pc

Organ Trail: Director’s Cut (Multi-Platform)

I won’t spoil the story too much, but Clements isn’t with you for long, but gives you his diary to help you out, explaining how much of what things you need. You and your party leave D.C. to head cross country with the supplies you’ve scavenged thus far. Just like in Oregon trail, things break on your station wagon, friends get hurt. They may get by a zombie and you may be forced to put them down, or they may get dysentary, or one of 9 other diseases, and if you don’t heal them with medkits they eventually die. As you travel from city to city, you have to scavenge for supplies such as food, ammo, fuel, money, medkits and car scraps and upgrades to survive. [...]

Containment: The Zombie Puzzler

I mentioned this was a puzzle game. You get 4 types of non-zombies: The Soccer Mom (as I call her) dressed in Pink, Army Dude dressed in Green. Police Officer in Blue and Anarchist in Orange. To defeat the zombies, you have to surround on four sides (corners do not apply) with the same color. You can surround groups of zombies. Zombies on the edges only have to have 2 sides (sometimes three sides) before they are killed. The colors vary each time for the fighters. As you use them, they disappear and more fill in from the top. Continue matching colors as you can until you defeat all the zombies. But you have to do it quickly, otherwise the zombies will keep eating your defenders and you will run out of defenders and lose the round. [...]

Buck Rogers: Planet of Zoom

Actually, now that I think about it, I can’t even be sure that we’re playing the game as Buck! Oh well, whoever may be at the controls, it’s your job to guide their ship through a tonne of dangerous stuff, and the best means of doing this is by blasting the crap out of it all. To this end, the ship offers unlimited use of its cannon, and you can also move it around the screen freely and increase or decrease its speed as you see fit. Each round is divided into eight stages (or sectors) of which there are three types – trench (as seen in the screenshot to the right), open space (next shot down), and planet (bottom shot) – but the object of each is the same; namely, to either fulfill an enemy quota or to finish within the time limit. [...]

Rise of the Dragon

The real-time environment also plays out in character interaction. What Blade says and does to each character will influence his future interactions with them or their friends (or enemies). This can have devastating effects on game play as a snide remark that seemed so appropriate at the time can limit Blade’s access to important game areas, and make the game’s ending untenable. Again, it’s best to save before any character interaction to avoid running into a dead end (or use the hint book…but I digress). [...]

Lost Planet 2

The episode environments are varied but you’ll end up doing basically the same thing in every one. While the game tells you that the objective is to take control of a train or cause a mining drill to spin out of control it always comes down the same thing: taking control points. The T-ENG data-posts from the original game seem to be the most important thing on EDN III. These points are apparently the only control scheme on the planet so every mission has you capturing all of the posts on the map while shooting waves of faceless goons. [...]

Micro Machines

Unfortunately, this is where the problems start, at least as far as I’m concerned. The single player Challenge mode features a series of twenty four races which includes several courses based on each house location with corresponding vehicle type used. Races are against three CPU vehicles with very simple rules – complete the required number of laps and finish in the highest position possible. If you finish in the top two, you can move on to the next race. If not, you’ll lose a life. All the other play modes feature one-on-one races, whether that’s human vs the computer or another human. [...]

Gauntlet

There are six types of enemy altogether – Grunts, Ghosts, Demons, Sorcerers, Lobbers, and Death. All of them except Death are created endlessly by generators placed all around the maze-like stages which have three strength levels with each monster they create being of the same level. The generators can be destroyed in the same way as the monsters they produce – either by shooting or fighting them one at a time or by collecting potions and using magic which clears some or most enemies on screen in one go. [...]

Test Drive

he stages are all segments of the same road which winds along a clifftop, movie-stylee – one side is sheer rock with the other side presumably consisting of a drop of equal sheerness! Normal traffic passes along the road in both directions now and then, although it’s not too busy, and there are also police radars which will summon a police car if you go too fast. There’s no time limit or other vehicles to race so you can approach the presence of the rozzers one of two ways: either go too slowly to bother them, or the way I’m sure most gamers will choose – go as fast as possible to outrun them! [...]

