 an 8 out of 10.

Music:

The music for DoW 1 and its expansions are all epic and may be some of the best soundtracks for a war game in the RTS genre. Relic continues this tradition with DoW 2 and they are to be commended. The music of DoW 2 gets a 9 out of 10.

You can download the entire the Dawn of War 2 OST from this link.

Graphics:

This game looks simply wonderful even in Windows XP running DirectX 9. It improves on the graphics of the first game and you will enjoy the spectacular display of combat and gore of the units. One of my favorites is seeing how effective Assault Space Marines can be on a group of unsuspecting targets/victims. ;-] The graphics get an 8 out of 10. They are pretty enough for an RTS but they’re no Assassin’s Creed.

Stability/Reliability:

Overall the game runs pretty well although the netcode can sometimes be laggy. Some people will experience port/NAT errors because of the Games for Windows Live and I researched this and Relic is yet to provide a real fix for it. One might be able to fix this by finding all ports used by Games for Windows Live and forcing them open but I have yet to test this. I found this problem when trying to invite players to co-op campaign and The Last Stand and the game will give a generic NAT routing error message. The game itself is stable as a rock and I haven’t seen the game itself crash to desktop on my hardware. Because of how annoying the NAT error is, and the lag in the netcode, although the game itself is stable, I give this game a 4 out of 10.

Controls:

The controls are pretty standard for RTS games with abilities hotkeyed and CTRL + number to group/remap unit groupings. The camera control, panning, zooming is standard. Since Supreme Commander has much better zooming capabilities and Battle Forge has better, faster scrolling I give the controls a 6 out of 10. No real innovation there but no annoying attempts to try new control methods that are a failure.

Performance:

On a modern machine the game runs decently. My brother bought the game but he was not able to get it running on his old machine which uses an ATI X800 video card so make sure you have a video card that supports enough technology in shader models to even run the game. They recommend having at least an ATI X1600 or nVidia GeForce 6600 GT to just be able to run it. I’ve seen the game run kind of laggy on the machine of a friend of mine that had the latest video drivers, a faster CPU than mine and this was at 1600×1200. Even when I scaled it down to 1024×768 it still ran slower than my older machine so I guess the game is kind of a fickle beast. I give the performance of the game a 7 out of 10 for its lack of support of older machines and unpredictable performance (a faster machine should run the game better but in reality didn’t).

My history with this game:

My friends used to have LAN parties every weekend for 2 years nonstop playing mainly DoW 1 as out favorite RTS game and all its incarnations of expansion packs and patch updates. I bought this game when it first came out for 50 bucks hoping that we could continue playing and since the game had a better online client (Games for Windows Live vs GameSpy which was a pain in part 1 to play online because of port issues) but pretty much I was the only one of my friends that bought this game when it first came out since the game got mixed reviews when it came out and fanboys crying like bitches in forums about how they “ruined” the DoW legacy since they went away from the Starcraft roots. About 5-6 months later a few of my friends finally got the game and it’s been a lot of fun to finally be able to play with them again. 😀