Pitstop II

You also have to be careful how you drive as not only can you run out of fuel but you can also wear out your tyres too. Driving too fast around corners too often, for example, will soon see your car squeal off to the side like a burst balloon and stop dead. This, as well as the fuel situation, can be overcome by making one of the titular pit-stops. These can take some time but are unfortunately necessary if you want to make it to the end of a race in anything resembling a decent position. [...]

Renegade

The four stages take place on a subway platform, a harbour, an alley, and the gang’s hideout, and each is home to unique enemies. The amount of energy their attacks cost you is dependent on what they attack you with. Some have only their fists but others are armed or even riding motorbikes. Thugs wielding knives or guns can even kill you outright with one hit, and this makes an already rock-hard game harder then ten adamantium-coated diamonds! You only get one life, you see, and unusually for an arcade game you don’t even have the option of adding coins to continue. [...]

Nexus 2: The Gods Awaken announced on Kickstarter

Launched in 2004, the game was highly acclaimed as one of the best spaceship battle games ever made, and continues to attract fans even to this day. “We re-launched the original Nexus on Steam a while ago, and even now we see a substantial amount of new players buying the game each month”, said Horneman. “We have a very vocal fan base, and know that there’s a large number of people out there who would love to see a sequel made”. [...]

Alien Syndrome

Part of the reason for this it that the aliens are defeated by a single shot from whichever gun you’re carrying at the time (even the one you start with) but it also helps that their movement doesn’t seem to conform to any repeating patterns. Their appearances are apparently random and their movement is seemingly dependent on your own, so your progress is pretty much just down to your own ability. Accompanying you on your refreshingly-unfrustrating mission are some tunes and sound effects which aren’t too bad, although not especially memorable, but about the only thing I don’t really like about Alien Syndrome is its graphics. [...]

Nights: HD Release

Chris Olson, Vice President of Digital Business at SEGA, said in the official announcement: ”The SEGA Saturn offered many unique gaming experiences, and NiGHTS into dreams… stands out as one of the most recognizable titles that found a home on the system. We’ve gotten a lot of requests about this game over the years, and are very happy to be able to give both former Saturn owners and new players a chance to play it in its most beautiful form to date this fall.” [...]

Fans, Get Ready for Spec Ops: The Line

The first two games released in the 90s, Spec Ops: Rangers Lead the Way and Spec Ops: Ranger Team Bravo, were well-received and won plenty of fans. The latest version has voice work by Nolan North who has featured as many different characters over the years including Dead Pool in Marvel vs. Capcom 3, Nathan Drake in Uncharted and Desmond in the Assassin’s Creed series. He is a charismatic voice actor who lends a lot of believability to the character of Captain Martin Walker. [...]

Derek James: Polyclef Software

I’ll actually pick two. For classic arcade action, my favorite was probably Gyruss. Why? Because I thought tube shooters were cool…it was like Galaga, but in a circle! And I also really thought the electronica-style Bach music was cool. For the PC, the games I remember the most fondly were the Zork and Enchanter trilogies from Infocom. Text-based adventure and puzzle-solving games are obsolete now, but I really thought the blend of storytelling, puzzle-solving, and interactivity was very immersive and compelling. Myst was a great continuation of this style of game in graphical form, but I still have a soft spot in my heart for Infocom’s games. [...]

Distorted Poetry: The creation of an Indie Gaming Company

The interesting thing was about two or three months after we put our musical project “Impulses” on hold. We read about a game from Cipher Prime called Pulse. Not only did it have a very similar name, its gameplay and visual style was somewhat identical to our prototype. I guess some people would call it a coincidence, but for me I didn’t look at it like that. For all the ideas and creative people out there it’s inevitable that multiple people can think of the same idea. All you can really do is try and develop the idea and get it out as fast as you can! [...]

Zork: Grand Inquisitor

Zork: Grand Inquisitor received good reviews (PC Gamer Magazine gave it an Editor’s Choice award and scored it at 88% in its May, 1988 issue, while GameSpot scored it as a 8.0 “Great”). The biggest fault that reviewers agreed upon was that it seemed too short, and a longer visit in this archetypical gamer universe was wished for. Now that’s a complaint any developer would like to hear! It was released for both Windowsand Macintosh platforms, and played the same on either one. Also, a DVD version was released in 1998, which also included the full version of Zork: Nemesis as an added bonus. [...]

Sound Blaster Recon3D Fatal1ty Professional Review

Staying in the world of voice the beam-forming microphone I found is great for voice communications. We talked about push to talk, but sometimes in some versus games you might need to be able to constantly talk and what is great about this microphone is it creates an acoustic zone suppressing noise outside that zone. What does this mean? It means when talking your speaker noise is less likely to be heard allowing you to speak freely without others hearing your background noise. I tested this in games like BF3, Star Wars the Old Republic and League of Legends and it works like a charm. [...]

The Interview: Johnathan Wendel: Fatal1ty

Play about 8 hours a day in the virtual world working on my movement, timing, strategies, fighting skills and hearing the sounds of the game. I want to be so knowledgeable about the game that if I hear a pin drop or an item picked up from anywhere on the map, I know exactly where my opponent is at all times and where he could be in the next 5 seconds. Predicting your opponent’s moves is very important. [...]

The Lost Vikings

Contact with some of the hazards found in the levels, such as spikes or electric forcefields, can cause instant death too, so careful planning is required for the most part, rather than charging around recklessly. Fortunately, hit points are replenished each stage and there are also a few items that can help you such as various foods to replenish your energy and smart bombs to clear the screen of enemies. These items can be transferred from one Viking to another too, depending on who’s most in need, which further emphasises the teamwork aspect of the game which is so prevalent. In fact, in some versions of the game (including this one) it’s possible for you and a friend to control more than one Viking at once. [...]

SimCity: The City Simulator

In SimCity, players had to construct an entire metropolis starting from nothing but a bulldozer and random terrain. Along the way to full city status sims begin to populate your city and make demands. They may need more housing or shopping centers; perhaps crime is rampant and a police station is needed; maybe frequent brown outs are creating a demand for a new power station; perhaps your sims are bored and want a stadium…and so on. Meanwhile, the city needed just the right level of taxes to encourage growth, yet still pay for all those fire and police stations. [...]

The Interview: John Wilson – Zenobi Software

The ‘Zenobi Love’ .. just what the f*ck is that? Zenobi Software was a part of my life, is still a part of my life and always will be a part of my life – it has nothing to do with ‘love’ it was (and still is) the ‘driving-force’ behind my existence.It was a dark rainy night and Balrog was slumped over a plate of mince & tatties when there was a gentle ‘tap’ on the kitchen door. “Bloody visitors .. and at this time of night as well!” growled Balrog as he flicked the errant pea(s) back on to his plate and shuffled off in the direction of the knock. “John Wilson ?” enquired the chubby-faced gent stood in the pouring rain. [...]

Star Wars: Dark Forces

The action is in the first-person perspective, and unlike DOOM, you can look up and down for your enemies, all the better to locate and eliminate them. Although later in the game series Kyle hears the call of the Jedi, there’s no lightsaber action in this game. However, there are plenty of other weapons to keep you interested, including the Bryar pistol, the standard stormtrooper E-11 blaster rifle, thermal detonators, the absolutely awesome Stouker concussion rifle, and the Dark Trooper assault cannon (the best way to take those bad boys out). [...]

The Secret of Monkey Island

The guiding force behind The Secret of Monkey Island was Ron Gilbert, who based the game’s ambience and feel upon his experience at the Disneyland attraction Pirates of the Caribbean, as well as on the novel On Stranger Tides, by Tim Powers, which was the inspiration for many of the game’s characters. He went to the point of writing a series of short stories based on his ideas for Monkey Island, which he used to help convey the spirit of game to his creative partners, Tim Schaffer and Ron Grossman. [...]

Pirates of Silicon Valley movie review

Steve Jobs was just evil to me all throughout the movie. In real life, I still don’t like him, which is funny because I hated everything Microsoft for many years when I was younger, but in reality I didn’t like how he reacted to being informed at the number of record suicides at the Foxconn factories, which make a LOT of Apple products. The transformation this movie shows goes from stoner hippie to egoist pioneer to evil business genius. I just think he’s a real asshole. Through the movie he kept denying that his daughter Lisa was actually his. [...]

Baku Baku Animal

There are two play modes to choose from in Baku Baku (plus a secret third one) – Arcade and Ranking modes. Arcade mode is the same as the arcade version as you might imagine. Here, you will challenge a series of opponents until you get to challenge the Princess. Beat her and win the game! Arcade mode is also where the two-player action is to be found. The ranking mode is for one player only, and is more or less the same as the arcade mode except your opponents carry on forever. [...]

Dark Age Of Camelot: The Second Coming

The population is healthy and the community is active. All the instructions to download the game and get it working takes no longer than 5-10mins once the game has been installed. Enjoy your crusade as a proud member of Albion, mystify the world with your fairy magics in Hibernia, or bathe in the blood of the mighty as a Midgardian. That’s it. I have nothing else to say. Go play, haters. [...]

Spooks

On the plus side, the dialogs, handled with a typical multiple-choice interface, are very well written, the finale is unexpectedly unexpected, the Sierra styled interface works in an okay way, and as I’’ve already said everything is fine and dandy. Even the lead character is like Diamanda Galas in joke-mode. I guess that in order to find out more you should rather download and play the game. Here are more screenshots, and a hint on the plot: It’’s about ghouls. The female kind. That should do it. I’’m sure I’’ve convinced you to have a look. [...]

Bubble Bobble

One of this game’s many memorable points is that it jointly holds the record with its own sequel as one of the most fruit laden game ever (this is a good thing)! Items are spilled on a platform somewhere in the level every time an enemy is vanquished and other items appear seemingly out of nowhere now and then. There is an enormous amount of them to be found, some of which are very useful, particularly the umbrella which skips several levels, and there are power-ups and various kinds of screen-clearing smart bombs too. [...]

DCUO: Qualms With The Game And A Plea For Fixes

I am writing this in hopes that SOE sees this and takes the time to actually start some sort of plan to save their latest MMO DC Universe Online. I am not calling in the apocalypse of this game but I am simply stating that right now it has been poisoned by bugs. I have played many MMORPGs and since World of Warcraft’s release there haven’t been many AAA MMO launches. Many games falter in their idea to cash in on the WoW craze and create clones and other games try mechanics that just seem to fall flat because they failed to fix game breaking bugs before release. I don’t have much faith in many of the MMO’s coming out in 2011 but I did feel and still do feel that DCUO was going to be the one to stand with the greatest potential. [...]

APB. I Think U Dun Goofed

Few may remember APB but many remember the backlash the game received when it closed its doors to players in less than a year’s time. Even fewer may know that APB is having life beat back into it when it was purchased by Gamersfirst under a new Free to Play model. Today, lets look into a little background on the changes the game will be receiving to deem for our self if it is worth our time. [...]

Maniac Mansion review

If I mention the name of the game and the score, it’s obvious that all the old bastards such as myself will nod their heads in understanding and move away to other, more recent or less well known game reviews and those who still don’t know it (are there any gamers who don’t know IT!?) may find the score high enough to lure them into a quick read. [...]

POD: Duke Nukem Forever

“Hail to the king, baby! It’s unbelievable, it kicks ass and it’s totally going to happen!” said Randy Pitchford, president of Gearbox Software, “Gearbox has enabled die-hard key Duke Nukem franchise builders and skilled veteran game makers to stand together and deliver. All gamers deserve a happy ending and after all of us gamers feeling the full range of emotions about Duke Nukem Forever, I am thrilled to be in a position with the trust, power and means to make it happen. Am I crazy? Balls of steel, baby, balls of steel!” [...]

The Obsolete Gamer Show: Episode 8

Each company has a different way of doing things, but the overall goal is the same and that is to give the customer the best computer they can at a price they can afford with a support staff they can depend on. In fact they will tell you that if you have a love of building a PC then go for it. However, it is not for everyone and if you decide you want a well-built system then do you research and be informed before you make your final choice. [...]

POD: Homefront

Join the Resistance, stand united and fight for freedom against an overwhelming military force in Homefront’s gripping single player campaign penned by John Milius (Apocalypse Now, Red Dawn). Stand alongside a cast of memorable characters as an emotional plot unfolds in this terrifyingly plausible near-future world. Experience visceral, cinematic first-person shooter action as you fight your way across Occupied USA using guerrilla tactics, and commandeer military vehicles and advanced drone technology to defeat the enemy. [...]

Blizzard’s New World of Warcraft Expansion Targeting Their Original Player-base?

Another homage to the old school playing style of World of Warcraft will be the return of Crowd Control! That’s right, Mages! You can start Polymorphing again! It had seemed that during WOTLK, CC had become a thing of the past and players would do the simple thing and just body pull and use Area-Of-Effect spells to burn everything down quickly. Healers would just spam their fastest heal and keep the tank up constantly. In Cataclysm, Blizzard (and something beta tester can attest to) mentions that combat difficulty has increased significantly and just nuking everything that is still moving isn’t going to work anymore. Players are going to actually have to use their crowd controlling abilities to keep pulls safe. [...]

Fury of the Furries review

The further you go the more time you’ll spend planning on how to complete each level since often you’ll find yourself with only one or two of these fur-balls available and sometimes not even through the whole stage but only at certain areas. And in the World of Fury of the Furries there’s many things that can kill you – starting from sharp spikes and pools of acid to mutated bees and other oddly shaped figures of game designer’s sick imagination. [...]

Frontier (a.k.a. Elite II)

Frontier is a game of undefined genre. It’s a wild mixture of simulation, strategy with adventure and role playing elements. And as much as it seems that this kind of mix’n’match would not work out it actually does and the game is no less than brilliant! It’s a true sandbox experience where you have no laid out route to game’s completition and no scripted time or area predefined events. In fact, you can play it as long as you want and how you want. That is until you get killed or die in a far out system left with no hope of survival because you’ve spent the last of your money on slaves instead of fuel aiming for quick and illegal profit… [...]

UFO: Enemy Unknown

UFO or X-COM as they call it in the US is a product built upon the idea that could’ve easily been transformed into three different, smaller games. First of, there’s the strategy – Globe View – in which you build your bases, send intercepting ships to shoot of alien vessels and direct your troop transport crafts to various missions – like alien terror attack, alien bases or earlier mentioned shot down UFOs. Sounds cool? Good, because it is! [...]

Moonstone: A Hard Days Knight review

Moonstone: A Hard Days Knight is an action hack’n’slash game with role playing elements in fantasy medieval setting developed and released by Mindscape in 1991 & 1992 on Amiga and PC respectively. Both versions look and play nearly the same & use the same palette of 32 colors, but PC version seems a bit more radiant & Amiga outing sounds much better… And freezes your computer more often, but that may just be me and not a common case. [...]

False Start

Sony confidently predicted a ten-year lifespan for the PS2, and that has come to pass. They are now suggesting a similar tenure for the PS3, and it could be to their advantage. This year has been a strong one for Sony with exclusives and good sales on the back of the PS3 Slim, and another good Christmas with interest in Move could push it further. Meanwhile, Kinect is going after the Wii’s audience to a large extent. Microsoft still has the edge in online gaming for many with Live, but the gap has narrowed. Moving on from the 360 may not suit Microsoft either, now that is making good profit and building its user base. [...]